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Paidia Laboratory: Feedback at transmediale 2012

by admin on Wednesday, 18 January 2012 | comments Comments Off | Tags: feedback, laboratory, paidia-institute, transmediale

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Paidia Lab­o­ra­tory: feed­back @ trans­me­di­ale 12 in/compatible

The cycle Paidia Lab­o­ra­tory: feed­back exam­ines com­puter games as closed feed­back sys­tems. In an ongo­ing series of artis­tic exper­i­ments the feed­back behav­iour of games is stud­ied, by cou­pling their in– and out­put through mod­i­fi­ca­tions of hard– and soft­ware. The focus lies not on the usabil­ity of games, but rather on an arche­ol­ogy of inter­ac­tion – deter­min­ing the lim­its and bound­aries of games in order to under­stand the media spe­cific char­ac­ter­is­tics of com­puter games.

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Paidia Institute @ Next Level Conference 2011

by admin on Tuesday, 1 November 2011 | comments Comments Off | Tags: exhibition, game art, games, installation, physical computing

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Paidia Insti­tute is part of the exhi­bi­tion and panel pro­gramme of Next Level Con­fer­ence 2011. As part of the con­fer­ence, Paidia Insti­tute takes part in Cologne’s Long Night of Muse­ums 2011 as well.

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Solar Wind Periscope, 2011

by admin on Saturday, 15 October 2011 | comments Comments Off |

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The Solar Wind Periscope is an artis­tic instru­ment visu­al­iz­ing atmos­pheric con­di­tions that depend on space weather. It uses a radio receiver to mea­sure HF radio sig­nal range and relies upon a global net­work of ama­teur HAM-radio sta­tions known as WSPR­net. It was devel­oped for The Weather Tun­nel Project at Translife Tri­en­nial 2011 and is part of an ongo­ing inquiry into weather beyond earth.

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Paidia Laboratory: Feedback, 2011

by admin on Monday, 15 August 2011 | comments Comments Off |

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Paidia Feed­back Lab­o­ra­tory exam­ines com­puter games as closed feed­back sys­tems, as ser­vo­mech­anisms or con­trol chains that may or may not involve human ele­ments. In an ongo­ing series of artis­tic exper­i­ments the feed­back behav­iour of games is stud­ied and put in new con­texts through mod­i­fi­ca­tions of hard­ware and soft­ware, cre­at­ing an open struc­ture of arti­facts, schemat­ics and pat­terns. The focus lies not on the usabil­ity of games, but rather on an arche­ol­ogy of inter­ac­tion – deter­min­ing the lim­its and bound­aries of games in order to under­stand the media spe­cific char­ac­ter­is­tics of com­puter games and the spaces they create.

More at: http://paidia-institute.org/laboratory/feedback

Paidia Laboratory: Feedback at Platine 2011

by admin on Wednesday, 10 August 2011 | comments Comments Off | Tags: feedback, paidia-institute, platine

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Paidia Insti­tute will be part of the Pla­tine 2011 (Cologne, August 15th-19th) with the Paidia Lab­o­ra­tory: Feed­back.
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