Posts Tagged ‘pervasive’

Come Out & Play Festival 2007

In Sep­tem­ber Col­lec­Tic was played at the Come Out & Play Fes­ti­val 2007 in Ams­ter­dam. The Fes­ti­val was part of PICNIC’07 and was a great plat­form to present my game and meet peo­ple who love to play.

Mis­sion of Come Out & Play:

The Come Out & Play Fes­ti­val seeks to pro­vide a forum for new types of pub­lic games and play. We want to bring together a pub­lic eager to redis­cover the world around them through play with design­ers inter­ested in pro­duc­ing inno­v­a­tive new games and expe­ri­ences. Oh yeah, and we want to have city-size fun.

Dur­ing the fes­ti­val the fol­low­ing games could be played:


Coun­ter­Squirt by Mat­tia Romeo, Greg Tre­fry and Nick For­tugno

Orga­niz­ers of COAP: Greg Tre­fry & Nicholas For­tugno

The Big Mean Steam Machine at PICNIC


Can You See Me Now? by Blast The­ory


Col­lec­tic

Bocce Drift by David Jimi­son and Jeff Crouse

Human Snake by Min­kette

Wanderer goes Dublin…

wanderer.jpg

In the wee­keend of 09-05-2006 I had been in Dublin at the pergames work­shop and pre­sented a poster about the GPS game Wan­derer, that I devel­oped together with Jiri last year. The work­shop was full with a lot of dif­fer­ent project pre­sen­ta­tions about using the phys­i­cal space and envi­ron­ment in games. An overview of the pro­gram can be found here.