<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<rss version="2.0" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:content="http://purl.org/rss/1.0/modules/content/">
  <channel>
    <title>archive on jonas hansen</title>
    <link>https://pixelsix.net/archive/</link>
    <description>Recent content in archive on jonas hansen</description>
    <generator>Hugo</generator>
    <language>en-US</language>
    <lastBuildDate>Sun, 30 Jul 2017 08:26:00 +0000</lastBuildDate>
    <atom:link href="https://pixelsix.net/archive/feed.xml" rel="self" type="application/rss+xml" />
    <item>
      <title>Global Dreams @ Unauthorized SFMOMA Show 2017</title>
      <link>https://pixelsix.net/archive/global-dreams-unauthorized-sfmoma-show/</link>
      <pubDate>Sun, 30 Jul 2017 08:26:00 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=1906</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/global-dreams-2016/&#34;&gt;Global Dreams&lt;/a&gt; was part of the &lt;a href=&#34;https://sfmoma.show/&#34;&gt;Unauthorized SFMOMA Show&lt;/a&gt;. Unauthorized SFMOMA Show was a series of solo shows that took place within SFMOMA’s public spaces from April 6th – July 2nd 2017 on a rotating basis, without the consent or knowledge of the institution. The only requirement to visit an Unauthorized SFMOMA Show was to be physically present at SFMOMA and have access to a device connected to the Internet.&lt;/p&gt;
&lt;p&gt;UNAUTHORIZED SFMOMA SHOW Intervention by &lt;a href=&#34;http://lassescherffig.de/projects/unauthorized-sfmoma-show/&#34;&gt;Lasse Scherffig&lt;/a&gt;, &lt;a href=&#34;http://enardediosrodriguez.com/&#34;&gt;Enar de Dios Rodríguez&lt;/a&gt; and &lt;a href=&#34;http://montenegrojaramillo.info/&#34;&gt;Ana María Montenegro Jaramillo&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia @ New Gameplay at Nam June Paik Art Center</title>
      <link>https://pixelsix.net/archive/paidia-new-gameplay-at-nam-june-paik-art-center/</link>
      <pubDate>Wed, 17 Aug 2016 09:57:40 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1732</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Paidia_Saol_01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Our installations &lt;a href=&#34;https://pixelsix.net/paidia-laboratory-feedback-2014/&#34; title=&#34;Paidia Laboratory: feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; #2 and #6 are part of &lt;a href=&#34;https://njpac-en.ggcf.kr/archives/exhibit/new-gameplay&#34; title=&#34;New Gameplay&#34;&gt;New Gameplay&lt;/a&gt;, a show at &lt;a href=&#34;http://njpac-en.ggcf.kr/&#34; title=&#34;Nam June Paik Art Center&#34;&gt;Nam June Paik Art Center&lt;/a&gt; in Yongin, South Korea.&lt;/p&gt;
&lt;p&gt;The exhibition presents work by 34 artists and artist groups. The works range from art that has computer games as its subject to computer games designed by artists, putting these in dialog with classic video art. It is co-curated by Nam June Paik Art Center and &lt;a href=&#34;http://zkm.de/&#34; title=&#34;ZKM&#34;&gt;ZKM | Center for Art and Media&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Duel42 @ play15</title>
      <link>https://pixelsix.net/archive/duel42-play15/</link>
      <pubDate>Wed, 16 Sep 2015 09:11:12 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1626</guid> 
      <description>&lt;p&gt;My game &lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;DUEL42&lt;/a&gt; is part at  this year &lt;a href=&#34;http://hamburg.playfestival.de/play15/&#34;&gt;PLAY15 festival&lt;/a&gt; from 15th till 19th of September. Under the topic of &lt;em&gt;emotion&lt;/em&gt; the exhibition collected a fine selection of impressive games. For an overview of the selected titles have a look at the &lt;a href=&#34;http://hamburg.playfestival.de/play15/category/programm/sehen/exhibition/&#34;&gt;exhibition site&lt;/a&gt; or visit the festival in Hamburg.&lt;/p&gt;</description>
    </item>
    <item>
      <title>DUEL42 @ Platine 2015</title>
      <link>https://pixelsix.net/archive/duel42-platine/</link>
      <pubDate>Mon, 06 Jul 2015 13:21:46 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1580</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;&lt;img alt=&#34;Duel42_play30596&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Duel42_play30596.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My game &lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;DUEL42&lt;/a&gt; will be part of this year &lt;a href=&#34;http://platine-cologne.de/&#34;&gt;PLATINE&lt;/a&gt; festival from 3rd till 6th of August. An unique festival that takes place in Cologne-Ehrenfeld in local pubs, theatrical workshops and small galleries. It focuses on electronic media, from art up to alternative games.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia @  GLOBALE: Global Games 2015</title>
      <link>https://pixelsix.net/archive/paidia-globale-global-games/</link>
      <pubDate>Mon, 06 Jul 2015 13:08:42 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1577</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/rube.jpg&#34;&gt;&lt;img alt=&#34;rube&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/rube.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;A video of our group installation/performance &lt;a href=&#34;http://paidia-institute.org/laboratory/rube-goldberg-lauf-der-dinge-electronic-circuit-feedback-machine/&#34; title=&#34;Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine&#34;&gt;Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine&lt;/a&gt; is part of the &lt;a href=&#34;http://zkm.de/en/event/2015/08/globale-global-games&#34; title=&#34;Global Games&#34;&gt;Global Games&lt;/a&gt; exhibition at &lt;a href=&#34;http://zkm.de/en&#34; title=&#34;ZKM&#34;&gt;ZKM&lt;/a&gt;, Karlsruhe.&lt;/p&gt;
&lt;p&gt;Global Games is part of the massive 300 day &lt;a href=&#34;http://zkm.de/en/event/2015/06/globale-program&#34; title=&#34;GLOBALE&#34;&gt;GLOBALE&lt;/a&gt; laboratory, academy and exhibition at ZKM.
The show can be visited from August 11th, 2015 until April 17th, 2016.&lt;/p&gt;
&lt;p&gt;Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine was built, performed and filmed in two days during Next Level Conference 2011, Cologne. It features instable arrangements of hard- and software translating between game worlds (on- and offscreen) by Paidia Institute/ &lt;a href=&#34;http://www.digitalcultures.de&#34;&gt;Björn Theis&lt;/a&gt;, &lt;a href=&#34;http://pixelsix.net&#34;&gt;Jonas Hansen&lt;/a&gt;, &lt;a href=&#34;http://www.karinlingnau.com/&#34;&gt;Karin Lingnau&lt;/a&gt;, &lt;a href=&#34;http://interface.khm.de/index.php/people/doctoral-candidates/lasse-scherffig/&#34;&gt;Lasse Scherffig&lt;/a&gt;, &lt;a href=&#34;http://minzky.com/&#34;&gt;Sebastian Thewes&lt;/a&gt;, and &lt;a href=&#34;http://thomashawranke.de/&#34;&gt;Thomas Hawranke&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Feedback Lab @ Share Festival 2015</title>
      <link>https://pixelsix.net/archive/share-festival-20142015-autonomous-turin/</link>
      <pubDate>Fri, 13 Mar 2015 14:32:37 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1559</guid> 
      <description>&lt;p&gt;&lt;img alt=&#34;Share-Festival-2014-2015-Autonomous-eng&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Share-Festival-2014-2015-Autonomous-eng.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Share Festival 2014/2015: Autonomous, Turin&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://paidia-institute.org/share&#34; title=&#34;Paidia Laboratory: feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; has been shortlisted for &lt;a href=&#34;http://www.toshare.it/tshr/share-prize-2014/?lang=en&#34; title=&#34;SHARE PRIZE&#34;&gt;SHARE PRIZE 2014&lt;/a&gt; and will be shown at &lt;a href=&#34;http://www.toshare.it/tshr/share-festival/?lang=en&#34; title=&#34;SHARE FESTIVAL&#34;&gt;SHARE FESTIVAL 2014/2015&lt;/a&gt; with the fitting theme “autonomous”.&lt;/p&gt;
&lt;p&gt;Exhibition: March 19th-29th
Venue: Temporary Museum, Corso Verona 15/C, Turin, Italy&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Feedback Lab @ Schwindel der Wirklichkeit 2014</title>
      <link>https://pixelsix.net/archive/paidia-laboratory-feedback-at-schwindel-der-wirklichkeit-2014/</link>
      <pubDate>Sat, 23 Aug 2014 13:29:39 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1205</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PaidiaFeedback_2014.jpg&#34;&gt;&lt;img alt=&#34;PaidiaFeedback_2014&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PaidiaFeedback_2014.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Three new works of the cycle &lt;a href=&#34;http://paidia-institute.org/laboratory/feedback/&#34; title=&#34;Paidia Laboratory: feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; will be shown at the exhibition &lt;a href=&#34;http://www.schwindelderwirklichkeit.de/ausstellung/&#34; title=&#34;Schwindel der Wirklichkeit&#34;&gt;Schwindel der Wirklichkeit&lt;/a&gt; at the Akademie der Künste, Berlin.&lt;/p&gt;
&lt;p&gt;Period: 17.09. – 14.12.2014
Opening: 16.09.2014, 19:00
Venue: Akademie der Künste, Hanseatenweg 10, 10557 Berlin&lt;/p&gt;
&lt;p&gt;Paidia Laboratory: feedback is a project I did together with Thomas Hawranke, Karin Lingnau and Lasse Scherffig&lt;/p&gt;</description>
    </item>
    <item>
      <title>Solar Wind Aeroscope @ Strange Weather/Science Gallery Dublin 2014</title>
      <link>https://pixelsix.net/archive/solar-wind-aeroscope-at-strange-weatherscience-gallery-dublin/</link>
      <pubDate>Wed, 16 Jul 2014 20:16:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1096</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/solarwind/data/uploads/swa/swa_strangeweather2.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The &lt;a href=&#34;https://pixelsix.net/solarwind/solar-wind-aeroscope/&#34; title=&#34;Solar Wind Aeroscope&#34;&gt;Solar Wind Aeroscope&lt;/a&gt; is part of the exhibition &lt;a href=&#34;https://dublin.sciencegallery.com/strangeweather&#34; title=&#34;Strange Weather&#34;&gt;Strange Weather&lt;/a&gt; at &lt;a href=&#34;https://dublin.sciencegallery.com/&#34; title=&#34;Science Gallery Dublin&#34;&gt;Science Gallery Dublin&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;›› Exhibition: July 18th – October 5th, 2014&lt;/p&gt;
&lt;p&gt;The Aeroscope was built  in cooperation with &lt;a href=&#34;http://lassescherffig.de&#34; title=&#34;Lasse Scherffig&#34;&gt;Lasse Scherffig&lt;/a&gt; and continues our &lt;a href=&#34;https://pixelsix.net/solarwind/&#34; title=&#34;Solar Wind&#34;&gt;Solar Wind Experiments&lt;/a&gt; that started with the &lt;a href=&#34;https://pixelsix.net/solarwind/solar-wind-periscope/&#34; title=&#34;Solar Wind Periscope&#34;&gt;Solar Wind Periscope&lt;/a&gt; in 2011.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Computerspielen. Perspectives of Play, 2013</title>
      <link>https://pixelsix.net/archive/computerspielen-perspectives-of-play/</link>
      <pubDate>Tue, 03 Dec 2013 23:45:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1049</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg&#34;&gt;&lt;img alt=&#34;KHM_computerspielen_Bild&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On Friday, December 6th our exhibition &lt;a href=&#34;http://www.next-level.org/konferenz/ausstellung/#/&#34; title=&#34;Computerspielen&#34;&gt;Computerspielen. Perspectives of Play&lt;/a&gt; opens at &lt;a href=&#34;http://www.dortmunder-u.de/&#34; title=&#34;Dortmunder U&#34;&gt;Dortmunder U&lt;/a&gt;(&lt;a href=&#34;http://www.dortmunder-u.de/partner/kulturelle-bildung&#34; title=&#34;U2&#34;&gt;U2_Kulturelle Bildung&lt;/a&gt;/ &lt;a href=&#34;http://www.dortmunder-u.de/en/partner/museum-ostwall&#34; title=&#34;Museum Ostwall&#34;&gt;Museum Ostwall&lt;/a&gt;). The exhibition presents artistic positions from the past decade that analyze computer games and the act of playing. It is organized for &lt;a href=&#34;http://www.next-level.org/konferenz/start/#/&#34; title=&#34;Next Level Conference&#34;&gt;Next Level Conference&lt;/a&gt; 2013 and is open until January, 5th 2014.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Artists:&lt;/strong&gt;
Anna Anthropy, Sebastian Blank, Karen Eliot, Mary Flanagan, //////////fur////, Alexander Gurko, Guillermo Federico Heinze, JODI, Karin Lingnau, Feng Mengbo, Molleindustria, Marnix de Nijs, Paidia Institute, Eddo Stern, Olaf Val, Bill Viola, weAREmedienkuenstler&lt;/p&gt;</description>
    </item>
    <item>
      <title>PAUSE - Computer Games and Cultural Contingencies, 2013</title>
      <link>https://pixelsix.net/archive/pause-computer-games-and-cultural-contingencies/</link>
      <pubDate>Tue, 12 Nov 2013 17:39:33 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1040</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://lassescherffig.de/wp-content/uploads/2013/11/4742e2baea.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As part of &lt;a href=&#34;http://playcgn.de/&#34; title=&#34;PLAY! CGN&#34;&gt;PLAY! CGN&lt;/a&gt; and for the &lt;a href=&#34;http://www.khm.de/&#34; title=&#34;KHM&#34;&gt;Academy of Media Arts Cologne&lt;/a&gt;, we present an exhibition about the theme PAUSE in games at the &lt;a href=&#34;http://www.temporarygallery.org/&#34; title=&#34;Temporary Gallery&#34;&gt;Temporary Gallery&lt;/a&gt;, Cologne.&lt;/p&gt;
&lt;p&gt;›› &lt;a href=&#34;http://www.khm.de/nocache/aktuelles/veranstaltungen/veranstaltung/article/3037-pause-computer-games-and-cultural-contingencies/nCall/3/&#34; title=&#34;pause&#34;&gt;pause. computer games and cultural contingencies&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With works by: Pippin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Helbig (DE), Hörner/Antlfinger (DE), Miltos Manetas (UK), Kent Sheely (US), Jeroen de Stout (NL) und Yuk-Yiu IP (HKN).&lt;/p&gt;
&lt;p&gt;Opening: November 20th, 2013, 7 p.m.
with Concert: Annesley Black performs together with Theo Nabicht and Ernesto Molinari, playing live music and our computer game &lt;a href=&#34;http://this-feels-great.de&#34; title=&#34;FEELS GREAT&#34;&gt;THIS FEELS GREAT&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminar, Winter 2013/14</title>
      <link>https://pixelsix.net/archive/seminar-winter-201314/</link>
      <pubDate>Wed, 30 Oct 2013 19:12:35 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1037</guid> 
      <description>&lt;p&gt;This semester seminar @ &lt;a href=&#34;http://khm.de/labd&#34;&gt;KHM&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/kinect-scan.jpeg&#34;&gt;&lt;img alt=&#34;kinect-scan&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/kinect-scan-650x352.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;KHM, WS 2013/14: &lt;a href=&#34;http://www.khm.de/labd-wiki/wikka.php?wakka=OpenLabDSS1314&#34;&gt;open _lab _discussion _source _access _play&lt;/a&gt;
An exper­i­men­tal com­mu­nica­tive plat­form with a focus on inter­ac­tive for­mats, games and exper­i­men­tal 3D.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Feedback Lab @ ZKM_Gameplay 2013</title>
      <link>https://pixelsix.net/archive/paidia-feedback-lab-zkm_gameplay/</link>
      <pubDate>Wed, 12 Jun 2013 08:41:16 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1014</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/ZKM_gameplay.jpg&#34;&gt;&lt;img alt=&#34;ZKM_gameplay&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/ZKM_gameplay.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same &lt;a href=&#34;http://paidia-institute.org/laboratory/feedback&#34; title=&#34;Feedback&#34;&gt;series&lt;/a&gt; will be seen at the exhibition &lt;a href=&#34;http://on1.zkm.de/zkm/stories/storyReader$8340&#34; title=&#34;ZKM_Gameplay at the ZKM&#34;&gt;ZKM_Gameplay&lt;/a&gt; at the ZKM Medienmuseum in Karlsruhe.&lt;/p&gt;
&lt;p&gt;Opening: June 21st 2013
Exhibition: June 22nd 2013 – Octobre 31st, 2014&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://container.zkm.de/presse/PM_Gameplay_D.pdf&#34;&gt;zkm press release (PDF, german)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Institute is represented with Paidia Laboratory: feedback
by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Seminars, Summer 2013</title>
      <link>https://pixelsix.net/archive/seminars/</link>
      <pubDate>Fri, 12 Apr 2013 11:37:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1003</guid> 
      <description>&lt;p&gt;This semester I am teaching three seminars:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.khm.de/labd-wiki/DREIxD&#34;&gt;KHM, SS 2013: DREIxD&lt;/a&gt; - Introduction into three dimensional design&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.khm.de/labd-wiki/wikka.php?wakka=OpenLabDSS13&#34;&gt;KHM, SS 2013: Open Lab&lt;/a&gt; - An experimental communicative platform with a focus on interactive formats and experimental 3D.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://contemporary-fine-games.de/join&#34;&gt;KHM, SS 2013: Contemporary Fine Games | join&lt;/a&gt; - A playful course with a focus on the correlation between games and art.&lt;/p&gt;
&lt;blockquote&gt;
&lt;blockquote&gt;
&lt;p&gt; &lt;a href=&#34;http://labd.khm.de/nocache/article/2739-seminars-summer-2013/nCall/3305/&#34; title=&#34;info @ labd&#34;&gt;Infotext&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;&lt;/blockquote&gt;</description>
    </item>
    <item>
      <title>Dislocations12 @ San Sperate (Sardinia)</title>
      <link>https://pixelsix.net/archive/dislocations12-san-sperate-sardinia/</link>
      <pubDate>Sun, 04 Nov 2012 08:00:08 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=953</guid> 
      <description>&lt;p&gt;&lt;strong&gt;Laboratory on revealing, scanning, expanted audio-visible making of environments, objects and territories&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;conceived and curated by &lt;a href=&#34;http://paidia-institute.org/&#34; title=&#34;Paidia Institute&#34;&gt;&lt;em&gt;Paidia Institute&lt;/em&gt;&lt;/a&gt;, Cologne&lt;/p&gt;
&lt;p&gt;November 4 – 11, 2012&lt;/p&gt;
&lt;p&gt;hosted and produced by &lt;a href=&#34;http://www.paesemuseo.com/&#34; title=&#34;Noarte&#34;&gt;Noarte&lt;/a&gt;, San Sperate, Sardinia&lt;/p&gt;
&lt;p&gt;As an association of artists researchers focussed on the intereactions between virtual and material spaces and the possibility of action and creativity “in between” of them, &lt;em&gt;Paidia Institute&lt;/em&gt; proposes a new laboratory with a strong vocation for field work. The choosen core location is a community in Southern Sardinia with an established tradition on artists residency and artistic intervention: a perfect (both logistic and cultural) pre-condition in order to produce a laboratory to be extended over a larger territory: the territory –the objects of architecture, pieces of landscapes and spatial facts–has to be seen as the experimental laboratory.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Laboratory @ CHAOS! Complexity in Art and Science</title>
      <link>https://pixelsix.net/archive/paidia-laboratory-chaos-complexity-in-art-and-science/</link>
      <pubDate>Tue, 14 Aug 2012 22:17:16 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=745</guid> 
      <description>&lt;img loading=&#34;lazy&#34; src=&#34;http://paidia-institute.org/wp-content/uploads/2012/07/fb.jpg&#34;&gt;&lt;a href=&#34;http://paidia-institute.org&#34; title=&#34;paidia institute&#34;&gt;Paidia Institute&lt;/a&gt; will show two pieces from the project &lt;a href=&#34;http://paidia-institute.org/laboratory/feedback&#34; title=&#34;Feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; at the exhibition &lt;a href=&#34;http://www.eres-stiftung.de/de/events/chaos_program.html&#34; title=&#34;Chaos!&#34;&gt;CHAOS! Complexity in Art and Science&lt;/a&gt; organized by &lt;a href=&#34;http://www.eres-stiftung.de&#34; title=&#34;ERES&#34;&gt;ERES foundation&lt;/a&gt; in Munich.</description>
    </item>
    <item>
      <title>Contemporary Fine Games @ Platine 2012</title>
      <link>https://pixelsix.net/archive/contemporary-fine-games-platine-2012/</link>
      <pubDate>Fri, 10 Aug 2012 20:16:52 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=730</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3-650x434.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Results of the Seminar &lt;a href=&#34;http://www.contemporary-fine-games.de/replay/&#34; title=&#34;contemporary fine games | replay&#34;&gt;Contemporary Fine Games&lt;/a&gt; will be shown at the &lt;a href=&#34;http://www.platine-cologne.de/12/&#34; title=&#34;platine 12&#34;&gt;Platine Festival&lt;/a&gt; in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Unity Class</title>
      <link>https://pixelsix.net/archive/unity-class/</link>
      <pubDate>Wed, 27 Jun 2012 15:14:28 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=705</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/unity/?start.head.133840716992&#34;&gt;&lt;/p&gt;
&lt;p&gt;new Unity Class website: &lt;a href=&#34;https://pixelsix.net/unity&#34; title=&#34;UNITY CLASS&#34;&gt;/unity&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Teaching at KHM 2012</title>
      <link>https://pixelsix.net/archive/teaching-at-khm-2012/</link>
      <pubDate>Mon, 02 Apr 2012 09:29:25 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=706</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/Duchamp-vs-Cage.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/Duchamp-vs-Cage.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;This semester I will teach two courses at &lt;a href=&#34;http://khm.de&#34;&gt;KHM&lt;/a&gt;:&lt;/p&gt;
</description>
    </item>
    <item>
      <title>China 2011</title>
      <link>https://pixelsix.net/archive/china-2011/</link>
      <pubDate>Sun, 18 Mar 2012 10:48:39 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=631</guid> 
      <description>&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/Airport.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/Airport-650x349.jpg&#34;&gt;&lt;/a&gt;</description>
    </item>
    <item>
      <title>Paidia Laboratory: Feedback at transmediale 2012</title>
      <link>https://pixelsix.net/archive/paidia-laboratory-feedback-at-transmediale-2012/</link>
      <pubDate>Wed, 18 Jan 2012 19:09:08 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=555</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/FeedbackLabor.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/FeedbackLabor-650x307.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;http://paidia-institute.org/laboratory/feedback&#34; title=&#34;Paidia Laboratory: feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; @ &lt;a href=&#34;http://www.transmediale.de/&#34; title=&#34;transmediale&#34;&gt;transmediale 12 in/compatible&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Paidia Institute @ Next Level Conference 2011</title>
      <link>https://pixelsix.net/archive/paidia-institute-next-level-conference-2011/</link>
      <pubDate>Tue, 01 Nov 2011 12:25:41 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=494</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11-900x506.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Institute is part of the &lt;a href=&#34;http://www.nextlevel-conference.org/#/next-level-ii/ausstellung/&#34;&gt;exhibition&lt;/a&gt; and &lt;a href=&#34;http://www.nextlevel-conference.org/#/next-level-ii/programm/&#34;&gt;panel&lt;/a&gt; programme of &lt;a href=&#34;http://www.nextlevel-conference.org/&#34;&gt;Next Level Conference 2011&lt;/a&gt;. As part of the conference, Paidia Institute takes part in Cologne’s &lt;a href=&#34;http://www.museumsnacht-koeln.de/submit__search__event__176&#34;&gt;Long Night of Museums&lt;/a&gt; 2011 as well.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Paidia Laboratory: Feedback at Platine 2011</title>
      <link>https://pixelsix.net/archive/may-26-2011-paidia-laboratory-feedback-at-platine-2011/</link>
      <pubDate>Wed, 10 Aug 2011 17:18:21 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=420</guid> 
      <description>&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLabFeedback_kl-900x423.png&#34;&gt;&lt;a href=&#34;http://paidia-institute.org/&#34; title=&#34;Paidia Institute&#34;&gt;Paidia Institute&lt;/a&gt; will be part of the &lt;a href=&#34;http://www.platine-cologne.de/11/&#34; title=&#34;Platine11&#34;&gt;Platine 2011&lt;/a&gt; (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.</description>
    </item>
    <item>
      <title>Weather Tunnel Project, Translife Triennial</title>
      <link>https://pixelsix.net/archive/weather-tunnel-project-translife-triennial/</link>
      <pubDate>Wed, 27 Jul 2011 15:12:00 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=436</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/2011-07-25-13.22.44-e1311781007228-900x465.jpg&#34;&gt;&lt;strong&gt;July 27th - August 17th, 2011, National Art Museum of Chia, Beijing,&lt;/strong&gt; &lt;a href=&#34;http://mediartchina.org&#34; title=&#34;http://mediartchina.org&#34;&gt;http://mediartchina.org&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;As part of the &lt;a href=&#34;http://tasml.parsons.edu/weathertunnel/&#34;&gt;Weather Tunnel Project&lt;/a&gt; at &lt;a href=&#34;http://mediartchina.org/&#34;&gt;Translife Triennial&lt;/a&gt; in Beijing, China, two works from the Academy of Media Arts Cologne are shown:
&lt;a href=&#34;http://kunst.khm.de/forschung/weather-tunnel/blind-spots/&#34;&gt;Blind Spots&lt;/a&gt; by Susanna Schoenberg and the &lt;a href=&#34;http://kunst.khm.de/forschung/weather-tunnel/solar-wind-periscope/&#34;&gt;Solar Wind Periscope&lt;/a&gt; by &lt;a href=&#34;http://interface.khm.de/index.php/people/doctoral-candidates/lasse-scherffig/&#34;&gt;Lasse Scherffig&lt;/a&gt; and me.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>KHM @ Beyond Festival</title>
      <link>https://pixelsix.net/archive/412/</link>
      <pubDate>Thu, 19 May 2011 11:50:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=412</guid> 
      <description>&lt;a href=&#34;http://pixelsix.net/?p=318&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/ExpandedCity_01-657x318.jpg&#34;&gt;&lt;/a&gt;&lt;strong&gt;3D-Festival BEYOND, March 27-29th&lt;/strong&gt;</description>
    </item>
    <item>
      <title>CollecTic and Thumbs Down @ Platine, Cologne</title>
      <link>https://pixelsix.net/archive/collectic-thumbs-down-platine-cologne-germany/</link>
      <pubDate>Fri, 30 Jul 2010 13:08:35 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=124</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg&#34;&gt;&lt;img alt=&#34;imag0228.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From 16th till 19th of August two of my games ( &lt;a href=&#34;http://www.platine-cologne.de/10/?p=97&#34;&gt;CollecTic &amp;amp; Thumbs Down&lt;/a&gt;) will be presented at the &lt;a href=&#34;http://www.platine-cologne.de&#34;&gt;PLATINE festival in Cologne&lt;/a&gt;.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Tom Russoti @ Lab.D @ KHM</title>
      <link>https://pixelsix.net/archive/tom-russoti-khm/</link>
      <pubDate>Sat, 19 Jun 2010 13:17:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=121</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg&#34;&gt;&lt;img alt=&#34;TomRosotti Workshop @ Lab.D @ KHM&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From 14th-15th of June, we invited &lt;a href=&#34;http://www.aesthletics.org/&#34; title=&#34;Tom Russotti - Aesthletics.org&#34;&gt;Tom Russotti&lt;/a&gt; at &lt;a href=&#34;http://www.khm.de/labd&#34; title=&#34;Laboratory for dimansional research&#34;&gt;Lab.D&lt;/a&gt; at the &lt;a href=&#34;http://www.khm.de&#34; title=&#34;KHM&#34;&gt;KHM, Academy of Media Arts&lt;/a&gt;. Tom Russotti is founder of the &lt;a href=&#34;http://www.aesthletics.org/&#34; title=&#34;Aesthletics.org/&#34;&gt;Institute for Aesthletics&lt;/a&gt;:&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Migrating Art Academies @ Angouleme, Bordeaux, Ryon</title>
      <link>https://pixelsix.net/archive/migrating-art-academies-angouleme-bordeaux-ryon/</link>
      <pubDate>Mon, 10 May 2010 14:56:09 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=119</guid> 
      <description>&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/MIGAA_Fr01.jpg&#34;&gt;&lt;img alt=&#34;MIGAA_Fr01.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/MIGAA_Fr01.jpg&#34;&gt;&lt;/a&gt;</description>
    </item>
    <item>
      <title>Point &lt;span class=&#34;amp&#34;&gt;&amp;&lt;/span&gt; Click Publication (german)</title>
      <link>https://pixelsix.net/archive/point-click-publication-german/</link>
      <pubDate>Sun, 11 Apr 2010 21:03:31 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=118</guid> 
      <description>&lt;p&gt;Just in time for the upcoming computer game conference &lt;a href=&#34;http://www.nextlevel-conference.org/&#34; title=&#34;Next Level Conference&#34;&gt;NextLevel&lt;/a&gt; (20th - 21st of April, Cologne) we finished our small and shiny workshop publication:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/pointclick/&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/pointclick/PDF.gif&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Point&amp;amp;Click, Adventure als Spielprinzip&lt;/p&gt;
&lt;p&gt;More info and a downloadable PDF version is available &lt;a href=&#34;https://pixelsix.net/pointclick&#34; title=&#34;Point &amp;amp; Click&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Point &amp; Click Workshop @ KHM</title>
      <link>https://pixelsix.net/archive/point-click-workshop-khm/</link>
      <pubDate>Sun, 21 Mar 2010 22:18:48 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=117</guid> 
      <description>&lt;p&gt;&lt;img alt=&#34;Schnizelgagd.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/Schnizelgagd.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Last week, 8th-11th of march, we hosted an intensive workshop together with &lt;a href=&#34;http://datenform.de/&#34;&gt;Aram Bartholl&lt;/a&gt; at the &lt;a href=&#34;http://www.khm.de&#34;&gt;KHM, Academy of Media Arts&lt;/a&gt;. The workshop was dealing with adventure games and public space and was organized by Lasse Scherffig and me, its results will be presented at the upcoming computer gaming conference &lt;a href=&#34;http://www.nextlevel-conference.org/&#34;&gt;“Next Level“&lt;/a&gt;.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Reaction Machine @ Van Gogh Museum</title>
      <link>https://pixelsix.net/archive/reaction-machine-van-gogh-museum/</link>
      <pubDate>Wed, 24 Feb 2010 09:10:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=116</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/reactionmachine/RM_VanGogh01.jpg&#34;&gt;&lt;img alt=&#34;VanGogh01&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/reactionmachine/RM_VanGogh01.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On February 26th the &lt;a href=&#34;http://pixelsix.net/?page_id=88&#34;&gt;Reaction Machine&lt;/a&gt; is presented at the &lt;a href=&#34;http://www.vangoghmuseum.nl/vgm/index.jsp?page=240&amp;amp;lang=en&amp;amp;section=sectie_actueel&#34;&gt;Van Gogh Museum&lt;/a&gt; in Amsterdam as part of the friday night program:&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Eight&#43; &amp; Ludic Sound Play @ Amaze Interact @ CTM.10</title>
      <link>https://pixelsix.net/archive/eight-ludic-sound-play-amaze-interact-ctm10/</link>
      <pubDate>Tue, 26 Jan 2010 20:51:04 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=114</guid> 
      <description>&lt;p&gt;The two installations Eight+ &amp;amp; Ludic Sound Play will be shown at the &lt;a href=&#34;http://www.amaze-festival.de/&#34;&gt;Amaze Interact Festival&lt;/a&gt; at &lt;a href=&#34;http://www.clubtransmediale.de/&#34;&gt;Club Transmediale 10&lt;/a&gt; from January 29th till Februari 6th 2010.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/Eight.jpg&#34;&gt;&lt;img alt=&#34;Eight+ &#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/Eight.jpg&#34;&gt;&lt;/a&gt;&lt;strong&gt;Eight+&lt;/strong&gt; is an user-generated-content-post-new-rave-multiplayer-shooter, we developed at the &lt;a href=&#34;http://www.play09.de/&#34;&gt;play09&lt;/a&gt; game lab in Potsdam last december.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Gaming Lab at Play09</title>
      <link>https://pixelsix.net/archive/gaming-lab-at-play09/</link>
      <pubDate>Tue, 17 Nov 2009 22:11:31 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=113</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.creative-gaming.eu/bilder/play09_Motiv.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;After the great succses of last year&amp;rsquo;s play08 festival, there will be play09. A festival about the creative use of games and gaming technologies. From 3rd till 5th of December there will be an exhibition, workshops, presentations and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the program have a look at &lt;a href=&#34;http://play09.de/&#34;&gt;play09.de&lt;/a&gt;.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Indie Games Article in New York Times</title>
      <link>https://pixelsix.net/archive/indie-games-article-in-new-york-times/</link>
      <pubDate>Mon, 16 Nov 2009 10:06:25 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=112</guid> 
      <description>&lt;p&gt;&lt;strong&gt;Can D.I.Y. Supplant the First-Person Shooter,&lt;/strong&gt; &lt;a href=&#34;http://www.nytimes.com/2009/11/15/magazine/15videogames-t.html&#34;&gt;New York Times&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;An article in the &lt;a href=&#34;http://www.nytimes.com/2009/11/15/magazine/15videogames-t.html&#34;&gt;New York Times&lt;/a&gt;, about how indie game developers are making waves in the scene and drawing attention from the mainstream. The article offers insights on why games like &lt;em&gt;Flower&lt;/em&gt;, &lt;em&gt;Braid&lt;/em&gt;, and &lt;em&gt;Blueberry Garden&lt;/em&gt; became successful ventures for their developer&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Migrating Art Academies: Sequence</title>
      <link>https://pixelsix.net/archive/migrating-art-academies-sequence/</link>
      <pubDate>Mon, 24 Aug 2009 16:09:38 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=110</guid> 
      <description>&lt;p&gt;&lt;strong&gt;04 - 07 September 2009&lt;/strong&gt;, &lt;a href=&#34;http://www.aec.at/humannature/category/ars-electronica-quarter-projekte&#34;&gt;Migrating Art Academies at Ars Electronica&lt;/a&gt;, Linz.&lt;/p&gt;
&lt;p&gt;&lt;img alt=&#34;migaa.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research/miga1.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sequence, the third episode of the two-year pan-European project &lt;a href=&#34;http://www.migaa.eu/&#34;&gt;Migrating Art Academies&lt;/a&gt;,  begins at the end of August 2009. Students from art academies in three countries, Germany, France, and Lithuania, will continue a process of nomadic living and creating “on the road.” This time they will migrate to Linz, Austria, the home of Ars Electronica, one of the premiere global festivals for contemporary media art and science.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Migrating Art Academies: Transgression</title>
      <link>https://pixelsix.net/archive/migrating-art-academies-transgression/</link>
      <pubDate>Fri, 15 May 2009 08:14:39 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=107</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/migaa.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Migrating Art Academies with its laboratory II during May 5th – 22nd, 2009 seeks further for the ways to step beyond habitual artistic routines of the students in order to inspire their successful creative development. Started with regime in november 2008 in Berlin, Migrating Art Academies continues with &amp;lsquo;Transgression&amp;rsquo;, working in open spaces in Berlin, Vilnius, Nida and on the road including seminars and workshops.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.migaa.eu&#34;&gt;www.migaa.eu&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Public Presentation: May 16th 2009, 18:00, Contempory Art Gallery, Vilnius railway station&lt;/p&gt;</description>
    </item>
    <item>
      <title>Weekend fun with Frankenface…</title>
      <link>https://pixelsix.net/archive/weekend-fun-with-frankenface/</link>
      <pubDate>Fri, 13 Mar 2009 14:04:18 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=100</guid> 
      <description>&lt;p&gt;Here is something I really enjoyed playing with, the new Iphone app by Tilman Reif: &lt;a href=&#34;http://onemoregames.de/games/frankenface/&#34;&gt;Frankenface&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Take your Iphone make some pictures and shuffle&amp;hellip;&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/frankenich.png&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/frankenich.png&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>my personal 3 minutes of uniqueness…</title>
      <link>https://pixelsix.net/archive/my-personal-3-minutes-of-uniqueness/</link>
      <pubDate>Wed, 04 Mar 2009 08:53:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=98</guid> 
      <description>&lt;p&gt;after three weeks of trying I made it to 3 minutes and some seconds:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/4min33sec.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/4min33sec.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;what a simple but genius little game &lt;a href=&#34;http://www.moboid.com/&#34;&gt;Heather Kelley&lt;/a&gt; &amp;amp; &lt;a href=&#34;http://www.cactus-soft.co.nr/&#34;&gt;Jonatan Söderström&lt;/a&gt; developed during the &lt;a href=&#34;http://www.nordicgamejam.org/&#34;&gt;Nordic Game Jam&lt;/a&gt; 2009:  &lt;a href=&#34;http://www.kloonigames.com/blog/games/4mins33secs&#34;&gt;4 Minutes and 33 Seconds of Uniqueness&lt;/a&gt; (inspired by John Cage)&lt;/p&gt;
&lt;p&gt;also  now with &lt;a href=&#34;http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm&#34;&gt;geographical visualisation&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.kloonigames.com/blog/wp-content/uploads/2009/02/4mins_visual.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;this is definatelly the best game of the last month :-)&lt;/p&gt;</description>
    </item>
    <item>
      <title>MoshPit</title>
      <link>https://pixelsix.net/archive/moshpit/</link>
      <pubDate>Sat, 28 Feb 2009 12:30:12 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=97</guid> 
      <description>&lt;p&gt;Tilman and Volker from &lt;a href=&#34;http://www.fursr.com&#34;&gt;Fur&lt;/a&gt; just finished their newest project the &lt;a href=&#34;http://www.fursr.com/details.php?id=93&amp;amp;pid=93&#34;&gt;MoshPit&lt;/a&gt; an automata that converts headbanging movements into metal music. Just see for youself :-)&lt;/p&gt;
&lt;div class=&#34;video-embed&#34;&gt;
  &lt;iframe
    src=&#34;https://player.vimeo.com/video/3349957?dnt=0&#34;
    allow=&#34;fullscreen&#34;
    title=&#34;Vimeo video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;p&gt;Welcome to a new metal-lennium!&lt;/p&gt;</description>
    </item>
    <item>
      <title>Warum2.0 exhibition at V2_ Rotterdam</title>
      <link>https://pixelsix.net/archive/warum20-exhibition-at-v2_-rotterdam/</link>
      <pubDate>Sat, 17 Jan 2009 14:05:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=96</guid> 
      <description>&lt;p&gt;&lt;img alt=&#34;Warum2.0&#34; loading=&#34;lazy&#34; src=&#34;http://cargoweb.files.wordpress.com/2008/12/flyer.jpg&#34;&gt;&lt;strong&gt;From the 21 January - 01 February 2009 &lt;a href=&#34;http://www.v2.nl/&#34;&gt;V2_ in Rotterdam&lt;/a&gt; will turn into a media war-zone with the installation arena &amp;lsquo;WARUM2.0&amp;rsquo;.&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;WARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us.&lt;/p&gt;
&lt;p&gt;Warum 2.0 is a production by CARGO and Stefaan Decostere, with Christian Decker, Edwin Uytenbroek, Jonas Hansen, Chris Devriese, Johan Blaeke, and with students architecture TU Delft/Media Studies.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>‘Better than Reality’ documentation videos</title>
      <link>https://pixelsix.net/archive/better-than-reality-documentation-videos/</link>
      <pubDate>Sat, 01 Nov 2008 18:14:20 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=93</guid> 
      <description>&lt;p&gt;&lt;img alt=&#34;residencev2_lastpawn.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research/residencev2_lastpawn.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Finally the documentation videos from the &amp;lsquo;Better than Reality&amp;rsquo; residency are finished&amp;hellip;&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Better Than Reality Residency</title>
      <link>https://pixelsix.net/archive/better-than-reality-residency/</link>
      <pubDate>Sun, 24 Aug 2008 19:51:41 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=73</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/p1010876.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/p1010876-225x300.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;I am currently participating at the &lt;a href=&#34;http://www.v2.nl/portal2004/generic/channel/item.sxml?uri=urn:v2:portal2004:rss:lab-news.rss:080704154328-Better-than-Reality&#34;&gt;&amp;lsquo;Better Than Reality, Augmented Reality Residency&amp;rsquo;&lt;/a&gt; at &lt;a href=&#34;http://www.v2.nl/&#34;&gt;V2&lt;/a&gt; in Rotterdam.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>new site :: from .org to .net</title>
      <link>https://pixelsix.net/archive/new-site/</link>
      <pubDate>Mon, 07 Jul 2008 13:54:08 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=5</guid> 
      <description>&lt;p&gt;Because of changing my hosting server I changed from .org to .net. It sounds unnecessary, but it was the easiest way for me. So my brand new site can now be found under: &lt;a href=&#34;http://pixelsix.net&#34;&gt;pixelsix.net&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From the outside not much is changed, but now it is completely build with &lt;a href=&#34;http://wordpress.org/about/&#34;&gt;wordpress&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Augmented Reality workshop</title>
      <link>https://pixelsix.net/archive/augmented-reality-workshop/</link>
      <pubDate>Sun, 01 Jun 2008 21:29:38 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=66</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.selectparks.net/images/lh_4_sml.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;From June 2nd till 4th I will be teaching an Augmented Reality workshop at &lt;a href=&#34;http://www.mediamatic.net/&#34;&gt;Mediamatic&lt;/a&gt; together with &lt;a href=&#34;http://www.selectparks.net/&#34;&gt;Julian Oliver&lt;/a&gt; and &lt;a href=&#34;http://www.mediamatic.net/person-3337-en.html&#34;&gt;Klaas Kuitenbrouwer&lt;/a&gt;. It will be a 3 day intensive workshop in which the participants will design and construct a prototype of an Augmented Reality Game using the &lt;a href=&#34;http://www.hitl.washington.edu/artoolkit/&#34;&gt;ARToolkit&lt;/a&gt; (with &lt;a href=&#34;http://www.artoolworks.com/community/osgart/&#34;&gt;OAGART&lt;/a&gt;) Basic 3d modelling will be done with &lt;a href=&#34;http://www.blender.org/&#34;&gt;Blender&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For more information have a look at &lt;a href=&#34;http://www.mediamatic.net/artefact-36632-en.html&#34;&gt;www.mediamatic.net/artefact-36632-en.html&lt;/a&gt;&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Cube challenge</title>
      <link>https://pixelsix.net/archive/cube-challange/</link>
      <pubDate>Tue, 06 May 2008 21:28:31 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=65</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://blenderartists.org/forum/attachment.php?attachmentid=39935&amp;d=1210431647&#34;&gt;
This Weekend Sterling Roth [mexicoxican] started a challenge over at &lt;a href=&#34;http://blenderartists.org/forum/showthread.php?t=124116&#34;&gt;Blender Artists&lt;/a&gt;: what can you make with just 10 cuboid shapes?The rules are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;use only cuboid shapes, you can scale them to long sticks, or squash them to flat boards, just keep them rectangular(or square) .&lt;/li&gt;
&lt;li&gt;use 10 or less cubes.&lt;/li&gt;
&lt;li&gt;the ground plane is free&lt;/li&gt;
&lt;li&gt;you can rotate them any way you&amp;rsquo;d like, but they cannot intersect each other.&lt;/li&gt;
&lt;li&gt;default grey materials only.&lt;/li&gt;
&lt;li&gt;keep the lighting generic, AO and soft lights are fine.&lt;/li&gt;
&lt;/ul&gt;</description>
    </item>
    <item>
      <title>3D Scanning</title>
      <link>https://pixelsix.net/archive/3d-scanning/</link>
      <pubDate>Sat, 29 Mar 2008 21:27:12 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=64</guid> 
      <description>&lt;p&gt;Today I started experimenting with different methods of 3D scanning.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/3dscannen.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;The first tool I used was &lt;a href=&#34;http://www.zeitbrand.de/&#34;&gt;Friedrich Kirschners&lt;/a&gt; &lt;a href=&#34;http://www.instructables.com/id/Milkscanner-V1.0/&#34;&gt;Mikscanner&lt;/a&gt;. It is a simple and genius way to scan objects by putting them in bucket with milk. What you need is a webcam, a Lego rig (or something else to attach the camera), a plastic bucket, a spoon, milk and the software. To scan you put the object in the bucket, put some milk in it and make a picture and so on. In the end the software generates an greyscale image with height information. The image you can use as a displacement map in &lt;a href=&#34;http://moviesandbox.com/&#34;&gt;Moviesandbox&lt;/a&gt; or in any other 3D APP. To see my result in Blender, download my &lt;a href=&#34;http://www.pixelsix.org/assets/files/milkscannen.blend&#34;&gt;Blend-file&lt;/a&gt; (to view it in the GameEngine press P to start). To see the Milkscanner in action have a look at the &lt;a href=&#34;http://www.instructables.com/id/Milkscanner-V1.0/&#34;&gt;Milkscanner Intro&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/MilkScanning.jpg&#34;&gt;&lt;/p&gt;
</description>
    </item>
    <item>
      <title>MyBot at ARTEFACT, Belgium</title>
      <link>https://pixelsix.net/archive/mybot-at-artefact-belgium/</link>
      <pubDate>Fri, 22 Feb 2008 21:25:16 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=62</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/mybot.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Kinetic Life / MyBot will be exhibit at&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://www.artefact-festival.be/index_en.php&#34;&gt;&lt;strong&gt;ARTEFACT festival 2008&lt;/strong&gt;&lt;/a&gt;
&amp;ndash;&amp;gt; 12 - 17 February 2008
&amp;ndash;&amp;gt; &lt;a href=&#34;http://www.stuk.be/front/home.html&#34;&gt;STUK kunstencentrum Leuven, Belgium&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The installation will be part of &lt;a href=&#34;http://cargoweb.wordpress.com/&#34;&gt;Warom2.0 from Stefaan Decostere&lt;/a&gt; (CARGO) at the &lt;a href=&#34;http://www.artefact-festival.be/2008/08_expo_en.php?id=19&#34;&gt;ARTEFACT festival&lt;/a&gt; in Belgium.&lt;/p&gt;
&lt;p&gt;In my installation, a robotic hand plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen. The movement of the hand&amp;rsquo;s fingers is an automated ongoing routine. The routine will be interrupted, when a person stands close to the hand. But after a short while the hand, and with it the virtual avatar, will go back to their monotonous routine. The installation can be seen as a physical and virtual kinetic performance. In Second Life the avatar walks through a collage of photographs and interview fragments by &lt;a href=&#34;http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile&amp;amp;friendID=139925849&#34;&gt;Daniel Demoustier&lt;/a&gt; about war victims.&lt;/p&gt;</description>
    </item>
    <item>
      <title>MyBot 2.1 :: work in progress</title>
      <link>https://pixelsix.net/archive/mybot-21-work-in-progress/</link>
      <pubDate>Tue, 06 Nov 2007 21:24:02 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=61</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/mybot_kl.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;MyBot 2.1 is project I am currently working on. The basic idea is to have a robotic hand, that will play Second Life and creates an automated virtual and physical performance. The piece will be part of a bigger installation &lt;a href=&#34;http://www.cargoweb.org/forum/viewtopic.php?t=345&amp;amp;sid=bc976d4f85b6dd328bce3dc908a54330&#34;&gt;Warum 2.0 by CARGO&lt;/a&gt;. It will be exhibit in Februari 08 in Belgium (more info later on).&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/pianist-5.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;For the Robotic hand I used an existing toy (&lt;a href=&#34;http://www.makezine.com/blog/archive/2006/11/robotic_hand_16.html&#34;&gt;The Pianist&lt;/a&gt;) and put my own servos in. the Servos will be controlled by an &lt;a href=&#34;http://www.arduino.cc/&#34;&gt;Arduino board&lt;/a&gt; or the &lt;a href=&#34;http://www.parallax.com/detail.asp?product_id=28823&#34;&gt;Parallax USB Controller&lt;/a&gt;. The Parallax Controller is very easy to use, programming simple routines over time for the servos is quiet easy. But using sensors to influence the routines, is not possible. In order to also use a &lt;a href=&#34;http://www.parallax.com/detail.asp?product_id=555-28027&#34;&gt;PIR&lt;/a&gt; sensor to sense movement, I will probably go for the Arduino board.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Machinima Festival Europe 07</title>
      <link>https://pixelsix.net/archive/machinima-festival-europe-07/</link>
      <pubDate>Sat, 06 Oct 2007 21:22:28 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=60</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/image001.jpg&#34;&gt;&lt;img alt=&#34;image001&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/image001.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Today starts the &lt;a href=&#34;http://www.dmu.ac.uk/machinima/&#34;&gt;Machinima Festival Europe 2007&lt;/a&gt; in Leicester, UK. I was honoured to be part of review panel. You can get an overview of all nominees at the &lt;a href=&#34;http://www.dmu.ac.uk/machinima/awards_and_submitting/award_nominations.php&#34;&gt;nominees festival page&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;If you are a registered in Second Life have a look at:&lt;/p&gt;
&lt;p&gt;SLURL: &lt;a href=&#34;http://slurl.com/secondlife/Innenstadt/186/208/25&#34;&gt;http://slurl.com/secondlife/Innenstadt/186/208/25&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;SLURL: &lt;a href=&#34;http://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51&#34;&gt;http://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;and&lt;/p&gt;
&lt;p&gt;HatHead Incubators, a highly creative virtual experiences company, specializing in immersive environments and digital communities&lt;/p&gt;
&lt;p&gt;SLURL: &lt;a href=&#34;http://slurl.com/secondlife/HatHead%20II/250/161/313&#34;&gt;http://slurl.com/secondlife/HatHead%20II/250/161/313&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Come Out &lt;span class=&#34;amp&#34;&gt;&amp;&lt;/span&gt; Play Festival 2007</title>
      <link>https://pixelsix.net/archive/come-out-play-festival-2007/</link>
      <pubDate>Sun, 30 Sep 2007 21:21:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=59</guid> 
      <description>&lt;p&gt;In September &lt;a href=&#34;http://pixelsix.org/collectic&#34;&gt;CollecTic&lt;/a&gt; was played at the &lt;a href=&#34;http://comeoutandplay.org/&#34;&gt;Come Out &amp;amp; Play Festival 2007&lt;/a&gt; in Amsterdam. The Festival was part of &lt;a href=&#34;http://www.picnicnetwork.org/&#34;&gt;PICNIC&#39;07&lt;/a&gt; and was a great platform to present my game and meet people who love to play.&lt;/p&gt;
&lt;p&gt;Mission of Come Out &amp;amp; Play:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;The Come Out &amp;amp; Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences.&lt;/em&gt; &lt;em&gt;Oh yeah, and we want to have city-size fun.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>&lt;span class=&#34;caps&#34;&gt;ARS&lt;/span&gt; Electronica 2007</title>
      <link>https://pixelsix.net/archive/ars-electronica-2007/</link>
      <pubDate>Thu, 20 Sep 2007 21:19:44 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=58</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/ARS01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Picture and link collection of this year &lt;a href=&#34;http://www.aec.at/privacy/&#34;&gt;Ars Electronica, “Goodbey Privacy”&lt;/a&gt; event:
&lt;strong&gt;Second City&lt;/strong&gt;, collection of art works based on Second Life and other online worlds.&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000837.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000854.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000852.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000828.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000840.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000841.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000822.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000823.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000827.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/IMG_7585.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/IMG_7582.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000834.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000836.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000775.jpg&#34;&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Machinima at GC 2007</title>
      <link>https://pixelsix.net/archive/machinima-at-gc-2007/</link>
      <pubDate>Mon, 06 Aug 2007 21:18:40 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=57</guid> 
      <description>&lt;p&gt;In August I had been at the &lt;a href=&#34;http://www.gc-germany.com/&#34;&gt;Games Convention Germany 2007&lt;/a&gt; in Leipzig. It is one of the biggest consumer game fairs in Europe, so all known game companies are there and presenting there new titles.&lt;/p&gt;
&lt;p&gt;Besides this commercial event, there is also a complete hall about Game Art and here was also a Machinima booth with machinima movies exhibited, workshops and talks. I was invited to give a talk about Games and Art. If you are interested what my talk was about, have a look at my &lt;a href=&#34;http://pixelsix.org/assets/files/CG07_VideoGameArt_Final.pdf&#34;&gt;powerpoint presentation&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>&lt;span class=&#34;caps&#34;&gt;V2&lt;/span&gt; TestLab:&lt;span class=&#34;caps&#34;&gt;PLAY&lt;/span&gt;</title>
      <link>https://pixelsix.net/archive/v2-testlabplay/</link>
      <pubDate>Wed, 25 Jul 2007 21:17:27 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=56</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/testlab.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In July I had been at the &lt;a href=&#34;http://www.v2.nl/&#34;&gt;Test_Lab : Play event at V2&lt;/a&gt; presenting &lt;a href=&#34;http://pixelsix.org/collectic&#34;&gt;CollecTic&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;TEST_LAB: PLAY! will feature a selection of the best European electronic-art graduation projects. The pieces have been selected according to originality and quality, and especially the way they use the concept of play&lt;/em&gt; &lt;em&gt;- that is, the playfulness evoked by the work. At TEST_LAB: PLAY! these projects will be demonstrated, tested, and discussed among makers, audience and experts.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>working at the KHM</title>
      <link>https://pixelsix.net/archive/working-at-the-khm/</link>
      <pubDate>Sun, 06 May 2007 21:15:53 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=55</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/khmlogo_100.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;Sinds April I am working now at the &lt;a href=&#34;http://www.khm.de/&#34;&gt;Media Art Academy in Cologne&lt;/a&gt; as a teacher and researcher in 3D animation and games. It´s a great place to work and to get inspired by all the people and cool projects, that going on here.&lt;/p&gt;
&lt;p&gt;Two weeks ago we did a very cool workshop, the &lt;a href=&#34;http://www.fursr.com/ludotronics/&#34;&gt;Ludotronic workshop&lt;/a&gt; together with Tilman Reiff and Volker Morawe from &lt;a href=&#34;http://www.fursr.com/&#34;&gt;Fursr&lt;/a&gt;. During the workshop we played with Wiimotes, Arduino boards and Electronics. In the end we developed paper puppets controlled by Wiimotes (MaxMsp, Arduino boards and Servos):&lt;/p&gt;</description>
    </item>
    <item>
      <title>Physical Computing Workshop</title>
      <link>https://pixelsix.net/archive/physical-computing-workshop/</link>
      <pubDate>Tue, 06 Feb 2007 21:14:37 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=54</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/Lauf_01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the week from 29 January till 3 February I gave a &lt;a href=&#34;http://www.pixelsix.org/workshops/index.php?n=PhysicalComputing.PhysicalComputing&#34;&gt;&amp;lsquo;Physical Computing&amp;rsquo;&lt;/a&gt; workshop at the &lt;a href=&#34;http://hku.nl/&#34;&gt;Utrecht School of the Art&lt;/a&gt;. Together with Joris Wijdom, Marcel Dolman and assisted by Tim van Elferen we provided the workshop for the second year of the &lt;a href=&#34;http://theaterweb.hku.nl/clk/show/id=75292&#34;&gt;&amp;lsquo;Design for virtual Theater&amp;rsquo;&lt;/a&gt; class.&lt;/p&gt;
&lt;p&gt;In the workshop we focused on creating creative IN and OUTPUTS with the computer using &lt;a href=&#34;http://cycling74.com/&#34;&gt;Max/MSP&lt;/a&gt;, the &lt;a href=&#34;http://www.arduino.cc/&#34;&gt;Arduino board&lt;/a&gt; and electronics.&lt;/p&gt;
&lt;p&gt;The workshop task was, to create an interesting chain response between the group computers, without connecting them with a network cable. Every group had to create at least one input and output plus an interesting processing of it, so that in the end a chain response between all computers could be made.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cross Media &amp; Alternate Reality Gaming Workshop</title>
      <link>https://pixelsix.net/archive/cross-media-alternate-reality-gaming-workshop/</link>
      <pubDate>Wed, 06 Dec 2006 21:13:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=53</guid> 
      <description>&lt;p&gt;In 11/12 November and 2/3 December 2006 I participated in the &lt;a href=&#34;http://posse.scout.becoming.be/page.php?label=arg&#34;&gt;&amp;lsquo;Cross Media &amp;amp; Alternate Reality Gaming Workshop&amp;rsquo;&lt;/a&gt; part of the &lt;a href=&#34;http://www.cargoweb.org/forum/index.php?c=14&amp;amp;sid=12469dfac6b694833772ae789b50fb80&#34;&gt;CARGO WORKSHOPS 2006&lt;/a&gt; in Oostende, Belgium.&lt;/p&gt;
&lt;p&gt;The results of the workshops will be presented at &lt;a href=&#34;http://cargoweb.org/&#34;&gt;CARGO MEDIA SPACE&lt;/a&gt; on February the 4th 2007. &lt;a href=&#34;http://www.cargoweb.org/&#34;&gt;http://www.cargoweb.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The workshop was initiated and coached by Jensen Dehaes (&lt;a href=&#34;http://wisper.be/&#34;&gt;Wisper vzw&lt;/a&gt;). Participants of the workshop were &lt;a href=&#34;http://www.sojo.be/&#34;&gt;Jo Cleykens&lt;/a&gt;, &lt;a href=&#34;http://dadata.org/&#34;&gt;Jiri Heitlager&lt;/a&gt;, &lt;a href=&#34;http://www.lowstandart.net/&#34;&gt;Walter Langelaar&lt;/a&gt;, &lt;a href=&#34;http://www.indymedia.be/&#34;&gt;Bruno De Bondt&lt;/a&gt;, &lt;a href=&#34;http://www.lumineus.nl/index.htm&#34;&gt;Jeroen Neus&lt;/a&gt;, &lt;a href=&#34;http://www.comababy.nl/&#34;&gt;Edwin Uytenbroek&lt;/a&gt; and &lt;a href=&#34;http://pixelsix.org/&#34;&gt;me.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;During the workshop we discussed the topic &lt;a href=&#34;http://en.wikipedia.org/wiki/Alternate_reality_game&#34;&gt;Alternated Reality Games&lt;/a&gt; (ARGs) and the concept &lt;a href=&#34;http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html&#34;&gt;Wep2.0&lt;/a&gt;. Based on these topics we developed our own project &lt;a href=&#34;http://posse.scout.becoming.be/page.php?label=chuba&#34;&gt;&amp;lsquo;Chuba&amp;hellip; ?&amp;rsquo;&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Machinima workshop No2</title>
      <link>https://pixelsix.net/archive/machinima-workshop-no2/</link>
      <pubDate>Mon, 30 Oct 2006 21:07:25 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=49</guid> 
      <description>&lt;p&gt;The second Machinima workshop was successfully held at the Mediamatic institute between 26th - 29th of October. Again the workshop was held by &lt;a href=&#34;http://www.zeitbrand.de/&#34;&gt;Friedrich Kirschner&lt;/a&gt; (Germany | machinima maker, editor Machinimag), &lt;a href=&#34;http://www.kamerblauwlicht.nl/&#34;&gt;Daniël van Gils&lt;/a&gt; (NL - interaction designer, machinima teacher), me and of course Mediamatic.&lt;/p&gt;
&lt;p&gt;During the workshop Friedrich presented the tool &lt;a href=&#34;http://moviesandbox.com/&#34;&gt;moviesandbox&lt;/a&gt;, he is currently working on. We have already had the chance to experiment and make films with it. Moviesandbox is a free graphical movie scripting environment for the game Unreal Tournament 2004. You can simply script your own character animations, place cameras in a scene and lots more&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Dat-A Installation at Paradiso...</title>
      <link>https://pixelsix.net/archive/dat-a-installation-at-paradiso/</link>
      <pubDate>Sun, 29 Oct 2006 21:11:17 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=52</guid> 
      <description>&lt;p&gt;Thursday October the 26th was the &lt;a href=&#34;http://www.pixelsix.org/index.php?id=20&#34;&gt;Dat-A&lt;/a&gt; installation by stichting &lt;a href=&#34;http://z25.org/&#34;&gt;z25.org&lt;/a&gt; presented at &lt;a href=&#34;http://www.paradiso.nl/index2.php&#34;&gt;Paradiso&lt;/a&gt; in Amsterdam during the &lt;a href=&#34;http://www.paraplay.nl/&#34;&gt;ParaPlay&lt;/a&gt; evening. The evening was about profiling, tagging and security. The installation was first shown last year in Utrecht at &lt;a href=&#34;http://www.huisaandewerf.nl/&#34;&gt;Huis a/d Werf&lt;/a&gt;. This time the self made technology was improved and worked for almost 200 people, that where tracked.&lt;/p&gt;
&lt;p&gt;Here are some nice pictures of the evening, more at &lt;a href=&#34;http://www.cpu-theatre.org/photo/z25_dat-a/&#34;&gt;cpu-theatre&lt;/a&gt;:
&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/data02.jpg&#34;&gt;
Transmitters, that handed out at the entrance.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Are Games Art?</title>
      <link>https://pixelsix.net/archive/are-games-art/</link>
      <pubDate>Thu, 26 Oct 2006 21:08:38 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=50</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://www.manifestogames.com/node/2481&#34;&gt;http://www.manifestogames.com/node/2481:&lt;/a&gt;
Update: RESCHEDULED. Due to a schedule conflict for one of the guests, we&amp;rsquo;re rescheduling the chat&amp;ndash;tentatively for the following week at the same time and day. I&amp;rsquo;ll update again when the time is nailed down.&lt;/p&gt;
&lt;hr&gt;
&lt;p&gt;Life Chat on &lt;a href=&#34;http://www.manifestogames.com/&#34;&gt;Manifisto Games&lt;/a&gt; about &amp;ldquo;Are Games Art?&amp;rdquo; on Wednesday, Oct. 25 with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman.
Network: irc.freenode.net
Channel: #gamesandart
Time: 6PM PST, 9PM EST, 2 AM GMT
&lt;strong&gt;Participants:&lt;/strong&gt; &lt;a href=&#34;http://web.mit.edu/cms/People/henry3/&#34;&gt;Henry Jenkins&lt;/a&gt; is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including the recently published &lt;a href=&#34;http://www.amazon.com/Convergence-Culture-Henry-Jenkins/dp/0814742815&#34;&gt;Convergence Culture: Where Old and New Media Collide&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Cinekid festival Amsterdam</title>
      <link>https://pixelsix.net/archive/cinekid-festival-amsterdam/</link>
      <pubDate>Mon, 23 Oct 2006 21:09:54 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=51</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/cinekid_01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;On saterday the 21st October &amp;lsquo;06 the 20th edition of the &lt;a href=&#34;http://cinekid.nl/&#34;&gt;Cinekid&lt;/a&gt; festival started. Cinekid is an annual Film, Television and New Media Festival for Children that is held in Amsterdam, the Netherlands.&lt;/p&gt;
&lt;p&gt;This year the installation &lt;strong&gt;&lt;a href=&#34;http://reactionmachine.org/&#34;&gt;Reaction Machine&lt;/a&gt;&lt;/strong&gt; is also part of the New Media programme. This time we encourage the children to create a ongoing story by listening carefully to the previous recording and try to continue the story. The recorded films can be viewed back &lt;a href=&#34;http://www.cinekid.nl/weblog/index.php?option=com_wrapper&amp;amp;Itemid=99&#34;&gt;online&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Game Studies 2.0</title>
      <link>https://pixelsix.net/archive/game-studies-20/</link>
      <pubDate>Wed, 06 Sep 2006 21:06:51 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=48</guid> 
      <description>&lt;p&gt;Julian Kucklich wrote a resume about the last five years of game studies (since the year 2000, when Arseth announced the &lt;a href=&#34;http://www.gamestudies.org/0101/editorial.html&#34;&gt;‘year one’ of game studies&lt;/a&gt;) and now Julian Kucklich announced Game Studies 2.0:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;So what I have called Game Studies 2.0 is really a phase of transition between colonialist game studies and postcolonial game studies. The outside interest in our little corner of the world, both academic and non-, draws attention to just how comfortable this corner has become. However, complacency is hardly the appropriate attitude in the face of ongoing change all around us. We like to think that we have developed theories and models that allow us to speak with some authority about a topic that is dear to our hearts. We still like to play, after all, even if the games are getting more derivative and lacklustre year by year. This might easily turn out to be a fallacy. In a world where prominent theorists are becoming increasingly aware of gaming culture, playing games might just not be enough.This is the reason why I look hopefully toward signs of change such as the development of MMOG studies, steeped in jargon as it may be, spearheading a renewed interest in the diversity of gaming cultures&amp;hellip;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Ubiquitous Play and Performance…</title>
      <link>https://pixelsix.net/archive/ubiquitous-play-and-performance/</link>
      <pubDate>Wed, 06 Sep 2006 21:04:07 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=47</guid> 
      <description>&lt;blockquote&gt;
&lt;p&gt;Avantgame&amp;rsquo;s &lt;a href=&#34;http://avantgame.com/bio.htm&#34;&gt;Jane McGonigal&lt;/a&gt; recently finished her dissertation and she&amp;rsquo;s now posting chapter after chapter as pdf files at &lt;a href=&#34;http://avantgame.com/dissertation.htm&#34;&gt;her site&lt;/a&gt;. As you may know, Jane research deals with ubiquitous games and she&amp;rsquo;s lead game designer at &lt;a href=&#34;http://42entertainment.com/&#34;&gt;42 Entertainment&lt;/a&gt; (of I love Bees fame). When she&amp;rsquo;s not making or playing games, she writes down Camus&amp;rsquo; essays with &lt;a href=&#34;http://avantgame.com/cookierolling.htm&#34;&gt;cookies&lt;/a&gt; (that enough should drive you to read her dissertation!&lt;/p&gt;
&lt;p&gt;via: &lt;a href=&#34;http://ludology.org/&#34;&gt;ludology.org&lt;/a&gt;&lt;/p&gt;&lt;/blockquote&gt;
&lt;p&gt;Since I am interest in game studies I often came across Jane McGonogals writings. I think she really has very interesting ideas about gaming. I especially like here focus on performance in game activities and the way how she interferes the real world with her own games.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Manifesto Games</title>
      <link>https://pixelsix.net/archive/manifesto-games/</link>
      <pubDate>Wed, 06 Sep 2006 21:03:32 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=46</guid> 
      <description>&lt;p&gt;There is hope for young independent game developers:&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/manifesto.jpg&#34;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There has been alot of complaining - some constructive, some not - about the relative plight of Independent Gaming in the face of towering production budgets, IP gorging producers and guarded distribution monopolies.&lt;/p&gt;
&lt;p&gt;One of the most active voices, &lt;a href=&#34;http://www.costik.com/weblog/&#34;&gt;Greg Costikyan&lt;/a&gt;, has actually done something about it, along with other industry activists behind the &lt;a href=&#34;http://209.120.136.195/scratch.php&#34;&gt;Scratchware Manifesto&lt;/a&gt;. It&amp;rsquo;s called &lt;a href=&#34;http://www.manifestogames.com/&#34;&gt;Manifesto Games&lt;/a&gt;, an alternative distribution and publishing context for developers with small teams and budgets, and especially those teams with the kinds of risky game designs (read &amp;lsquo;innovation&amp;rsquo;) the videogame industry believes it can&amp;rsquo;t (ironically) afford to make.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Participatory Design Conference</title>
      <link>https://pixelsix.net/archive/participatory-design-conference/</link>
      <pubDate>Fri, 25 Aug 2006 21:02:52 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=45</guid> 
      <description>&lt;p&gt;In the week from the 1st to the 5th of August 2006 I had been to Rovereto (Italy) to exposit the installation &lt;a href=&#34;http://reactionmachine/&#34;&gt;reaction machine&lt;/a&gt; in &lt;a href=&#34;http://www.mart.trento.it/&#34;&gt;MART Museum of Modern Art&lt;/a&gt; together with &lt;a href=&#34;http://zijlmo.nl/mo&#34;&gt;Klaas Jan&lt;/a&gt;. The exposition was part of the &lt;a href=&#34;http://www.participart.org/&#34;&gt;ParticipART art track&lt;/a&gt; during the &lt;a href=&#34;http://www.pdc2006.org/&#34;&gt;Participatory Design Conference&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Other exhibiting artists were: &lt;a href=&#34;http://www.experientiae-electricae.org/en/oneswalk.htm&#34;&gt;Natacha Roussel&lt;/a&gt;, &lt;a href=&#34;http://plancton.com/&#34;&gt;Mauro Annunziato&lt;/a&gt;, Nell Breyer, &lt;a href=&#34;http://swo.jp/&#34;&gt;The Sine Wave Orchestra&lt;/a&gt;, &lt;a href=&#34;http://users.tce.rmit.edu.au/daria.loi/&#34;&gt;Daria Loi&lt;/a&gt;, &lt;a href=&#34;http://www.vtt.fi/&#34;&gt;Pekka Ala-Siuru&lt;/a&gt;, &lt;a href=&#34;http://vv.arts.ucla.edu/&#34;&gt;Victoria Vesna&lt;/a&gt;, &lt;a href=&#34;http://www.used.co.at/&#34;&gt;Martin Mairinger&lt;/a&gt;, &lt;a href=&#34;http://www.swarmsketch.com/&#34;&gt;Peter Edmunds&lt;/a&gt;, &lt;a href=&#34;http://www.labun.tk/&#34;&gt;Gruppo Làbun&lt;/a&gt;, &lt;a href=&#34;http://members.lycos.nl/StijnOssevoort/&#34;&gt;Stijn Ossevoort&lt;/a&gt;, &lt;a href=&#34;http://www.sushu.de/&#34;&gt;Susanne Schuricht&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;for a overview of the works have a look at &lt;a href=&#34;http://www.participart.org/&#34;&gt;http://www.participart.org/&lt;/a&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Collectic @ Media Technology</title>
      <link>https://pixelsix.net/archive/collectic/</link>
      <pubDate>Sun, 06 Aug 2006 21:01:41 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=44</guid> 
      <description>&lt;p&gt;My graduation project &lt;a href=&#34;http://pixelsix.org/collectic/&#34;&gt;CollecTic&lt;/a&gt; is finished. I presented it on 30th of June &amp;lsquo;06 at &lt;a href=&#34;http://mediatechnology.liacs.nl/&#34;&gt;Media Technology&lt;/a&gt;, Leiden University. Since August 2006 it is available for download at &lt;a href=&#34;https://pixelsix.net/collectic&#34;&gt;http://www.pixelsix.net/collectic&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here you can also find the paper and some more documentation material.&lt;/p&gt;
&lt;p&gt;CollecTic is further discussed online at:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog/2006/07/10/collectic-collect-access-points-and-combine-them-in-a-puzzle/&#34;&gt;Pasta and Vinegar&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://pspupdates.qj.net/index.php?pg=64&amp;amp;q=collectic&#34;&gt;Pspupdates.qj.net&lt;/a&gt; download Collectic at &lt;a href=&#34;http://dl.qj.net/CollecTic-v.0.13-General-Games-PSP-Homebrew-Games/pg/12/fid/9297/catid/195&#34;&gt;dl.qj.net&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.kotaku.com/gaming/collectic/&#34;&gt;Kotaku.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.youtube.com/comment_servlet?all_comments&amp;amp;v=ENnT5DVnj5Y&amp;amp;fromurl=https://pixelsix.net/watch%3Fv%3DENnT5DVnj5Y&#34;&gt;YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.dcemu.co.uk/vbulletin/showthread.php?t=31959&#34;&gt;Dcemu.co.uk (1)&lt;/a&gt; &lt;a href=&#34;http://www.dcemu.co.uk/vbulletin/showthread.php?t=28134&#34;&gt;Dcemu.co.uk (2)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.techeblog.com/index.php/tech-gadget/collectic-interactive-psp-game&#34;&gt;Techeblog.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.awayfromkeyboard.org/?p=25&#34;&gt;Awayfromkeyboard.org&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.numberless.net/blog/2006/07/06/collectic-big-game-on-the-psp/&#34;&gt;Numberless.net&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.homebrewhowto.com/psp-homebrew-and-hacks-news/collectic-v.0.13-out-now.html&#34;&gt;Homebrewhowto.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.blinklist.com/Lyndsay/collectic/&#34;&gt;Blinklist.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.ownage.nl/game/1942/&#34;&gt;Ownage.nl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://atocorp.free.fr/blog/index.php?2006/07/17/47-collectic&#34;&gt;Atocorp.free.fr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.unmediated.org/archives/2006/07/collectic_colle_1.php&#34;&gt;Unmediated.org&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.bashers.nl/2006/07/collectic_scannen_met_je_psp_als_game.php&#34;&gt;Bashers.nl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;hellip;&lt;/li&gt;
&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Wanderer goes Dublin…</title>
      <link>https://pixelsix.net/archive/wanderer-goes-dublin/</link>
      <pubDate>Sat, 20 May 2006 21:00:50 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=43</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/wanderer.jpg&#34;&gt;&lt;img alt=&#34;wanderer.jpg&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/wanderer.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;In the weekeend of 09-05-2006 I had been in Dublin at the &lt;a href=&#34;http://pergames.de/&#34;&gt;pergames workshop&lt;/a&gt; and presented a poster about the &lt;a href=&#34;https://pixelsix.net/wanderer&#34;&gt;GPS game Wanderer&lt;/a&gt;, that I developed together with &lt;a href=&#34;http://dadata.org/&#34;&gt;Jiri&lt;/a&gt; last year. The workshop was full with a lot of different project presentations about using the physical space and environment in games. An overview of the program can be found &lt;a href=&#34;http://pergames.de/finalprogramme.html&#34;&gt;here&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Animal Controlled Computer Games</title>
      <link>https://pixelsix.net/archive/animal-controlled-computer-games/</link>
      <pubDate>Thu, 06 Apr 2006 20:59:13 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=42</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/WimEck_PackmanBugs.jpg&#34;&gt;&lt;img alt=&#34;WimEck_PackmanBugs.jpg&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/thumbs/thumbs_WimEck_PackmanBugs.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Animal Controlled Computer Games is the graduation project from Wim van Eck, a study college and friend of mine. In his project he build a Pacman game, in that the player can play Pacman against real crickets, that controls the ghosts in the Pacman maze. By doing this he analyzes the advantages and disadvantages of real-time behaviour of live animals in comparison to behavior-generating code in computer games.&lt;/p&gt;
&lt;p&gt;Interesting about this idea in my opinion is, that through the use of real life elements in a game, the game gets unpredictable. It happens once to him that during playing the game one cricket piled his skin. Because of the new and white skin of the cricket, the color detecting system of the game could not detect the cricket for certain period. During this period the cricket was a real ghost for the system.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Machinima workshop</title>
      <link>https://pixelsix.net/archive/machinima-workshop/</link>
      <pubDate>Mon, 06 Mar 2006 20:58:27 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=41</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/machinima.jpg&#34;&gt;
From 14-17 march &amp;lsquo;06 was the Machinima workshop at &lt;a href=&#34;http://www.mediamatic.nl/&#34;&gt;Mediamatic&lt;/a&gt;. Together with &lt;a href=&#34;http://www.boar.com/&#34;&gt;Mark Meadows&lt;/a&gt; (US | artist, 3D animator, game developer), &lt;a href=&#34;http://www.zeitbrand.de/&#34;&gt;Friedrich Kirschner&lt;/a&gt; (Germany | machinimamaker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima educator) and of course Mediamatic we provided the workshop. The main tools we used for the workshop were &lt;a href=&#34;http://www.fountainheadent.com/n.x/fe/Home/Productions/Machinimation&#34;&gt;Machinimation 1 &amp;amp; 2&lt;/a&gt; and &lt;a href=&#34;http://thesims2.ea.com/&#34;&gt;Sims2&lt;/a&gt;, but also any other game was possible to use.&lt;/p&gt;
&lt;p&gt;What I really like about machinimas (making films in games) is, that it is a development out of the fan culture, where gamers stopped playing a game and started creating their own content. The shift from consuming to creating makes it interesting. To get an idea of machinimas have a look at films at the official &lt;a href=&#34;http://www.machinima.com/&#34;&gt;machinima site&lt;/a&gt;, check out the &lt;a href=&#34;http://www.mediamatic.net/artefact-11049-en.html&#34;&gt;online readers&lt;/a&gt; or have a look at &lt;a href=&#34;http://en.wikipedia.org/wiki/Machinima&#34;&gt;wikipedia&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Crystalpunk wokshop</title>
      <link>https://pixelsix.net/archive/crystalpunk-wokshop/</link>
      <pubDate>Mon, 06 Mar 2006 20:55:47 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=40</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/crystalpunk.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the weekend of 11-12 March 2006 was the &lt;a href=&#34;http://socialfiction.org/crystalpunk/&#34;&gt;Crystalpunk workshop for soft architecture&lt;/a&gt; in Utrecht (NL) with a lot of cool speaker: &lt;a href=&#34;http://aitools.org/aiml-sets/&#34;&gt;Mario Campanella&lt;/a&gt;, &lt;a href=&#34;http://www.interactionfield.de/&#34;&gt;Mirjam Struppek&lt;/a&gt;, &lt;a href=&#34;http://www.aether.hu/&#34;&gt;Adam Somlai-Fischer&lt;/a&gt;, &lt;a href=&#34;http://armyofclerks.net/&#34;&gt;Pablo Miranda Carranza&lt;/a&gt;, &lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog&#34;&gt;Nicolas Nova&lt;/a&gt;, &lt;a href=&#34;http://www.ezct.net/&#34;&gt;Jelle Feringa&lt;/a&gt; and &lt;a href=&#34;http://z25.org/&#34;&gt;me with z25.org&lt;/a&gt; :).
I presented the RFID installation &lt;a href=&#34;http://dat-a.z25.org/&#34;&gt;Dat-a&lt;/a&gt;, that I developed together with z25.org.&lt;/p&gt;
&lt;p&gt;The slides from my presentation can be found here: &lt;a href=&#34;http://pixelsix.org/wiki/uploads/Blog/dat-a_pres.pdf&#34;&gt;dat-a_pres.pdf&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;To get a good overview of the lectures, have a look at &lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog/2006/03/14/wrap-up-of-the-crystalpunk-workshop-in-utrecht/&#34;&gt;Nicolas Blog&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Profile Intermedia</title>
      <link>https://pixelsix.net/archive/profile-intermedia/</link>
      <pubDate>Tue, 20 Dec 2005 20:50:46 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=39</guid> 
      <description>&lt;p&gt;Reaction Machine presented at the Profile Intermedia 2005&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/profile.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the weekend from 09 - 11 december &amp;lsquo;05 my installation &lt;a href=&#34;http://reactionmachine.org/&#34;&gt;Reaction Machine&lt;/a&gt; was presented at the &lt;a href=&#34;http://profile-intermedia.de/&#34;&gt;Profile Intermedia&lt;/a&gt; in Bremen, Germany. Profile intermedia is a international conference on the crossover in design, art, architecture, film, video, photography, digital media, sonic art, revolution, visual effects, music, fashion, protest and performance.&lt;/p&gt;
&lt;p&gt;Here some links of interesting artists and designers that presented their works:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;http://www.boylefamily.co.uk/&#34;&gt;Boyle Family (GB)&lt;/a&gt; is a family of collaborative artists based in London. They uses all different kinds of media, like performances, film, sound, photography, drawing, assemblage, painting, sculbtures,&amp;hellip;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.salon-digital.de/&#34;&gt;Michael Saup (GER)&lt;/a&gt; &amp;ldquo;Maybe on the other side of the World lies the answer to your own local situation&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://wallyolins.com/&#34;&gt;Wally Olins (GB)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.aardman.com/&#34;&gt;Andy Symanowski (GB)&lt;/a&gt; from Aardman, key animator of &amp;ldquo;Wallace &amp;amp; Gromit: The Curse Of The Were-Rabbit&amp;rdquo;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.troika.uk.com/&#34;&gt;Troika Design Studio (GB/F/GER)&lt;/a&gt; is a multi-disciplinary art an design studio with a background in graphic and product design&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.demonen.org/&#34;&gt;Olaf Arndt &amp;amp; Andrea Sick, TROIA (GER)&lt;/a&gt; about &amp;ldquo;Demons and non-lethal strategies&amp;rdquo;&lt;/li&gt;
&lt;/ul&gt;</description>
    </item>
  </channel>
</rss>
