Posts Tagged ‘machinima’

Machinima Festival Europe 07

Today starts the Machin­ima Fes­ti­val Europe 2007 in Leices­ter, UK. I was hon­oured to be part of review panel. You can get an overview of all nom­i­nees at the nom­i­nees fes­ti­val page.

If you are a reg­is­tered in Sec­ond Life have a look at:

SLURL: http://slurl.com/secondlife/Innenstadt/186/208/25

SLURL: http://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51

and

Hat­Head Incu­ba­tors, a highly cre­ative vir­tual expe­ri­ences com­pany, spe­cial­iz­ing in immer­sive envi­ron­ments and dig­i­tal communities

SLURL: http://slurl.com/secondlife/HatHead%20II/250/161/313

Machinima at GC 2007

In August I had been at the Games Con­ven­tion Ger­many 2007 in Leipzig. It is one of the biggest con­sumer game fairs in Europe, so all known game com­pa­nies are there and pre­sent­ing there new titles.

Besides this com­mer­cial event, there is also a com­plete hall about Game Art and here was also a Machin­ima booth with machin­ima movies exhib­ited, work­shops and talks. I was invited to give a talk about Games and Art. If you are inter­ested what my talk was about, have a look at my pow­er­point pre­sen­ta­tion.

Beside my pre­sen­ta­tion there where a cou­ple of very inter­est­ing talks by

The great machin­ima event was orga­nized by Karin When (Uni­ver­sity Leipzig), Ingo Linde and Dirk Förster
The Machin­ima Talks:

Busk­ing 386DX (1998), Alexei Shulgin

Gam­blers (2004), Hen­nig & Greif

GC 2007:

The ger­man army (Bun­deswehr) where also rep­re­sented at the game fair for recruit­ing and they almost got me… :-P

A very wired and awk­ward mix­ing of game world and real­ity. It reminds me of the game Amer­i­cans Army…


Baghdad, Oct. 2, 2006

The movie is based on CBS news from Oct. 2, 2006 about the ordered tight secu­rity cur­few to break the curve of vio­lence and the dif­fi­cult and dan­ger­ous sit­u­a­tion in the streets of Baghdad.

The movie is made in the games Bat­tle­field 2 and The Sims 2 and is made in 3 days for the Machin­ima Com­pe­ti­tion orga­nized by Hol­land Ani­ma­tion Film Fes­ti­val, Media­matic and Virma.

Jonas Hansen con­cept, edit­ing, audio design

pre­sented

  • Novem­ber 2006, Hol­land Ani­ma­tion Film Fes­ti­val, Utrecht, The Netherlands

Machinima workshop No2

The sec­ond Machin­ima work­shop was suc­cess­fully held at the Media­matic insti­tute between 26th — 29th of Octo­ber. Again the work­shop was held by Friedrich Kirschner (Ger­many | machin­ima maker, edi­tor Machin­imag), Daniël van Gils (NL — inter­ac­tion designer, machin­ima teacher), me and of course Mediamatic.

Dur­ing the work­shop Friedrich pre­sented the tool moviesand­box, he is cur­rently work­ing on. We have already had the chance to exper­i­ment and make films with it. Moviesand­box is a free graph­i­cal movie script­ing envi­ron­ment for the game Unreal Tour­na­ment 2004. You can sim­ply script your own char­ac­ter ani­ma­tions, place cam­eras in a scene and lots more…

Daniel also pre­sented a new tool, his MIDI-driven machin­ima tool. He scripted a plu­gin for the Doom3 engine in order to con­nect midi sig­nals to trig­ger events in the game engine to cre­ate great live performances.

On Fri­day the work­shop fin­ished with a machin­ima evening at the PICNIC Cross Media event. Paul Marino, founder of The Acad­emy of Machin­ima Arts and Sci­ence, pre­sented recent Machin­ima clips and intro­duces Machin­ima cul­ture, Daniel demon­strated his new midi-machinima tool in a short VJ per­for­mance and in the end they launched the Kick-off of the Machin­ima com­pe­ti­tion. The com­pe­ti­tion was to cre­ate a machin­ima film in less than 7 days, that should be some­how related to a news event from the last month. The com­pe­ti­tion is orga­nized by Hol­land Ani­ma­tion Film Fes­ti­val, Media­matic and Virma.

More about the com­pe­ti­tion and the final­ist, that will be shown at the Hol­land Ani­ma­tion Film Fes­ti­val can be found here: http://video.google.com/nl/machinima.html

I also made a short machin­ima film:

BAGHDAD, Oct. 2, 2006

Machinima workshop


From 14–17 march ’06 was the Machin­ima work­shop at Media­matic. Together with Mark Mead­ows (US | artist, 3D ani­ma­tor, game devel­oper), Friedrich Kirschner (Ger­many | machin­i­ma­maker, edi­tor Machin­imag), Daniël van Gils (NL — inter­ac­tion designer, machin­ima edu­ca­tor) and of course Media­matic we pro­vided the work­shop. The main tools we used for the work­shop were Machin­i­ma­tion 1 & 2 and Sims2, but also any other game was pos­si­ble to use.

What I really like about machin­i­mas (mak­ing films in games) is, that it is a devel­op­ment out of the fan cul­ture, where gamers stopped play­ing a game and started cre­at­ing their own con­tent. The shift from con­sum­ing to cre­at­ing makes it inter­est­ing. To get an idea of machin­i­mas have a look at films at the offi­cial machin­ima site, check out the online read­ers or have a look at wikipedia.

The next machin­ima work­shop at Media­matic will be from 26 to 29 Sep­tem­ber 2006.

here are some more handy links (thanks to Friedrich):

// Machin­i­mas

// Machin­ima sites

to unzip the movie files you can use this tool: Ulti­mateZip

// Machin­ima festivals

// Screen Cap­ture Tools

// Sound

// Sims2