[{"content":" Talk about my sabbatical semester in Aotearoa/New Zealand in winter 2024/25. I explored the question of how game design can contribute positively to the climate and sustainability debate. During my research semester, I exchanged theory for practice: in an artistic residency in a renaturation project in Kawakawa (Aotearoa/New Zealand), I literally stood with my feet in the swamp – searching for a meaningful creative contribution.\nThe lecture took place on October 21st 2025 as part of the Jour Fix programme at Burg Giebichenstein - University of Art and Design Halle. Produced with the kind support of BURG StreamLab.\nFurther links:\ngamesforfuture.de\nitch.io/wairepo-wetland-stories\nitch.io/wairepo-wetland-stories-ep2\nitch.io/wairepo-wetland-stories-ep3\npodcast-interview: Holy Sheep Neuseeland\n","permalink":"https://pixelsix.net/talks/jour-fixe-neuseeland-log/","summary":"\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/1134250137?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\nTalk about my sabbatical semester in Aotearoa/New Zealand in winter 2024/25. I explored the question of how game design can contribute positively to the climate and sustainability debate. During my research semester, I exchanged theory for practice: in an artistic residency in a renaturation project in Kawakawa (Aotearoa/New Zealand), I literally stood with my feet in the swamp – searching for a meaningful creative contribution.\u003c/p\u003e\n\u003cp\u003eThe lecture took place on October 21st 2025 as part of the \u003ca href=\"https://www.burg-halle.de/artikel/a/jour-fixe-prof-jonas-hansen-mit-neuseelandlog\"\u003eJour Fix programme at Burg Giebichenstein - University of Art and Design Halle\u003c/a\u003e. Produced with the kind support of BURG StreamLab.\u003c/p\u003e","title":"Jour Fixe: ./neu(see)land.log"},{"content":"Wairepo Wetland Stories - Episode 3 A musical and poetic walk through a small place with a big story.\nAudiowalk by Nora Hansen (norahansen.de)\nDigital experience by Jonas Hansen\nFeaturing stories by Sonja van Kerkhoff and Sen McGlinn, Maori proverbs by Wiremu Keretene and Binny Birch, poetry by Piet Nieuwland (pietnieuwland.com), music played by Nora Hansen, Ensemble La Rubina(la-rubina.de) and I Fedeli (ifedeli.org) and Taonga Pūoro (trad. Maori instruments) by Ben Hoadley (soundcloud.com/ben-hoadley).\nPlay it online at: //pixelsix.itch.io/wairepo-wetland-stories-ep3\nAudiowalk The physical audio walk can be experienced on site in Kawakawa with the Guidemate app. More information can be found here: https://guidemate.com/guide/Wairepo-Stories-of-a-wetland-6705dbf8f1a2ba65a503ae4\u0026hellip;\nMusic G. Ph. Telemann (1681-1767) | Fantasia Nr. 2: Adagio\nNora Hansen - baroque bassoon\nG. Ph. Telemann (1681-1767) | Fantasia Nr. 2: Allegro\nNora Hansen - baroque bassoon\nNora Hansen (*1977) | Ebb and Flow\nNora Hansen - baroque bassoon\nH. Schütz (1585-1672) | Ich liege und schlafe\nEnsemble La Rubina: Nora Hansen - dulcian, Christoph Sommer - theorbo, Zita Mikijanska - organ\nNora Hansen (*1977) | Funny Geese Duet\nNora Hansen - piano\nJohn Walsh (publ.) | The Bird Fancyer’s Delight (1717): Tune for the Woodlark, Tune for the Sparrow Nightingale\nNora Hansen - recorder\ntrad. Maori instrumental\nBen Hoadley - pūtōrino, kōauau\nNora Hansen (*1977) | baleful\nNora Hansen - baroque bassoon\nL. Senfl (1490-1543) | Tandernac\nEnsemble I Fedeli: Josué Meléndez - cornetto, Katharina Andres - bombard, Catherine Motuz - slide trumpet, Maximillien Brisson - sackbutt, Nora Hansen - dulcian\nPoetry Piet Nieuwland (*1956) | When we go down to the waters\nKawakawa Wetland Residency 2024 Wairepo Wetland Stories - Episode 1 (permajam game) Wairepo Wetland Stories - Episode 2 (card puzzle game) Wairepo Wetland Stories - Episode 3 (musical and poetic walk) More information on this wetland:\nwww.sonjavank.com/dump A wetland down under (Youtube) More information on wetlands in general:\nwetlands.org: Wetlands-and-Global-Climate-Change.pdf ejfoundation.org: Wetlands-briefing-2024-v4b.pdf sciencelearn.org: wetlands ","permalink":"https://pixelsix.net/projects/wairepo-wetland-stories-episode-3-2024/","summary":"\u003ch2 id=\"wairepo-wetland-stories---episode-3\"\u003eWairepo Wetland Stories - Episode 3\u003c/h2\u003e\n\u003cp\u003e\u003cem\u003eA musical and poetic walk through a small place with a big story.\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003eAudiowalk by \u003cstrong\u003eNora Hansen\u003c/strong\u003e (\u003ca href=\"http://www.norahansen.de/\"\u003enorahansen.de\u003c/a\u003e)\u003cbr\u003e\nDigital experience by \u003cstrong\u003eJonas Hansen\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eFeaturing stories by \u003cstrong\u003eSonja van Kerkhoff\u003c/strong\u003e and \u003cstrong\u003eSen McGlinn\u003c/strong\u003e, Maori proverbs by \u003cstrong\u003eWiremu Keretene\u003c/strong\u003e and \u003cstrong\u003eBinny Birch\u003c/strong\u003e, poetry by \u003cstrong\u003ePiet Nieuwland\u003c/strong\u003e (\u003ca href=\"https://pietnieuwland.com/\"\u003epietnieuwland.com\u003c/a\u003e), music played by \u003cstrong\u003eNora Hansen, Ensemble La Rubina\u003c/strong\u003e(\u003ca href=\"https://la-rubina.de/\"\u003ela-rubina.de\u003c/a\u003e) and \u003cstrong\u003eI Fedeli\u003c/strong\u003e (\u003ca href=\"https://ifedeli.org/\"\u003eifedeli.org\u003c/a\u003e) and Taonga Pūoro (trad. Maori instruments) by \u003cstrong\u003eBen Hoadley\u003c/strong\u003e (\u003ca href=\"https://soundcloud.com/ben-hoadley-140395867\"\u003esoundcloud.com/ben-hoadley\u003c/a\u003e).\u003c/p\u003e","title":"Wairepo Wetland Stories - Episode 3, 2024"},{"content":" Wairepo Wetland Stories - Episode 2 A minimalist card puzzle game where you work to restore a threatened wetland. Free the area from invasive plants and rubbish, plant trees to create space for a vibrant and thriving ecosystem. Game inspired by the work of Sonja and Sen in their wetland in Kawakawa New Zealand.\nWetlands are among the most productive ecosystems on the planet. They filter water, protect against floods, provide habitat, and storing far more carbon per area than forests.\nWetlands are the Earth\u0026rsquo;s natural carbon sink. They cover just 6% of the Earth\u0026rsquo;s land but store 30% of terrestrial carbon.\nDespite their importance, wetlands are disappearing faster than almost any other ecosystem. When wetlands disappear, we lose a natural shield against climate extremes. Floods become more frequent, more severe, and more devastating.\nFor every hectare of wetland saved, we protect life, biodiversity, and the future of our planet.\nDiverse ecosystems are the foundation of life on Earth.\nPlay it online at: https://pixelsix.itch.io/wairepo-wetland-stories-ep2\nGame Design - Jonas Hansen\nKawakawa Wetland Residency 2024 Wairepo Wetland Stories – Episode 1 (permajam game) Wairepo Wetland Stories – Episode 2 (card puzzle game) Wairepo Wetland Stories – Episode 3 (musical and poetic walk) More information on this wetland:\nwww.sonjavank.com/dump A wetland down under (Youtube) More information on wetlands in general:\nwetlands.org: Wetlands-and-Global-Climate-Change.pdf ejfoundation.org: Wetlands-briefing-2024-v4b.pdf sciencelearn.org: wetlands ","permalink":"https://pixelsix.net/projects/wairepo-wetland-stories-episode-2-2024/","summary":"\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/1039094478?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003ch2 id=\"wairepo-wetland-stories---episode-2\"\u003eWairepo Wetland Stories - Episode 2\u003c/h2\u003e\n\u003cp\u003eA minimalist card puzzle game where you work to restore a threatened wetland. Free the area from invasive plants and rubbish, plant trees to create space for a vibrant and thriving ecosystem. Game inspired by the work of Sonja and Sen in their wetland in Kawakawa New Zealand.\u003c/p\u003e\n\u003cp\u003eWetlands are among the most productive ecosystems on the planet. They filter water, protect against floods, provide habitat, and storing far more carbon per area than forests.\u003c/p\u003e","title":"Wairepo Wetland Stories - Episode 2, 2024"},{"content":" \u0026ldquo;Our wetland may be small, but plays a crucial role in supporting the environmental health of animals and plants and it moderates flood risk.\nDiverse ecosystems are the foundation of life. They can be big or small, but they all make a difference.\nHelp to create and protect them!\u0026rdquo;\nGame inspired by the work of Sonja and Sen in their wetland in Kawakawa New Zealand.\nThrough the game, we aim to raise awareness about the vital ecosystems endangered by human activity, which play a crucial role in sustaining the environmental health of animals and plants.\nDiverse ecosystems are the foundation of life on Earth.\nPlay it online at: https://pixelsix.itch.io/wairepo-wetland-stories\nGame Design - Jonas Hansen\nDrawings - Sonja van Kerkhoff\nSound - Nora Hansen\nText - Sen McGlinn\nSubmission for the European Permacomputing Gamejam 2024\nPart of the Kawakawa Wetland Residency 2024 (Aoteraora/NZ)\nKawakawa Wetland Residency 2024 Wairepo Wetland Stories - Episode 1 (permajam game) Wairepo Wetland Stories - Episode 2 (card puzzle game) Wairepo Wetland Stories - Episode 3 (musical and poetic walk) More information on this wetland:\nwww.sonjavank.com/dump A wetland down under (Youtube) More information on wetlands in general:\nwetlands.org: Wetlands-and-Global-Climate-Change.pdf ejfoundation.org: Wetlands-briefing-2024-v4b.pdf sciencelearn.org: wetlands ","permalink":"https://pixelsix.net/projects/wairepo-wetland-stories-2024/","summary":"\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Wetland%5FLaptop%5F02%5Fsmall.jpg\"/\u003e \n\u003c/figure\u003e\n\n\u003cp\u003e\u003cem\u003e\u0026ldquo;Our wetland may be small, but plays a crucial role in supporting the environmental health of animals and plants and it moderates flood risk.\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/1039100757?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003cem\u003eDiverse ecosystems are the foundation of life. They can be big or small, but they all make a difference.\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e\u003cstrong\u003eHelp to create and protect them!\u003c/strong\u003e\u0026rdquo;\u003c/em\u003e\u003c/p\u003e\n\n\n\u003cdiv class=\"gallery gallery-cols-1\"\u003e\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Screenshot-2.png\"/\u003e \n\u003c/figure\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Screenshot-1.png\"/\u003e \n\u003c/figure\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Wetland%5FLaptop%5F01%5Fsmall.jpg\"/\u003e \n\u003c/figure\u003e\n\u003c/div\u003e\n\n\u003cp\u003eGame inspired by the work of Sonja and Sen in their wetland in Kawakawa New Zealand.\u003c/p\u003e\n\u003cp\u003eThrough the game, we aim to raise awareness about the vital ecosystems endangered by human activity, which play a crucial role in sustaining the environmental health of animals and plants.\u003c/p\u003e","title":"Wairepo Wetland Stories - Episode 1, 2024"},{"content":"The man-made climate change is one of the greatest challenges of our time. In every domain, we\u0026rsquo;re forced to question the status quo, and the gaming industry is no exception. On this wiki, we aim to tackle a fundamental question: How can we, as a sensitive and self-reflective community of independent game developers and academics, contribute to shaping a sustainable future for both our medium and our planet? Inspired by the positive utopias of solarpunk, we want to look into a hopeful future and discuss how games might play a positive part in it.\nMore at: https://gamesforfuture.de\nThe wiki was part of the Seminar Games for Future v2: Solarpunk (Summer 2024) and the Games for Future workshop at the A MAZE Festival (Berlin, 10.05.2024) and will be my ongoing research platform.\nGames for Future Manifesto (first draft): https://gamesforfuture.de/zine\n","permalink":"https://pixelsix.net/projects/games-for-future-research-wiki/","summary":"\u003cp\u003eThe man-made climate change is one of the greatest challenges of our time. In every domain, we\u0026rsquo;re forced to question the status quo, and the gaming industry is no exception. On this wiki, we aim to tackle a fundamental question: How can we, as a sensitive and self-reflective community of independent game developers and academics, contribute to shaping a sustainable future for both our medium and our planet? Inspired by the positive utopias of solarpunk, we want to look into a hopeful future and discuss how games might play a positive part in it.\u003c/p\u003e","title":"games for future - research wiki"},{"content":"Virtual fireworks made for my children.\nWe can no longer afford to harm the environment by setting off firecrackers. It is crucial to be considerate and responsible with our Earth\u0026rsquo;s resources. Our climate and the animals will be grateful if we celebrate the New Year without firecrackers. However, for those who cannot do without them, I have developed this small app.\nLight up a digital firecracker: //pixelsix.net/virtualboom\nHappy New Year!\n","permalink":"https://pixelsix.net/projects/virtual-boom/","summary":"\u003cp\u003eVirtual fireworks made for my children.\u003c/p\u003e\n\u003cp\u003eWe can no longer afford to harm the environment by setting off firecrackers. It is crucial to be considerate and responsible with our Earth\u0026rsquo;s resources. Our climate and the animals will be grateful if we celebrate the New Year without firecrackers. However, for those who cannot do without them, I have developed this small app.\u003c/p\u003e\n\u003cp\u003eLight up a digital firecracker: \u003ca href=\"/virtualboom\"\u003e//pixelsix.net/virtualboom\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eHappy New Year!\u003c/p\u003e","title":"virtual boom, 2023"},{"content":"On Wednesday 7.12.22 I was invited to give a keynote on the panel Intermediality/Hybrid Form as part of the symposium Umbruch Film by werkleitz in Halle. In my talk I gave a presentation on changing media reception in immersive media and what the challenges and strategies are in developing immersive narrative worlds.\nThis panel dealt with questions of how complex narratives can be conceived and produced not only as FIlm, but also in other media forms (video installation, VR \u0026amp; AR, apps and internet applications, podcasts, etc). Participating were: Clemens von Wedemeyer, Marleine van der Werf, Paul Kirsten, Katharina Weser, Maren Schuster, Lars Rummel, Thomas Taube, Ralph Wendt, Ana Maria Vallejo and Peter Zorn as host.\nThe full documentation of the event can be watched online here (German only):\nYou can also listen to it as podcast here:\nhttps://werkleitz.de/podcasts-umbruch-im-film/\nSpotify: https://open.spotify.com/show/1OhI40mDRvJaD5TWwpx3Jl\nApple Music: https://podcasts.apple.com/de/podcast/umbruch-im-film/id1666107741\nStitcher: https://www.stitcher.com/show/umbruch-im-film\n","permalink":"https://pixelsix.net/talks/talk-expanding-media-werkleitz-umbruch-film-2022/","summary":"\u003cp\u003eOn Wednesday 7.12.22 I was invited to give a keynote on the panel Intermediality/Hybrid Form as part of the symposium \u003ca href=\"https://werkleitz.de/umbruch-im-film/\"\u003eUmbruch Film\u003c/a\u003e by \u003ca href=\"https://werkleitz.de\"\u003ewerkleitz\u003c/a\u003e in Halle. In my talk I gave a presentation on changing media reception in immersive media and what the challenges and strategies are in developing immersive narrative worlds.\u003c/p\u003e\n\u003cp\u003eThis panel dealt with questions of how complex narratives can be conceived and produced not only as FIlm, but also in other media forms (video installation, VR \u0026amp; AR, apps and internet applications, podcasts, etc). Participating were: Clemens von Wedemeyer, Marleine van der Werf, Paul Kirsten, Katharina Weser, Maren Schuster, Lars Rummel, Thomas Taube, Ralph Wendt, Ana Maria Vallejo and Peter Zorn as host.\u003c/p\u003e","title":"Talk: Expanding Media @werkleitz: Umbruch Film, 2022"},{"content":"As part of the #SpielKlima conference from 3 to 6 May 2022, I gave a talk about Potentials, Opportunities and Risks of Digital Games in the Climate Discourse - \u0026ldquo;Games for Future\u0026rdquo;, showing projects we do at Multimedia|VR-Design at BURG.\nI ended the presentation with the statement that:\nGames can …\n● create awareness\n● create empathy\n● change behaviour (nudging)\n… and much more!\nPlayers should …\n● look at their own footprint (energy consumption and use of resources)\n● question their own gaming behavior and interests.\nThe game industry and game developers should …\n● question and change their own footprint in production and supply\n● promote energy-efficient games and systems (eco-modes as default).\n● actively support older hardware for longer (repair-ability, open it for indies/home brew)\n“No matter what game we create, no matter how well we are able to play it, it is our game, and we can change it when we need to.”\nBernard DeKoven, The Well-Played Game\nWatch the talk online (german only) at:\n","permalink":"https://pixelsix.net/talks/talk-games-for-future-spielklima-konferenz-2022-energietage-berlin/","summary":"\u003cp\u003eAs part of the \u003ca href=\"http://www.spielklima.de/\"\u003e#SpielKlima conference\u003c/a\u003e from 3 to 6 May 2022, I gave a talk about Potentials, Opportunities and Risks of Digital Games in the Climate Discourse - \u0026ldquo;Games for Future\u0026rdquo;, showing projects we do at \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/\"\u003eMultimedia|VR-Design\u003c/a\u003e at \u003ca href=\"https://www.burg-halle.de\"\u003eBURG\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eI ended the presentation with the statement that:\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eGames can …\u003c/strong\u003e\u003cbr\u003e\n● create awareness\u003cbr\u003e\n● create empathy\u003cbr\u003e\n● change behaviour (nudging)\u003cbr\u003e\n… and much more!\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlayers should …\u003c/strong\u003e\u003cbr\u003e\n● look at their own footprint (energy consumption and use of resources)\u003cbr\u003e\n● question their own gaming behavior and interests.\u003c/p\u003e","title":"Talk: Games for Future @SpielKlima-Konferenz 2022 ENERGIETAGE Berlin"},{"content":"Artist interview with Annesley Black and Marion Saxer about the development of our music game THIS FEELS GREAT.\nAnnesley Black, Jonas Hansen, Marion Saxer: THIS FEELS GREAT - Gamedesign und Komposition in Marion Saxer, Karin Dietrich \u0026amp; Julian Kämper (eds.): Musik als Spiel – Spiel als Musik. Die Integration von Spielkonzepten in zeitgenössischer Musik, Musiktheater und Klangkunst, transcript 2021, ISBN: 978-3-8376-4932-1\nLink: https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik\n","permalink":"https://pixelsix.net/publications/interview-essay-this-feels-great-2021/","summary":"\u003cp\u003eArtist interview with Annesley Black and Marion Saxer about the development of our music game \u003ca href=\"/this-feels-great-music-game-cd-release/\"\u003eTHIS FEELS GREAT\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eAnnesley Black, Jonas Hansen, Marion Saxer: THIS FEELS GREAT - Gamedesign und Komposition in Marion Saxer, Karin Dietrich \u0026amp; Julian Kämper (eds.): Musik als Spiel – Spiel als Musik. Die Integration von Spielkonzepten in zeitgenössischer Musik, Musiktheater und Klangkunst, transcript 2021, ISBN: 978-3-8376-4932-1\u003c/p\u003e\n\u003cp\u003eLink: \u003ca href=\"https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik\"\u003ehttps://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik\u003c/a\u003e\u003c/p\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat01.png\"/\u003e \n\u003c/figure\u003e\n\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat02.png\"/\u003e \n\u003c/figure\u003e","title":"Interview-Essay: „THIS FEELS GREAT“ 2021"},{"content":"Essay for the documentation of the stalker symposium at the Academy of Arts on April 26 and 27, 2019.\nJonas Hansen: Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang in Cornelia Klauß, Claus Löser \u0026amp; Jule Reuter (eds.): Andrej Tarkowski. Stalker – Film und Ausnahmezustand, Akademie der Künste, Berlin 2021, ISBN 978-3-88331-243-9\nhttps://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf\n","permalink":"https://pixelsix.net/publications/essay-t-h-e-z-o-n-e-ein-postapokalyptischer-spaziergang/","summary":"\u003cp\u003eEssay for the documentation of the stalker symposium at the Academy of Arts on April 26 and 27, 2019.\u003c/p\u003e\n\u003cp\u003eJonas Hansen: Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang in Cornelia Klauß, Claus Löser \u0026amp; Jule Reuter (eds.): \u003ca href=\"https://www.adk.de/de/news/?we_objectID=62660\"\u003eAndrej Tarkowski. Stalker – Film und Ausnahmezustand\u003c/a\u003e, Akademie der Künste, Berlin 2021, ISBN 978-3-88331-243-9\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"https://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf\"\u003ehttps://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf\u003c/a\u003e\u003c/p\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Stalker%5FPublikation%5FJH.png\"/\u003e \n\u003c/figure\u003e","title":"Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang 2019"},{"content":"Swim!\nDon\u0026rsquo;t drown.\nA little game made for the https://itch.io/jam/picoware\nPlay it at https://pixelsix.itch.io/swim\nPlay the full game at: https://www.lexaloffle.com/bbs/?tid=34751\n","permalink":"https://pixelsix.net/projects/swim-dont-drown-2019/","summary":"\u003cp\u003eSwim!\u003cbr\u003e\nDon\u0026rsquo;t drown.\u003c/p\u003e\n\u003cp\u003eA little game made for the \u003ca href=\"https://itch.io/jam/picoware\"\u003ehttps://itch.io/jam/picoware\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlay it\u003c/strong\u003e at \u003ca href=\"https://pixelsix.itch.io/swim\"\u003ehttps://pixelsix.itch.io/swim\u003c/a\u003e\u003cbr\u003e\n\u003cstrong\u003ePlay the full game at:\u003c/strong\u003e \u003ca href=\"https://www.lexaloffle.com/bbs/?tid=34751\"\u003ehttps://www.lexaloffle.com/bbs/?tid=34751\u003c/a\u003e\u003c/p\u003e","title":"Swim! Don't drown. 2019"},{"content":" A game about an exhibition about games.\nResult of the void Start() { Play( GameJam();\nsounds by me and freesound.org:\n246028 | xylophone-toy-g by blukotek CC0 1.0\n18824 | buzz-001 by futureprobe CC BY 3.0\nLicense: Creative Commons (CC BY-NC 4.0)\nAttribution-NonCommercial 4.0 International\nby Jonas Hansen, 2018, //pixelsix.net\nDown­load: pixelsix.itch.io/void-start-play (Win, Mac, Linux)\n","permalink":"https://pixelsix.net/projects/void-start-play-game-2018/","summary":"\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/vlcsnap-2019-02-22-14h03m09s588.png\"/\u003e \n\u003c/figure\u003e\n\n\u003cp\u003eA game about an exhibition about games.\u003cbr\u003e\nResult of the \u003ca href=\"https://itch.io/jam/void-start-play\"\u003evoid Start() { Play( GameJam();\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003esounds by me and freesound.org:\u003cbr\u003e\n246028 | xylophone-toy-g by blukotek CC0 1.0\u003cbr\u003e\n18824 | buzz-001 by futureprobe CC BY 3.0\u003c/p\u003e\n\u003cp\u003eLicense: Creative Commons (CC BY-NC 4.0)\u003cbr\u003e\nAttribution-NonCommercial 4.0 International\u003cbr\u003e\nby Jonas Hansen, 2018, \u003ca href=\"http://pixelsix.net\"\u003e//pixelsix.net\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eDown­load:\u003c/strong\u003e \u003ca href=\"https://pixelsix.itch.io/void-start-play\"\u003epixelsix.itch.io/void-start-play\u003c/a\u003e (Win, Mac, Linux)\u003c/p\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/vlcsnap-2019-02-22-14h04m06s957.png\"/\u003e \n\u003c/figure\u003e","title":"void Start() { Play( //game, 2018"},{"content":" In October/November 2018 we had an exhibition about art and culture of games: void Start(){Play( at Burg Gallery Volkspark.\nGames are part of everyday culture. They can be played everywhere: at home, mobile and connected with others. They are an established medium, at the center of various subcultures and are also subject of sustained artistic inquiry. Players/designers/artists analyze and question rules, possibilities of agency and forms of expression in games and develop new forms of expression. The exhibition void Start(){Play( showed experimental games, as well as artistic comments about games.\nCurated by Prof. Jonas Hansen, Mathias Jüsche and students of Multimedia|VR-Designs.\n// with works of Bianca Barnekow \u0026amp; Martin Rudat | Aram Bartholl (Berlin) | Pippin Barr (Montreal) | Etienne Dietzel \u0026amp; Jakob Schreiter | Patrick Eckardt | Harun Farocki (Berlin) | //////////fur//// (Cologne) | Leonhard Gläser \u0026amp; Björn Ording | Jonas Hansen | Thomas Hawranke (Cologne) | Frank Lantz (New York) | Karin Lingnau (Cologne) | Mathias Nell | Felix Nickel \u0026amp; Victor Stockert | Feng Mengbo (Beijing) | Paidia Institute (Cologne) | RAT KING (Halle (Saale) | Katja Rempel | Stephan Rether | Tim Rumpf \u0026amp; Marian Schilasky | Martin Schapp | Tim Schuster | Zhiwei Wei | Tom Hanke, Sebastian Werner, Marcel Wiessler \u0026amp; Malte Westphalen (Halle (Saale)) | Oliver von Zweydorf\n// game jam results from Felix, Minh \u0026amp; Mira Ly | Ethan Merchant | Johann Lucas \u0026amp; Franziska Kinder | Christopher Dorstewitz | Rebekka Heidenberger \u0026amp; Clemens Petri | Felix Reinemann | Talia Vali | Mathias Jüsche | Christian Esche | Kylie Shi | Felix Nickel | Alexander Dalbert, Victor Stockert \u0026amp; Sheidan Zeinalov Peter Kirschstein \u0026amp; Yuxi Xia | Patrick Eckardt | Valentin Behrendt | Paula Cyriaks\nexhibition website: burg-halle.de/void-start-play\nFotos: Alexander Dalbert\n","permalink":"https://pixelsix.net/projects/burg-void-startplay-2018/","summary":"\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/BURG-2018-11-Ausstellung-AlexanderDalbert%5F4.jpg\"/\u003e \n\u003c/figure\u003e\n\n\u003cp\u003eIn October/November 2018 we had an exhibition about art and culture of games: \u003ca href=\"https://burg-halle.de/void-start-play\"\u003evoid Start(){Play(\u003c/a\u003e at \u003ca href=\"https://www.burg-halle.de/hochschule/hochschulkultur/burg-galerie/archiv/a/void-start-play-2\"\u003eBurg Gallery Volkspark\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003e\u003cem\u003eGames are part of everyday culture. They can be played everywhere: at home, mobile and connected with others. They are an established medium, at the center of various subcultures and are also subject of sustained artistic inquiry. Players/designers/artists analyze and question rules, possibilities of agency and forms of expression in games and develop new forms of expression. The exhibition\u003c/em\u003e \u003cstrong\u003e\u003cem\u003evoid Start(){Play(\u003c/em\u003e\u003c/strong\u003e \u003cem\u003eshowed experimental games, as well as artistic comments about games.\u003c/em\u003e\u003c/p\u003e","title":"exhibition | void Start(){Play( | BURG 2018"},{"content":"For the annual year book (Jahrbuch 2017: Transformation) of Burg Giebichenstein University of Art and Design Halle I wrote a short essay about the absurdity of digitalization:\nDer Lauf der Data, Jonas Hansen (PDF, german).\nPublished by Hochschulverlag Burg Giebichenstein Kunsthochschule Halle\nISBN 978-3-86019-140-8\n","permalink":"https://pixelsix.net/publications/essay-der-lauf-der-daten-2017/","summary":"\u003cp\u003eFor the annual year book (\u003ca href=\"https://www.burg-halle.de/hochschule/hochschulkultur/publikationen/publication/jahrbuch-2017/\"\u003eJahrbuch 2017: Transformation\u003c/a\u003e) of Burg Giebichenstein University of Art and Design Halle I wrote a short essay about the absurdity of digitalization:\u003cbr\u003e\n\u003cstrong\u003eDer Lauf der Data\u003c/strong\u003e, Jonas Hansen (\u003ca href=\"/wordpress/wp-content/uploads/BURG2017_DerLaufDerDaten_Hansen.pdf\"\u003ePDF,\u003c/a\u003e german).\u003c/p\u003e\n\u003cp\u003ePublished by Hochschulverlag Burg Giebichenstein Kunsthochschule Halle\u003cbr\u003e\nISBN 978-3-86019-140-8\u003c/p\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/csm%5FBURG%5FJahrbuch%5F2017-Foto%5FHochschulpressestelle-DSC01855-HQ%5Fee103f1e13.jpg\"/\u003e \n\u003c/figure\u003e","title":"Essay: Der Lauf der Daten, 2017"},{"content":"In September I was together with Milan Grajetzki in Mexico City for an presentation and workshop at Facultad de Artes y Diseño FAD UNAM. It was a very nice crowd and we had lots of interesting discussions, till the earth began to shake and reality felt more virtual than VR \u0026hellip;\nWatch the presentation online.\nStream of the full presentation and performance:\n","permalink":"https://pixelsix.net/talks/talk-sin-marco-making-art-animation-and-games-in-vr/","summary":"\u003cp\u003eIn September I was together with \u003ca href=\"http://nvrmind.io/\"\u003eMilan Grajetzki\u003c/a\u003e in Mexico City for an presentation and workshop at \u003ca href=\"http://www.fad.unam.mx/\"\u003eFacultad de Artes y Diseño FAD UNAM\u003c/a\u003e. It was a very nice crowd and we had lots of interesting discussions, till the earth began to shake and reality felt more virtual than VR \u0026hellip;\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20170918_102434.jpg\"\u003e\u003cimg alt=\"IMG_20170918_102434\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20170918_102434.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/SinMarco_Poster.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/SinMarco_Poster.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20170918_084348.jpg\"\u003e\u003cimg alt=\"IMG_20170918_084348\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20170918_084348.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Talk_01.jpg\"\u003e\u003cimg alt=\"Talk_01\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Talk_01.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Talk_02.jpg\"\u003e\u003cimg alt=\"Talk_02\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Talk_02.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20170919_115554.jpg\"\u003e\u003cimg alt=\"IMG_20170919_115554\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20170919_115554.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20170919_112606.jpg\"\u003e\u003cimg alt=\"IMG_20170919_112606\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20170919_112606.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20170919_103751.jpg\"\u003e\u003cimg alt=\"IMG_20170919_103751\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20170919_103751.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eWatch the presentation \u003ca href=\"http://mediacampus.cuaed.unam.mx/node/5870\"\u003eonline.\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eStream of the full presentation and performance:\u003c/p\u003e\n\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://www.youtube.com/embed/juxMmf8Gs2E\"\n    allow=\"accelerometer; autoplay; clipboard-write; encrypted-media; gyroscope; picture-in-picture; web-share; fullscreen\"\n    referrerpolicy=\"strict-origin-when-cross-origin\"\n    title=\"YouTube video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003ca href=\"/wordpress/wp-content/uploads/VR.jpg\"\u003e\u003cimg alt=\"VR\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/VR.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/PuntoSeguro.jpg\"\u003e\u003cimg alt=\"PuntoSeguro\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/PuntoSeguro.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"Talk: ¡SIN MARCO! Making art, animation and games in VR"},{"content":"Global Dreams was part of the Unauthorized SFMOMA Show. Unauthorized SFMOMA Show was a series of solo shows that took place within SFMOMA’s public spaces from April 6th – July 2nd 2017 on a rotating basis, without the consent or knowledge of the institution. The only requirement to visit an Unauthorized SFMOMA Show was to be physically present at SFMOMA and have access to a device connected to the Internet.\nUNAUTHORIZED SFMOMA SHOW Intervention by Lasse Scherffig, Enar de Dios Rodríguez and Ana María Montenegro Jaramillo\nSFMOMA Catalogue (PDF)\n","permalink":"https://pixelsix.net/archive/global-dreams-unauthorized-sfmoma-show/","summary":"\u003cp\u003e\u003ca href=\"/global-dreams-2016/\"\u003eGlobal Dreams\u003c/a\u003e was part of the \u003ca href=\"https://sfmoma.show/\"\u003eUnauthorized SFMOMA Show\u003c/a\u003e. Unauthorized SFMOMA Show was a series of solo shows that took place within SFMOMA’s public spaces from April 6th – July 2nd 2017 on a rotating basis, without the consent or knowledge of the institution. The only requirement to visit an Unauthorized SFMOMA Show was to be physically present at SFMOMA and have access to a device connected to the Internet.\u003c/p\u003e\n\u003cp\u003eUNAUTHORIZED SFMOMA SHOW Intervention by \u003ca href=\"http://lassescherffig.de/projects/unauthorized-sfmoma-show/\"\u003eLasse Scherffig\u003c/a\u003e, \u003ca href=\"http://enardediosrodriguez.com/\"\u003eEnar de Dios Rodríguez\u003c/a\u003e and \u003ca href=\"http://montenegrojaramillo.info/\"\u003eAna María Montenegro Jaramillo\u003c/a\u003e\u003c/p\u003e","title":"Global Dreams @ Unauthorized SFMOMA Show 2017"},{"content":" In September 2016 I gave a talk about framing in animation, games and art at the Expanded Animation symposium that was part of the Ars Electronica Festival 2016 in Linz.\nIn this talk I focused on strategies that expand and question the traditional use of the screen and actively incorporate the human body and the physical space. Not only since the renaissance of virtual reality has the rigid format of the screen as a frame been challenged, but also through a long history of artistic inquiries that explored the boundaries between the real and the mediated space. The question we have to ask ourselves is to what extent these expanded spaces create a deeper understanding of reality or completely cut us off via immersive simulations of existence. I showed examples of my own work and also work of students of the newly formed department exMedia at the Academy of Media Arts Cologne to open discussions about the hybrid forms in art, animation and games.\nFoto \u0026amp; Film documentation: Expanded Animation\n","permalink":"https://pixelsix.net/talks/talk-no-frame-9th-nov-2016/","summary":"\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/191473103?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\nIn September 2016 I gave a talk about framing in animation, games and art at the \u003ca href=\"http://www.expandedanimation.com\"\u003eExpanded Animation symposium\u003c/a\u003e that was part of the \u003ca href=\"http://www.aec.at/radicalatoms/en/\"\u003eArs Electronica Festival 2016\u003c/a\u003e in Linz.\u003c/p\u003e\n\u003cp\u003eIn this talk I focused on strategies that expand and question the traditional use of the screen and actively incorporate the human body and the physical space. Not only since the renaissance of virtual reality has the rigid format of the screen as a frame been challenged, but also through a long history of artistic inquiries that explored the boundaries between the real and the mediated space. The question we have to ask ourselves is to what extent these expanded spaces create a deeper understanding of reality or completely cut us off via immersive simulations of existence. I showed examples of my own work and also work of students of the newly formed department exMedia at the Academy of Media Arts Cologne to open discussions about the hybrid forms in art, animation and games.\u003c/p\u003e","title":"Talk: No Frame, 9th Nov. 2016"},{"content":"Short excerpt of my performance during the exMedia evening Regel + Spiel on June 30th 2016 at the Academy of Media Arts Cologne.\npictures Thomas Reul\n","permalink":"https://pixelsix.net/projects/vr-performance-regel-spiel-2016/","summary":"\u003cp\u003eShort excerpt of my performance during the \u003ca href=\"https://www.khm.de/termine/news.3937.exmedia-3-experimental-expanded-existentiell\"\u003eexMedia evening Regel + Spiel\u003c/a\u003e on June 30th 2016 at the Academy of Media Arts Cologne.\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/184664784?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/DSC01688-e1475057851957.jpg\"\u003e\u003cimg alt=\"dsc01688\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01688.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/DSC01771-e1475057940796.jpg\"\u003e\u003cimg alt=\"dsc01771\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01771.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/DSC01768-e1475057902542.jpg\"\u003e\u003cimg alt=\"dsc01768\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01768.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/DSC01742.jpg\"\u003e\u003cimg alt=\"dsc01742\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01742.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/DSC01660-e1475057880163.jpg\"\u003e\u003cimg alt=\"dsc01660\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01660.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/DSC01655-e1475057820381.jpg\"\u003e\u003cimg alt=\"dsc01655\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DSC01655.jpg\"\u003e\u003c/a\u003e pictures Thomas Reul\u003c/p\u003e","title":"VR performance/talk, 2016"},{"content":"\nOur installations Paidia Laboratory: feedback #2 and #6 are part of New Gameplay, a show at Nam June Paik Art Center in Yongin, South Korea.\nThe exhibition presents work by 34 artists and artist groups. The works range from art that has computer games as its subject to computer games designed by artists, putting these in dialog with classic video art. It is co-curated by Nam June Paik Art Center and ZKM | Center for Art and Media.\nOpening: July 20, 2016 Exhibition: July 20, 2016 – February 2, 2017 Venue: Nam June Paik Art Center\npictures: Stephan Schwingeler\n","permalink":"https://pixelsix.net/archive/paidia-new-gameplay-at-nam-june-paik-art-center/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Paidia_Saol_01.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eOur installations \u003ca href=\"/paidia-laboratory-feedback-2014/\" title=\"Paidia Laboratory: feedback\"\u003ePaidia Laboratory: feedback\u003c/a\u003e #2 and #6 are part of \u003ca href=\"https://njpac-en.ggcf.kr/archives/exhibit/new-gameplay\" title=\"New Gameplay\"\u003eNew Gameplay\u003c/a\u003e, a show at \u003ca href=\"http://njpac-en.ggcf.kr/\" title=\"Nam June Paik Art Center\"\u003eNam June Paik Art Center\u003c/a\u003e in Yongin, South Korea.\u003c/p\u003e\n\u003cp\u003eThe exhibition presents work by 34 artists and artist groups. The works range from art that has computer games as its subject to computer games designed by artists, putting these in dialog with classic video art. It is co-curated by Nam June Paik Art Center and \u003ca href=\"http://zkm.de/\" title=\"ZKM\"\u003eZKM | Center for Art and Media\u003c/a\u003e.\u003c/p\u003e","title":"Paidia @ New Gameplay at Nam June Paik Art Center"},{"content":"dream-like experiments in global thinking\n","permalink":"https://pixelsix.net/projects/global-dreams-2016/","summary":"\u003cp\u003e\u003cem\u003edream-like experiments in global thinking\u003c/em\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"https://pixelsix.itch.io/global-dreams\"\u003e\u003cimg alt=\"GD1_Predator_02\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/GD1_Predator_02.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/xpxrxixsxmx0101.gif\"\u003e\u003cimg alt=\"xpxrxixsxmx0101\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/xpxrxixsxmx0101.gif\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/tmp/unity.html\"\u003e\u003cimg alt=\"GD2_03\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/GD2_03.png\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/BURG-2018-11-Ausstellung-AlexanderDalbert%5F7.jpg\"/\u003e \n\u003c/figure\u003e","title":"Global Dreams, 2016"},{"content":"\nSKIP WAITING a game made with godot\nby Jonas Hansen\nDown­load it at itch.io (Win, Mac, Linux)\nSkip Waiting Source Code (Godot Engine): https://bitbucket.org/onlyjonas/skipskipsky\n","permalink":"https://pixelsix.net/projects/skip-waiting-2016/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/SkipWaiting_img.jpg\"\u003e\u003cimg alt=\"SkipWaiting_img\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/SkipWaiting_img.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eSKIP WAITING\u003c/strong\u003e\na game made with godot\u003c/p\u003e\n\u003cp\u003eby Jonas Hansen\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eDown­load it\u003c/strong\u003e at \u003ca href=\"https://pixelsix.itch.io/skip-waiting\"\u003eitch.io\u003c/a\u003e (Win, Mac, Linux)\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eSkip Waiting Source Code (Godot Engine)\u003c/strong\u003e: \u003ca href=\"https://bitbucket.org/onlyjonas/skipskipsky\"\u003ehttps://bitbucket.org/onlyjonas/skipskipsky\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/SkipWaiting_Screen_02.jpg\"\u003e\u003cimg alt=\"SkipWaiting_Screen_02\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/SkipWaiting_Screen_02.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/SkipWaiting_Screen_01.jpg\"\u003e\u003cimg alt=\"SkipWaiting_Screen_01\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/SkipWaiting_Screen_01.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/SkipWaiting_Screen.jpg\"\u003e\u003cimg alt=\"SkipWaiting_Screen\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/SkipWaiting_Screen.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"Skip Waiting, 2016"},{"content":"VR.Connect is a VR prototype made together with Andreas Schönau during the #ViveJamCPH, secretgamejam.com, organized by Julie Heyde \u0026amp; hosted by Unity\nMany thanks for playing: Casper, Gian, Julie, Johan, Sara, Simon and all the others!\nSong: Jangle by Blank \u0026amp; Kytt, Creative Commons (CC BY 3.0)\nPress: Ein geheimer Vive Game Jam in Kopenhagen? WTF?! Da müssen wir hin! (vrnerds.de)\n","permalink":"https://pixelsix.net/projects/vr-connect-2016/","summary":"\u003cp\u003eVR.Connect is a VR prototype made together with Andreas Schönau during the #ViveJamCPH, \u003ca href=\"http://secretgamejam.com\"\u003esecretgamejam.com\u003c/a\u003e, organized by Julie Heyde \u0026amp; hosted by Unity\u003c/p\u003e\n\u003cp\u003eMany thanks for playing: Casper, Gian, Julie, Johan, Sara, Simon and all the others!\u003c/p\u003e\n\u003cp\u003eSong: Jangle by Blank \u0026amp; Kytt, Creative Commons (CC BY 3.0)\u003c/p\u003e\n\u003cp\u003ePress: \u003ca href=\"http://www.vrnerds.de/vive-jam-copenhagen-vivejamcph/#eindeutiger-bezeichner\"\u003eEin geheimer Vive Game Jam in Kopenhagen?\u003c/a\u003e \u003ca href=\"http://www.vrnerds.de/vive-jam-copenhagen-vivejamcph/#eindeutiger-bezeichner\"\u003eWTF?! Da müssen wir hin! (vrnerds.de)\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/IMG_20160124_1731501-e1460664070886.jpg\"\u003e\u003cimg alt=\"IMG_20160124_173150\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20160124_1731501.jpg\"\u003e\u003c/a\u003e\n\u003ca href=\"/wordpress/wp-content/uploads/VRC_01-e1460664027438.jpg\"\u003e\u003cimg alt=\"VRC_01\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/VRC_01.jpg\"\u003e\u003c/a\u003e\n\u003ca href=\"/wordpress/wp-content/uploads/IMG_20160123_190307-e1460664082987.jpg\"\u003e\u003cimg alt=\"IMG_20160123_190307\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20160123_190307.jpg\"\u003e\u003c/a\u003e\n\u003ca href=\"/wordpress/wp-content/uploads/IMG_20160123_190234-e1460664049225.jpg\"\u003e\u003cimg alt=\"IMG_20160123_190234\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/IMG_20160123_190234.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/153769685?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e","title":"VR.Connect, 2016"},{"content":"A short references list of a talk I gave at the Game Studies at the Museum event at Museum of Applied Arts Cologne (MAKK) on Nov. 27th. presented art works\nQ4U, Feng Mengbo, Documenta 11, 2002 Long March: Restart, Feng Mengbo, MoMa, 2008 Computerspielen – perspectives of play exhibition, Next Level Conference 2013\nA Mesmerizing Game of Snake, Animated GIF, Author Unknown 2013\nGolden Calf, ////////fur////, 2012\nBejing Accelerator, Marnix De Nijs, 2006 Auto, weAREmedienkuenstler, 2012\nTriad, Anna Anthropy, 2009\nMind Fuck, Anna Anthropy, 2009\nERGON/LOGOS, Molleindustria, 2009\nPhone Story, Molleindustria, 2011\nMax Payne Cheats Only, JODI, 2005\nPokemon Yellow Total Control Hack, Robert McIntyre, 2012\nWelcome to Anarchotopia, Karen Eliot, 2013\nPaidia Laboratory: Feedback#1, Paidia Institute, 2013\nVerstärker II, Olaf Val, 2013\nRestart: A Coded Poem, Feng Mengbo, 2013\nPawns, Karin Lingnau, 2013\nA Boat for my dreams, Milan Knizak, 1973\narticle Dwarf Fortress NYC: ASCII Wallpaper, Conceptual Maps and The Landscape Of The Museum, Eron Rauch, 2013\n","permalink":"https://pixelsix.net/talks/talk-computerspielen-perspectives-of-play/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/GSAM_JHansen.jpeg\"\u003e\u003cimg alt=\"GSAM_JHansen\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/GSAM_JHansen.jpeg\"\u003e\u003c/a\u003e\u003cem\u003eA short references list of a talk I gave at the \u003ca href=\"https://www.facebook.com/events/1640894712847468/\"\u003eGame Studies at the Museum\u003c/a\u003e event at Museum of Applied Arts Cologne (\u003ca href=\"http://www.museenkoeln.de/museum-fuer-angewandte-kunst\"\u003eMAKK\u003c/a\u003e) on Nov. 27th.\u003c/em\u003e \u003cstrong\u003epresented art works\u003c/strong\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003eQ4U, Feng Mengbo, Documenta 11, 2002\u003c/li\u003e\n\u003cli\u003eLong March: Restart, Feng Mengbo, MoMa, 2008\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cstrong\u003eComputerspielen – perspectives of play\u003c/strong\u003e\nexhibition, Next Level Conference 2013\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\n\u003cp\u003e\u003ca href=\"http://i.imgur.com/dAtcCfH.gif\"\u003eA Mesmerizing Game of Snake\u003c/a\u003e, Animated GIF, Author Unknown 2013\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003ca href=\"http://2012.fursr.com/?p=943\"\u003eGolden Calf\u003c/a\u003e, ////////fur////, 2012\u003c/p\u003e\n\u003c/li\u003e\n\u003cli\u003e\n\u003cp\u003e\u003ca href=\"http://marnixdenijs.nl/beijing-accelerator.htm\"\u003eBejing Accelerator\u003c/a\u003e, Marnix De Nijs, 2006\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/57528118?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\u003c/p\u003e","title":"Talk: Computerspielen – perspectives of play, Nov. 2015"},{"content":"RULES: make + break, making rules for critical play\nReference list of a talk I gave at the TH Köln as part of the KISDtalks (Program PDF) on Oct. 27th.\nGame of Life, John Conway, 1970 16-bit ALU in minecraft, theinternetftw, Sep. 2010 assassin creed / paris photography, Damien Hypolite Modern Chess, Europe, 9th century GO, China, 2500 B.C. Backgammon, Iran, 3000 B.C. Skinner\u0026rsquo;s Box, B. F. Skinner, 1930s “draw a straight line and follow it” – Composition No.10, La Monte Young, 1960\nZen for head, Nam June Paik, 1962 A Line Made by Walking, Richard Long, 1967 Wanderer, 2006 CollecTic, 2006 Duel42, 2015 Thumbs Down, 2010 smw.smc, 2012 Paidia Laboratory: Feedback, 2011 How to make rules that enable critical play?\nbe implicit | create conflict \u0026amp; awareness | be social | reduce | break | reconstruct\n","permalink":"https://pixelsix.net/talks/talk-rules-make-break/","summary":"\u003cp\u003e\u003cstrong\u003eRULES: make + break\u003c/strong\u003e, making rules for critical play\u003c/p\u003e\n\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/154984981?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\nReference list of a talk I gave at the TH Köln as part of the \u003ca href=\"https://kisd.de/news/events/kisdtalks/\"\u003eKISDtalks\u003c/a\u003e (\u003ca href=\"https://kisd.de/fileadmin/img/events/KISDtalks_Broschu__re_FL_261015.pdf\"\u003eProgram PDF\u003c/a\u003e) on Oct. 27th.\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"https://en.wikipedia.org/wiki/Conway's_Game_of_Life\"\u003eGame of Life\u003c/a\u003e, John Conway, 1970\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"https://www.youtube.com/watch?v=LGkkyKZVzug\"\u003e16-bit ALU in minecraft, theinternetftw\u003c/a\u003e, Sep. 2010\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://tidamz.tumblr.com/post/102797713555/aujourdhui-jai-visit%C3%A9-paris-2-fois-une-fois\"\u003eassassin creed / paris photography\u003c/a\u003e, Damien Hypolite\u003c/li\u003e\n\u003cli\u003eModern Chess, Europe, 9th century\u003c/li\u003e\n\u003cli\u003eGO, China, 2500 B.C.\u003c/li\u003e\n\u003cli\u003eBackgammon, Iran, 3000 B.C.\u003c/li\u003e\n\u003cli\u003eSkinner\u0026rsquo;s Box, B. F. Skinner, 1930s\u003c/li\u003e\n\u003c/ul\u003e\n\u003cp\u003e\u003cem\u003e“draw a straight line and follow it”\u003c/em\u003e\n– Composition No.10, La Monte Young, 1960\u003c/p\u003e","title":"Talk: Rules – make + break, Oct. 2015"},{"content":"My game DUEL42 is part at this year PLAY15 festival from 15th till 19th of September. Under the topic of emotion the exhibition collected a fine selection of impressive games. For an overview of the selected titles have a look at the exhibition site or visit the festival in Hamburg.\n","permalink":"https://pixelsix.net/archive/duel42-play15/","summary":"\u003cp\u003eMy game \u003ca href=\"/duel42/\" title=\"DUEL42, 2015\"\u003eDUEL42\u003c/a\u003e is part at  this year \u003ca href=\"http://hamburg.playfestival.de/play15/\"\u003ePLAY15 festival\u003c/a\u003e from 15th till 19th of September. Under the topic of \u003cem\u003eemotion\u003c/em\u003e the exhibition collected a fine selection of impressive games. For an overview of the selected titles have a look at the \u003ca href=\"http://hamburg.playfestival.de/play15/category/programm/sehen/exhibition/\"\u003eexhibition site\u003c/a\u003e or visit the festival in Hamburg.\u003c/p\u003e","title":"Duel42 @ play15"},{"content":" ESCAPE 2107 no way out!\nEscape an infinite array of vectorized spaces before time runs out.\nPlay it online | Down­load it at itch.io (Win, Mac, Linux)\n","permalink":"https://pixelsix.net/projects/escape2107/","summary":"\u003cp\u003e\u003cimg alt=\"escape_title\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_title.png\"\u003e\n\u003cstrong\u003eESCAPE 2107\u003c/strong\u003e\nno way out!\u003c/p\u003e\n\u003cp\u003eEscape an infinite array of vectorized spaces before time runs out.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003ePlay it \u003ca href=\"/escape2107-game\" title=\"DUEL42\"\u003eonline\u003c/a\u003e | Down­load it\u003c/strong\u003e at \u003ca href=\"http://pixelsix.itch.io/escape-2107\" title=\"pixelsix.itch.io/escape-2107\"\u003eitch.io\u003c/a\u003e (Win, Mac, Linux)\u003c/p\u003e\n\n\n\u003cdiv class=\"gallery gallery-cols-2\"\u003e\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_08.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_08.png\"\n         alt=\"Escape screenshot 8\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_05.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_05.png\"\n         alt=\"Escape screenshot 5\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_03.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_03.png\"\n         alt=\"Escape screenshot 3\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_01.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_01.png\"\n         alt=\"Escape screenshot 1\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_09.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_09.png\"\n         alt=\"Escape screenshot 9\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_06.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_06.png\"\n         alt=\"Escape screenshot 6\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/escape_screen_02.png\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/escape_screen_02.png\"\n         alt=\"Escape screenshot 2\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003cfigure\u003e\u003ca href=\"/wordpress/wp-content/uploads/ESCAPE2107_01.gif\"\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/ESCAPE2107_01.gif\"\n         alt=\"Escape gameplay GIF\"/\u003e \u003c/a\u003e\n\u003c/figure\u003e\n\u003c/div\u003e","title":"ESCAPE 2107, 2015"},{"content":"\nMy game DUEL42 will be part of this year PLATINE festival from 3rd till 6th of August. An unique festival that takes place in Cologne-Ehrenfeld in local pubs, theatrical workshops and small galleries. It focuses on electronic media, from art up to alternative games.\n","permalink":"https://pixelsix.net/archive/duel42-platine/","summary":"\u003cp\u003e\u003ca href=\"/duel42/\" title=\"DUEL42, 2015\"\u003e\u003cimg alt=\"Duel42_play30596\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Duel42_play30596.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eMy game \u003ca href=\"/duel42/\" title=\"DUEL42, 2015\"\u003eDUEL42\u003c/a\u003e will be part of this year \u003ca href=\"http://platine-cologne.de/\"\u003ePLATINE\u003c/a\u003e festival from 3rd till 6th of August. An unique festival that takes place in Cologne-Ehrenfeld in local pubs, theatrical workshops and small galleries. It focuses on electronic media, from art up to alternative games.\u003c/p\u003e","title":"DUEL42 @ Platine 2015"},{"content":"\nA video of our group installation/performance Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine is part of the Global Games exhibition at ZKM, Karlsruhe.\nGlobal Games is part of the massive 300 day GLOBALE laboratory, academy and exhibition at ZKM. The show can be visited from August 11th, 2015 until April 17th, 2016.\nRube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine was built, performed and filmed in two days during Next Level Conference 2011, Cologne. It features instable arrangements of hard- and software translating between game worlds (on- and offscreen) by Paidia Institute/ Björn Theis, Jonas Hansen, Karin Lingnau, Lasse Scherffig, Sebastian Thewes, and Thomas Hawranke.\n","permalink":"https://pixelsix.net/archive/paidia-globale-global-games/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/rube.jpg\"\u003e\u003cimg alt=\"rube\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/rube.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eA video of our group installation/performance \u003ca href=\"http://paidia-institute.org/laboratory/rube-goldberg-lauf-der-dinge-electronic-circuit-feedback-machine/\" title=\"Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine\"\u003eRube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine\u003c/a\u003e is part of the \u003ca href=\"http://zkm.de/en/event/2015/08/globale-global-games\" title=\"Global Games\"\u003eGlobal Games\u003c/a\u003e exhibition at \u003ca href=\"http://zkm.de/en\" title=\"ZKM\"\u003eZKM\u003c/a\u003e, Karlsruhe.\u003c/p\u003e\n\u003cp\u003eGlobal Games is part of the massive 300 day \u003ca href=\"http://zkm.de/en/event/2015/06/globale-program\" title=\"GLOBALE\"\u003eGLOBALE\u003c/a\u003e laboratory, academy and exhibition at ZKM.\nThe show can be visited from August 11th, 2015 until April 17th, 2016.\u003c/p\u003e\n\u003cp\u003eRube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine was built, performed and filmed in two days during Next Level Conference 2011, Cologne. It features instable arrangements of hard- and software translating between game worlds (on- and offscreen) by Paidia Institute/ \u003ca href=\"http://www.digitalcultures.de\"\u003eBjörn Theis\u003c/a\u003e, \u003ca href=\"http://pixelsix.net\"\u003eJonas Hansen\u003c/a\u003e, \u003ca href=\"http://www.karinlingnau.com/\"\u003eKarin Lingnau\u003c/a\u003e, \u003ca href=\"http://interface.khm.de/index.php/people/doctoral-candidates/lasse-scherffig/\"\u003eLasse Scherffig\u003c/a\u003e, \u003ca href=\"http://minzky.com/\"\u003eSebastian Thewes\u003c/a\u003e, and \u003ca href=\"http://thomashawranke.de/\"\u003eThomas Hawranke\u003c/a\u003e.\u003c/p\u003e","title":"Paidia @  GLOBALE: Global Games 2015"},{"content":"\nShare Festival 2014/2015: Autonomous, Turin\nPaidia Laboratory: feedback has been shortlisted for SHARE PRIZE 2014 and will be shown at SHARE FESTIVAL 2014/2015 with the fitting theme “autonomous”.\nExhibition: March 19th-29th Venue: Temporary Museum, Corso Verona 15/C, Turin, Italy\n","permalink":"https://pixelsix.net/archive/share-festival-20142015-autonomous-turin/","summary":"\u003cp\u003e\u003cimg alt=\"Share-Festival-2014-2015-Autonomous-eng\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Share-Festival-2014-2015-Autonomous-eng.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eShare Festival 2014/2015: Autonomous, Turin\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://paidia-institute.org/share\" title=\"Paidia Laboratory: feedback\"\u003ePaidia Laboratory: feedback\u003c/a\u003e has been shortlisted for \u003ca href=\"http://www.toshare.it/tshr/share-prize-2014/?lang=en\" title=\"SHARE PRIZE\"\u003eSHARE PRIZE 2014\u003c/a\u003e and will be shown at \u003ca href=\"http://www.toshare.it/tshr/share-festival/?lang=en\" title=\"SHARE FESTIVAL\"\u003eSHARE FESTIVAL 2014/2015\u003c/a\u003e with the fitting theme “autonomous”.\u003c/p\u003e\n\u003cp\u003eExhibition: March 19th-29th\nVenue: Temporary Museum, Corso Verona 15/C, Turin, Italy\u003c/p\u003e","title":"Paidia Feedback Lab @ Share Festival 2015"},{"content":"\nDUEL42 is about two men fighting a gentleman-like duel on screen while the player\u0026rsquo;s hands engage in a wrestling match to press the right keys.\nThe game is played on one keyboard. The two players have to move their avatars five steps away from each other, turn around, lower their arm and shoot by pressing randomly assigned keys. The quickest and most stubborn wins.\nMay honour be restored\u0026hellip; or whatever!\nPlay it online | Download it on itch.io (Win, Mac, Linux)\n\u0026ldquo;Pistols At Dawn: Free Local Multiplayer Duelling In Duel42\u0026rdquo; – Rock, Paper, Shotgun \u0026ldquo;Ebenso kurzweilig wie amüsant und auch für sonst wenig spielaffine Leute geeignet!\u0026rdquo; – NextLevel \u0026ldquo;Ein kleines Spiel mit großer Wirkung\u0026rdquo; – Bild \u0026ldquo;Duel42 - Quick Overview - Tallica Shot through The Heart\u0026rdquo; – Tally And Tibbeh (youtube) #duel42\n","permalink":"https://pixelsix.net/projects/duel42/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/DUEL.gif\"\u003e\u003cimg alt=\"DUEL_GIF\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/DUEL.gif\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eDUEL42\u003c/strong\u003e is about two men fighting a gentleman-like duel on screen while the player\u0026rsquo;s hands engage in a wrestling match to press the right keys.\u003c/p\u003e\n\u003cp\u003eThe game is played on one keyboard. The two players have to move their avatars five steps away from each other, turn around, lower their arm and shoot by pressing randomly assigned keys. The quickest and most stubborn wins.\u003c/p\u003e\n\u003cp\u003eMay honour be restored\u0026hellip; or whatever!\u003c/p\u003e","title":"DUEL42, 2015"},{"content":"Installation together with Paidia Institute documentation: Schwindel der Wirklichkeit, Akademie der Künste, 2014\n","permalink":"https://pixelsix.net/projects/paidia-laboratory-feedback-2014/","summary":"\u003cp\u003eInstallation together with \u003ca href=\"http://paidia-institute.org/\"\u003ePaidia Institute\u003c/a\u003e  \u003ca href=\"/wordpress/wp-content/uploads/44_PI_Schwindel_071.jpg\"\u003e\u003cimg alt=\"44_PI_Schwindel_07\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/44_PI_Schwindel_071.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/44_PI_Schwindel_08.jpg\"\u003e\u003cimg alt=\"44_PI_Schwindel_08\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/44_PI_Schwindel_08.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/44_PI_Schwindel_09.jpg\"\u003e\u003cimg alt=\"44_PI_Schwindel_09\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/44_PI_Schwindel_09.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/44_PI_Schwindel_02.jpg\"\u003e\u003cimg alt=\"44_PI_Schwindel_02\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/44_PI_Schwindel_02.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/44_PI_Schwindel_03.jpg\"\u003e\u003cimg alt=\"44_PI_Schwindel_03\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/44_PI_Schwindel_03.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003edocumentation: Schwindel der Wirklichkeit, Akademie der Künste, 2014\u003c/p\u003e","title":"Paidia Laboratory: feedback, 2014"},{"content":"\nThree new works of the cycle Paidia Laboratory: feedback will be shown at the exhibition Schwindel der Wirklichkeit at the Akademie der Künste, Berlin.\nPeriod: 17.09. – 14.12.2014 Opening: 16.09.2014, 19:00 Venue: Akademie der Künste, Hanseatenweg 10, 10557 Berlin\nPaidia Laboratory: feedback is a project I did together with Thomas Hawranke, Karin Lingnau and Lasse Scherffig\n","permalink":"https://pixelsix.net/archive/paidia-laboratory-feedback-at-schwindel-der-wirklichkeit-2014/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/PaidiaFeedback_2014.jpg\"\u003e\u003cimg alt=\"PaidiaFeedback_2014\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/PaidiaFeedback_2014.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThree new works of the cycle \u003ca href=\"http://paidia-institute.org/laboratory/feedback/\" title=\"Paidia Laboratory: feedback\"\u003ePaidia Laboratory: feedback\u003c/a\u003e will be shown at the exhibition \u003ca href=\"http://www.schwindelderwirklichkeit.de/ausstellung/\" title=\"Schwindel der Wirklichkeit\"\u003eSchwindel der Wirklichkeit\u003c/a\u003e at the Akademie der Künste, Berlin.\u003c/p\u003e\n\u003cp\u003ePeriod: 17.09. – 14.12.2014\nOpening: 16.09.2014, 19:00\nVenue: Akademie der Künste, Hanseatenweg 10, 10557 Berlin\u003c/p\u003e\n\u003cp\u003ePaidia Laboratory: feedback is a project I did together with Thomas Hawranke, Karin Lingnau and Lasse Scherffig\u003c/p\u003e","title":"Paidia Feedback Lab @ Schwindel der Wirklichkeit 2014"},{"content":"Burg Giebichenstein, University of Art and Design Halle, 2016 - present\nsummer 2026: What if \u0026hellip; - Games als Zukunftslabor. Komplexes Gestalten summer 2026: Login - security satire. Creative Coding with Sebastian Thewes winter 2025: Roads of Reflection. Komplexes Gestalten in cooperation with the Media and Communication Studies (MLU) and Computerspiele Museum Berlin | Burg-Arcade | Rave Racer winter 2025: The Hike. Grundlagen Game-Design with Sebastian Thewes summer 2025: Reise • Utopie. Komplexes Gestalten in cooperation with the Transport Museum Dresden summer 2025: Sh!t happens. Grundlagen Game-Design with Friedrich Hanisch winter 2024: sabbatical semester in Aotearoa/New Zealand, Talk:./neu(see)land.log summer 2024: Games for Future v2: Solarpunk. Komplexes Gestalten May 2024, Games for Future: towards a solarpunk gaming manifest, A.MAZE Festival (Berlin) summer 2024: Interactive Mirror. Creative Coding with Tristan Schulze winter 2023: Time to (inter)act! – Gestaltung von Zeit und Interaktion. Komplexes Gestalten winter 2023: Silly Olympics. Grundlagen Game-Design with Tristan Schulze summer 2023: ARCADE.minimal. Grundlagen Interface-Design with Tristan Schulze winter 2022: Stuck in a Loop \u0026hellip; Grundlagen Game-Design with Oliver Von Zweydorff winter 2022: [Playing stories - Lebensgeschichten spielerisch erfahrbar machen](* * *https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/playing-stories-lebensgeschichten-spielerisch-erfahrbar-machen/). Komplexes Gestalten with Friedrich Hanisch. RatKing summer 2022: Grüße aus Übermorgen - eine Auseinandersetzung mit interaktiven Szenarien alternativer Zukünfte. Komplexes Gestalten with Sarah Buser summer 2022: WWVJ – world wide visual jockey. Grundlagen Interface-Design with Tristan Schulze winter 2021: ESC + EDU. Komplexes Gestalten with Willy Dumaz winter 2021: A day before/after \u0026hellip; Grundlagen Game-Design with Oliver Von Zweydorff summer 2021: 5 Inch Border Show. Komplexes Gestalten with Tom Hanke, Malte Westphalen summer 2021: Body Movin. Grundlagen Interface-Design with Tristan Schulze teaching report 2016 - 2020\nwinter 2020: Play Your Self. Komplexes Gestalten with Jana Reinhardt \u0026amp; Friedrich Hanisch. RatKing\nwinter 2020: Alltagsspiel. Grundlagen Game-Design with Tristan Schulze\nsummer 2020: Unsichere Wirklichkeite. Komplexes Gestalten with Sarah Buser\nsummer 2020: Don‘t touch! Be touched. Grundlagen Interface-Design with Tristan Schulze\nwinter 2019: Games for Future. Komplexes Gestalten with Tristan Schulze\nwinter 2019: delicious play. Grundlagen Game-Design with Tristan Schulze\nsummer 2019: Sehen, was nicht ist. Komplexes Gestalten with Sarah Buser\nwinter 2018: Play Time! Grundlagen Game-Design with Tristan Schulze\nwinter 2018: Interface – Time. Grundlagen Interface-Design with Mathias Jüsche \u0026amp; Tristan Schulze\nsummer 2018: void Start(){Play( . Komplexes Gestalten with Mathias Jüsche \u0026amp; Tristan Schulze\nwinter 2017: Get Real! Grundlagen Game-Design with Mathias Jüsche \u0026amp; Tristan Schulze\nwinter 2017: AltCtrl. Grundlagen Interface-Design with Mathias Jüsche \u0026amp; Oleksiy Zelikov\nsummer 2017: Near Future Scenarious. Geschichten von Übermorgen. Komplexes Gestalten\nwinter 2016: Critical Game Making\nMedia Art Academy Cologne, KHM, 2007 - 2016\nLaboratory for Dimensional Research\nsummer 2016: Animation \u0026amp; Games Projektkolloquium summer 2016: open lab winter 2015: Digitales Spiel winter 2015: Playing With Unity summer 2014: Designing Holographic Scenes summer 2014: open lab winter 2013: open _lab _discussion _source _access _play summer 2013: DREIxD, seminar summer 2013: Contemporary Fine Games | join, seminar winter 2012: Dislocations12, workshop, Sardinia, IT summer 2012: Contemporary Fine Games re:play, seminar summer 2012: 3D Experiments — open lab, seminar summer 2010: Point and Click, Adventure als Spielprinzip, workshop 2008 - 2010: Migrating Art Academies, Laboratories I - V Complete list of all seminars and workshops at KHM (PDF)\nCologne University of Applied Sciences , Cologne Game Lab, 2014-2015\nsummer 2015: Game Design Practises winter 2015: Game Design Mentoring winter 2014: Game Design Practises winter 2014: Game Design Mentoring workshops\nMay 2013, Critical 3D, cyber/space, Unity Workshop, Bauhaus-Universität Weimar, Faculty of Media, Weimar Dec. 2012 \u0026amp; Jan. 2013, Code als Grundlage, Unity Workshop, ifs Internationale Filmschule Köln, Köln Sep. 2011, Blender, Realtime 3D Workshop, Institute of Electronic Music and Acoustics – IEM, Graz, Austria Dec. 2009, conducting Play09 Labor, laboratory for media artists, Creative Gaming, Potsdam, Germany Sep. 2008, conducting Play08 Labor, laboratory for media artists, Creative Gaming, Potsdam, Germany Nov. 2008, Better than Reality Workshop, V2_ Institute for the Unstable Media, Rotterdam, The Netherlands Feb. 2008, Augmented Reality Games Workshop, Mediamatic, Amsterdam, The Netherlands Sep. 2007, Arduino Interface Workshop, Linux Audio Conference, KHM, Cologne, Germany Mini Arduino Workshop, KMT, Utrecht School of the Arts, The Netherlands Feb. 2007, Physical Computing Workshop, DVTG, Utrecht School of the Arts, The Netherlands Oct. 2007, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands Feb. – March 2007, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands Sep. 2006, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands March 2006, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands Oct. 2005, Machinima Workshop, Cinekid Festival, Amsterdam, The Netherlands June 2002, 3D Stage Design Workshop, Identidade Cultural, Arte y Tecnologia (ICAT), Heredia, Costa Rica Unity class (2013 and older) ","permalink":"https://pixelsix.net/teaching/","summary":"\u003cp\u003e\u003cstrong\u003e\u003cem\u003eBurg Giebichenstein, University of Art and Design Halle, 2016 - present\u003c/em\u003e\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003e\u003cimg alt=\"TeachingBurg\" loading=\"lazy\" src=\"/images/teaching.jpg\"\u003e\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003esummer 2026: What if \u0026hellip; - Games als Zukunftslabor. Komplexes Gestalten\u003c/li\u003e\n\u003cli\u003esummer 2026: Login - security satire. Creative Coding with Sebastian Thewes\u003c/li\u003e\n\u003cli\u003ewinter 2025: Roads of Reflection. Komplexes Gestalten in cooperation with the Media and Communication Studies (MLU) and Computerspiele Museum Berlin | \u003ca href=\"https://www.burg-halle.de/burg-arcade\"\u003eBurg-Arcade\u003c/a\u003e | \u003ca href=\"https://racerprojekt.de/\"\u003eRave Racer\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003ewinter 2025: The Hike. Grundlagen Game-Design with Sebastian Thewes\u003c/li\u003e\n\u003cli\u003esummer 2025: Reise • Utopie. Komplexes Gestalten in cooperation with the Transport Museum Dresden\u003c/li\u003e\n\u003cli\u003esummer 2025: Sh!t happens. Grundlagen Game-Design with Friedrich Hanisch\u003c/li\u003e\n\u003cli\u003ewinter 2024: sabbatical semester in Aotearoa/New Zealand, Talk:\u003ca href=\"../talks/jour-fixe-neuseeland-log\"\u003e./neu(see)land.log\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003esummer 2024: \u003ca href=\"https://gamesforfuture.de/wiki/doku.php?id=start\"\u003eGames for Future v2: Solarpunk. Komplexes Gestalten\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003eMay 2024, \u003ca href=\"https://gamesforfuture.de/wiki/doku.php?id=a_maze_workshop\"\u003eGames for Future: towards a solarpunk gaming manifest, A.MAZE Festival (Berlin)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003esummer 2024: Interactive Mirror. Creative Coding with Tristan Schulze\u003c/li\u003e\n\u003cli\u003ewinter 2023: Time to (inter)act! – Gestaltung von Zeit und Interaktion. Komplexes Gestalten\u003c/li\u003e\n\u003cli\u003ewinter 2023: Silly Olympics. Grundlagen Game-Design with Tristan Schulze\u003c/li\u003e\n\u003cli\u003esummer 2023: ARCADE.minimal. Grundlagen Interface-Design with Tristan Schulze\u003c/li\u003e\n\u003cli\u003ewinter 2022: \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/ek-grundlagen-animation-3d-2/\"\u003eStuck in a Loop \u0026hellip;\u003c/a\u003e Grundlagen Game-Design with Oliver Von Zweydorff\u003c/li\u003e\n\u003cli\u003ewinter 2022: [Playing stories - Lebensgeschichten spielerisch erfahrbar machen](* * *\u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/playing-stories-lebensgeschichten-spielerisch-erfahrbar-machen/)\"\u003ehttps://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/playing-stories-lebensgeschichten-spielerisch-erfahrbar-machen/)\u003c/a\u003e. Komplexes Gestalten with Friedrich Hanisch. \u003ca href=\"http://ratking.de/\"\u003eRatKing\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003esummer 2022: \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/gruesse-aus-uebermorgen-eine-auseinandersetzung-mit-interaktiven-szenarien-alternativer-zukuenfte/\"\u003eGrüße aus Übermorgen - eine Auseinandersetzung mit interaktiven Szenarien alternativer Zukünfte\u003c/a\u003e. Komplexes Gestalten with Sarah Buser\u003c/li\u003e\n\u003cli\u003esummer 2022: \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/wwvj-world-wide-visual-jockey/\"\u003eWWVJ – world wide visual jockey\u003c/a\u003e. Grundlagen Interface-Design with Tristan Schulze\u003c/li\u003e\n\u003cli\u003ewinter 2021: \u003ca href=\"https://www.burg-halle.de/en/design/multimedia-design/multimedia-design/course-elements/l/esc-edu/\"\u003eESC + EDU\u003c/a\u003e. Komplexes Gestalten with Willy Dumaz\u003c/li\u003e\n\u003cli\u003ewinter 2021: A day before/after \u0026hellip; Grundlagen Game-Design with Oliver Von Zweydorff\u003c/li\u003e\n\u003cli\u003esummer 2021: \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/studienarbeiten/project/5-inch-border-show-das-smartphone-als-digitale-buehne-1/\"\u003e5 Inch Border Show\u003c/a\u003e. Komplexes Gestalten with Tom Hanke, Malte Westphalen\u003c/li\u003e\n\u003cli\u003esummer 2021: \u003ca href=\"https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/studienarbeiten/project/body-movin-grundlagen-interface-design/\"\u003eBody Movin\u003c/a\u003e. Grundlagen Interface-Design with Tristan Schulze\u003c/li\u003e\n\u003c/ul\u003e\n\u003chr\u003e\n\u003cp\u003e\u003cstrong\u003eteaching report 2016 - 2020\u003c/strong\u003e\u003c/p\u003e","title":"teaching"},{"content":"\nThe Solar Wind Aeroscope is an artistic instrument dealing with atmospheric conditions that depend on “space weather:” a storm of electromagnetic particles from the sun that constantly affects our atmosphere. It uses an Internet connection (in the gallery) or a radio receiver (in the wild) to tap into a global network of amateur HAM-radio stations known as WSPRnet. Through this network, the Aeroscope can “see” the atmospheric conditions caused by the solar wind.\nThe project was devel­oped together with Lasse Scherffig\nMore info at: pixelsix.net/solarwind ","permalink":"https://pixelsix.net/projects/solar-wind-aeroscope-2014/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/WebAeroscope_03.jpg\"\u003e\u003cimg alt=\"WebAeroscope_03\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/WebAeroscope_03.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe Solar Wind Aeroscope is an artistic instrument dealing with atmospheric conditions that depend on “space weather:” a storm of electromagnetic particles from the sun that constantly affects our atmosphere. It uses an Internet connection (in the gallery) or a radio receiver (in the wild) to tap into a global network of amateur HAM-radio stations known as WSPRnet. Through this network, the Aeroscope can “see” the atmospheric conditions caused by the solar wind.\u003c/p\u003e","title":"Solar Wind Aeroscope, 2014"},{"content":"\nThe Solar Wind Aeroscope is part of the exhibition Strange Weather at Science Gallery Dublin.\n›› Exhibition: July 18th – October 5th, 2014\nThe Aeroscope was built in cooperation with Lasse Scherffig and continues our Solar Wind Experiments that started with the Solar Wind Periscope in 2011.\n","permalink":"https://pixelsix.net/archive/solar-wind-aeroscope-at-strange-weatherscience-gallery-dublin/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/solarwind/data/uploads/swa/swa_strangeweather2.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eThe \u003ca href=\"/solarwind/solar-wind-aeroscope/\" title=\"Solar Wind Aeroscope\"\u003eSolar Wind Aeroscope\u003c/a\u003e is part of the exhibition \u003ca href=\"https://dublin.sciencegallery.com/strangeweather\" title=\"Strange Weather\"\u003eStrange Weather\u003c/a\u003e at \u003ca href=\"https://dublin.sciencegallery.com/\" title=\"Science Gallery Dublin\"\u003eScience Gallery Dublin\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003e›› Exhibition: July 18th – October 5th, 2014\u003c/p\u003e\n\u003cp\u003eThe Aeroscope was built  in cooperation with \u003ca href=\"http://lassescherffig.de\" title=\"Lasse Scherffig\"\u003eLasse Scherffig\u003c/a\u003e and continues our \u003ca href=\"/solarwind/\" title=\"Solar Wind\"\u003eSolar Wind Experiments\u003c/a\u003e that started with the \u003ca href=\"/solarwind/solar-wind-periscope/\" title=\"Solar Wind Periscope\"\u003eSolar Wind Periscope\u003c/a\u003e in 2011.\u003c/p\u003e","title":"Solar Wind Aeroscope @ Strange Weather/Science Gallery Dublin 2014"},{"content":"\nComputerspielen. Perspectives of Play. Verlag der Kunsthochschule für Medien Köln, Köln, 2014 Jonas Hansen, Thomas Hawranke, Mischa Kuball, Lasse Scherffig (eds.)\nExhibition catalogue of the exhibition Computerspielen. Perspectives of Play at Dortmunder U in 2013-2014.\n›› KHM Publishing ›› PDF (3.6 MB)\nISBN: 978-3-942154-34-5\n","permalink":"https://pixelsix.net/publications/computerspielen-perspectives-of-play-2/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_01.jpg\"\u003e\u003cimg alt=\"Computerspielen_01\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_01.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eComputerspielen. Perspectives of Play. Verlag der Kunsthochschule für Medien Köln, Köln, 2014\nJonas Hansen, Thomas Hawranke, Mischa Kuball, Lasse Scherffig (eds.)\u003c/p\u003e\n\u003cp\u003eExhibition catalogue of the exhibition \u003ca href=\"/computerspielen-perspectives-of-play/\" title=\"Computerspielen exhibition\"\u003eComputerspielen. Perspectives of Play\u003c/a\u003e at Dortmunder U in 2013-2014.\u003c/p\u003e\n\u003cp\u003e›› \u003ca href=\"https://www.khm.de/verlag/#Gesamtkatalog\" title=\"KHM Publishing\"\u003eKHM Publishing\u003c/a\u003e\n›› \u003ca href=\"/wordpress/wp-content/uploads/KHM-Computerspielen_web.pdf\" title=\"Computerspielen. Catalog\"\u003ePDF\u003c/a\u003e (3.6 MB)\u003c/p\u003e\n\u003cp\u003eISBN: 978-3-942154-34-5\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_02.jpg\"\u003e\u003cimg alt=\"Computerspielen_02\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_02.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_08.jpg\"\u003e\u003cimg alt=\"Computerspielen_08\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_08.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_13.jpg\"\u003e\u003cimg alt=\"Computerspielen_13\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_13.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_14.jpg\"\u003e\u003cimg alt=\"Computerspielen_14\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_14.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_16.jpg\"\u003e\u003cimg alt=\"Computerspielen_16\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_16.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/Computerspielen_17.jpg\"\u003e\u003cimg alt=\"Computerspielen_17\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Computerspielen_17.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"Computerspielen. Perspectives of Play, 2014"},{"content":"Off Topic is an annual magazine for media arts focussing on a variety of art forms in practice and theory. The fifth issue deals with the topic of “verlieren” (to lose). It collects personal stories, interviews, theoretical and visual essays, How-Tos and more.\nCo-Editor with Olivier Arcioli, Konstantin Butz, Dirk Specht\nCo-Author with Thomas Hawranke article: How to understand\u0026hellip; Kill Screen (pdf)\nPublished by Media Art Academy Cologne, KHM January 201 4, ISBN 978-3-9421 54-30-7\nhttp://offtopic.khm.de ","permalink":"https://pixelsix.net/publications/off-topic-5-verlieren-2014/","summary":"\u003cp\u003eOff Topic is an annual magazine for media arts focussing on a variety of art forms in practice and theory. The fifth issue deals with the topic of “verlieren” (to lose). It collects personal stories, interviews, theoretical and visual essays, How-Tos and more.\u003c/p\u003e\n\u003cp\u003eCo-Editor with Olivier Arcioli, Konstantin Butz, Dirk Specht\u003c/p\u003e\n\u003cp\u003eCo-Author with Thomas Hawranke article: \u003ca href=\"/wordpress/wp-content/uploads/HansenHawranke_HowToUnderstandKillScreen.pdf\"\u003eHow to understand\u0026hellip; Kill Screen (pdf)\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePublished by Media Art Academy Cologne, KHM January 201 4, ISBN 978-3-9421 54-30-7\u003c/p\u003e","title":"off topic #5: verlieren, 2014"},{"content":"Holographic digital Print, 2014\n","permalink":"https://pixelsix.net/projects/cabin-2014/","summary":"\u003cp\u003eHolographic digital Print, 2014\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/Cabin_01.png\"\u003e\u003cimg alt=\"Cabin_01\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/Cabin_01.png\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"cabin, 2014"},{"content":"In the experiment feedback #1 two game controllers of a fighting game are modified. The vibration feedback of the controller are used to create two closed feedback loops. The vibration motor of each controller is linked with the PUNCH button of the controller. As soon the setup gets a start impulse by pressing one PUNCH button the system plays itself.\nIn 2013 Paidia Laboratory: Feedback was part of the game exhibition \u0026ldquo;Computerspielen - perspectives of play\u0026rdquo; in Dortmunder U, Dortmund.\n//paidia-institute.org/feedback\n","permalink":"https://pixelsix.net/projects/paidia-laboratory-feedback-6-2013/","summary":"\u003cp\u003eIn the experiment feedback #1 two game controllers of a fighting game are modified. The vibration feedback of the controller are used to create two closed feedback loops. The vibration motor of each controller is linked with the PUNCH button of the controller. As soon the setup gets a start impulse by pressing one PUNCH button the system plays itself.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/nextLconf_p_s2_084.jpg\"\u003e\u003cimg alt=\"nextLconf_p_s2_084\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/nextLconf_p_s2_084.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/nextLconf_j_60364.jpg\"\u003e\u003cimg alt=\"nextLconf_j_60364\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/nextLconf_j_60364.jpg\"\u003e\u003c/a\u003e\nIn 2013 Paidia Laboratory: Feedback was part of the game exhibition \u003ca href=\"/computerspielen-perspectives-of-play/\"\u003e\u0026ldquo;Computerspielen - perspectives of play\u0026rdquo;\u003c/a\u003e in Dortmunder U, Dortmund.\u003c/p\u003e","title":"Paidia Laboratory: Feedback #1, 2013"},{"content":"\nOn Friday, December 6th our exhibition Computerspielen. Perspectives of Play opens at Dortmunder U(U2_Kulturelle Bildung/ Museum Ostwall). The exhibition presents artistic positions from the past decade that analyze computer games and the act of playing. It is organized for Next Level Conference 2013 and is open until January, 5th 2014.\nArtists: Anna Anthropy, Sebastian Blank, Karen Eliot, Mary Flanagan, //////////fur////, Alexander Gurko, Guillermo Federico Heinze, JODI, Karin Lingnau, Feng Mengbo, Molleindustria, Marnix de Nijs, Paidia Institute, Eddo Stern, Olaf Val, Bill Viola, weAREmedienkuenstler\nConcept: Jonas Hansen, Thomas Hawranke and Lasse Scherffig Curating: Jonas Hansen und Thomas Hawranke\n","permalink":"https://pixelsix.net/archive/computerspielen-perspectives-of-play/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg\"\u003e\u003cimg alt=\"KHM_computerspielen_Bild\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eOn Friday, December 6th our exhibition \u003ca href=\"http://www.next-level.org/konferenz/ausstellung/#/\" title=\"Computerspielen\"\u003eComputerspielen. Perspectives of Play\u003c/a\u003e opens at \u003ca href=\"http://www.dortmunder-u.de/\" title=\"Dortmunder U\"\u003eDortmunder U\u003c/a\u003e(\u003ca href=\"http://www.dortmunder-u.de/partner/kulturelle-bildung\" title=\"U2\"\u003eU2_Kulturelle Bildung\u003c/a\u003e/ \u003ca href=\"http://www.dortmunder-u.de/en/partner/museum-ostwall\" title=\"Museum Ostwall\"\u003eMuseum Ostwall\u003c/a\u003e). The exhibition presents artistic positions from the past decade that analyze computer games and the act of playing. It is organized for \u003ca href=\"http://www.next-level.org/konferenz/start/#/\" title=\"Next Level Conference\"\u003eNext Level Conference\u003c/a\u003e 2013 and is open until January, 5th 2014.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eArtists:\u003c/strong\u003e\nAnna Anthropy, Sebastian Blank, Karen Eliot, Mary Flanagan, //////////fur////, Alexander Gurko, Guillermo Federico Heinze, JODI, Karin Lingnau, Feng Mengbo, Molleindustria, Marnix de Nijs, Paidia Institute, Eddo Stern, Olaf Val, Bill Viola, weAREmedienkuenstler\u003c/p\u003e","title":"Computerspielen. Perspectives of Play, 2013"},{"content":"exhibition catalogue, 2013\nConcept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig\nAs part of PLAY! CGN and for the Acad­emy of Media Arts Cologne, the exhibition PAUSE at the Tem­po­rary Gallery (Cologne) presented works on the topic of computer games through the focus on waiting and interruption.\nThe catalogue provides an overview of the selected works, including: Pip­pin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Hel­big (DE), Hörner/Antlfinger (DE), Mil­tos Mane­tas (UK), Kent Sheely (US), Jeroen D Stout (NL), Yuk-Yiu IP (HKN) and presents our game THIS FEELS GREAT.\n","permalink":"https://pixelsix.net/publications/pause-computer-games-and-cultural-contingencies-2013/","summary":"\u003cp\u003eexhibition catalogue, 2013\u003c/p\u003e\n\u003cp\u003eConcept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig\u003c/p\u003e\n\u003cp\u003eAs part of \u003ca href=\"http://playcgn.de/\" title=\"http://playcgn.de\"\u003ePLAY! CGN\u003c/a\u003e and for the \u003ca href=\"http://khm.de\" title=\"khm\"\u003eAcad­emy of Media Arts Cologne\u003c/a\u003e, the exhibition \u003ca href=\"/pause-computer-games-and-cultural-contingencies/\"\u003ePAUSE\u003c/a\u003e at the \u003ca href=\"http://www.temporarygallery.org/\" title=\"temporary gallery\"\u003eTem­po­rary Gallery\u003c/a\u003e (Cologne) presented works on the topic of computer games through the focus on waiting and interruption.\u003c/p\u003e\n\u003cp\u003eThe catalogue provides an overview of the selected works, including: Pip­pin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Hel­big (DE), Hörner/Antlfinger (DE), Mil­tos Mane­tas (UK), Kent Sheely (US), Jeroen D Stout (NL), Yuk-Yiu IP (HKN) and presents our game THIS FEELS GREAT.\u003c/p\u003e","title":"PAUSE – Computer games and cultural contingencies, 2013"},{"content":"\nAs part of PLAY! CGN and for the Academy of Media Arts Cologne, we present an exhibition about the theme PAUSE in games at the Temporary Gallery, Cologne.\n›› pause. computer games and cultural contingencies\nWith works by: Pippin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Helbig (DE), Hörner/Antlfinger (DE), Miltos Manetas (UK), Kent Sheely (US), Jeroen de Stout (NL) und Yuk-Yiu IP (HKN).\nOpening: November 20th, 2013, 7 p.m. with Concert: Annesley Black performs together with Theo Nabicht and Ernesto Molinari, playing live music and our computer game THIS FEELS GREAT\nExhibition: November 21st – 24th 2013 Temporary Gallery, Köln\nCurated by Thomas Hawranke and Karin Lingnau Concept: Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig\n","permalink":"https://pixelsix.net/archive/pause-computer-games-and-cultural-contingencies/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://lassescherffig.de/wp-content/uploads/2013/11/4742e2baea.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eAs part of \u003ca href=\"http://playcgn.de/\" title=\"PLAY! CGN\"\u003ePLAY! CGN\u003c/a\u003e and for the \u003ca href=\"http://www.khm.de/\" title=\"KHM\"\u003eAcademy of Media Arts Cologne\u003c/a\u003e, we present an exhibition about the theme PAUSE in games at the \u003ca href=\"http://www.temporarygallery.org/\" title=\"Temporary Gallery\"\u003eTemporary Gallery\u003c/a\u003e, Cologne.\u003c/p\u003e\n\u003cp\u003e›› \u003ca href=\"http://www.khm.de/nocache/aktuelles/veranstaltungen/veranstaltung/article/3037-pause-computer-games-and-cultural-contingencies/nCall/3/\" title=\"pause\"\u003epause. computer games and cultural contingencies\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eWith works by: Pippin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Helbig (DE), Hörner/Antlfinger (DE), Miltos Manetas (UK), Kent Sheely (US), Jeroen de Stout (NL) und Yuk-Yiu IP (HKN).\u003c/p\u003e\n\u003cp\u003eOpening: November 20th, 2013, 7 p.m.\nwith Concert: Annesley Black performs together with Theo Nabicht and Ernesto Molinari, playing live music and our computer game \u003ca href=\"http://this-feels-great.de\" title=\"FEELS GREAT\"\u003eTHIS FEELS GREAT\u003c/a\u003e\u003c/p\u003e","title":"PAUSE - Computer Games and Cultural Contingencies, 2013"},{"content":"This semester seminar @ KHM:\nKHM, WS 2013/14: open _lab _discussion _source _access _play An exper­i­men­tal com­mu­nica­tive plat­form with a focus on inter­ac­tive for­mats, games and exper­i­men­tal 3D.\n","permalink":"https://pixelsix.net/archive/seminar-winter-201314/","summary":"\u003cp\u003eThis semester seminar @ \u003ca href=\"http://khm.de/labd\"\u003eKHM\u003c/a\u003e:\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/kinect-scan.jpeg\"\u003e\u003cimg alt=\"kinect-scan\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/kinect-scan-650x352.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eKHM, WS 2013/14: \u003ca href=\"http://www.khm.de/labd-wiki/wikka.php?wakka=OpenLabDSS1314\"\u003eopen _lab _discussion _source _access _play\u003c/a\u003e\nAn exper­i­men­tal com­mu­nica­tive plat­form with a focus on inter­ac­tive for­mats, games and exper­i­men­tal 3D.\u003c/p\u003e","title":"Seminar, Winter 2013/14"},{"content":"THIS FEELS GREAT is the title of four computer games specially developed for Annesley Black\u0026rsquo;s portrait CD \u0026ldquo;no use in a centre\u0026rdquo; by Andreas Schönau, Jairo Gutiérrez, Jonas Hansen and Milan Grajetzki from the Academy of Media Arts Cologne. Each game is based on specific pieces of Annesley\u0026rsquo;s music and combines them with the wonderful bizarre illustrations of Hazel Meyer into an unique form of explorative and musical play.\nTHIS FEELS GREAT music by Anneseley Black Visuals inspired by and in collaboration with Hazel Meyer\nGames by Andreas Schönau Jairo Gutiérrez Jonas Hansen Milan Grajetzki\nGet it from this-feels-great.de\ncommissioned by http://www.musikrat.de/edition http://www.musikrat.de\nsupported by http://www.khm.de http://contemporary-fine-games.de ","permalink":"https://pixelsix.net/projects/this-feels-great-music-game-cd-release/","summary":"\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/title-e1383159542426.jpg\"\u003e\u003cimg alt=\"title\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/title-600x257.jpg\"\u003e\u003c/a\u003e\u003cstrong\u003eTHIS FEELS GREAT\u003c/strong\u003e is the title of four computer games specially developed for Annesley Black\u0026rsquo;s portrait CD \u003ca href=\"http://www.musikrat.de/index.php?id=2733\"\u003e\u0026ldquo;no use in a centre\u0026rdquo;\u003c/a\u003e by Andreas Schönau, Jairo Gutiérrez, Jonas Hansen and Milan Grajetzki from the Academy of Media Arts Cologne. Each game is based on specific pieces of Annesley\u0026rsquo;s music and combines them with the wonderful bizarre illustrations of Hazel Meyer into an unique form of explorative and musical play.","title":"This Feels Great, 2013"},{"content":"\nPaidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same series will be seen at the exhibition ZKM_Gameplay at the ZKM Medienmuseum in Karlsruhe.\nOpening: June 21st 2013 Exhibition: June 22nd 2013 – Octobre 31st, 2014\nzkm press release (PDF, german)\nPaidia Institute is represented with Paidia Laboratory: feedback by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.\n","permalink":"https://pixelsix.net/archive/paidia-feedback-lab-zkm_gameplay/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/ZKM_gameplay.jpg\"\u003e\u003cimg alt=\"ZKM_gameplay\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/ZKM_gameplay.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePaidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same \u003ca href=\"http://paidia-institute.org/laboratory/feedback\" title=\"Feedback\"\u003eseries\u003c/a\u003e will be seen at the exhibition \u003ca href=\"http://on1.zkm.de/zkm/stories/storyReader$8340\" title=\"ZKM_Gameplay at the ZKM\"\u003eZKM_Gameplay\u003c/a\u003e at the ZKM Medienmuseum in Karlsruhe.\u003c/p\u003e\n\u003cp\u003eOpening: June 21st 2013\nExhibition: June 22nd 2013 – Octobre 31st, 2014\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://container.zkm.de/presse/PM_Gameplay_D.pdf\"\u003ezkm press release (PDF, german)\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePaidia Institute is represented with Paidia Laboratory: feedback\nby Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.\u003c/p\u003e","title":"Paidia Feedback Lab @ ZKM_Gameplay 2013"},{"content":"The content of the publication is the result of a week long workshop in Southern Sardinia held by Susanna Schoenberg, Lasse Scherffig and me with participants from Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent.\nThe focus of the artistic workshop/laboratory was on waves trasmission and scanning as an approach to develop ideas of spaces or layers of spatial reality. Participants had the possibility to work with radio- receiver, capacitive sensors and 3d scan technology to invent enquiries and built instruments.\nCo-Editor with Lasse Scherffig and Susanna Schoenberg\nPublished by Noarte Paese Museo, Sardinien May 201 3, ISBN 978-88-90879-20-3\nhttp://paidia-institute.org/Dislocations ","permalink":"https://pixelsix.net/publications/sardegna-dislocations-2012/","summary":"\u003cp\u003eThe content of the publication is the result of a week long workshop in Southern Sardinia held by Susanna Schoenberg, Lasse Scherffig and me with participants from Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent.\u003c/p\u003e\n\u003cp\u003eThe focus of the artistic workshop/laboratory was on waves trasmission and scanning as an approach to develop ideas of spaces or layers of spatial reality. Participants had the possibility to work with radio- receiver, capacitive sensors and 3d scan technology to invent enquiries and built instruments.\u003c/p\u003e","title":"Sardegna. Dislocations 2012"},{"content":"This semester I am teaching three seminars:\nKHM, SS 2013: DREIxD - Introduction into three dimensional design\nKHM, SS 2013: Open Lab - An experimental communicative platform with a focus on interactive formats and experimental 3D.\nKHM, SS 2013: Contemporary Fine Games | join - A playful course with a focus on the correlation between games and art.\nInfotext\n","permalink":"https://pixelsix.net/archive/seminars/","summary":"\u003cp\u003eThis semester I am teaching three seminars:\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://www.khm.de/labd-wiki/DREIxD\"\u003eKHM, SS 2013: DREIxD\u003c/a\u003e - Introduction into three dimensional design\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://www.khm.de/labd-wiki/wikka.php?wakka=OpenLabDSS13\"\u003eKHM, SS 2013: Open Lab\u003c/a\u003e - An experimental communicative platform with a focus on interactive formats and experimental 3D.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://contemporary-fine-games.de/join\"\u003eKHM, SS 2013: Contemporary Fine Games | join\u003c/a\u003e - A playful course with a focus on the correlation between games and art.\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cblockquote\u003e\n\u003cp\u003e \u003ca href=\"http://labd.khm.de/nocache/article/2739-seminars-summer-2013/nCall/3305/\" title=\"info @ labd\"\u003eInfotext\u003c/a\u003e\u003c/p\u003e\u003c/blockquote\u003e\u003c/blockquote\u003e","title":"Seminars, Summer 2013"},{"content":"\nMapmaking has been a fundamental part of the human history for a long time. Starting from the first cave paintings (map of stars in Lascaux), people create and use maps to define, explain, and navigate their way through the world. In our digital era maps are generated by a multitude of computative technologies and scientific method, with Satellites (GPS), WIFI triangulation, LIDAR scans or photographs, mostly to create an objective and accurate representation of the world.\nIn the project ultrasonic hat a mixture of objective/subjective maps are generated by raw measurements of electronic sensors combined with the personal scale (height, step length) and action (counting steps) of the mapmaker. The hat is equipped with two ultrasonic distance sensors to the left and right side of the hat, a digital compass and one button for counting steps – all connected to a microcontroller-board to interpret and store the data. Based on this data non precise two dimensional maps are generated to show the personal walk with the detected surrounding.\nFirst walks were done in November 2012 in San Sperate (Sardinia) by Jonas Hansen (sensor height: 182 cm, step size: 65 cm) as part of the Dislocations workshop by Paidia Institute and Noarte.\n","permalink":"https://pixelsix.net/projects/ultrasonic-hat-2012/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/US2.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/US2.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eMapmaking has been a fundamental part of the human history for a long time. Starting from the first cave paintings (map of stars in Lascaux), people create and use maps to define, explain, and navigate their way through the world. In our digital era maps are generated by a multitude of computative technologies and scientific method, with Satellites (GPS), WIFI triangulation, LIDAR scans or photographs, mostly to create an objective and accurate representation of the world.\u003c/p\u003e","title":"ultrasonic hat, 2012"},{"content":"Laboratory on revealing, scanning, expanted audio-visible making of environments, objects and territories\nconceived and curated by Paidia Institute, Cologne\nNovember 4 – 11, 2012\nhosted and produced by Noarte, San Sperate, Sardinia\nAs an association of artists researchers focussed on the intereactions between virtual and material spaces and the possibility of action and creativity “in between” of them, Paidia Institute proposes a new laboratory with a strong vocation for field work. The choosen core location is a community in Southern Sardinia with an established tradition on artists residency and artistic intervention: a perfect (both logistic and cultural) pre-condition in order to produce a laboratory to be extended over a larger territory: the territory –the objects of architecture, pieces of landscapes and spatial facts–has to be seen as the experimental laboratory.\nThe technical approach to the idea of spaces or layers of spatial reality to be found will offer two main approaches: the waves trasmission and the scanning. Participants will have the possibility to deal with radio-receiver, capacitive sensors, to invent enquiries and built instruments. The visits to specific sites will be correlated to some technical matter as well as to spatial ideas and objects characteristical of the region (the cave, the dune, the industrial ruin, the restricted areas..).\nThe research work will be staged in its being in-progress and finally presented to the public: the spaces of the local museo del crudo will be played both as workshop and showroom.\nThe workshop is going to be held by Susanna Schoenberg and Lasse Scherffig from Paidia Institute and developed in collaboration with Jonas Hansen as teacher at the Academy of Media Arts Cologne. The production is executed by the staff of the association Noarte in San Sperate, which amongst others is going to provide accommodation and production facilities. The workshop collects participants from the art schools KHM, Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent.\n","permalink":"https://pixelsix.net/archive/dislocations12-san-sperate-sardinia/","summary":"\u003cp\u003e\u003cstrong\u003eLaboratory on revealing, scanning, expanted audio-visible making of environments, objects and territories\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003econceived and curated by \u003ca href=\"http://paidia-institute.org/\" title=\"Paidia Institute\"\u003e\u003cem\u003ePaidia Institute\u003c/em\u003e\u003c/a\u003e, Cologne\u003c/p\u003e\n\u003cp\u003eNovember 4 – 11, 2012\u003c/p\u003e\n\u003cp\u003ehosted and produced by \u003ca href=\"http://www.paesemuseo.com/\" title=\"Noarte\"\u003eNoarte\u003c/a\u003e, San Sperate, Sardinia\u003c/p\u003e\n\u003cp\u003eAs an association of artists researchers focussed on the intereactions between virtual and material spaces and the possibility of action and creativity “in between” of them, \u003cem\u003ePaidia Institute\u003c/em\u003e proposes a new laboratory with a strong vocation for field work. The choosen core location is a community in Southern Sardinia with an established tradition on artists residency and artistic intervention: a perfect (both logistic and cultural) pre-condition in order to produce a laboratory to be extended over a larger territory: the territory –the objects of architecture, pieces of landscapes and spatial facts–has to be seen as the experimental laboratory.\u003c/p\u003e","title":"Dislocations12 @ San Sperate (Sardinia)"},{"content":"smw.smc is an artistic game modification of the SNES game Super Mario World. The usual world representation of the platform game is broken — all graphics are erased. The gaming experience is at the border between playability and aesthetic representation and tries to question this relationship.\nIt is an homage to the great work of JODI and Cory Arcangel.\n","permalink":"https://pixelsix.net/projects/smw-smc-2012/","summary":"\u003cp\u003esmw.smc is an artistic game modification of the SNES game Super Mario World. The usual world representation of the platform game is broken — all graphics are erased. The gaming experience is at the border between playability and aesthetic representation and tries to question this relationship.\u003c/p\u003e\n\u003cp\u003eIt is an homage to the great work of JODI and Cory Arcangel.\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/44343435?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e","title":"smw.smc, 2012"},{"content":"Paidia Institute will show two pieces from the project Paidia Laboratory: feedback at the exhibition CHAOS! Complexity in Art and Science organized by ERES foundation in Munich.\nExhibition: September 11th – December 15th, 2012\nOpen Saturdays 11 a.m. – 5 p.m.\nPaidia Institute is represented with Paidia Laboratory: feedback by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.\n","permalink":"https://pixelsix.net/archive/paidia-laboratory-chaos-complexity-in-art-and-science/","summary":"\u003cimg loading=\"lazy\" src=\"http://paidia-institute.org/wp-content/uploads/2012/07/fb.jpg\"\u003e\u003ca href=\"http://paidia-institute.org\" title=\"paidia institute\"\u003ePaidia Institute\u003c/a\u003e will show two pieces from the project \u003ca href=\"http://paidia-institute.org/laboratory/feedback\" title=\"Feedback\"\u003ePaidia Laboratory: feedback\u003c/a\u003e at the exhibition \u003ca href=\"http://www.eres-stiftung.de/de/events/chaos_program.html\" title=\"Chaos!\"\u003eCHAOS! Complexity in Art and Science\u003c/a\u003e organized by \u003ca href=\"http://www.eres-stiftung.de\" title=\"ERES\"\u003eERES foundation\u003c/a\u003e in Munich.","title":"Paidia Laboratory @ CHAOS! Complexity in Art and Science"},{"content":"\nThe Results of the Seminar Contemporary Fine Games will be shown at the Platine Festival in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.\nThe entry Contemporary Fine Games includes works from Jairo Gutiérrez, Thomas Hawranke, Daniel Helbig, Chihming Fan, Lasse Scherffig and me. To see our entry go to link or come and see us at the festival\u0026hellip;\nI will show a small ROM modification of the SNES game Super Mario World:\nsmw0.smc\n","permalink":"https://pixelsix.net/archive/contemporary-fine-games-platine-2012/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3-650x434.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe Results of the Seminar \u003ca href=\"http://www.contemporary-fine-games.de/replay/\" title=\"contemporary fine games | replay\"\u003eContemporary Fine Games\u003c/a\u003e will be shown at the \u003ca href=\"http://www.platine-cologne.de/12/\" title=\"platine 12\"\u003ePlatine Festival\u003c/a\u003e in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.\u003c/p\u003e\n","title":"Contemporary Fine Games @ Platine 2012"},{"content":"\nnew Unity Class website: /unity\n","permalink":"https://pixelsix.net/archive/unity-class/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/unity/?start.head.133840716992\"\u003e\u003c/p\u003e\n\u003cp\u003enew Unity Class website: \u003ca href=\"/unity\" title=\"UNITY CLASS\"\u003e/unity\u003c/a\u003e\u003c/p\u003e","title":"Unity Class"},{"content":"\nThis semester I will teach two courses at KHM:\nContemporary Fine Games: replay Remixing, Referencing, Reaction, Reworking and Recreation are important strategies in media art: also and especially while working with the game medium. In the course we will focus on modifying existing games and produce small miniatures that explore the field of game art.\n3D Experiments — open lab The course is an open laboratory in the field of experimental 3D. Envisioned as a platform for critical feedback as well as a skill-building laboratory, it involves self-motivation and daily practice. Blender, Maya, Combustion, PFTrack, Matchmover, Pd, Max MSP, Unity, Python will be softwares of interest.\n","permalink":"https://pixelsix.net/archive/teaching-at-khm-2012/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/Duchamp-vs-Cage.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/Duchamp-vs-Cage.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThis semester I will teach two courses at \u003ca href=\"http://khm.de\"\u003eKHM\u003c/a\u003e:\u003c/p\u003e\n","title":"Teaching at KHM 2012"},{"content":"\nChina July-August 2011 /swp/\n","permalink":"https://pixelsix.net/archive/china-2011/","summary":"\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/Airport.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/Airport-650x349.jpg\"\u003e\u003c/a\u003e","title":"China 2011"},{"content":"Paidia Laboratory: feedback @ transmediale 12 in/compatible\nThe cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.\nThis analysis of interaction focuses on the process of inquiry and becomes manifest in an open and evolving structure of artefacts and schematics. The rhythm generated by mutual opening and closing of two PS2-sleds can be seen at the transmediale 2012 exhibition in/compatible. At the same time further works of feedback-experiments are presented at the Computerspielemuseum Berlin.\nPaidia Institute is represented with Paidia Laboratory: feedback by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.\n29.01. – 05.02.2012, 29.01. 17:00 Vernissage Computerspielemuseum, Karl-Marx-Allee 93a, 10243 Berlin\n31.01. – 05.02.2012 Transmediale exhibition: Dark Drives. Uneasy Energies in technological Times Haus der Kulturen der Welt, John-Foster-Dulles-Allee 10, 10557 Berlin\nUpdate, documentation: Opening Computerspielemuseum: http://www.flickr.com/photos/transmediale/ Transmediale 2012, Video Monopol: http://www.monopol-magazin.de/tv/ ORF.at Rundgang: http://fm4.orf.at/stories/1694158/ http://transmediale.de http://computerspielemuseum.de http://hkw.de\n","permalink":"https://pixelsix.net/archive/paidia-laboratory-feedback-at-transmediale-2012/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/FeedbackLabor.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/FeedbackLabor-650x307.jpg\"\u003e\u003c/a\u003e\u003ca href=\"http://paidia-institute.org/laboratory/feedback\" title=\"Paidia Laboratory: feedback\"\u003ePaidia Laboratory: feedback\u003c/a\u003e @ \u003ca href=\"http://www.transmediale.de/\" title=\"transmediale\"\u003etransmediale 12 in/compatible\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.\u003c/p\u003e\n","title":"Paidia Laboratory: Feedback at transmediale 2012"},{"content":"Interactive 3D visualization\nMumuth 3D is a commissioned work for the Institute of Electronic Music and Acoustics (Graz) as part of their three years research project Choreography of Sound (CoS). The research project focuses on the spatial qualities in music, addressing in particular the domain of electroacoustic music.\nIn Mumuth 3D I supported the research team to develop an interactive 3D environment, which resembles the György-Ligeti-Hall at MUMUTH (Haus für Musik und Musiktheater) in Graz. The goal of the project is to create a visualization tool of spatial music compositions and performances with a 3D Ambisonics sound projection system based on an array of 24 loudspeakers combined with a professional motion tracking system.\n","permalink":"https://pixelsix.net/projects/mumuth-3d/","summary":"\u003cp\u003e\u003cstrong\u003eInteractive 3D visualization\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eMumuth 3D is a commissioned work for the Institute of \u003ca href=\"http://iem.kug.ac.at/\" title=\"http://iem.kug.ac.at/\"\u003eElectronic Music and Acoustics (Graz)\u003c/a\u003e as part of their three years research project \u003ca href=\"http://cos.kug.ac.at/\" title=\"http://cos.kug.ac.at/\"\u003eChoreography of Sound (CoS)\u003c/a\u003e. The research project focuses on the spatial qualities in music, addressing in particular the domain of electroacoustic music.\u003c/p\u003e\n\u003cp\u003eIn Mumuth 3D I supported the research team to develop an interactive 3D environment, which resembles the György-Ligeti-Hall at MUMUTH (Haus für Musik und Musiktheater) in Graz. The goal of the project is to create a visualization tool of spatial music compositions and performances with a 3D Ambisonics sound projection system based on an array of 24 loudspeakers combined with a professional motion tracking system.\u003c/p\u003e","title":"Mumuth 3D, 2012"},{"content":"\nPaidia Institute is part of the exhibition and panel programme of Next Level Conference 2011. As part of the conference, Paidia Institute takes part in Cologne’s Long Night of Museums 2011 as well.\nIn a panel on game art education, Jonas Hansen will present game art developments at KHM and Paidia Institute. In the exhibition, a workshop/laboratory/installation project is shown which couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon Paidia Laboratory: Feedback realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres.\nParticipants: Björn Theis, Jonas Hansen, Karin Lingnau, Lasse Scherffig, Sebastian Thewes, Thomas Hawranke\n","permalink":"https://pixelsix.net/archive/paidia-institute-next-level-conference-2011/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11-900x506.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePaidia Institute is part of the \u003ca href=\"http://www.nextlevel-conference.org/#/next-level-ii/ausstellung/\"\u003eexhibition\u003c/a\u003e and \u003ca href=\"http://www.nextlevel-conference.org/#/next-level-ii/programm/\"\u003epanel\u003c/a\u003e programme of \u003ca href=\"http://www.nextlevel-conference.org/\"\u003eNext Level Conference 2011\u003c/a\u003e. As part of the conference, Paidia Institute takes part in Cologne’s \u003ca href=\"http://www.museumsnacht-koeln.de/submit__search__event__176\"\u003eLong Night of Museums\u003c/a\u003e 2011 as well.\u003c/p\u003e\n","title":"Paidia Institute @ Next Level Conference 2011"},{"content":"The Solar Wind Periscope is an artistic instrument visualizing atmospheric conditions that depend on space weather. It uses a radio receiver to measure HF radio signal range and relies upon a global network of amateur HAM-radio stations known as WSPRnet. It was developed for The Weather Tunnel Project at Translife Triennial 2011 and is part of an ongoing inquiry into weather beyond earth.\nThe project was developed together with Lasse Scherffig\nMore info at: pixelsix.net/swp\n","permalink":"https://pixelsix.net/projects/solar-wind-periscope-2011/","summary":"\u003cp\u003eThe Solar Wind Periscope is an artistic instrument visualizing atmospheric conditions that depend on space weather. It uses a radio receiver to measure HF radio signal range and relies upon a global network of amateur HAM-radio stations known as \u003ca href=\"http://wsprnet.org/\"\u003eWSPRnet\u003c/a\u003e. It was developed for \u003ca href=\"http://tasml.parsons.edu/weathertunnel/\"\u003eThe Weather Tunnel Project\u003c/a\u003e at \u003ca href=\"http://mediartchina.org/\"\u003eTranslife Triennial 2011\u003c/a\u003e and is part of an ongoing inquiry into weather beyond earth.\u003c/p\u003e\n\u003cp\u003eThe project was developed together with Lasse Scherffig\u003c/p\u003e\n\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/30310635?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\nMore info at: \u003ca href=\"/swp\" title=\"solar wind periscope\"\u003epixelsix.net/swp\u003c/a\u003e\u003c/p\u003e","title":"Solar Wind Periscope, 2011"},{"content":"Paidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create.\nMore at: http://paidia-institute.org/laboratory/feedback\n","permalink":"https://pixelsix.net/projects/paidia-laboratory-feedback-2011/","summary":"\u003cp\u003ePaidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create.\u003c/p\u003e","title":"Paidia Laboratory: Feedback, 2011"},{"content":"Paidia Institute will be part of the Platine 2011 (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.\n„I was walking down Granville Street […] and I was looking into one of the video arcades. I could see in the physical intensity of their postures how rapt the kids inside were. It was like one of those closed systems out of a Pynchon novel: a feedback loop with photons coming off the screens into the kids’ eyes, neurons moving through their bodies, and electrons moving through the video game.“ William Gibson, author of “Neuromancer” und inventor of the term Cyberspace\nFeedback is a mechanism, process or signal that is looped back to control a system within itself. In systems containing an input and output, feeding back part of the output so as to increase the input is positive feedback (regeneration); feeding back part of the output in such a way as to partially oppose the input is negative feedback (degeneration).\nPaidia Laboratory examines computer games as closed feedback systems. In series of artistic experiments the feedback behaviour of games will be studied and put in new correlations through modifications of hardware and software. The focus lays not on the usability of games, but rather to determine their limits and boundaries to understand the media specific characteristics of games.\nThe results of the laboratory will be presented at Platine 2011: http://www.platine-cologne.de/11/ Update: The documentation of the exhibition can be found here: http://paidia-institute.org/feedback\n","permalink":"https://pixelsix.net/archive/may-26-2011-paidia-laboratory-feedback-at-platine-2011/","summary":"\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLabFeedback_kl-900x423.png\"\u003e\u003ca href=\"http://paidia-institute.org/\" title=\"Paidia Institute\"\u003ePaidia Institute\u003c/a\u003e will be part of the \u003ca href=\"http://www.platine-cologne.de/11/\" title=\"Platine11\"\u003ePlatine 2011\u003c/a\u003e (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.","title":"Paidia Laboratory: Feedback at Platine 2011"},{"content":"July 27th - August 17th, 2011, National Art Museum of Chia, Beijing, http://mediartchina.org\nAs part of the Weather Tunnel Project at Translife Triennial in Beijing, China, two works from the Academy of Media Arts Cologne are shown: Blind Spots by Susanna Schoenberg and the Solar Wind Periscope by Lasse Scherffig and me.\nBlind Spots investigates self-awareness and self-consciousness from a constructivist perspective. Using data from environmental sensors of the Weather Tunnel Project, Blind Spots projects images into which that data has been inscribed while at the same time trying to systemize and hence “understand” the data and their history by means of statistics.\nThe Solar Wind Periscope is an optical instrument to watch space weather: it makes visible the solar wind’s influence on the ionosphere. To do so, it listens to a global network of HAM radio stations called WSPRNET. From this network, the locations of the stations that currently reach the Weather Tunnel in Beijing are obtained. Since HF radio bounces off the ionosphere if solar wind conditions are appropriate, HF signal range correlates with solar wind conditions and the radio receiver can be used to listen into space weather. The results of this process are fused with the image of a rotating camera, yielding an image of the local surroundings of the Weather Tunnel in conjunction with space weather above.\nThe Weather Tunnel Project is a global initiative that is part of the Translife Triennial at the National Art Museum of China. It is “envisioned as a translocal, participatory, interventionist component of the international media art exhibition” and collects pieces that deal with climate, weather and environmental issues. It is organized by Tshingua University (China) and brings together projects from Tshingua University, KHM, Arizona State University (USA), Art Center Nabi (South Korea) , Curtin University (Australia), Parsons The New School for Design (USA) and V2_lab (Netherlands).\n","permalink":"https://pixelsix.net/archive/weather-tunnel-project-translife-triennial/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/2011-07-25-13.22.44-e1311781007228-900x465.jpg\"\u003e\u003cstrong\u003eJuly 27th - August 17th, 2011, National Art Museum of Chia, Beijing,\u003c/strong\u003e \u003ca href=\"http://mediartchina.org\" title=\"http://mediartchina.org\"\u003ehttp://mediartchina.org\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eAs part of the \u003ca href=\"http://tasml.parsons.edu/weathertunnel/\"\u003eWeather Tunnel Project\u003c/a\u003e at \u003ca href=\"http://mediartchina.org/\"\u003eTranslife Triennial\u003c/a\u003e in Beijing, China, two works from the Academy of Media Arts Cologne are shown:\n\u003ca href=\"http://kunst.khm.de/forschung/weather-tunnel/blind-spots/\"\u003eBlind Spots\u003c/a\u003e by Susanna Schoenberg and the \u003ca href=\"http://kunst.khm.de/forschung/weather-tunnel/solar-wind-periscope/\"\u003eSolar Wind Periscope\u003c/a\u003e by \u003ca href=\"http://interface.khm.de/index.php/people/doctoral-candidates/lasse-scherffig/\"\u003eLasse Scherffig\u003c/a\u003e and me.\u003c/p\u003e\n","title":"Weather Tunnel Project, Translife Triennial"},{"content":"3D-Festival BEYOND, March 27-29th\nZKM, Zentrum für Kunst und Medientechnologie Lorenzstr. 17-19, D-76135 Karlsruhe E-Mail: info@beyond-festival.com Telefon: +49 (0)721 / 8100 600\nArtists: Olivier Arcioli, Philipp Artus, Camilo Colmenares, Jan Goldfuss, Valerie Götz, Jonas Hansen, Katja Harms, Jun Park Hyung, E. S. Mayorga, Diana Menestrey, Martina Mrongovius, Arne Münch, Auriel Reich, Gerald Schauder, Julius Schmiedel, Miri Shin, Julia Stefanovici, Sebastian Thewes, Gabriel Vanegas and Sang Jun Yoo\nbeyond-festival.de\nFrom May 27th until May 29th Karlsruhe will be home to the world’s first international 3D-festival. Besides revealing the latest productions and trends of stereoscopic film in cinema and television as well as 3D-gaming, beyond showcases innovations in the field of space-projecting media, artistic installations and performances. In connection with acoustic projections, space becomes tangible for all our senses.\nThe artworks presented by LabD (Prof. Zil Lilas, Jonas Hansen), Atelier für mediale Gestaltung (Prof. Andreas Henrich, Olivier Arcioli) and -1/MinusEins / Experimentallabor (Prof. Mischa Kubal und Martina Mrongrovius) use light to blur the materiality of the surface. Each installation plays on different aspects of perception to produce an augmented, ephemeral and sometimes haunted sense of dimensions. In 3 DAYS OF DIMENSIONS, the festival will present the history of stereoscopic techniques and their potential of display. Additionally, 360° projections, holographic and laser technology are a part of the festival’s rich spectrum whose objective is to bring together technology, disciplines, and human beings in an equal measure.In addition visitors can gather information on current developments in the realm of consumer devices and marvel at what the future has in store for the entertainment, engineering, and education cosmos.\n","permalink":"https://pixelsix.net/archive/412/","summary":"\u003ca href=\"http://pixelsix.net/?p=318\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/ExpandedCity_01-657x318.jpg\"\u003e\u003c/a\u003e\u003cstrong\u003e3D-Festival BEYOND, March 27-29th\u003c/strong\u003e","title":"KHM @ Beyond Festival"},{"content":"Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine\nThe installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon Paidia Laboratory: Feedback realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres, answering the question: How to sink the putt?\nHow to sink the putt?\nPlugging in the power connector (A) turns on robotic hand (B) which plays the Atari classic Decathlon hurdle game (C). As runner passes the finish line (D) light dependent resistor sends signal to solenoid (E) that presses a button on a game controller (F) which launches tortoise shell in Mario Kart killing Luigi (G) causing a black screen detected by light dependent resistor (H). Motor gets activated and coils up string that pulls mouse against hammer (J). Smashed mouse button clicks on Hyperlink (K) thereby sending a signal to Second Life having a giant mobile phone appear (L). Second Life avatar clicks on virtual mobile (M) causing text message to be sent to real mobile (N). Vibration of phone is detected by piezo sensor that activates solenoid which repeatedly presses a keyboard button (O) allowing a terrorist with a flashlight in the game Counter Strike to move forward (P). The light is detected by a light dependent resistor which causes a counter terrorist player to eliminate the terrorist (Q). The shot is detected by a piezo sensor (R) that activates a servo motor which opens a Play Station 2 CD tray (S), thereby a weight connected to a toy gun falls down (T). Gun shoots a wooden plank attached to remote control (U). Toy helicopter lifts off and pulls a mouse to the side (V) causing a virtual helicopter in the game Battlefield to go down (W). Crash is detected by light dependent resistor which turns on marble run that plays Winter Games bob sleight (X). Marble hits golf ball, golf ball hits Wii remote fixed with a rope to the ceiling (Y). Wii remote swings and sinks the putt in the Wii sports golf game (Z). If somebody gets shot by gun or electrified move away before cops arrive.\nRube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine was shown at Next Level Conference 2011.\nParticipants: Björn Theis, Jonas Hansen, Karin Lingnau, Lasse Scherffig, Sebastian Thewes, Thomas Hawranke\nMore at: http://paidia-institute.org/laboratory/rube-goldberg-lauf-der-dinge\u0026hellip;\n","permalink":"https://pixelsix.net/projects/rube-goldberg-lauf-der-dinge-electronic-circuit-feedback-machine-2011/","summary":"\u003cp\u003e\u003cstrong\u003eRube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine\u003c/strong\u003e\u003cbr\u003e\nThe installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon \u003ca href=\"/paidia-laboratory-feedback-2011/\"\u003ePaidia Laboratory: Feedback\u003c/a\u003e realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres, answering the question: How to sink the putt?\u003c/p\u003e\n\u003cp\u003e\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/31722410?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003cstrong\u003eHow to sink the putt?\u003c/strong\u003e\u003cbr\u003e\nPlugging in the power connector (A) turns on robotic hand (B) which plays the Atari classic Decathlon hurdle game (C). As runner passes the finish line (D) light dependent resistor sends signal to solenoid (E) that presses a button on a game controller (F) which launches tortoise shell in Mario Kart killing Luigi (G) causing a black screen detected by light dependent resistor (H). Motor gets activated and coils up string that pulls mouse against hammer (J). Smashed mouse button clicks on Hyperlink (K) thereby sending a signal to Second Life having a giant mobile phone appear (L). Second Life avatar clicks on virtual mobile (M) causing text message to be sent to real mobile (N). Vibration of phone is detected by piezo sensor that activates solenoid which repeatedly presses a keyboard button (O) allowing a terrorist with a flashlight in the game Counter Strike to move forward (P). The light is detected by a light dependent resistor which causes a counter terrorist player to eliminate the terrorist (Q). The shot is detected by a piezo sensor (R) that activates a servo motor which opens a Play Station 2 CD tray (S), thereby a weight connected to a toy gun falls down (T). Gun shoots a wooden plank attached to remote control (U). Toy helicopter lifts off and pulls a mouse to the side (V) causing a virtual helicopter in the game Battlefield to go down (W). Crash is detected by light dependent resistor which turns on marble run that plays Winter Games bob sleight (X). Marble hits golf ball, golf ball hits Wii remote fixed with a rope to the ceiling (Y). Wii remote swings and sinks the putt in the Wii sports golf game (Z). If somebody gets shot by gun or electrified move away before cops arrive.\u003c/p\u003e","title":"RGLdDECFeedback Machine, 2011"},{"content":"http://www.facebook.com/album.php?id=764717417\u0026amp;aid=288893\nhttp://www.facebook.com/album.php?id=764717417\u0026amp;aid=288894 ","permalink":"https://pixelsix.net/projects/tagtics/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0001-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0001-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0001-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0002-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0002-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0002-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0003-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0003-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0003-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0004-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0004-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0004-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0005-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0005-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0005-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0006-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0006-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0006-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0007-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0007-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0007-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0008-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0008-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0008-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0009-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0009-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0009-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0010-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0010-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0010-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0011-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0011-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0011-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0012-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0012-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0012-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0013-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0013-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0013-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0014-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0014-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0014-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0015-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0015-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0015-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_edges_0016-kopie.jpg\"\u003e\u003cimg alt=\"jonas_edges_0016-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_edges_0016-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0001-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0001-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0001-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0002-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0002-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0002-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0003-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0003-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0003-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0004-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0004-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0004-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0005-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0005-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0005-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0006-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0006-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0006-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0007-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0007-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0007-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0008-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0008-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0008-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0009-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0009-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0009-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0010-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0010-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0010-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0011-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0011-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0011-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0012-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0012-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0012-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0013-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0013-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0013-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0014-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0014-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0014-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0015-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0015-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0015-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_0016-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_0016-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_0016-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0001-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0001-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0001-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0002-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0002-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0002-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0003-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0003-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0003-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0004-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0004-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0004-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0005-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0005-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0005-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0006-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0006-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0006-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0007-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0007-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0007-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0008-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0008-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0008-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0009-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0009-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0009-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0010-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0010-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0010-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0011-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0011-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0011-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0012-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0012-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0012-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0013-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0013-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0013-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0014-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0014-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0014-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0015-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0015-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0015-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"/wordpress/wp-content/uploads/jonas_noise_close_0016-kopie.jpg\"\u003e\u003cimg alt=\"jonas_noise_close_0016-kopie\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_noise_close_0016-kopie.jpg\"\u003e\u003c/a\u003e\u003ca href=\"http://www.facebook.com/album.php?id=764717417\u0026amp;aid=288894\" title=\"tagtics #2\"\u003ehttp://www.facebook.com/album.php?id=764717417\u0026amp;aid=288893\u003cbr\u003e\nhttp://www.facebook.com/album.php?id=764717417\u0026amp;aid=288894\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/JonasFacebook.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/JonasFacebook.jpg\"\u003e\u003c/a\u003e\u003cimg alt=\"jonas_1\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_1.gif\"\u003e\u003cimg alt=\"jonas_2\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/jonas_2.gif\"\u003e\u003c/p\u003e","title":"tagtics, 2011"},{"content":"Migrating:Art:Academies:\nPublished by EESI, European School of Visual Arts, KHM, Academy of Media Arts Cologne, VDA, Vilnius Academy of Art. Octo­bre 2010, ISBN: 978-9955-854-91-3\nThe content of this book is the result of the two years Migrating Art Academies (MigAA) project led by European School of Visual Arts (EESI, FR), the Academy of Media Arts in Cologne (KHM, DE), and the Vilnius Academy of Arts (VDA, LT).\nNext to papers, articles, essays about the academic strategies and practicies it documents numerous art works realized by MigAA participants, several of them I supported during the laboratories in Berlin, Vilnius, Linz and Bordeaux/Gironde .\nBook preview (PDF) This MigAA volume, titled Migrating:Art:Academies: invites the reader to construct their own opinion on the efficacy of the project as a field for learning and creative action. The book provides a link between the virtual school and the mobile school; it also functions as an anchor point for future research projects, and as an aesthetic package for the available documentary material. The projects introduced in the book — whether a drawing, a map, photographs, or a text — were delivered by the authors themselves, edited and assembled together with an eye on readability from multiple perspectives. The book is divided into three sections: Migrating: Art: and Academies:. Following these is a compendium of contributor’s biographies and finally, included with the book is a postcard containing a keyword index, the use of which is described below.\n//migaa.eu\n","permalink":"https://pixelsix.net/publications/laboratory-v-migratingartacademies-isbn-978-9955-854-91-3/","summary":"\u003cp\u003e\u003cstrong\u003eMigrating:Art:Academies:\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003ePublished by EESI, European School of Visual Arts, KHM, Academy of Media Arts Cologne, VDA, Vilnius Academy of Art.\nOcto­bre 2010, ISBN: 978-9955-854-91-3\u003c/p\u003e\n\u003cp\u003eThe content of this book is the result of the two years Migrating Art Academies (MigAA) project led by European School of Visual Arts (EESI, FR), the Academy of Media Arts in Cologne (KHM, DE), and the Vilnius Academy of Arts (VDA, LT).\u003c/p\u003e\n\u003cp\u003eNext to papers, articles, essays about the academic strategies and practicies it documents numerous art works realized by MigAA participants, several of them I supported during the laboratories in Berlin, Vilnius, Linz and Bordeaux/Gironde .\u003c/p\u003e","title":"Migrating:Art:Academies:, 2010"},{"content":"\nFrom 16th till 19th of August two of my games (CollecTic \u0026amp; Thumbs Down) will be presented at the PLATINE festival in Cologne.\nPLATINE festival focuses on electronic media, covering the realm from art statements up to alternative gaming forms. Developers and artists from all over Germany, as well as guests from France, use PLATINE as a daring and unique platform to present their ideas and visions to the public. PLATINE takes place in Cologne-Ehrenfeld, in traditional local pubs, theatrical workshops, and innovative office culture. PLATINE strives to be a source of inspiration – and invites you to excitement, discoveries, and interaction within an urban environment.\nAt the pub Zoo - Die Schänke (Venloer Strasse 434) you can play my games and dual in a thrilling game with the Painstation.\nThe Festival is organized by Lukas Höh / 37 Grad.\nMore about Thumbs Down soon\u0026hellip;\n","permalink":"https://pixelsix.net/archive/collectic-thumbs-down-platine-cologne-germany/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg\"\u003e\u003cimg alt=\"imag0228.jpg\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eFrom 16th till 19th of August two of my games ( \u003ca href=\"http://www.platine-cologne.de/10/?p=97\"\u003eCollecTic \u0026amp; Thumbs Down\u003c/a\u003e) will be presented at the \u003ca href=\"http://www.platine-cologne.de\"\u003ePLATINE festival in Cologne\u003c/a\u003e.\u003c/p\u003e\n","title":"CollecTic and Thumbs Down @ Platine, Cologne"},{"content":"Thumbs Down is the modern way of Pfahlsitzen (pole-sitting). Similar to pole-sitting, the player has to perform a specific action over a longer time. Thumbs Down is played on an android smart phone. The objective of the game is to hold down your thumb on the touch screen of the phone as long as possible. Instead of skilled actions, the abandonment of any activities brings you closer to the win. The player has to ignore calls and neglect other functions of his phone. The result will be added to a global high score in order to determine the best slacker world wide. The negative gesture of the “thumb down” is a symbol as well as the only play activity of the game.\nFirst time presented in July 2010.\nHIGH SCORE 02:00:12.6 Alex 00:45:12.2 Jakob H 00:21:16.6 spectaculaire 00:21:10.1 Jeremias H 00:17:13.3 Doc D 00:16:46.0 cbst 00:15:19.8 Born 00:12:30.1 Phillip M 00:11:11.1 Jonas H 00:10:46.0 Storno\n","permalink":"https://pixelsix.net/projects/thumbs-down/","summary":"\u003cp\u003eThumbs Down is the modern way of Pfahlsitzen (pole-sitting). Similar to pole-sitting, the player has to perform a specific action over a longer time. Thumbs Down is played on an android smart phone. The objective of the game is to hold down your thumb on the touch screen of the phone as long as possible. Instead of skilled actions, the abandonment of any activities brings you closer to the win. The player has to ignore calls and neglect other functions of his phone. The result will be added to a global high score in order to determine the best slacker world wide. The negative gesture of the “thumb down” is a symbol as well as the only play activity of the game.\u003c/p\u003e","title":"Thumbs Down, 2010"},{"content":"\nJuly 8th-10th, 2010, Leuphana University Lüneburg\nHyperkult is an annual workshop/symposium on computer science, culture and society at Leuphana University Lüneburg. This year’s theme is “Mobiles – You Are Now Here”. The KHM participates with a talk/performance entitled “Context Aware Devices – Context Aware Users” presenting artistic strategies for mobile devices and data spaces. The presentation is given by Jonas Hansen, Thomas Hawranke, Laura Popplow, Martin Rumori and Lasse Scherffig.\n","permalink":"https://pixelsix.net/talks/hyperkult-19-mobiles-you-are-now-here/","summary":"\u003cp\u003e\u003cimg alt=\"Wanderer_Movie_02.jpg\" loading=\"lazy\" src=\"/wordpress/wp-content/gallery/research_10/Wanderer_Movie_02.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eJuly 8th-10th, 2010, Leuphana University Lüneburg\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://www.leuphana.de/services/rmz/forschung/hyperkult.html\"\u003eHyperkult\u003c/a\u003e is an annual workshop/symposium on computer science, culture and society at \u003ca href=\"http://www.leuphana.de/\"\u003eLeuphana University Lüneburg\u003c/a\u003e. This year’s theme is “Mobiles – You Are Now Here”. The KHM participates with a talk/performance entitled “Context Aware Devices – Context Aware Users” presenting artistic strategies for mobile devices and data spaces. The presentation is given by Jonas Hansen, Thomas Hawranke, Laura Popplow, Martin Rumori and Lasse Scherffig.\u003c/p\u003e","title":"Hyperkult 19 Mobiles – You Are Now Here"},{"content":"responsible for the general contents of pixelsix.net :\nJonas Hansen, Neuwerk 1, Halle (Saale), Germany\ncontact: j o n a s [AT] p i x e l s i x . n e t\nprivacy\nThe content of this site has been created with the greatest of care. I cannot, however, guarantee that the information in it is accurate, complete or up-to-date. As a service provider I am responsible under Section 6(1) of the German Media Services Inter-State Agreement and Section 8(1) of the German Teleservices Act for my own content on this site. Service providers are not however obliged to monitor third party information transmitted or stored on their site by them or to look for circumstances which may suggest a violation of the law. This does not affect my statutory obligations to remove or block the use of information. My liability in such cases shall however commence from the time I become aware of an actual violation. On becoming aware of such violations I shall remove this content immediately.\nliability for links\nThis website contains links to external third-party websites, over the content of which I have no control. I cannot, therefore, make any guarantees regarding this third-party content. Responsibility for the content of linked sites lies solely with the provider or operator of the site concerned. All linked sites were checked for possible violations of the law when they were linked to mine. At that time I was not aware of any content which may violate the law. However, I cannot be expected to monitor the content of linked sites on an ongoing basis unless I have reason to suspect a violation of the law. On becoming aware of such a violation I shall remove the respective link immediately.\ncopyright\nThe operator of this site makes every effort to respect the copyrights of outside parties and to employ his own material and material in the public domain. All content and material on this site created by the site operator is governed by German copyright law. Downloads and copies of this site may be made for private, non-commercial use only. Reproduction, processing, distribution and any form of exploitation beyond that permitted by copyright law requires the written consent of the author or creator concerned. Contributions by third parties are identified as such. Should anyone become aware of a possible copyright infringement, I kindly request that you inform me of such. 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The site operator expressly reserves the right to take legal action against the unsolicited mailing of advertising information by way of spamming or similar.\nembeded video plugins My site uses a hugo plugin to embeded videos from the Vimeo and Youtube.\nThe operating company of Vimeo is Vimeo Inc., 555 West 18th Street, New York, New York 10011, USA.\nThe operating company of YouTube is YouTube, LLC, 901 Cherry Ave., San Bruno, CA 94066, UNITED STATES. The YouTube, LLC is a subsidiary of Google Inc., 1600 Amphitheatre Pkwy, Mountain View, CA 94043-1351, UNITED STATES.\nWith each call-up to one of the individual pages of this Internet site, which is operated by the controller and on which a Vimeo/YouTube video was integrated, the Internet browser on the information technology system of the data subject is automatically prompted to download a display of the corresponding Vimeo/YouTube component. During the course of this technical procedure, Vimeo Inc./YouTube Inc. may gain knowledge of what specific sub-page of our website was visited by the data subject.\nIf the data subject is logged in on Vimeo/YouTube, Vimeo/YouTube recognizes with each call-up to a sub-page that contains a Vimeo/YouTube video, which specific sub-page of our Internet site was visited by the data subject. This information is collected by Vimeo/YouTube and assigned to the respective Vimeo/YouTube account of the data subject regardless of whether the person clicks on a video or not. If such a transmission of this information to Vimeo/YouTube is not desirable for the data subject, the delivery may be prevented if the data subject logs off from their own Vimeo/YouTube account before a call-up to our website is made.\nFurther information about Vimeo privacy statement may be obtained under https://vimeo.com/privacy.\nFurther information about Youtube privacy statement may be obtained under https://www.google.com/intl/en/policies/privacy\n","permalink":"https://pixelsix.net/imprint/","summary":"\u003cp\u003e\u003cstrong\u003eresponsible for the general contents of\u003c/strong\u003e \u003cstrong\u003epixelsix.net\u003c/strong\u003e \u003cstrong\u003e:\u003c/strong\u003e\u003cbr\u003e\nJonas Hansen, Neuwerk 1, Halle (Saale), Germany\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003econtact:\u003c/strong\u003e j o n a s [AT] p i x e l s i x . n e t\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eprivacy\u003c/strong\u003e\u003cbr\u003e\nThe content of this site has been created with the greatest of care. I cannot, however, guarantee that the information in it is accurate, complete or up-to-date. As a service provider I am responsible under Section 6(1) of the German Media Services Inter-State Agreement and Section 8(1) of the German Teleservices Act for my own content on this site. Service providers are not however obliged to monitor third party information transmitted or stored on their site by them or to look for circumstances which may suggest a violation of the law. This does not affect my statutory obligations to remove or block the use of information. My liability in such cases shall however commence from the time I become aware of an actual violation. On becoming aware of such violations I shall remove this content immediately.\u003c/p\u003e","title":"imprint"},{"content":"\nFrom 14th-15th of June, we invited Tom Russotti at Lab.D at the KHM, Academy of Media Arts. Tom Russotti is founder of the Institute for Aesthletics:\nThe Institute for Aesthletics is an organization dedicated to the playing of sports as an artistic practice. Aesthletics is a conscious acknowledgment of sport, especially contemporary spectator sports, as a mixture of physical activity, social interaction, movement, performance, and ritual. [\u0026hellip;] The ultimate goal of aesthletics is to create a more meaningful and socially productive method of playing physical games.\nWith this spirit we went out into the city / park to play and developed aesthletics games:\nFree Bowl by Michael Coolidge\nA Ducks Tale by KHM Team Mega Soccer\n","permalink":"https://pixelsix.net/archive/tom-russoti-khm/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg\"\u003e\u003cimg alt=\"TomRosotti Workshop @ Lab.D @ KHM\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eFrom 14th-15th of June, we invited \u003ca href=\"http://www.aesthletics.org/\" title=\"Tom Russotti - Aesthletics.org\"\u003eTom Russotti\u003c/a\u003e at \u003ca href=\"http://www.khm.de/labd\" title=\"Laboratory for dimansional research\"\u003eLab.D\u003c/a\u003e at the \u003ca href=\"http://www.khm.de\" title=\"KHM\"\u003eKHM, Academy of Media Arts\u003c/a\u003e. Tom Russotti is founder of the \u003ca href=\"http://www.aesthletics.org/\" title=\"Aesthletics.org/\"\u003eInstitute for Aesthletics\u003c/a\u003e:\u003c/p\u003e\n","title":"Tom Russoti @ Lab.D @ KHM"},{"content":"I gave an overview presentation of all kind of augmented reality activities for the master class at the Amsterdam film academy.\nDuring the talk, I showed lots of video examples. Here is an overview of most works I showed:\nA good resource about augmented reality is the site: http://gamesalfresco.com/\n","permalink":"https://pixelsix.net/talks/augmented-reality-talk-amsterdam/","summary":"\u003cp\u003eI gave an overview presentation of all kind of augmented reality activities for the master class at the \u003ca href=\"http://www.english.filmacademie.nl\"\u003eAmsterdam film academy\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eDuring the talk, I showed lots of video examples. Here is an overview of most works I showed:\u003c/p\u003e\n\u003cp\u003eA good resource about augmented reality is the site: \u003ca href=\"http://gamesalfresco.com/\"\u003ehttp://gamesalfresco.com/\u003c/a\u003e\u003c/p\u003e","title":"Augmented Reality Talk @ Amsterdam"},{"content":"\nNOMADIC LIVING April 30th – May 20th, 2010. Cologne, Paris, Angouléme, Royan, Bordeaux, Gironde estuary…\nhttp://www.migaa.eu/\n","permalink":"https://pixelsix.net/archive/migrating-art-academies-angouleme-bordeaux-ryon/","summary":"\u003ca href=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/MIGAA_Fr01.jpg\"\u003e\u003cimg alt=\"MIGAA_Fr01.jpg\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/MIGAA_Fr01.jpg\"\u003e\u003c/a\u003e","title":"Migrating Art Academies @ Angouleme, Bordeaux, Ryon"},{"content":"The content of the publication is the result of a four day workshop by Aram Bartholl organized by Lasse Scherffig and me. During the workshop the adventure game genre was analysed and strategies of applying its rules to public space were developed.\nCo-Editor with Lasse Scherffig Layout with Daphné Keramidas\nPoint\u0026amp;Click (PDF, 3mb) /pointclick ","permalink":"https://pixelsix.net/publications/point-and-click-adventure-als-spielprinzip-2010/","summary":"\u003cp\u003eThe content of the publication is the result of a four day workshop by Aram Bartholl organized by Lasse Scherffig and me. During the workshop the adventure game genre was analysed and strategies of applying its rules to public space were developed.\u003c/p\u003e\n\u003cp\u003eCo-Editor with Lasse Scherffig\nLayout with Daphné Keramidas\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/pointclick/PointClick_Web10.pdf\"\u003ePoint\u0026amp;Click (PDF, 3mb)\u003c/a\u003e \u003ca href=\"/pointclick\"\u003e/pointclick\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/PointClick_7_kl.jpg\"\u003e\u003cimg alt=\"PointClick_7_kl\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/PointClick_7_kl.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/PointClick_5_kl.jpg\"\u003e\u003cimg alt=\"PointClick_5_kl\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/PointClick_5_kl.jpg\"\u003e\u003c/a\u003e \u003ca href=\"/wordpress/wp-content/uploads/PointClick_4_kl.jpg\"\u003e\u003cimg alt=\"PointClick_4_kl\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/PointClick_4_kl.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"Point and Click. Adventure als Spielprinzip, 2010"},{"content":"Just in time for the upcoming computer game conference NextLevel (20th - 21st of April, Cologne) we finished our small and shiny workshop publication:\nPoint\u0026amp;Click, Adventure als Spielprinzip\nMore info and a downloadable PDF version is available here.\n","permalink":"https://pixelsix.net/archive/point-click-publication-german/","summary":"\u003cp\u003eJust in time for the upcoming computer game conference \u003ca href=\"http://www.nextlevel-conference.org/\" title=\"Next Level Conference\"\u003eNextLevel\u003c/a\u003e (20th - 21st of April, Cologne) we finished our small and shiny workshop publication:\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/pointclick/\"\u003e\u003cimg loading=\"lazy\" src=\"/pointclick/PDF.gif\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePoint\u0026amp;Click, Adventure als Spielprinzip\u003c/p\u003e\n\u003cp\u003eMore info and a downloadable PDF version is available \u003ca href=\"/pointclick\" title=\"Point \u0026amp; Click\"\u003ehere\u003c/a\u003e.\u003c/p\u003e","title":"Point \u003cspan class=\"amp\"\u003e\u0026\u003c/span\u003e Click Publication (german)"},{"content":"\nLast week, 8th-11th of march, we hosted an intensive workshop together with Aram Bartholl at the KHM, Academy of Media Arts. The workshop was dealing with adventure games and public space and was organized by Lasse Scherffig and me, its results will be presented at the upcoming computer gaming conference “Next Level“.\nDuring the workshop we did several experiments on how to encounter Public Space in computer game adventure style. Most of the interventions took place outside in the City of Cologne.\nAt night we experiments with the \u0026lsquo;public space\u0026rsquo; of Chat Roulette\u0026hellip;\nVideo from Arams Blog\nMore info soon and at the computer gaming conference “Next Level“ (21./22. April 2010)\n","permalink":"https://pixelsix.net/archive/point-click-workshop-khm/","summary":"\u003cp\u003e\u003cimg alt=\"Schnizelgagd.jpg\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/Schnizelgagd.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eLast week, 8th-11th of march, we hosted an intensive workshop together with \u003ca href=\"http://datenform.de/\"\u003eAram Bartholl\u003c/a\u003e at the \u003ca href=\"http://www.khm.de\"\u003eKHM, Academy of Media Arts\u003c/a\u003e. The workshop was dealing with adventure games and public space and was organized by Lasse Scherffig and me, its results will be presented at the upcoming computer gaming conference \u003ca href=\"http://www.nextlevel-conference.org/\"\u003e“Next Level“\u003c/a\u003e.\u003c/p\u003e\n","title":"Point \u0026 Click Workshop @ KHM"},{"content":"\nOn February 26th the Reaction Machine is presented at the Van Gogh Museum in Amsterdam as part of the friday night program:\nThe Reaction Machine From 18.30 This interactive installation plays with the tension between two people. Old and new technologies are combined in this machine, that splices recordings by the previous user with those of the next. It\u0026rsquo;s the user\u0026rsquo;s response that determines how the work of art is created.\nDiscussion with the creators of the The Reaction Machine Starts 20.30 Moderator Sophie Derkzen interviews Klaas Jan Mollema and Jonas Hansen about their intentions and the outcome of this art work.\nIntroductory tour At 19.30\nDJ x-0-x From 18.30 With his extensive experience as club DJ, radio maker, musician and performer, x-0-x (Arjan van Sorge) knows how to create the perfect atmosphere. Instant soundtracks for special moments.\nMore info at Van Gogh Museum Site ","permalink":"https://pixelsix.net/archive/reaction-machine-van-gogh-museum/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/gallery/reactionmachine/RM_VanGogh01.jpg\"\u003e\u003cimg alt=\"VanGogh01\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/reactionmachine/RM_VanGogh01.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eOn February 26th the \u003ca href=\"http://pixelsix.net/?page_id=88\"\u003eReaction Machine\u003c/a\u003e is presented at the \u003ca href=\"http://www.vangoghmuseum.nl/vgm/index.jsp?page=240\u0026amp;lang=en\u0026amp;section=sectie_actueel\"\u003eVan Gogh Museum\u003c/a\u003e in Amsterdam as part of the friday night program:\u003c/p\u003e\n","title":"Reaction Machine @ Van Gogh Museum"},{"content":"The two installations Eight+ \u0026amp; Ludic Sound Play will be shown at the Amaze Interact Festival at Club Transmediale 10 from January 29th till Februari 6th 2010.\nEight+ is an user-generated-content-post-new-rave-multiplayer-shooter, we developed at the play09 game lab in Potsdam last december.\nIn this multiplayer game, players shoot at objects drawn live by other players. The longer they interact, the more distortion emerges. The borders between parties blur as ever more content is created and destroyed. The installation explores the social behaviors of groups as well as the limits of game design.\nby: Thomas Hawranke, Karin Lingnau, Lasse Scherffig, Marek Plichta, Jakob Penca, Jonas Hansen Ludic Sound Play can be seen as a new form of augmented sculpture. Equipped with a standard joystick, players take control over an avatar and compose electronic music through an interplay of forms and colors.\nThe action space transcends from the virtual into the real, heaving the logics of classical arcade games onto a new level. The virtual and the real spaces merge into a holistic play space. This interactive installation is a group work realized at Lab.D of the Academy of Media Arts Cologne (KHM).\nby Katja Harms, Gerald Schauder aka Kabelton, Gabriel Vanegas, Jonas Hansen (Lab.D)\n","permalink":"https://pixelsix.net/archive/eight-ludic-sound-play-amaze-interact-ctm10/","summary":"\u003cp\u003eThe two installations Eight+ \u0026amp; Ludic Sound Play will be shown at the \u003ca href=\"http://www.amaze-festival.de/\"\u003eAmaze Interact Festival\u003c/a\u003e at \u003ca href=\"http://www.clubtransmediale.de/\"\u003eClub Transmediale 10\u003c/a\u003e from January 29th till Februari 6th 2010.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/Eight.jpg\"\u003e\u003cimg alt=\"Eight+ \" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research_10/Eight.jpg\"\u003e\u003c/a\u003e\u003cstrong\u003eEight+\u003c/strong\u003e is an user-generated-content-post-new-rave-multiplayer-shooter, we developed at the \u003ca href=\"http://www.play09.de/\"\u003eplay09\u003c/a\u003e game lab in Potsdam last december.\u003c/p\u003e\n","title":"Eight+ \u0026 Ludic Sound Play @ Amaze Interact @ CTM.10"},{"content":"Expanded City is a collaborative work, developed together with students from the Academy of Media Arts Cologne for the Amaze Interact exhibition at the Club Transmediale 2010 in Berlin.\nFor the installation we went on a sound walk through Cologne, capturing sounds and taking photos of the city. The images were projected on pyramids made of acrylic glass. A projection mapping technique was used, to display the images on all sides of the pyramids.\nIn the installation the player uses a joystick to navigate over the pyramids. By clicking on one of them he activates it, it lights up and a sound is played. Players are thus able to mix different sounds and browse through a rhythmic sound scape of the city in a contemplative and playful way.\nThe project was developed together with the students Katja Harms, Gerald Schauder and Gabriel Vanegas.\nFirst time exhibited at AMAZE.Interact @ Club Transmediale in January 2010.\n","permalink":"https://pixelsix.net/projects/expanded-city/","summary":"\u003cp\u003eExpanded City is a collaborative work, developed together with students from the Academy of Media Arts Cologne for the Amaze Interact exhibition at the Club Transmediale 2010 in Berlin.\u003c/p\u003e\n\u003cp\u003eFor the installation we went on a sound walk through Cologne, capturing sounds and taking photos of the city. The images were projected on pyramids made of acrylic glass. A projection mapping technique was used, to display the images on all sides of the pyramids.\u003c/p\u003e","title":"Expanded City, 2010"},{"content":"Eight+ is a synaesthetic user-generatedcontent-post-new-rave-multiplayer-shooter in 2D.\nEight+ is an anarchic mix of rhythm, action, sounds and visuals provoking the conventions of standardized content and feedback loops in computer games. In this multiplayer game, players shoot at objects drawn live by other players. The longer they interact, the more distortion emerges. The borders between parties blur as ever more content is created and destroyed. The installation explores the social behaviors of groups as well as the limits of game design.\nEight+ is the result of the game lab during the play09 festival for creative gaming in Potsdam. It was first exhibited at AMAZE.Interact at the Club Transmediale 2010.\nPlay Lab09: Jonas Hansen, Thomas Hawranke, Karin Lingnau, Marek Plichta, Lasse Scherffig, Jakob Penca\nFirst time presented in December 2009.\n","permalink":"https://pixelsix.net/projects/eight/","summary":"\u003cp\u003eEight+ is a synaesthetic user-generatedcontent-post-new-rave-multiplayer-shooter in 2D.\u003c/p\u003e\n\u003cp\u003eEight+ is an anarchic mix of rhythm, action, sounds and visuals provoking the conventions of standardized content and feedback loops in computer games. In this multiplayer game, players shoot at objects drawn live by other players. The longer they interact, the more distortion emerges. The borders between parties blur as ever more content is created and destroyed. The installation explores the social behaviors of groups as well as the limits of game design.\u003c/p\u003e","title":"Eight+, 2009"},{"content":"\nAfter the great succses of last year\u0026rsquo;s play08 festival, there will be play09. A festival about the creative use of games and gaming technologies. From 3rd till 5th of December there will be an exhibition, workshops, presentations and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the program have a look at play09.de.\nLike last year I am organizing the game laboratory, in which six artists are challenged to develope a mind blowing, kick-ass game installation.\nThe members of this year\u0026rsquo;s game lab are:\nThomas Hawranke, Karin Lingnau, Lasse Scherffig, Marek Plichta, Jakob Penca, Jonas Hansen\nA pre-meeting will be held in the end of November at Lab.D at the academy of media arts cologne.\nThe team has to challenge last year\u0026rsquo;s development: the i|o box\n","permalink":"https://pixelsix.net/archive/gaming-lab-at-play09/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.creative-gaming.eu/bilder/play09_Motiv.gif\"\u003e\u003c/p\u003e\n\u003cp\u003eAfter the great succses of last year\u0026rsquo;s play08 festival, there will be play09. A festival about the creative use of games and gaming technologies. From 3rd till 5th of December there will be an exhibition, workshops, presentations and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the program have a look at \u003ca href=\"http://play09.de/\"\u003eplay09.de\u003c/a\u003e.\u003c/p\u003e\n","title":"Gaming Lab at Play09"},{"content":"Can D.I.Y. Supplant the First-Person Shooter, New York Times\nAn article in the New York Times, about how indie game developers are making waves in the scene and drawing attention from the mainstream. The article offers insights on why games like Flower, Braid, and Blueberry Garden became successful ventures for their developer\u0026hellip;\n","permalink":"https://pixelsix.net/archive/indie-games-article-in-new-york-times/","summary":"\u003cp\u003e\u003cstrong\u003eCan D.I.Y. Supplant the First-Person Shooter,\u003c/strong\u003e \u003ca href=\"http://www.nytimes.com/2009/11/15/magazine/15videogames-t.html\"\u003eNew York Times\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eAn article in the \u003ca href=\"http://www.nytimes.com/2009/11/15/magazine/15videogames-t.html\"\u003eNew York Times\u003c/a\u003e, about how indie game developers are making waves in the scene and drawing attention from the mainstream. The article offers insights on why games like \u003cem\u003eFlower\u003c/em\u003e, \u003cem\u003eBraid\u003c/em\u003e, and \u003cem\u003eBlueberry Garden\u003c/em\u003e became successful ventures for their developer\u0026hellip;\u003c/p\u003e","title":"Indie Games Article in New York Times"},{"content":"04 - 07 September 2009, Migrating Art Academies at Ars Electronica, Linz.\nSequence, the third episode of the two-year pan-European project Migrating Art Academies, begins at the end of August 2009. Students from art academies in three countries, Germany, France, and Lithuania, will continue a process of nomadic living and creating “on the road.” This time they will migrate to Linz, Austria, the home of Ars Electronica, one of the premiere global festivals for contemporary media art and science.\nThe Media-RVs used in the project will be parked near the Ars Electronica Center and will be open to the public during the festival. During a series of evening programs, initiated and produced by staff members from Academy of Media Arts in Cologne, students from the three art universities will introduce their current projects, present interactive installations and workshops and perform timebased works. The audience is warmly welcomed to participate in all the events.\nProgram\n# 18:00 Fr 4.9.2009 Nicolas Rivet: One thousand Leaves Sa 5.9.2009 Lasse Scherffig: GPS and Satellite Watching So 6.9.2009 Jonas Hansen: Lanscape Mo 7.9.2009 Martin Rumori: Binaural Soundscape Browsing\n# 18:45, daily Open Lab with students\u0026rsquo; presentations, performances, happenings, workshop gatherings etc.\nParticipating Students\nEESI / FR Marine Antony, Raphael Dupont, Fabien Zocco, Olivier Gain, Karine Guiho VDA / LT Ieva Bernotaitė, Dainius Meškauskas, Monika Lipšic, Jokūbas Čižikas, Domas Rūkas KHM / DE Ji Hyun Park, Gabriel Vanegas, Auriel Reich, Daniele Spiga, Manuela Serra\nLinks http://www.migaa.eu http://www.aec.at/humannature//?s=Migrating+Art+Academies http://connect.officinevida.it/ ","permalink":"https://pixelsix.net/archive/migrating-art-academies-sequence/","summary":"\u003cp\u003e\u003cstrong\u003e04 - 07 September 2009\u003c/strong\u003e, \u003ca href=\"http://www.aec.at/humannature/category/ars-electronica-quarter-projekte\"\u003eMigrating Art Academies at Ars Electronica\u003c/a\u003e, Linz.\u003c/p\u003e\n\u003cp\u003e\u003cimg alt=\"migaa.jpg\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research/miga1.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eSequence, the third episode of the two-year pan-European project \u003ca href=\"http://www.migaa.eu/\"\u003eMigrating Art Academies\u003c/a\u003e,  begins at the end of August 2009. Students from art academies in three countries, Germany, France, and Lithuania, will continue a process of nomadic living and creating “on the road.” This time they will migrate to Linz, Austria, the home of Ars Electronica, one of the premiere global festivals for contemporary media art and science.\u003c/p\u003e\n","title":"Migrating Art Academies: Sequence"},{"content":"\nMigrating Art Academies with its laboratory II during May 5th – 22nd, 2009 seeks further for the ways to step beyond habitual artistic routines of the students in order to inspire their successful creative development. Started with regime in november 2008 in Berlin, Migrating Art Academies continues with \u0026lsquo;Transgression\u0026rsquo;, working in open spaces in Berlin, Vilnius, Nida and on the road including seminars and workshops.\nwww.migaa.eu\nPublic Presentation: May 16th 2009, 18:00, Contempory Art Gallery, Vilnius railway station\nKHM team: Auriel Allan Gretzki Jonas Hansen Michael Koenig Zilvinas Lilas Laura Popplow Martin Rumori Tine Tillmann\n","permalink":"https://pixelsix.net/archive/migrating-art-academies-transgression/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/migaa.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eMigrating Art Academies with its laboratory II during May 5th – 22nd, 2009 seeks further for the ways to step beyond habitual artistic routines of the students in order to inspire their successful creative development. Started with regime in november 2008 in Berlin, Migrating Art Academies continues with \u0026lsquo;Transgression\u0026rsquo;, working in open spaces in Berlin, Vilnius, Nida and on the road including seminars and workshops.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://www.migaa.eu\"\u003ewww.migaa.eu\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ePublic Presentation: May 16th 2009, 18:00, Contempory Art Gallery, Vilnius railway station\u003c/p\u003e","title":"Migrating Art Academies: Transgression"},{"content":"Space-Time-Net-Scans: 1000 Pixel, 37 Seconds, 27.027 Hz, from Cologne to Vilnius and back.\nIn the project an image is composed with a slit scan technique (based on Golan Levis SlitScan Program, 2006) and the results of a scan for wireless network points in the area. The slit scanner uses only the center vertical line of a webcam and adds the line to the image from rigth to left. So that in 37 seconds an image is composed of the captured space/movement. Additionally the names of the wireless network points are added to the image.\nThe first images were done during the Migrating Art Academies road trip from Cologne (Germany) to Vilnius (Lithuania): go to google maps\nv.0.6\nv.0.5\nlinks Migrating Art Academies An Informal Catalogue of Slit-Scan Video Artworks and Research by Golan Levin\n","permalink":"https://pixelsix.net/projects/lanscape/","summary":"\u003cp\u003eSpace-Time-Net-Scans: 1000 Pixel, 37 Seconds, 27.027 Hz, from Cologne to Vilnius and back.\u003c/p\u003e\n\u003cp\u003eIn the project an image is composed with a slit scan technique (based on Golan Levis SlitScan Program, 2006) and the results of a scan for wireless network points in the area. The slit scanner uses only the center vertical line of a webcam and adds the line to the image from rigth to left. So that in 37 seconds an image is composed of the captured space/movement. Additionally the names of the wireless network points are added to the image.\u003c/p\u003e","title":"Lanscape, 2009"},{"content":"In the period 2008-2009 I was part of the Audiodome Playground research group at Animax Multimedia Theater in Bonn.\nThe goal of the research was the development of playful and interactive environments for a front/floor projected stage with a spatial sound system. Through a marker based rigid body video tracking system the movement of a person on stage could be tracked and used for interaction with the projections. During my stay I developed a couple of small playful miniatures to determine the possibilities of the system.\n","permalink":"https://pixelsix.net/projects/audiodome-playground-2008/","summary":"\u003cp\u003eIn the period 2008-2009 I was part of the Audiodome Playground research group at \u003ca href=\"http://animax.eu/\" title=\"animax\"\u003eAnimax Multimedia Theater in Bonn\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eThe goal of the research was the development of playful and interactive environments for a front/floor projected stage with a spatial sound system. Through a marker based rigid body video tracking system the movement of a person on stage could be tracked and used for interaction with the projections. During my stay I developed a couple of small playful miniatures to determine the possibilities of the system.\u003c/p\u003e","title":"Audiodome Playground, 2008"},{"content":"Here is something I really enjoyed playing with, the new Iphone app by Tilman Reif: Frankenface\nTake your Iphone make some pictures and shuffle\u0026hellip;\n","permalink":"https://pixelsix.net/archive/weekend-fun-with-frankenface/","summary":"\u003cp\u003eHere is something I really enjoyed playing with, the new Iphone app by Tilman Reif: \u003ca href=\"http://onemoregames.de/games/frankenface/\"\u003eFrankenface\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eTake your Iphone make some pictures and shuffle\u0026hellip;\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/frankenich.png\"\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/frankenich.png\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"Weekend fun with Frankenface…"},{"content":"after three weeks of trying I made it to 3 minutes and some seconds:\nwhat a simple but genius little game Heather Kelley \u0026amp; Jonatan Söderström developed during the Nordic Game Jam 2009: 4 Minutes and 33 Seconds of Uniqueness (inspired by John Cage)\nalso now with geographical visualisation:\nthis is definatelly the best game of the last month :-)\n","permalink":"https://pixelsix.net/archive/my-personal-3-minutes-of-uniqueness/","summary":"\u003cp\u003eafter three weeks of trying I made it to 3 minutes and some seconds:\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/4min33sec.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/4min33sec.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003ewhat a simple but genius little game \u003ca href=\"http://www.moboid.com/\"\u003eHeather Kelley\u003c/a\u003e \u0026amp; \u003ca href=\"http://www.cactus-soft.co.nr/\"\u003eJonatan Söderström\u003c/a\u003e developed during the \u003ca href=\"http://www.nordicgamejam.org/\"\u003eNordic Game Jam\u003c/a\u003e 2009:  \u003ca href=\"http://www.kloonigames.com/blog/games/4mins33secs\"\u003e4 Minutes and 33 Seconds of Uniqueness\u003c/a\u003e (inspired by John Cage)\u003c/p\u003e\n\u003cp\u003ealso  now with \u003ca href=\"http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm\"\u003egeographical visualisation\u003c/a\u003e:\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.kloonigames.com/blog/wp-content/uploads/2009/02/4mins_visual.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003ethis is definatelly the best game of the last month :-)\u003c/p\u003e","title":"my personal 3 minutes of uniqueness…"},{"content":"Tilman and Volker from Fur just finished their newest project the MoshPit an automata that converts headbanging movements into metal music. Just see for youself :-)\nWelcome to a new metal-lennium!\n","permalink":"https://pixelsix.net/archive/moshpit/","summary":"\u003cp\u003eTilman and Volker from \u003ca href=\"http://www.fursr.com\"\u003eFur\u003c/a\u003e just finished their newest project the \u003ca href=\"http://www.fursr.com/details.php?id=93\u0026amp;pid=93\"\u003eMoshPit\u003c/a\u003e an automata that converts headbanging movements into metal music. Just see for youself :-)\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/3349957?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e\n\n\u003cp\u003eWelcome to a new metal-lennium!\u003c/p\u003e","title":"MoshPit"},{"content":"From the 21 January - 01 February 2009 V2_ in Rotterdam will turn into a media war-zone with the installation arena \u0026lsquo;WARUM2.0\u0026rsquo;.\nWARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us.\nWarum 2.0 is a production by CARGO and Stefaan Decostere, with Christian Decker, Edwin Uytenbroek, Jonas Hansen, Chris Devriese, Johan Blaeke, and with students architecture TU Delft/Media Studies.\nWARUM2.0 takes place during International Film Festival Rotterdam. More information about WARUM2.0 on http://cargoweb.wordpress.com MyBot in the Warum2.0 space\nMy installation MyBot will be again part of the installation arena. MyBot is a robotic hand, that plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen.\nThe Avatar performance can also be visited in Second Life: CARGO Media Space in Second Life (SLurl)\n","permalink":"https://pixelsix.net/archive/warum20-exhibition-at-v2_-rotterdam/","summary":"\u003cp\u003e\u003cimg alt=\"Warum2.0\" loading=\"lazy\" src=\"http://cargoweb.files.wordpress.com/2008/12/flyer.jpg\"\u003e\u003cstrong\u003eFrom the 21 January - 01 February 2009 \u003ca href=\"http://www.v2.nl/\"\u003eV2_ in Rotterdam\u003c/a\u003e will turn into a media war-zone with the installation arena \u0026lsquo;WARUM2.0\u0026rsquo;.\u003c/strong\u003e\u003c/p\u003e\n\u003cp\u003eWARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us.\u003c/p\u003e\n\u003cp\u003eWarum 2.0 is a production by CARGO and Stefaan Decostere, with Christian Decker, Edwin Uytenbroek, Jonas Hansen, Chris Devriese, Johan Blaeke, and with students architecture TU Delft/Media Studies.\u003c/p\u003e\n","title":"Warum2.0 exhibition at V2_ Rotterdam"},{"content":"In the summer of 2008 I did an artist in residency at V2_lab about augmented reality.\nTwo years ago V2_lab started developing the first version of an augmented reality system in collaboration with the artist Marnix de Nijs (NL). That resulted in the first public user test of a project called Exercise in Immersion 4 during the Dutch Electronic Art Festival 2007 (DEAF07).\nAfter this presentation they went on refining the system and invited three artists-in-residence. They where chosen to explore various sub topics: Marnix de Nijs (NL) will continue his Exercise in Immersion 4 project, Boris Debackere (BE) researches spatial sound, and my focus was on 3D and visual aspects of augmented reality. In the fall of 2008, a series of workshops will be given, open to (art) students, artists and other professionals who are interested in artistic use of augmented reality.\nThe system V2_Lab has developed a software/hardware platform called VGE (V2_ Game Engine), based on Ogre3D with Scheme, OpenAL, Blender, ultrasound positioning and SIOS (Sensor Input/Output System developed at V2_Lab). The user wears a head-mounted display that shows a mix of 3D visuals and real world video taken by a head mounted camera.\nWithin this framework, I developed two small experimental projects during my residency. Inspired by the novel ‘Through the looking glass’ by Lewis Carroll, I wanted to create a dreamlike mixed reality environment, where real and virtual merge in an absurd experience. An important aspect for me was the connection between the virtual and the real elements.\nLast Pawn\nIn Last Pawn, a real table with a chess pawn stands in the middle of the room. Around the table are three virtual windows hanging in the air and a virtual avatar stands in the middle of the room. When the participant moves the pawn on the table, the avatar walks to a position in space. If the avatar ends up in front of a window, he opens it and a new virtual space appears behind it. Like this, different spaces and atmospheres can be experienced. Additional real theater light is controlled by the system to support the experience.\nHuman Sandbox\nThe second project Human Sandbox was developed as a side experiment. Here, one participant equipped with the AR-system stands in the middle of the room, while another participant places several physical objects on the table. They track and manipulate the virtual objects seen by the other participant. With this system we were able to test and experiment with different objects much easier. An interesting result with this approach was that game logic could be developed without having to program it. You could play ‘Hide and Seek’ , just by putting and moving objects on the table.\nJonas Hansen concept, design and developing\nwith great support from:\nNora Hansen Jan Misker (V2_ Lab, Project Managment) Jelle van de Ster (V2_ Lab, VGE Game Engine Development) Stock (V2_ Lab, OSC DMX Development)\nlinks V2 Project description \u0026lsquo;Better than Reality\u0026rsquo; workshop\n","permalink":"https://pixelsix.net/projects/v2-ar-residency/","summary":"\u003cp\u003eIn the summer of 2008 I did an artist in residency at \u003ca href=\"http://v2.nl\"\u003eV2_lab\u003c/a\u003e about augmented reality.\u003c/p\u003e\n\u003cp\u003eTwo years ago \u003ca href=\"http://v2.nl\"\u003eV2_lab\u003c/a\u003e started developing the first version of an augmented reality system in collaboration with the artist Marnix de Nijs (NL). That resulted in the first public user test of a project called \u003ca href=\"http://www.marnixdenijs.nl/ei4.htm\"\u003eExercise in Immersion 4\u003c/a\u003e during the Dutch Electronic Art Festival 2007 (DEAF07).\u003c/p\u003e\n\u003cp\u003eAfter this presentation they went on refining the system and invited three artists-in-residence. They where chosen to explore various sub topics: \u003cstrong\u003e\u003ca href=\"http://www.marnixdenijs.nl/\"\u003eMarnix de Nijs\u003c/a\u003e\u003c/strong\u003e (NL) will continue his \u003cem\u003eExercise in Immersion 4\u003c/em\u003e project, \u003cstrong\u003e\u003ca href=\"http://www.rotorscoop.net/\"\u003eBoris Debackere\u003c/a\u003e\u003c/strong\u003e (BE) researches spatial sound, and my focus was on 3D and visual aspects of augmented reality. In the fall of 2008, a series of workshops will be given, open to (art) students, artists and other professionals who are interested in artistic use of augmented reality.\u003c/p\u003e","title":"augmented reality residency, 2008"},{"content":"\nFinally the documentation videos from the \u0026lsquo;Better than Reality\u0026rsquo; residency are finished\u0026hellip;\nLast Pawn\nIn Last Pawn, a real table with a chess pawn stands in the middle of the room. Around the table are three virtual windows hanging in the air and a virtual avatar stands in the middle of the room. When the participant moves the pawn on the table, the avatar walks to a position in space. If the avatar ends up in front of a window, he opens it and a new virtual space appears behind it. Like this, different spaces and atmospheres can be experienced. Additional real theater light is controlled by the system to support the experience.\nHuman Sandbox\nThe second project Human Sandbox was developed as a side experiment. Here, one participant equipped with the AR-system stands in the middle of the room, while another participant places several physical objects on the table. They track and manipulate the virtual objects seen by the other participant. With this system we were able to test and experiment with different objects much easier. An interesting result with this approach was that game logic could be developed without having to program it. You could play ‘Hide and Seek’ , just by putting and moving objects on the table.\n","permalink":"https://pixelsix.net/archive/better-than-reality-documentation-videos/","summary":"\u003cp\u003e\u003cimg alt=\"residencev2_lastpawn.jpg\" loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/gallery/research/residencev2_lastpawn.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eFinally the documentation videos from the \u0026lsquo;Better than Reality\u0026rsquo; residency are finished\u0026hellip;\u003c/p\u003e\n","title":"‘Better than Reality’ documentation videos"},{"content":"Ori Inbar from Games Alfresco (a Blog In Pursuit of the Ultimate Augmented Reality Game) interviewed me about the Better and Reality project at V2. If you are interest about augmented reality you should check out his website, he made a nice overview of all different kinds of developments within Augmented Reality. To read the interview go to link or keep reading here:\nIn my pursuit of the ultimate augmented reality game, Jonas Hansen (*Hielscher) popped on my radar. Jonas recently completed a residence at the Better Than Reality project for artists at the V2_Lab. I couldn’t resist asking him about his experience. Here are the results of the discussion.\ngames alfresco: Hey Jonas, thanks for taking a break from your art and joining us for a quick conversation; how about a quick introduction? Jonas: Hi Ori, thanks for your interest in my work!\nAbout me: I am a German artist, working as an assistant professor at the Academy of Media Arts Cologne in the field of 3D and interaction. In my artistic work I develop experimental games and media installations that explore the boundaries between the real and the virtual world (portfolio)\nThis year, my specific focus lays in exploring the possibilities of augmented reality. At the beginning of this year I gave an augmented reality game workshop at Mediamatic in Amsterdam, together with Julian Oliver. There we helped the participants develop small game ideas with ArtoolKit: a software library for building Augmented Reality applications using physical tracking markers.\nMediamatic Workshop\nBack in Cologne, my students at the Art Academy were so enthusiastic about the results, that they also developed a small ArtoolKit project for the annual school exhibition.\nCologne Art Academy School project\nAnd now I just finished 6 weeks of intensive work with the Augmented Reality system, they developed in V2_lab, Rotterdam.\nV2_Lab Residency: Last Pawn\ngames alfresco: Tell us a little bit about the Better Than Reality project, how did it start? What was its objective? Jonas: Two years ago V2_lab started developing the first version of their augmented reality system in collaboration with the artist Marnix de Nijs (NL). That resulted in the first public user test of a project called Exercise in Immersion 4 during the Dutch Electronic Art Festival 2007 (DEAF07).\nAfter this presentation they went on refining the system and invited three artists-in-residence. They where chosen to explore various sub topics: Marnix de Nijs (NL) will continue his Exercise in Immersion 4 project, Boris Debackere (BE) researches spatial sound, and my focus was on 3D and visual aspects of augmented reality. In the fall of 2008, a series of workshops will be given, open to (art) students, artists and other professionals who are interested in artistic use of augmented reality.\nThe system V2_Lab has developed a software/hardware platform called VGE (V2_ Game Engine), based on Ogre3D with Scheme, OpenAL, Blender, ultrasound positioning and SIOS (Sensor Input/Output System developed at V2_Lab). The user wears a head-mounted display that shows a mix of 3D visuals and real world video taken by a head mounted camera.\nWithin this framework, I developed two small experimental projects during my residency. Inspired by the novel ‘Through the looking glass’ by Lewis Carroll, I wanted to create a dreamlike mixed reality environment, where real and virtual merge in an absurd experience. An important aspect for me was the connection between the virtual and the real elements.\nIn the first project, Last Pawn, a real table with a chess pawn stands in the middle of the room. Around the table are three virtual windows hanging in the air and a virtual avatar stands in the middle of the room. When the participant moves the pawn on the table, the avatar walks to a position in space. If the avatar ends up in front of a window, he opens it and a new virtual space appears behind it. Like this, different spaces and atmospheres can be experienced. Additional real theater light is controlled by the system to support the experience.\nThe second project Human Sandbox was developed as a side experiment. Here, one participant equipped with the AR-system stands in the middle of the room, while another participant places several physical objects on the table. They track and manipulate the virtual objects seen by the other participant. With this system we were able to test and experiment with different objects much easier. An interesting result with this approach was that game logic could be developed without having to program it. You could play ‘Hide and Seek’ , just by putting and moving objects on the table.\ngames alfresco: what was your first encounter with augmented reality? Jonas: During the ARS Electronica Festival 2004, I saw several augmented reality projects. One very interesting piece was Augmented Fish Reality by Ken Rinaldo. Instead of augmenting the reality of a human, Ken augments the reality of a fish. Here, five Siamese fighting fishes are living in separated rolling robotic fish-bowls controlled by the fish themselves. The fish can steer the fish-bowl and come closer to other fish. They can see and communicate with each other, but always have to stay in their own fish-bowl. It is fascinating to watch and observe the fish’s behavior. You could say they were augmenting their own reality.\ngames alfresco: in the future, AR is poised to have a major role in the way we interact with the world; what does it mean for the future of art? Jonas: In our high technological western world with ubiquitous computing and the so-called “Internet of Things”, where RFID and other embedded applications are part of our daily environment, we can question if we already live in augmented realities. The augmentation of reality has become invisible through all kinds of services, like for mobile phones or our biometric passports.\nI think, one goal of artists working with these technologies should be to make things visible again. So that the effect of it can be reflected and discussed.\ngames alfresco: AR seems to get more and more attention in the art world, what do you think has captured the imagination of artists? Jonas: I think one major fascination is to be able to directly manipulate the experience of the real world to comment, reflect or just create new mixed reality experiences. It is also the fascination about the ability to give more information about people, objects and places, that would be normally concealed by their static structure.\ngames alfresco: More and more AR demos are surfacing in YouTube and elsewhere; what’s your favorite augmented reality demo? Jonas: Definitely, Julian Oliver’s game Levelhead. It is the beauty of a simple but very genius idea. In the game the player holds a solid cube in front of a camera and on-screen it appears that each face of the cube contains a little room. The objective of the game is to navigate a character from room to room by tilting the cube. It is the little magic of holding this small universe in your hands, that really fascinates me.\ngames alfresco: what would be your dream augmented reality device (way to interact with AR)? Jonas: During my residency I noticed, that I am not a fan of head-mounted displays. It is always the lack of technology you experience (small Field of View, Frame Rate, heavy equipment, etc.). With HMD you feel somehow amputated by giving up your perfect view of your eyes and diving completely into the augmented reality. Personally I belief more in the idea of having a window (like a small hand-held) to the augmented world. Then you are free to choose and compare between the real and augmented world.\ngames alfresco: Totally agree. As you are winding down the residence at Better than Reality - what are you envisioning as your next project? Jonas: At the moment I have lots of new ideas and inspirations. I have some new ideas for the game CollecTic, that I developed in 2006. I really want to develop a new and different version of it for the iPhone, which I think is a really great platform to develop mobile mixed reality projects for. The initial idea of CollecTic is, that you go hunting for Wifi-Hotspots in your neighborhood and play a kind of a puzzle game. What I really like about the game is that you discover the hidden infrastructure of the wireless network coverage through playing. The game also generates auditive and visual feedback of the hot spots. So hopefully I’ll find some time to give the game another boost for the iPhone with some new gameplay ideas.\nFurthermore I have some new ideas about other augmented reality projects, but they are still on the cooking pan games alfresco: Wow. Thank you, Jonas. This has been an eye-popping-mind-blowing interview. Can’t wait to see your video documentation of the Better Than Reality project.\n","permalink":"https://pixelsix.net/publications/better-than-reality-interview/","summary":"Ori Inbar from \u003ca href=\"http://gamesalfresco.com/\"\u003eGames Alfresco\u003c/a\u003e (a Blog In Pursuit of the Ultimate Augmented Reality Game) interviewed me about the Better and Reality project at V2. If you are interest about augmented reality you should check out his website, he made a nice overview of all different kinds of developments within Augmented Reality. To read the interview go to \u003ca href=\"http://gamesalfresco.com/2008/10/09/better-than-reality-project-a-look-behind-the-augmented-reality-art-scene/\"\u003elink\u003c/a\u003e or keep reading here:","title":"Better than Reality interview"},{"content":"iobox is an experimental game, developed during the Play08 (play08.de) Festival in Potsdam, Germany by Creative Gaming Lab08:\nJonas Hansen (Cologne)\nKarin Lingnau (Cologne), karinlingnau.com\nLeif Rumbke (Hamburg), rumbke.de\nMarek Plichta(Potsdam), marek.monoid.net\n","permalink":"https://pixelsix.net/projects/iobox/","summary":"\u003cp\u003eiobox is an experimental game, developed during the Play08 (\u003ca href=\"http://play08.de/\" title=\"play08\"\u003eplay08.de\u003c/a\u003e) Festival in Potsdam, Germany by Creative Gaming Lab08:\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eJonas Hansen\u003c/strong\u003e (Cologne)\u003cbr\u003e\n\u003cstrong\u003eKarin Lingnau\u003c/strong\u003e (Cologne), \u003ca href=\"https://karinlingnau.com\"\u003ekarinlingnau.com\u003c/a\u003e\u003cbr\u003e\n\u003cstrong\u003eLeif Rumbke\u003c/strong\u003e (Hamburg), \u003ca href=\"https://rumbke.de\"\u003erumbke.de\u003c/a\u003e\u003cbr\u003e\n\u003cstrong\u003eMarek Plichta\u003c/strong\u003e(Potsdam), \u003ca href=\"https://marek.monoid.net\"\u003emarek.monoid.net\u003c/a\u003e\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/6701827?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e","title":"iobox, 2008"},{"content":"\nI am currently participating at the \u0026lsquo;Better Than Reality, Augmented Reality Residency\u0026rsquo; at V2 in Rotterdam.\nAugmented Reality is an umbrella term for a range of techniques that make it possible to add virtual elements to the physical world; for example, overlayed visuals or spatialised sounds. The technologies needed to create Augmented Reality environments are, however, still very experimental and therefore often inaccessible to artists. To enable more artists to create augmented reality artworks, V2_Lab has developed a software/hardware platform called VGE (V2_ Game Engine), that is based on Ogre3D, OpenAL, Blender, ultrasound positioning and SIOS (Sensor Input/Output System). The latter was also developed at V2_Lab.\nIn VGE, the user wears a set of stereo video displays that show a mix of 3D visuals and real world video that is received from a head mounted stereo camera. The position in space and orientation of the head are tracked. Additionally, the geometry of the real space is modelled in the virtual space. The tracking makes it possible to fix the virtual world relative to the real world. For example, a virtual object can disappear behind a real wall.\nThe aim of V2_Lab is to extend VGE into an accessible authoring environment for Augmented Reality environments.\nTogether with two other artists we explore various topics of augmented reality: Marnix de Nijs (NL) will continue his Exercise in Immersion 4 project Boris Debackere (BE) researches spatial sound and I will focus on 3D and visual aspects of augmented reality.\nIn the fall of 2008 a series of workshops will be given, open to (art) students, artists and other professionals who are interested in artistic use of augmented reality.\nMore info about my results and findings soon\u0026hellip;\n","permalink":"https://pixelsix.net/archive/better-than-reality-residency/","summary":"\u003cp\u003e\u003ca href=\"http://pixelsix.net/wordpress/wp-content/uploads/p1010876.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://pixelsix.net/wordpress/wp-content/uploads/p1010876-225x300.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eI am currently participating at the \u003ca href=\"http://www.v2.nl/portal2004/generic/channel/item.sxml?uri=urn:v2:portal2004:rss:lab-news.rss:080704154328-Better-than-Reality\"\u003e\u0026lsquo;Better Than Reality, Augmented Reality Residency\u0026rsquo;\u003c/a\u003e at \u003ca href=\"http://www.v2.nl/\"\u003eV2\u003c/a\u003e in Rotterdam.\u003c/p\u003e\n","title":"Better Than Reality Residency"},{"content":"Because of changing my hosting server I changed from .org to .net. It sounds unnecessary, but it was the easiest way for me. So my brand new site can now be found under: pixelsix.net\nFrom the outside not much is changed, but now it is completely build with wordpress.\n","permalink":"https://pixelsix.net/archive/new-site/","summary":"\u003cp\u003eBecause of changing my hosting server I changed from .org to .net. It sounds unnecessary, but it was the easiest way for me. So my brand new site can now be found under: \u003ca href=\"http://pixelsix.net\"\u003epixelsix.net\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eFrom the outside not much is changed, but now it is completely build with \u003ca href=\"http://wordpress.org/about/\"\u003ewordpress\u003c/a\u003e.\u003c/p\u003e","title":"new site :: from .org to .net"},{"content":"In the Neural #30 the game Wanderer is featured by Julian Oliver in his article Be My Controller: Opening up the Urban, Button by Button.:\n\u0026ldquo;Wanderer (Jonas Hielscher and Jiri Heitlager 2005) explores strictly automated instruction, a machine\u0026rsquo;s authority over the movement of an otherwise \u0026lsquo;free\u0026rsquo; subject, as a platform for a kind of auto-dérive. (\u0026hellip;) The real game of Wanderer is between the player and themselves, their ability to wholly and effectively commit their bodily movement, their freedom of action, to the instructions of a machine. (\u0026hellip;) As such by playing with control in urban environments, with authority over ourselves, we\u0026rsquo;re given a valuable opportunity to learn more about how and why we allow cities and societies to steer our desires, actions and movements within them.\u0026rdquo; Furthermore the issue is packed with lots of interesting articles about new media art . Ludic Society/Margarete Jahrmann interview . Homo Ludens Ludens exhibition report . Play Cultures, the world of digital games in contemporary art and culture report . Be My Controller, opening the urban, button by button .news: Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle\n","permalink":"https://pixelsix.net/publications/neural-30/","summary":"\u003cp\u003eIn the \u003ca href=\"http://www.neural.it/art/2008/07/neural_30.phtml\"\u003eNeural #30\u003c/a\u003e the game Wanderer is featured by Julian Oliver in his article \u003cstrong\u003eBe My Controller: Opening up the Urban, Button by Button.\u003c/strong\u003e:\u003c/p\u003e\n\u003cp\u003e\u003cem\u003e\u0026ldquo;Wanderer (Jonas Hielscher and Jiri Heitlager 2005) explores strictly automated instruction, a machine\u0026rsquo;s authority over the movement of an otherwise \u0026lsquo;free\u0026rsquo; subject, as a platform for a kind of auto-dérive. (\u0026hellip;) The real game of Wanderer is between the player and themselves, their ability to wholly and effectively commit their bodily movement, their freedom of action, to the instructions of a machine. (\u0026hellip;) As such by playing with control in urban environments, with authority over ourselves, we\u0026rsquo;re given a valuable opportunity to learn more about how and why we allow cities and societies to steer our desires, actions and movements within them.\u0026rdquo;\u003c/em\u003e \u003ca href=\"/wordpress/wp-content/uploads/wanderer_neural2.jpg\"\u003e\u003cimg alt=\"wanderer_neural2\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/wanderer_neural2.jpg\"\u003e\u003c/a\u003e\nFurthermore the issue is packed with lots of interesting articles about \u003cstrong\u003enew media art\u003c/strong\u003e . \u003cstrong\u003eLudic Society/Margarete Jahrmann\u003c/strong\u003e interview . \u003cstrong\u003eHomo Ludens Ludens exhibition\u003c/strong\u003e report . \u003cstrong\u003ePlay Cultures, the world of digital games in contemporary art and culture\u003c/strong\u003e report . \u003cstrong\u003eBe My Controller, opening the urban, button by button\u003c/strong\u003e .news: Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle\u003c/p\u003e","title":"Wanderer featured in Neural #30"},{"content":"[thumbnailgrid]\n","permalink":"https://pixelsix.net/portfolio/","summary":"\u003cp\u003e[thumbnailgrid]\u003c/p\u003e","title":"portfolio"},{"content":" Hallo, my name is Jonas Hansen.\nI am a media artist/designer and professor of game design and interaction at Burg Giebichenstein | University of Art and Design Halle.\nI was a co-founder and member of the Dutch media art collective Stichting z25.org and the Cologne-based Paidia Institute.\nIn my work I explore the aesthetic and social connections between design, art, and technology, from interactive installations to experimental games that often examine the boundaries between the physical and virtual worlds.\nIn my current research, I focus on games in the context of sustainability and climate discourse: gamesforfuture.de\nmail: jonas [AT] pixelsix . net\nmastodon: @jonashansen@troet.burg-halle.de\ninsta.: @pixelsixnet\nitch: pixelsix.itch.io\nbitbucket: bitbucket.org/onlyjonas\nimage by Patrick Müßiggang\nImprint\n","permalink":"https://pixelsix.net/about/","summary":"\u003cfigure\u003e\n    \u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/uploads/BURG%5FProf-Jonas-Hansen%5FFoto-Hochschulpressestelle%5F024%5Fkl.jpg\"\n         alt=\"picture of Jonas Hansen by Patrick Müßiggang\"/\u003e \n\u003c/figure\u003e\n\n\u003cp\u003eHallo, my name is Jonas Hansen.\u003c/p\u003e\n\u003cp\u003eI am a media artist/designer and professor of game design and interaction at \u003ca href=\"https://www.burg-halle.de/en/\"\u003eBurg Giebichenstein | University of Art and Design Halle\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eI was a co-founder and member of the Dutch media art collective \u003ca href=\"https://z25.org\" title=\"Stichting z25.org\"\u003eStichting z25.org\u003c/a\u003e and the Cologne-based \u003ca href=\"https://paidia-institute.org/\" title=\"Paidia Institute\"\u003ePaidia Institute\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eIn my work I explore the aesthetic and social connections between design, art, and technology, from interactive installations to experimental games that often examine the boundaries between the physical and virtual worlds.\u003c/p\u003e","title":"about"},{"content":"\nFrom June 2nd till 4th I will be teaching an Augmented Reality workshop at Mediamatic together with Julian Oliver and Klaas Kuitenbrouwer. It will be a 3 day intensive workshop in which the participants will design and construct a prototype of an Augmented Reality Game using the ARToolkit (with OAGART) Basic 3d modelling will be done with Blender.\nFor more information have a look at www.mediamatic.net/artefact-36632-en.html\ncomparison between real and virtual object (scanned in with imodeler): ","permalink":"https://pixelsix.net/archive/augmented-reality-workshop/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.selectparks.net/images/lh_4_sml.png\"\u003e\u003c/p\u003e\n\u003cp\u003eFrom June 2nd till 4th I will be teaching an Augmented Reality workshop at \u003ca href=\"http://www.mediamatic.net/\"\u003eMediamatic\u003c/a\u003e together with \u003ca href=\"http://www.selectparks.net/\"\u003eJulian Oliver\u003c/a\u003e and \u003ca href=\"http://www.mediamatic.net/person-3337-en.html\"\u003eKlaas Kuitenbrouwer\u003c/a\u003e. It will be a 3 day intensive workshop in which the participants will design and construct a prototype of an Augmented Reality Game using the \u003ca href=\"http://www.hitl.washington.edu/artoolkit/\"\u003eARToolkit\u003c/a\u003e (with \u003ca href=\"http://www.artoolworks.com/community/osgart/\"\u003eOAGART\u003c/a\u003e) Basic 3d modelling will be done with \u003ca href=\"http://www.blender.org/\"\u003eBlender\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eFor more information have a look at \u003ca href=\"http://www.mediamatic.net/artefact-36632-en.html\"\u003ewww.mediamatic.net/artefact-36632-en.html\u003c/a\u003e\u003c/p\u003e\n","title":"Augmented Reality workshop"},{"content":" This Weekend Sterling Roth [mexicoxican] started a challenge over at Blender Artists: what can you make with just 10 cuboid shapes?The rules are:\nuse only cuboid shapes, you can scale them to long sticks, or squash them to flat boards, just keep them rectangular(or square) . use 10 or less cubes. the ground plane is free you can rotate them any way you\u0026rsquo;d like, but they cannot intersect each other. default grey materials only. keep the lighting generic, AO and soft lights are fine. The challenge goes till next saturday (5/17), but it is not about winning something, it is more about exploring the creativity within this rigid rule set. The very limiting rules opening up lots of creativity. Creating a contribution, reminds me of creating Haikus, but here you have to count cubes instead of syllables.\nHere are my results:\n__To see all contributions go to Blender Artists.\n","permalink":"https://pixelsix.net/archive/cube-challange/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://blenderartists.org/forum/attachment.php?attachmentid=39935\u0026d=1210431647\"\u003e\nThis Weekend Sterling Roth [mexicoxican] started a challenge over at \u003ca href=\"http://blenderartists.org/forum/showthread.php?t=124116\"\u003eBlender Artists\u003c/a\u003e: what can you make with just 10 cuboid shapes?The rules are:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003euse only cuboid shapes, you can scale them to long sticks, or squash them to flat boards, just keep them rectangular(or square) .\u003c/li\u003e\n\u003cli\u003euse 10 or less cubes.\u003c/li\u003e\n\u003cli\u003ethe ground plane is free\u003c/li\u003e\n\u003cli\u003eyou can rotate them any way you\u0026rsquo;d like, but they cannot intersect each other.\u003c/li\u003e\n\u003cli\u003edefault grey materials only.\u003c/li\u003e\n\u003cli\u003ekeep the lighting generic, AO and soft lights are fine.\u003c/li\u003e\n\u003c/ul\u003e","title":"Cube challenge"},{"content":"Today I started experimenting with different methods of 3D scanning.\nThe first tool I used was Friedrich Kirschners Mikscanner. It is a simple and genius way to scan objects by putting them in bucket with milk. What you need is a webcam, a Lego rig (or something else to attach the camera), a plastic bucket, a spoon, milk and the software. To scan you put the object in the bucket, put some milk in it and make a picture and so on. In the end the software generates an greyscale image with height information. The image you can use as a displacement map in Moviesandbox or in any other 3D APP. To see my result in Blender, download my Blend-file (to view it in the GameEngine press P to start). To see the Milkscanner in action have a look at the Milkscanner Intro.\nAs a second tool I played a bit with the demo version of iModeller 3D. It is a commercial tool that creates 3d objects with textures from photographs. For the photos you need to print out a marker pattern and place your object in the center of the pattern. With already something like 12 pictures the tool creates an textured 3D mesh. It looks quiet promesing, but I was still a bit dissapointed from my first results. I thing for good results I have to spend more time in the setup of the scanning setup. Probably a fixed Camera and the model on a turn table would be better.\nAs a last tool I want to test the David-Laserscanner as soon my ordered laser will be delivered. The David-Laserscanner was impressively used by Talltree \u0026amp; z25.org in their theater performance Bodycount. The work in progress can be seen here.\nUPDATE: here my first tests with David-Laserscanner. The scanner creates a quiet high resolution mesh with texture. The result is from one scan, to create a 360° model I need the additional software shapefusion. Today we went to the Institute for Biomechanics and Orthopaedics at the German Sport University Cologne. Here we had the great opportunity to test their 3D body scanner and have a look at there Motion Capture system. So now I have an overview from simple homemade scanning tools to highly professional tools. It is really great to see your own body appear in 3D\u0026hellip;\n","permalink":"https://pixelsix.net/archive/3d-scanning/","summary":"\u003cp\u003eToday I started experimenting with different methods of 3D scanning.\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/3dscannen.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eThe first tool I used was \u003ca href=\"http://www.zeitbrand.de/\"\u003eFriedrich Kirschners\u003c/a\u003e \u003ca href=\"http://www.instructables.com/id/Milkscanner-V1.0/\"\u003eMikscanner\u003c/a\u003e. It is a simple and genius way to scan objects by putting them in bucket with milk. What you need is a webcam, a Lego rig (or something else to attach the camera), a plastic bucket, a spoon, milk and the software. To scan you put the object in the bucket, put some milk in it and make a picture and so on. In the end the software generates an greyscale image with height information. The image you can use as a displacement map in \u003ca href=\"http://moviesandbox.com/\"\u003eMoviesandbox\u003c/a\u003e or in any other 3D APP. To see my result in Blender, download my \u003ca href=\"http://www.pixelsix.org/assets/files/milkscannen.blend\"\u003eBlend-file\u003c/a\u003e (to view it in the GameEngine press P to start). To see the Milkscanner in action have a look at the \u003ca href=\"http://www.instructables.com/id/Milkscanner-V1.0/\"\u003eMilkscanner Intro\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/MilkScanning.jpg\"\u003e\u003c/p\u003e\n","title":"3D Scanning"},{"content":"The Documentation of the WARUM 2.0 Installation at the ARTEFACT festival is finished. A preview of the Documentation can be viewed here .\nWARUM 2.0 in 4 dvd’s with interviews with Paul Virilio and cameraman Daniel Demoustier; a visual and sound tour through the installation arena \u0026amp; ‘the unbearable lightness of doom’ sequence as bonus.\nInfo at cargoweb\n","permalink":"https://pixelsix.net/publications/documentation-of-the-warum-20-installation/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://cargoweb.files.wordpress.com/2008/04/dvdwarumup.jpg\"\u003eThe Documentation of the WARUM 2.0 Installation at the ARTEFACT festival is finished. A preview of the Documentation can be viewed \u003ca href=\"http://oncemore.warum.becoming.be/page.php?label=INSTALLATION+ARENA\"\u003ehere\u003c/a\u003e .\u003c/p\u003e\n\u003cp\u003eWARUM 2.0 in 4 dvd’s with interviews with Paul Virilio and cameraman Daniel Demoustier; a visual and sound tour through the installation arena \u0026amp; ‘the unbearable lightness of doom’ sequence as bonus.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://cargoweb.wordpress.com/2008/04/03/warum-2o-release-4-dvds/\"\u003eInfo at cargoweb\u003c/a\u003e\u003c/p\u003e","title":"Documentation of the WARUM 2.0 Installation"},{"content":"MS Blast is a game prototype made in the blender game engine, in which a virtual ship can be moved by blowing into the microphone. The intensity of the blowing determines the speed of the ship. By moving the camera around, the ship can be blown in different directions. The goal of the game is to collect all boxes in the sea without getting shot by the black pirate.\n","permalink":"https://pixelsix.net/projects/ms-blast-2008/","summary":"\u003cp\u003eMS Blast is a game prototype made in the blender game engine, in which a virtual ship can be moved by blowing into the microphone. The intensity of the blowing determines the speed of the ship. By moving the camera around, the ship can be blown in different directions. The goal of the game is to collect all boxes in the sea without getting shot by the black pirate.\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/MS_Blast_05.png\"\u003e\u003cimg alt=\"MS_Blast_05\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/MS_Blast_05.png\"\u003e\u003c/a\u003e\u003c/p\u003e","title":"MS Blast, 2008"},{"content":"\nKinetic Life / MyBot will be exhibit at\nARTEFACT festival 2008 \u0026ndash;\u0026gt; 12 - 17 February 2008 \u0026ndash;\u0026gt; STUK kunstencentrum Leuven, Belgium\nThe installation will be part of Warom2.0 from Stefaan Decostere (CARGO) at the ARTEFACT festival in Belgium.\nIn my installation, a robotic hand plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen. The movement of the hand\u0026rsquo;s fingers is an automated ongoing routine. The routine will be interrupted, when a person stands close to the hand. But after a short while the hand, and with it the virtual avatar, will go back to their monotonous routine. The installation can be seen as a physical and virtual kinetic performance. In Second Life the avatar walks through a collage of photographs and interview fragments by Daniel Demoustier about war victims.\nvisit the CARGO Media Space in Second Life (SLurl) from 12 - 17 th February my avatar will be perform life in SL\n","permalink":"https://pixelsix.net/archive/mybot-at-artefact-belgium/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/mybot.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eKinetic Life / MyBot will be exhibit at\u003c/p\u003e\n\u003cp\u003e\u003ca href=\"http://www.artefact-festival.be/index_en.php\"\u003e\u003cstrong\u003eARTEFACT festival 2008\u003c/strong\u003e\u003c/a\u003e\n\u0026ndash;\u0026gt; 12 - 17 February 2008\n\u0026ndash;\u0026gt; \u003ca href=\"http://www.stuk.be/front/home.html\"\u003eSTUK kunstencentrum Leuven, Belgium\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe installation will be part of \u003ca href=\"http://cargoweb.wordpress.com/\"\u003eWarom2.0 from Stefaan Decostere\u003c/a\u003e (CARGO) at the \u003ca href=\"http://www.artefact-festival.be/2008/08_expo_en.php?id=19\"\u003eARTEFACT festival\u003c/a\u003e in Belgium.\u003c/p\u003e\n\u003cp\u003eIn my installation, a robotic hand plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen. The movement of the hand\u0026rsquo;s fingers is an automated ongoing routine. The routine will be interrupted, when a person stands close to the hand. But after a short while the hand, and with it the virtual avatar, will go back to their monotonous routine. The installation can be seen as a physical and virtual kinetic performance. In Second Life the avatar walks through a collage of photographs and interview fragments by \u003ca href=\"http://profile.myspace.com/index.cfm?fuseaction=user.viewprofile\u0026amp;friendID=139925849\"\u003eDaniel Demoustier\u003c/a\u003e about war victims.\u003c/p\u003e","title":"MyBot at ARTEFACT, Belgium"},{"content":"WARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us.\nWarum 2.0 is a production by CARGO and Stefaan Decostere, with Christian Decker, Edwin Uytenbroek, Jonas Hansen, Chris Devriese, Johan Blaeke, and with students architecture TU Delft/Media Studies.\nMyBot in the Warum2.0 space\nMyBot is a robotic hand, that plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen.\nThe Avatar performance can also be visited in Second Life: CARGO Media Space in Second Life (SLurl) Jonas Hansen concept, design and developing\npresented February 2008, Digitainment - ARTEFACT festival 2008, Leuven, Belgium Januari 2009, Digitainment - International Film Festival Rotterdam, V2 Institute, Rotterdam, The Netherlands links http://cargoweb.wordpress.com\n","permalink":"https://pixelsix.net/projects/warum-2-0-mybot/","summary":"\u003cp\u003eWARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us.\u003c/p\u003e","title":"Warum 2.0 :: MyBot, 2008"},{"content":"\nMyBot 2.1 is project I am currently working on. The basic idea is to have a robotic hand, that will play Second Life and creates an automated virtual and physical performance. The piece will be part of a bigger installation Warum 2.0 by CARGO. It will be exhibit in Februari 08 in Belgium (more info later on).\nFor the Robotic hand I used an existing toy (The Pianist) and put my own servos in. the Servos will be controlled by an Arduino board or the Parallax USB Controller. The Parallax Controller is very easy to use, programming simple routines over time for the servos is quiet easy. But using sensors to influence the routines, is not possible. In order to also use a PIR sensor to sense movement, I will probably go for the Arduino board.\nHere is my first result with the robotic hand:\nVirtual performance will take place in SL:\nhttp://slurl.com/secondlife/HatHead%20II/250/161/313\n","permalink":"https://pixelsix.net/archive/mybot-21-work-in-progress/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/mybot_kl.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eMyBot 2.1 is project I am currently working on. The basic idea is to have a robotic hand, that will play Second Life and creates an automated virtual and physical performance. The piece will be part of a bigger installation \u003ca href=\"http://www.cargoweb.org/forum/viewtopic.php?t=345\u0026amp;sid=bc976d4f85b6dd328bce3dc908a54330\"\u003eWarum 2.0 by CARGO\u003c/a\u003e. It will be exhibit in Februari 08 in Belgium (more info later on).\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/pianist-5.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eFor the Robotic hand I used an existing toy (\u003ca href=\"http://www.makezine.com/blog/archive/2006/11/robotic_hand_16.html\"\u003eThe Pianist\u003c/a\u003e) and put my own servos in. the Servos will be controlled by an \u003ca href=\"http://www.arduino.cc/\"\u003eArduino board\u003c/a\u003e or the \u003ca href=\"http://www.parallax.com/detail.asp?product_id=28823\"\u003eParallax USB Controller\u003c/a\u003e. The Parallax Controller is very easy to use, programming simple routines over time for the servos is quiet easy. But using sensors to influence the routines, is not possible. In order to also use a \u003ca href=\"http://www.parallax.com/detail.asp?product_id=555-28027\"\u003ePIR\u003c/a\u003e sensor to sense movement, I will probably go for the Arduino board.\u003c/p\u003e","title":"MyBot 2.1 :: work in progress"},{"content":"\nToday starts the Machinima Festival Europe 2007 in Leicester, UK. I was honoured to be part of review panel. You can get an overview of all nominees at the nominees festival page.\nIf you are a registered in Second Life have a look at:\nSLURL: http://slurl.com/secondlife/Innenstadt/186/208/25\nSLURL: http://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51\nand\nHatHead Incubators, a highly creative virtual experiences company, specializing in immersive environments and digital communities\nSLURL: http://slurl.com/secondlife/HatHead%20II/250/161/313\n","permalink":"https://pixelsix.net/archive/machinima-festival-europe-07/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/uploads/image001.jpg\"\u003e\u003cimg alt=\"image001\" loading=\"lazy\" src=\"/wordpress/wp-content/uploads/image001.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eToday starts the \u003ca href=\"http://www.dmu.ac.uk/machinima/\"\u003eMachinima Festival Europe 2007\u003c/a\u003e in Leicester, UK. I was honoured to be part of review panel. You can get an overview of all nominees at the \u003ca href=\"http://www.dmu.ac.uk/machinima/awards_and_submitting/award_nominations.php\"\u003enominees festival page\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eIf you are a registered in Second Life have a look at:\u003c/p\u003e\n\u003cp\u003eSLURL: \u003ca href=\"http://slurl.com/secondlife/Innenstadt/186/208/25\"\u003ehttp://slurl.com/secondlife/Innenstadt/186/208/25\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eSLURL: \u003ca href=\"http://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51\"\u003ehttp://slurl.com/secondlife/Pixel%20Expo%20II/2/45/51\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eand\u003c/p\u003e\n\u003cp\u003eHatHead Incubators, a highly creative virtual experiences company, specializing in immersive environments and digital communities\u003c/p\u003e\n\u003cp\u003eSLURL: \u003ca href=\"http://slurl.com/secondlife/HatHead%20II/250/161/313\"\u003ehttp://slurl.com/secondlife/HatHead%20II/250/161/313\u003c/a\u003e\u003c/p\u003e","title":"Machinima Festival Europe 07"},{"content":"In September CollecTic was played at the Come Out \u0026amp; Play Festival 2007 in Amsterdam. The Festival was part of PICNIC'07 and was a great platform to present my game and meet people who love to play.\nMission of Come Out \u0026amp; Play:\nThe Come Out \u0026amp; Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences. Oh yeah, and we want to have city-size fun.\nDuring the festival the following games could be played:\n3001 Bocce Drift Censorsh** Can You See Me Now? CollecTic CounterSquirt de Pong FUSE INVASION Human Snake Lumenatio Manila Navball OMMRPG People Watching Safari Snap Shot City TAH II The Target CounterSquirt by Mattia Romeo, Greg Trefry and Nick Fortugno Organizers of COAP: Greg Trefry \u0026amp; Nicholas Fortugno The Big Mean Steam Machine at PICNIC Can You See Me Now? by Blast Theory Collectic Bocce Drift by David Jimison and Jeff Crouse Human Snake by Minkette\n","permalink":"https://pixelsix.net/archive/come-out-play-festival-2007/","summary":"\u003cp\u003eIn September \u003ca href=\"http://pixelsix.org/collectic\"\u003eCollecTic\u003c/a\u003e was played at the \u003ca href=\"http://comeoutandplay.org/\"\u003eCome Out \u0026amp; Play Festival 2007\u003c/a\u003e in Amsterdam. The Festival was part of \u003ca href=\"http://www.picnicnetwork.org/\"\u003ePICNIC'07\u003c/a\u003e and was a great platform to present my game and meet people who love to play.\u003c/p\u003e\n\u003cp\u003eMission of Come Out \u0026amp; Play:\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003e\u003cem\u003eThe Come Out \u0026amp; Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences.\u003c/em\u003e \u003cem\u003eOh yeah, and we want to have city-size fun.\u003c/em\u003e\u003c/p\u003e","title":"Come Out \u003cspan class=\"amp\"\u003e\u0026\u003c/span\u003e Play Festival 2007"},{"content":"\nPicture and link collection of this year Ars Electronica, “Goodbey Privacy” event: Second City, collection of art works based on Second Life and other online worlds.\n","permalink":"https://pixelsix.net/archive/ars-electronica-2007/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/ARS01.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003ePicture and link collection of this year \u003ca href=\"http://www.aec.at/privacy/\"\u003eArs Electronica, “Goodbey Privacy”\u003c/a\u003e event:\n\u003cstrong\u003eSecond City\u003c/strong\u003e, collection of art works based on Second Life and other online worlds.\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000837.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000854.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000852.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000828.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000840.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000841.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000822.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000823.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000827.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/IMG_7585.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/IMG_7582.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000834.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000836.jpg\"\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/P1000775.jpg\"\u003e\u003c/p\u003e","title":"\u003cspan class=\"caps\"\u003eARS\u003c/span\u003e Electronica 2007"},{"content":"In August I had been at the Games Convention Germany 2007 in Leipzig. It is one of the biggest consumer game fairs in Europe, so all known game companies are there and presenting there new titles.\nBesides this commercial event, there is also a complete hall about Game Art and here was also a Machinima booth with machinima movies exhibited, workshops and talks. I was invited to give a talk about Games and Art. If you are interested what my talk was about, have a look at my powerpoint presentation.\nBeside my presentation there where a couple of very interesting talks by\nFriedrich Kirschner: Moviesandbox and his Milkscanner Uwe Gerlich: Machinima History, Little Movie Processing Centre Daniel van Gils: Presentation of his Doom Vjing modification Ricard Gras: Virtual worlds as collaborative performance Thomas Achtner: Open Source Machinima with Sauerbraten Matt Kelland: Movie Storm Karin When: Sind Amateure Kult – eine kritische Betrachtung Andreas Hedrich / Jana Dugnus: play 08 – international festival for creative gaming and more\u0026hellip; The great machinima event was organized by Karin When (University Leipzig), Ingo Linde and Dirk Förster The Machinima Talks: Busking 386DX (1998), Alexei Shulgin Gamblers (2004), Hennig \u0026amp; Greif GC 2007: The german army (Bundeswehr) where also represented at the game fair for recruiting and they almost got me\u0026hellip; :-P\nA very wired and awkward mixing of game world and reality. It reminds me of the game Americans Army\u0026hellip;\n","permalink":"https://pixelsix.net/archive/machinima-at-gc-2007/","summary":"\u003cp\u003eIn August I had been at the \u003ca href=\"http://www.gc-germany.com/\"\u003eGames Convention Germany 2007\u003c/a\u003e in Leipzig. It is one of the biggest consumer game fairs in Europe, so all known game companies are there and presenting there new titles.\u003c/p\u003e\n\u003cp\u003eBesides this commercial event, there is also a complete hall about Game Art and here was also a Machinima booth with machinima movies exhibited, workshops and talks. I was invited to give a talk about Games and Art. If you are interested what my talk was about, have a look at my \u003ca href=\"http://pixelsix.org/assets/files/CG07_VideoGameArt_Final.pdf\"\u003epowerpoint presentation\u003c/a\u003e.\u003c/p\u003e","title":"Machinima at GC 2007"},{"content":"\nIn July I had been at the Test_Lab : Play event at V2 presenting CollecTic.\nTEST_LAB: PLAY! will feature a selection of the best European electronic-art graduation projects. The pieces have been selected according to originality and quality, and especially the way they use the concept of play - that is, the playfulness evoked by the work. At TEST_LAB: PLAY! these projects will be demonstrated, tested, and discussed among makers, audience and experts.\nGame Artist that presented their work were\nDobrze by Dorota Walentynowicz (Interfaculty Image and Sound, The Hague) Block H. by Faith Denham (Goldsmiths, University of London) Wi-Fi Straitjacket by Gordan Savicic (University of Applied Arts Vienna) Paraphernalia by Nancy Mauro-Flude (Piet Zwart Institute, Hogeschool Rotterdam) and me ;-) with CollecTic Furtehermore we had inspiring talks by Simon Jones (Human-Computer Studies, University of Amsterdam) and Dirk Paesmans and Joan Heemskerk (jodi.org).\nThe complete evening can be watched at http://files.v2.nl/portal/events/video/testlab_play.ram\nWi-Fi Straitjacket by Gordan Savicic. a corset that get tightened as soon as you are close to Wi-Fi points. A painful approach to get conscious about the hidden infrastructure of wireless Internet.\nDobrze by Dorota Walentynowicz / abstract quake mod Block H. by Faith Denham / Half Life mod gives a first person view on the streets of Belfast. Paraphernalia by Nancy Mauro-Flude, experimental sound sampling toys.\n","permalink":"https://pixelsix.net/archive/v2-testlabplay/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/testlab.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eIn July I had been at the \u003ca href=\"http://www.v2.nl/\"\u003eTest_Lab : Play event at V2\u003c/a\u003e presenting \u003ca href=\"http://pixelsix.org/collectic\"\u003eCollecTic\u003c/a\u003e.\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003e\u003cem\u003eTEST_LAB: PLAY! will feature a selection of the best European electronic-art graduation projects. The pieces have been selected according to originality and quality, and especially the way they use the concept of play\u003c/em\u003e \u003cem\u003e- that is, the playfulness evoked by the work. At TEST_LAB: PLAY! these projects will be demonstrated, tested, and discussed among makers, audience and experts.\u003c/em\u003e\u003c/p\u003e","title":"\u003cspan class=\"caps\"\u003eV2\u003c/span\u003e TestLab:\u003cspan class=\"caps\"\u003ePLAY\u003c/span\u003e"},{"content":"\nSinds April I am working now at the Media Art Academy in Cologne as a teacher and researcher in 3D animation and games. It´s a great place to work and to get inspired by all the people and cool projects, that going on here.\nTwo weeks ago we did a very cool workshop, the Ludotronic workshop together with Tilman Reiff and Volker Morawe from Fursr. During the workshop we played with Wiimotes, Arduino boards and Electronics. In the end we developed paper puppets controlled by Wiimotes (MaxMsp, Arduino boards and Servos):\nCurrently I am focusing on learning the open source software Blender, to integrate it in animation and game design classes. “Blender is a very flexible, rapid mesh-modelling, animation and audio-visual studio. It also includes its own small game-engine, perfect for use as a prototyping tool or for exporting 3D projects as a \u0026lsquo;Blender Web Plugin\u0026rsquo; to share with others.” selecteparks\nI also started again to work with Second Life. There is a competition going on to build spatially interesting and aesthetically independent pieces of architecture in Second Life. The best projects will be presented at the Ars Electronica festival 2007 and published in a book (http://www.sl-award.com). So I hope I will find enough time to participate!\nI bought a small peace of virtual land, where I am going to build: http://slurl.com/secondlife/culturegion/124/21/68/\nIf you are into SL, a place you should really pay a visit is the graduation exhibition of Florian Kuhlmann \u0026lsquo;MY multiple hybridSPACEs\u0026rsquo;.\nhttp://slurl.com/secondlife/culturegion/189/54/111/ http://www.myspace.com/floriankuhlmann\n","permalink":"https://pixelsix.net/archive/working-at-the-khm/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/khmlogo_100.gif\"\u003e\u003c/p\u003e\n\u003cp\u003eSinds April I am working now at the \u003ca href=\"http://www.khm.de/\"\u003eMedia Art Academy in Cologne\u003c/a\u003e as a teacher and researcher in 3D animation and games. It´s a great place to work and to get inspired by all the people and cool projects, that going on here.\u003c/p\u003e\n\u003cp\u003eTwo weeks ago we did a very cool workshop, the \u003ca href=\"http://www.fursr.com/ludotronics/\"\u003eLudotronic workshop\u003c/a\u003e together with Tilman Reiff and Volker Morawe from \u003ca href=\"http://www.fursr.com/\"\u003eFursr\u003c/a\u003e. During the workshop we played with Wiimotes, Arduino boards and Electronics. In the end we developed paper puppets controlled by Wiimotes (MaxMsp, Arduino boards and Servos):\u003c/p\u003e","title":"working at the KHM"},{"content":"\nIn the week from 29 January till 3 February I gave a \u0026lsquo;Physical Computing\u0026rsquo; workshop at the Utrecht School of the Art. Together with Joris Wijdom, Marcel Dolman and assisted by Tim van Elferen we provided the workshop for the second year of the \u0026lsquo;Design for virtual Theater\u0026rsquo; class.\nIn the workshop we focused on creating creative IN and OUTPUTS with the computer using Max/MSP, the Arduino board and electronics.\nThe workshop task was, to create an interesting chain response between the group computers, without connecting them with a network cable. Every group had to create at least one input and output plus an interesting processing of it, so that in the end a chain response between all computers could be made.\nThe project idea was inspired by \u0026lsquo;Lauf der Dinge\u0026rsquo; by Peter Fischli and David Weiss (CH 1987, YouTube: The Way Things) and and the work of Rube Goldberg (1883 – 1970, http://www.rubegoldberg.com/).\nTo see the workshop results have the workshop wiki.\n","permalink":"https://pixelsix.net/archive/physical-computing-workshop/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/Lauf_01.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eIn the week from 29 January till 3 February I gave a \u003ca href=\"http://www.pixelsix.org/workshops/index.php?n=PhysicalComputing.PhysicalComputing\"\u003e\u0026lsquo;Physical Computing\u0026rsquo;\u003c/a\u003e workshop at the \u003ca href=\"http://hku.nl/\"\u003eUtrecht School of the Art\u003c/a\u003e. Together with Joris Wijdom, Marcel Dolman and assisted by Tim van Elferen we provided the workshop for the second year of the \u003ca href=\"http://theaterweb.hku.nl/clk/show/id=75292\"\u003e\u0026lsquo;Design for virtual Theater\u0026rsquo;\u003c/a\u003e class.\u003c/p\u003e\n\u003cp\u003eIn the workshop we focused on creating creative IN and OUTPUTS with the computer using \u003ca href=\"http://cycling74.com/\"\u003eMax/MSP\u003c/a\u003e, the \u003ca href=\"http://www.arduino.cc/\"\u003eArduino board\u003c/a\u003e and electronics.\u003c/p\u003e\n\u003cp\u003eThe workshop task was, to create an interesting chain response between the group computers, without connecting them with a network cable. Every group had to create at least one input and output plus an interesting processing of it, so that in the end a chain response between all computers could be made.\u003c/p\u003e","title":"Physical Computing Workshop"},{"content":"In 11/12 November and 2/3 December 2006 I participated in the \u0026lsquo;Cross Media \u0026amp; Alternate Reality Gaming Workshop\u0026rsquo; part of the CARGO WORKSHOPS 2006 in Oostende, Belgium.\nThe results of the workshops will be presented at CARGO MEDIA SPACE on February the 4th 2007. http://www.cargoweb.org/\nThe workshop was initiated and coached by Jensen Dehaes (Wisper vzw). Participants of the workshop were Jo Cleykens, Jiri Heitlager, Walter Langelaar, Bruno De Bondt, Jeroen Neus, Edwin Uytenbroek and me.\nDuring the workshop we discussed the topic Alternated Reality Games (ARGs) and the concept Wep2.0. Based on these topics we developed our own project \u0026lsquo;Chuba\u0026hellip; ?\u0026rsquo;.\nAn ARG is a cross media game that deliberately blurs the line between the in-game and out-of-game experiences. ARGs are typified by involving the players with the story and its characters, by encouraging them to explore the story, solve plot based challenges, and interact with game characters. ARGs can be delivered via websites, email, telephones, or any other means of communication, which is available to the players.\nMore information about ARGs can be found at: Wikipedia - ARG Alternate Reality Gaming Network Jane McGonigal - writings \u0026lsquo;LonelyGirl15 - Is She or Isn\u0026rsquo;t She?\u0026rsquo; by Dee Cook \u0026lsquo;How I was played by Online Caroline\u0026rsquo; by Jill Walker \u0026lsquo;Chasing Bees, Without the Hive Mind\u0026rsquo; by Henry Jenkins ARG: The GO Game ARG: The Beast by 42entertainment ARG: I love bees\nOur own game concept CHUBA is a bit different from typical ARGs. It is actually a Hide-and-seek game with a real puppet (that I sew myself !!). One player has to hide Chuba (the puppet) and give hints about its whereabouts on the game\u0026rsquo;s website (http://chuba.org). When another player finds Chuba, it is his turn to hide it again. During the open day of CARGO on February the 4th children will get the opportunity to play it.\n","permalink":"https://pixelsix.net/archive/cross-media-alternate-reality-gaming-workshop/","summary":"\u003cp\u003eIn 11/12 November and 2/3 December 2006 I participated in the \u003ca href=\"http://posse.scout.becoming.be/page.php?label=arg\"\u003e\u0026lsquo;Cross Media \u0026amp; Alternate Reality Gaming Workshop\u0026rsquo;\u003c/a\u003e part of the \u003ca href=\"http://www.cargoweb.org/forum/index.php?c=14\u0026amp;sid=12469dfac6b694833772ae789b50fb80\"\u003eCARGO WORKSHOPS 2006\u003c/a\u003e in Oostende, Belgium.\u003c/p\u003e\n\u003cp\u003eThe results of the workshops will be presented at \u003ca href=\"http://cargoweb.org/\"\u003eCARGO MEDIA SPACE\u003c/a\u003e on February the 4th 2007. \u003ca href=\"http://www.cargoweb.org/\"\u003ehttp://www.cargoweb.org/\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eThe workshop was initiated and coached by Jensen Dehaes (\u003ca href=\"http://wisper.be/\"\u003eWisper vzw\u003c/a\u003e). Participants of the workshop were \u003ca href=\"http://www.sojo.be/\"\u003eJo Cleykens\u003c/a\u003e, \u003ca href=\"http://dadata.org/\"\u003eJiri Heitlager\u003c/a\u003e, \u003ca href=\"http://www.lowstandart.net/\"\u003eWalter Langelaar\u003c/a\u003e, \u003ca href=\"http://www.indymedia.be/\"\u003eBruno De Bondt\u003c/a\u003e, \u003ca href=\"http://www.lumineus.nl/index.htm\"\u003eJeroen Neus\u003c/a\u003e, \u003ca href=\"http://www.comababy.nl/\"\u003eEdwin Uytenbroek\u003c/a\u003e and \u003ca href=\"http://pixelsix.org/\"\u003eme.\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eDuring the workshop we discussed the topic \u003ca href=\"http://en.wikipedia.org/wiki/Alternate_reality_game\"\u003eAlternated Reality Games\u003c/a\u003e (ARGs) and the concept \u003ca href=\"http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html\"\u003eWep2.0\u003c/a\u003e. Based on these topics we developed our own project \u003ca href=\"http://posse.scout.becoming.be/page.php?label=chuba\"\u003e\u0026lsquo;Chuba\u0026hellip; ?\u0026rsquo;\u003c/a\u003e.\u003c/p\u003e","title":"Cross Media \u0026 Alternate Reality Gaming Workshop"},{"content":"The movie is based on CBS news from Oct. 2, 2006 about the ordered tight security curfew to break the curve of violence and the difficult and dangerous situation in the streets of Baghdad.\nThe movie is made in the games Battlefield 2 and The Sims 2 and is made in 3 days for the Machinima Competition organized by Holland Animation Film Festival, Mediamatic and Virma.\n","permalink":"https://pixelsix.net/projects/baghdad-oct-2-machinima/","summary":"\u003cp\u003eThe movie is based on CBS news from Oct. 2, 2006 about the ordered tight security curfew to break the curve of violence and the difficult and dangerous situation in the streets of Baghdad.\u003c/p\u003e\n\u003cp\u003eThe movie is made in the games Battlefield 2 and The Sims 2 and is made in 3 days for the \u003ca href=\"http://video.google.nl/nl/machinima.html\"\u003eMachinima Competition\u003c/a\u003e organized by Holland Animation Film Festival, Mediamatic and Virma.\u003c/p\u003e\n\u003cdiv class=\"video-embed\"\u003e\n  \u003ciframe\n    src=\"https://player.vimeo.com/video/1636849?dnt=0\"\n    allow=\"fullscreen\"\n    title=\"Vimeo video\"\u003e\u003c/iframe\u003e\n\u003c/div\u003e","title":"Baghdad, Oct. 2, 2006"},{"content":"The second Machinima workshop was successfully held at the Mediamatic institute between 26th - 29th of October. Again the workshop was held by Friedrich Kirschner (Germany | machinima maker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima teacher), me and of course Mediamatic.\nDuring the workshop Friedrich presented the tool moviesandbox, he is currently working on. We have already had the chance to experiment and make films with it. Moviesandbox is a free graphical movie scripting environment for the game Unreal Tournament 2004. You can simply script your own character animations, place cameras in a scene and lots more\u0026hellip;\nDaniel also presented a new tool, his MIDI-driven machinima tool. He scripted a plugin for the Doom3 engine in order to connect midi signals to trigger events in the game engine to create great live performances.\nOn Friday the workshop finished with a machinima evening at the PICNIC Cross Media event. Paul Marino, founder of The Academy of Machinima Arts and Science, presented recent Machinima clips and introduces Machinima culture, Daniel demonstrated his new midi-machinima tool in a short VJ performance and in the end they launched the Kick-off of the Machinima competition. The competition was to create a machinima film in less than 7 days, that should be somehow related to a news event from the last month. The competition is organized by Holland Animation Film Festival, Mediamatic and Virma.\nMore about the competition and the finalist, that will be shown at the Holland Animation Film Festival can be found here: http://video.google.com/nl/machinima.html\nI also made a short machinima film:\nBAGHDAD, Oct. 2, 2006\n","permalink":"https://pixelsix.net/archive/machinima-workshop-no2/","summary":"\u003cp\u003eThe second Machinima workshop was successfully held at the Mediamatic institute between 26th - 29th of October. Again the workshop was held by \u003ca href=\"http://www.zeitbrand.de/\"\u003eFriedrich Kirschner\u003c/a\u003e (Germany | machinima maker, editor Machinimag), \u003ca href=\"http://www.kamerblauwlicht.nl/\"\u003eDaniël van Gils\u003c/a\u003e (NL - interaction designer, machinima teacher), me and of course Mediamatic.\u003c/p\u003e\n\u003cp\u003eDuring the workshop Friedrich presented the tool \u003ca href=\"http://moviesandbox.com/\"\u003emoviesandbox\u003c/a\u003e, he is currently working on. We have already had the chance to experiment and make films with it. Moviesandbox is a free graphical movie scripting environment for the game Unreal Tournament 2004. You can simply script your own character animations, place cameras in a scene and lots more\u0026hellip;\u003c/p\u003e","title":"Machinima workshop No2"},{"content":"Thursday October the 26th was the Dat-A installation by stichting z25.org presented at Paradiso in Amsterdam during the ParaPlay evening. The evening was about profiling, tagging and security. The installation was first shown last year in Utrecht at Huis a/d Werf. This time the self made technology was improved and worked for almost 200 people, that where tracked.\nHere are some nice pictures of the evening, more at cpu-theatre: Transmitters, that handed out at the entrance.\nThe new and updated receivers, that were placed at different locations in the building.\nThe Dat-A room with an overview of the locations where people are and the flow of data.\nIf a tracked visitor entered the Dat-A, his current profile with conclusions about his identity was printed out.\nThe central projection with conclusions about all the people that are tracked\u0026hellip;\n","permalink":"https://pixelsix.net/archive/dat-a-installation-at-paradiso/","summary":"\u003cp\u003eThursday October the 26th was the \u003ca href=\"http://www.pixelsix.org/index.php?id=20\"\u003eDat-A\u003c/a\u003e installation by stichting \u003ca href=\"http://z25.org/\"\u003ez25.org\u003c/a\u003e presented at \u003ca href=\"http://www.paradiso.nl/index2.php\"\u003eParadiso\u003c/a\u003e in Amsterdam during the \u003ca href=\"http://www.paraplay.nl/\"\u003eParaPlay\u003c/a\u003e evening. The evening was about profiling, tagging and security. The installation was first shown last year in Utrecht at \u003ca href=\"http://www.huisaandewerf.nl/\"\u003eHuis a/d Werf\u003c/a\u003e. This time the self made technology was improved and worked for almost 200 people, that where tracked.\u003c/p\u003e\n\u003cp\u003eHere are some nice pictures of the evening, more at \u003ca href=\"http://www.cpu-theatre.org/photo/z25_dat-a/\"\u003ecpu-theatre\u003c/a\u003e:\n\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/data02.jpg\"\u003e\nTransmitters, that handed out at the entrance.\u003c/p\u003e","title":"Dat-A Installation at Paradiso..."},{"content":"http://www.manifestogames.com/node/2481: Update: RESCHEDULED. Due to a schedule conflict for one of the guests, we\u0026rsquo;re rescheduling the chat\u0026ndash;tentatively for the following week at the same time and day. I\u0026rsquo;ll update again when the time is nailed down.\nLife Chat on Manifisto Games about \u0026ldquo;Are Games Art?\u0026rdquo; on Wednesday, Oct. 25 with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman. Network: irc.freenode.net Channel: #gamesandart Time: 6PM PST, 9PM EST, 2 AM GMT Participants: Henry Jenkins is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including the recently published Convergence Culture: Where Old and New Media Collide.\nJesper Juul is a video game theorist and an Assistant Professor in video game theory and design at the Center for Computer Game Research Copenhagen. He is author of Half-Real: Video Games between Real Rules and Fictional Worlds and numerous articles about games, and his prestigious and influential blog is The Ludologist.\nMarc LeBlanc is a twelve-year veteran of the game industry. At Looking Glass Studios, he was a core contributor to several award-winning games, including the Thief and System Shock series. In collaborationn with Andrew Leker, he developed Oasis, the 2004 Independent Games Festival Game of the Year in the web/downloadable category.\nSantiago Siri is an Argentinean game designer whose work includes Football Deluxe and Utopia (forthcoming). He works for Three Melons, an advergaming firm that offers innovative branding through games. He is also a writer and theoretician, and his blog, Games as Art, is a resource for all members of the game community.\nEric Zimmerman is a game designer and academic exploring the theory and practice of game design. He is the is the co-founder and CEO of gameLab, a game development company based in New York City. He is the co-editor of several works in the field, including Rules of Play, a seminal study of game design technique. More on: http://www.manifestogames.com/node/2481\n","permalink":"https://pixelsix.net/archive/are-games-art/","summary":"\u003cp\u003e\u003ca href=\"http://www.manifestogames.com/node/2481\"\u003ehttp://www.manifestogames.com/node/2481:\u003c/a\u003e\nUpdate: RESCHEDULED. Due to a schedule conflict for one of the guests, we\u0026rsquo;re rescheduling the chat\u0026ndash;tentatively for the following week at the same time and day. I\u0026rsquo;ll update again when the time is nailed down.\u003c/p\u003e\n\u003chr\u003e\n\u003cp\u003eLife Chat on \u003ca href=\"http://www.manifestogames.com/\"\u003eManifisto Games\u003c/a\u003e about \u0026ldquo;Are Games Art?\u0026rdquo; on Wednesday, Oct. 25 with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman.\nNetwork: irc.freenode.net\nChannel: #gamesandart\nTime: 6PM PST, 9PM EST, 2 AM GMT\n\u003cstrong\u003eParticipants:\u003c/strong\u003e \u003ca href=\"http://web.mit.edu/cms/People/henry3/\"\u003eHenry Jenkins\u003c/a\u003e is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including the recently published \u003ca href=\"http://www.amazon.com/Convergence-Culture-Henry-Jenkins/dp/0814742815\"\u003eConvergence Culture: Where Old and New Media Collide\u003c/a\u003e.\u003c/p\u003e","title":"Are Games Art?"},{"content":"\nOn saterday the 21st October \u0026lsquo;06 the 20th edition of the Cinekid festival started. Cinekid is an annual Film, Television and New Media Festival for Children that is held in Amsterdam, the Netherlands.\nThis year the installation Reaction Machine is also part of the New Media programme. This time we encourage the children to create a ongoing story by listening carefully to the previous recording and try to continue the story. The recorded films can be viewed back online.\nOne of the highlight of the programme is Zachary Lieberman (US) installation drawn, it was already presented this year at ARS Electronica, where he won the award for Distinction Interactive Art. I saw it already there in Linz and still love to play with it like all the children here at cinekid.\nOther cool interactive installations are\u0026hellip; Eddie Enter by Daniel van Giel is the host of the new media exposition room, here every child can create here/his own profile s/he can create a foto, record a message. The profile is linked to the festival pas with a barcode, so that every child can create personal contant in workshops and most installations.\nTouchMe by David Kousemaker and Tim Olden from Blen-did\n\u0026lsquo;TouchMe is an interactive installation for the public space. (\u0026hellip;) Members of the public can create an image of themselves by pressing their body against a glass surface. The resulting picture will be stored by the installation to become part of the permanent exhibition.\u0026rsquo;\nThe created images can also be viewed back online. Luma2solator by Pipslab \u0026lsquo;The Luma2solator is an installation, which enables the audience to make lightpaintings/grafittis, and to contribute them to the installation. The audience is the artist, and becomes the subject. Fuck PIPS:lab, you\u0026rsquo;re the artist.\u0026rsquo;\n","permalink":"https://pixelsix.net/archive/cinekid-festival-amsterdam/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/cinekid_01.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eOn saterday the 21st October \u0026lsquo;06 the 20th edition of the \u003ca href=\"http://cinekid.nl/\"\u003eCinekid\u003c/a\u003e festival started. Cinekid is an annual Film, Television and New Media Festival for Children that is held in Amsterdam, the Netherlands.\u003c/p\u003e\n\u003cp\u003eThis year the installation \u003cstrong\u003e\u003ca href=\"http://reactionmachine.org/\"\u003eReaction Machine\u003c/a\u003e\u003c/strong\u003e is also part of the New Media programme. This time we encourage the children to create a ongoing story by listening carefully to the previous recording and try to continue the story. The recorded films can be viewed back \u003ca href=\"http://www.cinekid.nl/weblog/index.php?option=com_wrapper\u0026amp;Itemid=99\"\u003eonline\u003c/a\u003e.\u003c/p\u003e","title":"Cinekid festival Amsterdam"},{"content":"Julian Kucklich wrote a resume about the last five years of game studies (since the year 2000, when Arseth announced the ‘year one’ of game studies) and now Julian Kucklich announced Game Studies 2.0:\nSo what I have called Game Studies 2.0 is really a phase of transition between colonialist game studies and postcolonial game studies. The outside interest in our little corner of the world, both academic and non-, draws attention to just how comfortable this corner has become. However, complacency is hardly the appropriate attitude in the face of ongoing change all around us. We like to think that we have developed theories and models that allow us to speak with some authority about a topic that is dear to our hearts. We still like to play, after all, even if the games are getting more derivative and lacklustre year by year. This might easily turn out to be a fallacy. In a world where prominent theorists are becoming increasingly aware of gaming culture, playing games might just not be enough.This is the reason why I look hopefully toward signs of change such as the development of MMOG studies, steeped in jargon as it may be, spearheading a renewed interest in the diversity of gaming cultures\u0026hellip;\nRead more at: DIGRA\n","permalink":"https://pixelsix.net/archive/game-studies-20/","summary":"\u003cp\u003eJulian Kucklich wrote a resume about the last five years of game studies (since the year 2000, when Arseth announced the \u003ca href=\"http://www.gamestudies.org/0101/editorial.html\"\u003e‘year one’ of game studies\u003c/a\u003e) and now Julian Kucklich announced Game Studies 2.0:\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003eSo what I have called Game Studies 2.0 is really a phase of transition between colonialist game studies and postcolonial game studies. The outside interest in our little corner of the world, both academic and non-, draws attention to just how comfortable this corner has become. However, complacency is hardly the appropriate attitude in the face of ongoing change all around us. We like to think that we have developed theories and models that allow us to speak with some authority about a topic that is dear to our hearts. We still like to play, after all, even if the games are getting more derivative and lacklustre year by year. This might easily turn out to be a fallacy. In a world where prominent theorists are becoming increasingly aware of gaming culture, playing games might just not be enough.This is the reason why I look hopefully toward signs of change such as the development of MMOG studies, steeped in jargon as it may be, spearheading a renewed interest in the diversity of gaming cultures\u0026hellip;\u003c/p\u003e","title":"Game Studies 2.0"},{"content":" Avantgame\u0026rsquo;s Jane McGonigal recently finished her dissertation and she\u0026rsquo;s now posting chapter after chapter as pdf files at her site. As you may know, Jane research deals with ubiquitous games and she\u0026rsquo;s lead game designer at 42 Entertainment (of I love Bees fame). When she\u0026rsquo;s not making or playing games, she writes down Camus\u0026rsquo; essays with cookies (that enough should drive you to read her dissertation!\nvia: ludology.org\nSince I am interest in game studies I often came across Jane McGonogals writings. I think she really has very interesting ideas about gaming. I especially like here focus on performance in game activities and the way how she interferes the real world with her own games.\n","permalink":"https://pixelsix.net/archive/ubiquitous-play-and-performance/","summary":"\u003cblockquote\u003e\n\u003cp\u003eAvantgame\u0026rsquo;s \u003ca href=\"http://avantgame.com/bio.htm\"\u003eJane McGonigal\u003c/a\u003e recently finished her dissertation and she\u0026rsquo;s now posting chapter after chapter as pdf files at \u003ca href=\"http://avantgame.com/dissertation.htm\"\u003eher site\u003c/a\u003e. As you may know, Jane research deals with ubiquitous games and she\u0026rsquo;s lead game designer at \u003ca href=\"http://42entertainment.com/\"\u003e42 Entertainment\u003c/a\u003e (of I love Bees fame). When she\u0026rsquo;s not making or playing games, she writes down Camus\u0026rsquo; essays with \u003ca href=\"http://avantgame.com/cookierolling.htm\"\u003ecookies\u003c/a\u003e (that enough should drive you to read her dissertation!\u003c/p\u003e\n\u003cp\u003evia: \u003ca href=\"http://ludology.org/\"\u003eludology.org\u003c/a\u003e\u003c/p\u003e\u003c/blockquote\u003e\n\u003cp\u003eSince I am interest in game studies I often came across Jane McGonogals writings. I think she really has very interesting ideas about gaming. I especially like here focus on performance in game activities and the way how she interferes the real world with her own games.\u003c/p\u003e","title":"Ubiquitous Play and Performance…"},{"content":"There is hope for young independent game developers:\nThere has been alot of complaining - some constructive, some not - about the relative plight of Independent Gaming in the face of towering production budgets, IP gorging producers and guarded distribution monopolies.\nOne of the most active voices, Greg Costikyan, has actually done something about it, along with other industry activists behind the Scratchware Manifesto. It\u0026rsquo;s called Manifesto Games, an alternative distribution and publishing context for developers with small teams and budgets, and especially those teams with the kinds of risky game designs (read \u0026lsquo;innovation\u0026rsquo;) the videogame industry believes it can\u0026rsquo;t (ironically) afford to make.\nDevelopers interested in their terms should go here. Frankly it doesn\u0026rsquo;t get much better than this.. 60% of revenue is returned to you and you retain all IP for your work.\nvia: selectparks\n","permalink":"https://pixelsix.net/archive/manifesto-games/","summary":"\u003cp\u003eThere is hope for young independent game developers:\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/manifesto.jpg\"\u003e\u003c/p\u003e\n\u003cblockquote\u003e\n\u003cp\u003eThere has been alot of complaining - some constructive, some not - about the relative plight of Independent Gaming in the face of towering production budgets, IP gorging producers and guarded distribution monopolies.\u003c/p\u003e\n\u003cp\u003eOne of the most active voices, \u003ca href=\"http://www.costik.com/weblog/\"\u003eGreg Costikyan\u003c/a\u003e, has actually done something about it, along with other industry activists behind the \u003ca href=\"http://209.120.136.195/scratch.php\"\u003eScratchware Manifesto\u003c/a\u003e. It\u0026rsquo;s called \u003ca href=\"http://www.manifestogames.com/\"\u003eManifesto Games\u003c/a\u003e, an alternative distribution and publishing context for developers with small teams and budgets, and especially those teams with the kinds of risky game designs (read \u0026lsquo;innovation\u0026rsquo;) the videogame industry believes it can\u0026rsquo;t (ironically) afford to make.\u003c/p\u003e","title":"Manifesto Games"},{"content":"In the week from the 1st to the 5th of August 2006 I had been to Rovereto (Italy) to exposit the installation reaction machine in MART Museum of Modern Art together with Klaas Jan. The exposition was part of the ParticipART art track during the Participatory Design Conference.\nOther exhibiting artists were: Natacha Roussel, Mauro Annunziato, Nell Breyer, The Sine Wave Orchestra, Daria Loi, Pekka Ala-Siuru, Victoria Vesna, Martin Mairinger, Peter Edmunds, Gruppo Làbun, Stijn Ossevoort, Susanne Schuricht.\nfor a overview of the works have a look at http://www.participart.org/\nfor more pictures go to http://www.flickr.com/photos/participart2006/ http://www.flickr.com/photos/chocfrog75/\n","permalink":"https://pixelsix.net/archive/participatory-design-conference/","summary":"\u003cp\u003eIn the week from the 1st to the 5th of August 2006 I had been to Rovereto (Italy) to exposit the installation \u003ca href=\"http://reactionmachine/\"\u003ereaction machine\u003c/a\u003e in \u003ca href=\"http://www.mart.trento.it/\"\u003eMART Museum of Modern Art\u003c/a\u003e together with \u003ca href=\"http://zijlmo.nl/mo\"\u003eKlaas Jan\u003c/a\u003e. The exposition was part of the \u003ca href=\"http://www.participart.org/\"\u003eParticipART art track\u003c/a\u003e during the \u003ca href=\"http://www.pdc2006.org/\"\u003eParticipatory Design Conference\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003eOther exhibiting artists were: \u003ca href=\"http://www.experientiae-electricae.org/en/oneswalk.htm\"\u003eNatacha Roussel\u003c/a\u003e, \u003ca href=\"http://plancton.com/\"\u003eMauro Annunziato\u003c/a\u003e, Nell Breyer, \u003ca href=\"http://swo.jp/\"\u003eThe Sine Wave Orchestra\u003c/a\u003e, \u003ca href=\"http://users.tce.rmit.edu.au/daria.loi/\"\u003eDaria Loi\u003c/a\u003e, \u003ca href=\"http://www.vtt.fi/\"\u003ePekka Ala-Siuru\u003c/a\u003e, \u003ca href=\"http://vv.arts.ucla.edu/\"\u003eVictoria Vesna\u003c/a\u003e, \u003ca href=\"http://www.used.co.at/\"\u003eMartin Mairinger\u003c/a\u003e, \u003ca href=\"http://www.swarmsketch.com/\"\u003ePeter Edmunds\u003c/a\u003e, \u003ca href=\"http://www.labun.tk/\"\u003eGruppo Làbun\u003c/a\u003e, \u003ca href=\"http://members.lycos.nl/StijnOssevoort/\"\u003eStijn Ossevoort\u003c/a\u003e, \u003ca href=\"http://www.sushu.de/\"\u003eSusanne Schuricht\u003c/a\u003e.\u003c/p\u003e\n\u003cp\u003efor a overview of the works have a look at \u003ca href=\"http://www.participart.org/\"\u003ehttp://www.participart.org/\u003c/a\u003e\u003c/p\u003e","title":"Participatory Design Conference"},{"content":"My graduation project CollecTic is finished. I presented it on 30th of June \u0026lsquo;06 at Media Technology, Leiden University. Since August 2006 it is available for download at http://www.pixelsix.net/collectic\nHere you can also find the paper and some more documentation material.\nCollecTic is further discussed online at:\nPasta and Vinegar Pspupdates.qj.net download Collectic at dl.qj.net Kotaku.com YouTube Dcemu.co.uk (1) Dcemu.co.uk (2) Techeblog.com Awayfromkeyboard.org Numberless.net Homebrewhowto.com Blinklist.com Ownage.nl Atocorp.free.fr Unmediated.org Bashers.nl \u0026hellip; ","permalink":"https://pixelsix.net/archive/collectic/","summary":"\u003cp\u003eMy graduation project \u003ca href=\"http://pixelsix.org/collectic/\"\u003eCollecTic\u003c/a\u003e is finished. I presented it on 30th of June \u0026lsquo;06 at \u003ca href=\"http://mediatechnology.liacs.nl/\"\u003eMedia Technology\u003c/a\u003e, Leiden University. Since August 2006 it is available for download at \u003ca href=\"/collectic\"\u003ehttp://www.pixelsix.net/collectic\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eHere you can also find the paper and some more documentation material.\u003c/p\u003e\n\u003cp\u003eCollecTic is further discussed online at:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"http://tecfa.unige.ch/perso/staf/nova/blog/2006/07/10/collectic-collect-access-points-and-combine-them-in-a-puzzle/\"\u003ePasta and Vinegar\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://pspupdates.qj.net/index.php?pg=64\u0026amp;q=collectic\"\u003ePspupdates.qj.net\u003c/a\u003e download Collectic at \u003ca href=\"http://dl.qj.net/CollecTic-v.0.13-General-Games-PSP-Homebrew-Games/pg/12/fid/9297/catid/195\"\u003edl.qj.net\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.kotaku.com/gaming/collectic/\"\u003eKotaku.com\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.youtube.com/comment_servlet?all_comments\u0026amp;v=ENnT5DVnj5Y\u0026amp;fromurl=/watch%3Fv%3DENnT5DVnj5Y\"\u003eYouTube\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.dcemu.co.uk/vbulletin/showthread.php?t=31959\"\u003eDcemu.co.uk (1)\u003c/a\u003e \u003ca href=\"http://www.dcemu.co.uk/vbulletin/showthread.php?t=28134\"\u003eDcemu.co.uk (2)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.techeblog.com/index.php/tech-gadget/collectic-interactive-psp-game\"\u003eTecheblog.com\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.awayfromkeyboard.org/?p=25\"\u003eAwayfromkeyboard.org\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.numberless.net/blog/2006/07/06/collectic-big-game-on-the-psp/\"\u003eNumberless.net\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.homebrewhowto.com/psp-homebrew-and-hacks-news/collectic-v.0.13-out-now.html\"\u003eHomebrewhowto.com\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.blinklist.com/Lyndsay/collectic/\"\u003eBlinklist.com\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.ownage.nl/game/1942/\"\u003eOwnage.nl\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://atocorp.free.fr/blog/index.php?2006/07/17/47-collectic\"\u003eAtocorp.free.fr\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.unmediated.org/archives/2006/07/collectic_colle_1.php\"\u003eUnmediated.org\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.bashers.nl/2006/07/collectic_scannen_met_je_psp_als_game.php\"\u003eBashers.nl\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u0026hellip;\u003c/li\u003e\n\u003c/ul\u003e","title":"Collectic @ Media Technology"},{"content":"CollecTic is developed as a part of my graduation project for the Master\u0026rsquo;s program Media Technology (MSc) at Leiden University in 2006.\nThe game is made for the Sony Playstation Portable and uses existing wireless local area network access points in a city as a main game element. In the game, the player has to move through the city to search and collect new access points. In this study I concentrated on developing game concepts, that use real life properties as game elements, but can be easily played everywhere at any moment. By using the physical world as a game board I hope to stimulate players to rediscover the real world around them in a new and playful way. I am also interested in the social effects, that result from expanding the magic circle of play by mixing the real world with the game world.\npaper CollecTic – Discovering The World Around Us (PDF)\ndownload Collectic v.0.13\nreviews https://numberless.net/2006/07/collectic-big-game-on-the-psp https://www.gamebrew.org/wiki/CollecTic_PSP http://www.kotaku.com/gaming/clips/psp-game-has-you-roam-neighborhood-in-search-of-points-185037.php (read it on Archive.org) https://www.techeblog.com/collectic-interactive-psp-game/ https://qj.net/collectic-v-0-13-out-now https://qj.net/collectic-to-be-available-august-2006 https://www.brewology.com/downloads/download.php?id=5020 ","permalink":"https://pixelsix.net/projects/collectic-wifi-outdoor-game/","summary":"\u003cp\u003eCollecTic is developed as a part of my graduation project for the Master\u0026rsquo;s program \u003ca href=\"https://www.universiteitleiden.nl/creative-intelligence-and-technology\"\u003eMedia Technology\u003c/a\u003e (MSc) at Leiden University in 2006.\u003c/p\u003e\n\u003cp\u003eThe game is made for the Sony Playstation Portable and uses existing wireless local area network access points in a city as a main game element. In the game, the player has to move through the city to search and collect new access points. In this study I concentrated on developing game concepts, that use real life properties as game elements, but can be easily played everywhere at any moment. By using the physical world as a game board I hope to stimulate players to rediscover the real world around them in a new and playful way. I am also interested in the social effects, that result from expanding the magic circle of play by mixing the real world with the game world.\u003c/p\u003e","title":"CollecTic, 2006"},{"content":"\nIn the weekeend of 09-05-2006 I had been in Dublin at the pergames workshop and presented a poster about the GPS game Wanderer, that I developed together with Jiri last year. The workshop was full with a lot of different project presentations about using the physical space and environment in games. An overview of the program can be found here.\n","permalink":"https://pixelsix.net/archive/wanderer-goes-dublin/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/gallery/research/wanderer.jpg\"\u003e\u003cimg alt=\"wanderer.jpg\" loading=\"lazy\" src=\"/wordpress/wp-content/gallery/research/wanderer.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eIn the weekeend of 09-05-2006 I had been in Dublin at the \u003ca href=\"http://pergames.de/\"\u003epergames workshop\u003c/a\u003e and presented a poster about the \u003ca href=\"/wanderer\"\u003eGPS game Wanderer\u003c/a\u003e, that I developed together with \u003ca href=\"http://dadata.org/\"\u003eJiri\u003c/a\u003e last year. The workshop was full with a lot of different project presentations about using the physical space and environment in games. An overview of the program can be found \u003ca href=\"http://pergames.de/finalprogramme.html\"\u003ehere\u003c/a\u003e.\u003c/p\u003e","title":"Wanderer goes Dublin…"},{"content":"The prototype is developed during the CARGO WORKSHOPS in Oostende, Belgium. The object of the GPS game Wanderer is to be in continuous motion and to follow auditive commands given by the game system. Because the game is not mapped onto the coordinates of the physical space, it can be played in any location. The player is continuously confronted with the objects in public space functioning as game obstacles. In this way the game transforms the meaning of the physical object in public space.\nJonas Hansen concept, design, programming Jiri Heitlager concept, design, programming\n","permalink":"https://pixelsix.net/projects/wanderer-gps-game/","summary":"\u003cp\u003eThe prototype is developed during the CARGO WORKSHOPS in Oostende, Belgium. The object of the GPS game Wanderer is to be in continuous motion and to follow auditive commands given by the game system. Because the game is not mapped onto the coordinates of the physical space, it can be played in any location. The player is continuously confronted with the objects in public space functioning as game obstacles. In this way the game transforms the meaning of the physical object in public space.\u003c/p\u003e","title":"Wanderer, 2006"},{"content":"\nAnimal Controlled Computer Games is the graduation project from Wim van Eck, a study college and friend of mine. In his project he build a Pacman game, in that the player can play Pacman against real crickets, that controls the ghosts in the Pacman maze. By doing this he analyzes the advantages and disadvantages of real-time behaviour of live animals in comparison to behavior-generating code in computer games.\nInteresting about this idea in my opinion is, that through the use of real life elements in a game, the game gets unpredictable. It happens once to him that during playing the game one cricket piled his skin. Because of the new and white skin of the cricket, the color detecting system of the game could not detect the cricket for certain period. During this period the cricket was a real ghost for the system.\nMore information can be found at Wim\u0026rsquo;s site or at the mediatechnology site (projects \u0026gt; Animal Controlled Computer Games).\n","permalink":"https://pixelsix.net/archive/animal-controlled-computer-games/","summary":"\u003cp\u003e\u003ca href=\"/wordpress/wp-content/gallery/research/WimEck_PackmanBugs.jpg\"\u003e\u003cimg alt=\"WimEck_PackmanBugs.jpg\" loading=\"lazy\" src=\"/wordpress/wp-content/gallery/research/thumbs/thumbs_WimEck_PackmanBugs.jpg\"\u003e\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eAnimal Controlled Computer Games is the graduation project from Wim van Eck, a study college and friend of mine. In his project he build a Pacman game, in that the player can play Pacman against real crickets, that controls the ghosts in the Pacman maze. By doing this he analyzes the advantages and disadvantages of real-time behaviour of live animals in comparison to behavior-generating code in computer games.\u003c/p\u003e\n\u003cp\u003eInteresting about this idea in my opinion is, that through the use of real life elements in a game, the game gets unpredictable. It happens once to him that during playing the game one cricket piled his skin. Because of the new and white skin of the cricket, the color detecting system of the game could not detect the cricket for certain period. During this period the cricket was a real ghost for the system.\u003c/p\u003e","title":"Animal Controlled Computer Games"},{"content":" From 14-17 march \u0026lsquo;06 was the Machinima workshop at Mediamatic. Together with Mark Meadows (US | artist, 3D animator, game developer), Friedrich Kirschner (Germany | machinimamaker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima educator) and of course Mediamatic we provided the workshop. The main tools we used for the workshop were Machinimation 1 \u0026amp; 2 and Sims2, but also any other game was possible to use.\nWhat I really like about machinimas (making films in games) is, that it is a development out of the fan culture, where gamers stopped playing a game and started creating their own content. The shift from consuming to creating makes it interesting. To get an idea of machinimas have a look at films at the official machinima site, check out the online readers or have a look at wikipedia.\nThe next machinima workshop at Mediamatic will be from 26 to 29 September 2006.\nhere are some more handy links (thanks to Friedrich):\n// Machinimas\n\u0026lsquo;Diary of a Camper\u0026rsquo; by Rangers \u0026lsquo;James Bond: No Licence\u0026rsquo; by Short Fuze \u0026lsquo;The Awakening\u0026rsquo; - April Hoffmann \u0026lsquo;Inside the machinima\u0026rsquo; by Machinimated Studios \u0026lsquo;World of Warcraft - Shutup and Dance! by Isparian \u0026lsquo;Red versus Blue\u0026rsquo; episodes by Roosterteeth \u0026lsquo;Dance, Voldo, Dance\u0026rsquo; by Chris Brandt \u0026lsquo;A Few Good G-Men\u0026rsquo; by R.Glass \u0026lsquo;Fake Science\u0026rsquo; by Dead On Que \u0026lsquo;World of Warcraft - Internet is for Porn\u0026rsquo; by Evilhoof and Flayed // Machinima sites\nhttp://machinima.com Machinima Deutschland http://machinimag.com http://www.mprem.com http://festival.machinima.org http://blog.machinima.org by Paul Marino to unzip the movie files you can use this tool: UltimateZip // Machinima festivals\na good list of lots of festivals // Screen Capture Tools\nhttp://www.fraps.com http://www.capturepad.com // Sound\nhttp://www.fmod.org/ // Sims2\nSims2_MachinimaHelp.pdf http://www.modthesims2.com http://thesims2.filefront.com http://sims.ambertation.de/en/about-simpe http://www.simlogical.com http://www.simlogical.com/sl/Sims2Pages/Sims2patches.htm (NO BALLOONS PATCH) http://forums.modthesims2.com/archive/index.php/f-13.html http://www.datgen.info http://sims.ambertation.de/ ","permalink":"https://pixelsix.net/archive/machinima-workshop/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"http://www.pixelsix.net/wordpress/wp-content/gallery/research/machinima.jpg\"\u003e\nFrom 14-17 march \u0026lsquo;06 was the Machinima workshop at \u003ca href=\"http://www.mediamatic.nl/\"\u003eMediamatic\u003c/a\u003e. Together with \u003ca href=\"http://www.boar.com/\"\u003eMark Meadows\u003c/a\u003e (US | artist, 3D animator, game developer), \u003ca href=\"http://www.zeitbrand.de/\"\u003eFriedrich Kirschner\u003c/a\u003e (Germany | machinimamaker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima educator) and of course Mediamatic we provided the workshop. The main tools we used for the workshop were \u003ca href=\"http://www.fountainheadent.com/n.x/fe/Home/Productions/Machinimation\"\u003eMachinimation 1 \u0026amp; 2\u003c/a\u003e and \u003ca href=\"http://thesims2.ea.com/\"\u003eSims2\u003c/a\u003e, but also any other game was possible to use.\u003c/p\u003e\n\u003cp\u003eWhat I really like about machinimas (making films in games) is, that it is a development out of the fan culture, where gamers stopped playing a game and started creating their own content. The shift from consuming to creating makes it interesting. To get an idea of machinimas have a look at films at the official \u003ca href=\"http://www.machinima.com/\"\u003emachinima site\u003c/a\u003e, check out the \u003ca href=\"http://www.mediamatic.net/artefact-11049-en.html\"\u003eonline readers\u003c/a\u003e or have a look at \u003ca href=\"http://en.wikipedia.org/wiki/Machinima\"\u003ewikipedia\u003c/a\u003e.\u003c/p\u003e","title":"Machinima workshop"},{"content":"\nIn the weekend of 11-12 March 2006 was the Crystalpunk workshop for soft architecture in Utrecht (NL) with a lot of cool speaker: Mario Campanella, Mirjam Struppek, Adam Somlai-Fischer, Pablo Miranda Carranza, Nicolas Nova, Jelle Feringa and me with z25.org :). I presented the RFID installation Dat-a, that I developed together with z25.org.\nThe slides from my presentation can be found here: dat-a_pres.pdf\nTo get a good overview of the lectures, have a look at Nicolas Blog.\n","permalink":"https://pixelsix.net/archive/crystalpunk-wokshop/","summary":"\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/gallery/research/crystalpunk.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eIn the weekend of 11-12 March 2006 was the \u003ca href=\"http://socialfiction.org/crystalpunk/\"\u003eCrystalpunk workshop for soft architecture\u003c/a\u003e in Utrecht (NL) with a lot of cool speaker: \u003ca href=\"http://aitools.org/aiml-sets/\"\u003eMario Campanella\u003c/a\u003e, \u003ca href=\"http://www.interactionfield.de/\"\u003eMirjam Struppek\u003c/a\u003e, \u003ca href=\"http://www.aether.hu/\"\u003eAdam Somlai-Fischer\u003c/a\u003e, \u003ca href=\"http://armyofclerks.net/\"\u003ePablo Miranda Carranza\u003c/a\u003e, \u003ca href=\"http://tecfa.unige.ch/perso/staf/nova/blog\"\u003eNicolas Nova\u003c/a\u003e, \u003ca href=\"http://www.ezct.net/\"\u003eJelle Feringa\u003c/a\u003e and \u003ca href=\"http://z25.org/\"\u003eme with z25.org\u003c/a\u003e :).\nI presented the RFID installation \u003ca href=\"http://dat-a.z25.org/\"\u003eDat-a\u003c/a\u003e, that I developed together with z25.org.\u003c/p\u003e\n\u003cp\u003eThe slides from my presentation can be found here: \u003ca href=\"http://pixelsix.org/wiki/uploads/Blog/dat-a_pres.pdf\"\u003edat-a_pres.pdf\u003c/a\u003e\u003c/p\u003e\n\u003cp\u003eTo get a good overview of the lectures, have a look at \u003ca href=\"http://tecfa.unige.ch/perso/staf/nova/blog/2006/03/14/wrap-up-of-the-crystalpunk-workshop-in-utrecht/\"\u003eNicolas Blog\u003c/a\u003e.\u003c/p\u003e","title":"Crystalpunk wokshop"},{"content":"Reaction Machine presented at the Profile Intermedia 2005\nIn the weekend from 09 - 11 december \u0026lsquo;05 my installation Reaction Machine was presented at the Profile Intermedia in Bremen, Germany. Profile intermedia is a international conference on the crossover in design, art, architecture, film, video, photography, digital media, sonic art, revolution, visual effects, music, fashion, protest and performance.\nHere some links of interesting artists and designers that presented their works:\nBoyle Family (GB) is a family of collaborative artists based in London. They uses all different kinds of media, like performances, film, sound, photography, drawing, assemblage, painting, sculbtures,\u0026hellip; Michael Saup (GER) \u0026ldquo;Maybe on the other side of the World lies the answer to your own local situation\u0026rdquo; Wally Olins (GB) Andy Symanowski (GB) from Aardman, key animator of \u0026ldquo;Wallace \u0026amp; Gromit: The Curse Of The Were-Rabbit\u0026rdquo; Troika Design Studio (GB/F/GER) is a multi-disciplinary art an design studio with a background in graphic and product design Olaf Arndt \u0026amp; Andrea Sick, TROIA (GER) about \u0026ldquo;Demons and non-lethal strategies\u0026rdquo; ","permalink":"https://pixelsix.net/archive/profile-intermedia/","summary":"\u003cp\u003eReaction Machine presented at the Profile Intermedia 2005\u003c/p\u003e\n\u003cp\u003e\u003cimg loading=\"lazy\" src=\"/wordpress/wp-content/gallery/research/profile.jpg\"\u003e\u003c/p\u003e\n\u003cp\u003eIn the weekend from 09 - 11 december \u0026lsquo;05 my installation \u003ca href=\"http://reactionmachine.org/\"\u003eReaction Machine\u003c/a\u003e was presented at the \u003ca href=\"http://profile-intermedia.de/\"\u003eProfile Intermedia\u003c/a\u003e in Bremen, Germany. Profile intermedia is a international conference on the crossover in design, art, architecture, film, video, photography, digital media, sonic art, revolution, visual effects, music, fashion, protest and performance.\u003c/p\u003e\n\u003cp\u003eHere some links of interesting artists and designers that presented their works:\u003c/p\u003e\n\u003cul\u003e\n\u003cli\u003e\u003ca href=\"http://www.boylefamily.co.uk/\"\u003eBoyle Family (GB)\u003c/a\u003e is a family of collaborative artists based in London. They uses all different kinds of media, like performances, film, sound, photography, drawing, assemblage, painting, sculbtures,\u0026hellip;\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.salon-digital.de/\"\u003eMichael Saup (GER)\u003c/a\u003e \u0026ldquo;Maybe on the other side of the World lies the answer to your own local situation\u0026rdquo;\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://wallyolins.com/\"\u003eWally Olins (GB)\u003c/a\u003e\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.aardman.com/\"\u003eAndy Symanowski (GB)\u003c/a\u003e from Aardman, key animator of \u0026ldquo;Wallace \u0026amp; Gromit: The Curse Of The Were-Rabbit\u0026rdquo;\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.troika.uk.com/\"\u003eTroika Design Studio (GB/F/GER)\u003c/a\u003e is a multi-disciplinary art an design studio with a background in graphic and product design\u003c/li\u003e\n\u003cli\u003e\u003ca href=\"http://www.demonen.org/\"\u003eOlaf Arndt \u0026amp; Andrea Sick, TROIA (GER)\u003c/a\u003e about \u0026ldquo;Demons and non-lethal strategies\u0026rdquo;\u003c/li\u003e\n\u003c/ul\u003e","title":"Profile Intermedia"},{"content":"Dat-a is an art installation made by me together with z25.org for ‚Soiree des Ateliers‘ at Huis aan de Werf, Utrecht Netherlands. Subject of the installation is Radio Frequency Identification chip (RFID) and the consequences when this new technology will be implemented in everyday life. With this installation z25.org is hoping to create a discussion about RFID and the influence of this technology on who we are. Central question is how do we experience our identity when our movement through space is continuously monitored and when this collected data about where we are and where we have been is used to make assumptions about who we are. All the receiving and sending devices were custom made by z25.org.\nJonas Hansen concept, design, hardware development, electronics, programming Machiel Veldkamp concept, hardware development, electronics, programming Laurens Simonis concept, hardware development, electronics, programming Jiri Heitlager concept, design, hardware development, electronics, programming Frederieke Vermeulen, dramaturgy\nwebsite http://dat-a.z25.org\n","permalink":"https://pixelsix.net/projects/dat-a/","summary":"\u003cp\u003eDat-a is an art installation made by me together with \u003ca href=\"http://z25.org/\"\u003ez25.org\u003c/a\u003e for ‚Soiree des Ateliers‘ at Huis aan de Werf, Utrecht Netherlands. Subject of the installation is Radio Frequency Identification chip (RFID) and the consequences when this new technology will be implemented in everyday life. With this installation z25.org is hoping to create a discussion about RFID and the influence of this technology on who we are. Central question is how do we experience our identity when our movement through space is continuously monitored and when this collected data about where we are and where we have been is used to make assumptions about who we are. All the receiving and sending devices were custom made by z25.org.\u003c/p\u003e","title":"Dat-A, 2005"},{"content":"The installation Reaction Machine plays with the intimate field of tension between the people. Balance of power, personal input and connecting old and new technology are all part of this experience. Reaction Machine is an open system, in which the visitor‘s reaction determines the art work. In the Reaction Machine different kinds of technologies are combined in one object, a television screen is combined with a old rusty gear wheel and a handle, all together connected to a computer with a web cam, microphone and speakers. The object looks unfamiliar, but the interface is clear: a chair in front of it to sit, a television screen to watch and a handle to turn. When a curios visitor sits down and starts to explore the use of the machine, he will\ndiscoverthat the machine is not about the wired use of its technologies. It‘s about people that are using it and all used technologies and materials are only there to enable this interaction. So when a visitor sits down, he will see himself and somebody else looking at each other on the television screen. His head is filmed live by a web cam and combined with a recording of somebody else. As soon as he starts to turn the handle the video recording of the other person starts to be plaid. After watching the video the visitor is asked to record himself. If he now keeps turning the wheel, he will be recorded. In the end of his recording his movie will bemirrored and the next visitor can watch and react on his recording. In this way people can play with the machine, discover its function, react on each other, sometimes in a direct and expressive way, sometimes in a intimate and exploratory way and sometimes in a way telling each other stories.\nJonas Hansen concept, design, hardware development, programming\nKlaas Jan Mollema concept, design, hardware development\nwebsite Project, Media Technology Leiden, NL (MSc)\n","permalink":"https://pixelsix.net/projects/reaction-machine/","summary":"\u003cp\u003eThe installation Reaction Machine plays with the intimate field of tension between the people. Balance of power, personal input and connecting old and new technology are all part of this experience. Reaction Machine is an open system, in which the visitor‘s reaction determines the art work. In the Reaction Machine different kinds of technologies are combined in one object, a television screen is combined with a old rusty gear wheel and a handle, all together connected to a computer with a web cam, microphone and speakers. The object looks unfamiliar, but the interface is clear: a chair in front of it to sit, a television screen to watch and a handle to turn. When a curios visitor sits down and starts to explore the use of the machine, he will\u003c/p\u003e","title":"Reactionmachine, 2005"},{"content":"For The Birdz is a motion tracking game, where the player can can fly a virtual bird by real body movements. The player is standing in front of a camera. A computer is analyzing the movements in the image and will filter out the positions of the users hands. The positions are translated to a virtual 3D bird, which is projected in front of the player. By moving the hands the player can control the wings of the bird and start to fly.\nJonas Hansen concept, 3d design, programming Sylvain Vriens concept, programming\nProject, Media Technology Leiden, NL (MSc)\n","permalink":"https://pixelsix.net/projects/for-the-birdz/","summary":"\u003cp\u003eFor The Birdz is a motion tracking game, where the player can can fly a virtual bird by real body movements. The player is standing in front of a camera. A computer is analyzing the movements in the image and will filter out the positions of the users hands. The positions are translated to a virtual 3D bird, which is projected in front of the player. By moving the hands the player can control the wings of the bird and start to fly.\u003c/p\u003e","title":"For the Birdz, 2005"},{"content":"4by3 is a co-production between media artist/researcher Kaisu Koski and me together with z25.org. The project was initiated by Kaisu as part of her PhD research at the University of Lapland, Finland. z25.org was approached by Kaisu to support her conceptually and to realize the projects in technical terms. The starting point for the 4by3 was Samuel Beckett\u0026rsquo;s play Quad. 4by3 opens the idea of presenting variations of the same choreography in 3 different media environments. The first part of the trilogy is the creation of the narrative space and is technically a motion tracking installation, where participants interact with cell-like figures projected on the floor. The second part of the installation is the exploration of the previously created narrative space through dance and a live video feed. The last part is the destruction of the narrative space and is a dark room where infra-red technology is used to trigger audio samples that function as the memory of the dancer from the second part.\nKaisu Koski Art Director, conceptual design Jonas Hansen Interaction Designer and programmer, conceptual design Machiel Veltkamp Project Leader, conceptual design Laurens Simonis Lead Programmer, conceptual design Jiri Heitlager Interaction Designer and programmer, conceptual design, web design Kati Keskitalo Choreographer Alkisti Theophilou Dancer Lea Jurida Sound Designer Mirjam Schouten Documentation\nwebsite http://4by3.z25.org\n","permalink":"https://pixelsix.net/projects/4by3/","summary":"\u003cp\u003e4by3 is a co-production between media artist/researcher Kaisu Koski and me together with z25.org. The project was initiated by Kaisu as part of her PhD research at the University of Lapland, Finland. z25.org was approached by Kaisu to support her conceptually and to realize the projects in technical terms. The starting point for the 4by3 was Samuel Beckett\u0026rsquo;s play Quad. 4by3 opens the idea of presenting variations of the same choreography in 3 different media environments. The first part of the trilogy is the creation of the narrative space and is technically a motion tracking installation, where participants interact with cell-like figures projected on the floor. The second part of the installation is the exploration of the previously created narrative space through dance and a live video feed. The last part is the destruction of the narrative space and is a dark room where infra-red technology is used to trigger audio samples that function as the memory of the dancer from the second part.\u003c/p\u003e","title":"4by3, 2004"},{"content":"qbic is an abstract computer game, an interactive environment, where the user is challenged to build audio visual sculptures. He is encouraged to express himself and to develop a sensitivity in the use of colors, forms and sounds. In qbic the user can build audiovisual sculptures, which are determined by different parameters:\nFirst the user chooses a basic form (pyramid, sphere or cube) with a color. He can define this color with three RGB sliders. Depending on the chosen form and color a specific sound fragment is linked to that object. He can place that object in the 3D environment. The position in the space defines the moment when the object is activated and plays its sound. The shape of the object can be deformed, by which the pitch of the sound fragment changes. Through these different parameters, there are infinitive possibilities to create own compositions. The created composition can be saved and presented to other users.\nJonas Hansen concept, 3D design, programming\nNora Hansen music\nqbic is developed as a part of my graduation project for the Bachelor program Design for Virtual Theatre and Games (BA) at HKU art university in 2003.\n","permalink":"https://pixelsix.net/projects/qbic/","summary":"\u003cp\u003eqbic is an abstract computer game, an interactive environment, where the user is challenged to build audio visual sculptures. He is encouraged to express himself and to develop a sensitivity in the use of colors, forms and sounds. In qbic the user can build audiovisual sculptures, which are determined by different parameters:\u003c/p\u003e\n\u003cp\u003eFirst the user chooses a basic form (pyramid, sphere or cube) with a color. He can define this color with three RGB sliders. Depending on the chosen form and color a specific sound fragment is linked to that object. He can place that object in the 3D environment. The position in the space defines the moment when the object is activated and plays its sound. The shape of the object can be deformed, by which the pitch of the sound\nfragment changes. Through these different parameters, there are infinitive possibilities to create own compositions. The created composition can be saved and presented to other users.\u003c/p\u003e","title":"qbic, 2003"},{"content":"For the theatre play Ääärrgh! A Loss in Transl(oc)ation , together with z25.org I developed a textual VJ machine, the Text-Jockey. Instead of mixing images, Text-Jockey is an application with which live written text can be projected and manipulated in real-time. The application can also load and display animations and prewritten texts. Text-Jockey creates an interactive dialogue between the projection and the actors, by letting the projection itself become an actor of the play.\n","permalink":"https://pixelsix.net/projects/text-jockey-aaarrgh-a-loss-in-translocation/","summary":"\u003cp\u003eFor the theatre play Ääärrgh! A Loss in Transl(oc)ation , together with \u003ca href=\"http://z25.org\" title=\"z25.org\"\u003ez25.org\u003c/a\u003e I developed a textual VJ machine, the Text-Jockey. Instead of mixing images, Text-Jockey is an application with which live written text can be projected and manipulated in real-time. The application can also load and display animations and prewritten texts. Text-Jockey creates an interactive dialogue between the projection and the actors, by letting the projection itself become an actor of the play.\u003c/p\u003e","title":"Text-Jockey, 2003"},{"content":"Intentio Luminis is an 3D computer animation of two fishes traveling through all four elements (earth, water, air, fire) while following a ray of light. The story is inspired by the Greek myth of Ikarus, who flew too high to the sun and burned. The animation can be seen as a virtual dance, that tells the story through movement.\nJonas Hansen concept, 3D design \u0026amp; animation, editing\nArnaud Loonstra concept, 3D design \u0026amp; animation, editing\nMatthew Groen concept, 3D design \u0026amp; animation, editing\nRobin Dorland concept, music \u0026amp; composition\nMirjam Schouten concept, music\nBuddy Baars concept\nProject, Virtual Theatre and Games (BA) at HKU art university, NL (MSc)\n","permalink":"https://pixelsix.net/projects/intentio-luminis/","summary":"\u003cp\u003eIntentio Luminis is an 3D computer animation of two fishes traveling through all four elements (earth, water, air, fire) while following a ray of light. The story is inspired by the Greek myth of Ikarus, who flew too high to the sun and burned. The animation can be seen as a virtual dance, that tells the story through movement.\u003c/p\u003e\n\u003cp\u003e\u003cstrong\u003eJonas Hansen\u003c/strong\u003e concept, 3D design \u0026amp; animation, editing\u003cbr\u003e\n\u003cstrong\u003eArnaud Loonstra\u003c/strong\u003e concept, 3D design \u0026amp; animation, editing\u003cbr\u003e\n\u003cstrong\u003eMatthew Groen\u003c/strong\u003e concept, 3D design \u0026amp; animation, editing\u003cbr\u003e\n\u003cstrong\u003eRobin Dorland\u003c/strong\u003e concept, music \u0026amp; composition\u003cbr\u003e\n\u003cstrong\u003eMirjam Schouten\u003c/strong\u003e concept, music\u003cbr\u003e\n\u003cstrong\u003eBuddy Baars\u003c/strong\u003e concept\u003c/p\u003e","title":"Intentio Luminis, 2002"}]