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    <title>publications on jonas hansen</title>
    <link>https://pixelsix.net/publications/</link>
    <description>Recent content in publications on jonas hansen</description>
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    <item>
      <title>Interview-Essay: „THIS FEELS GREAT“ 2021</title>
      <link>https://pixelsix.net/publications/interview-essay-this-feels-great-2021/</link>
      <pubDate>Thu, 30 Dec 2021 10:20:22 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=1919</guid> 
      <description>&lt;p&gt;Artist interview with Annesley Black and Marion Saxer about the development of our music game &lt;a href=&#34;https://pixelsix.net/this-feels-great-music-game-cd-release/&#34;&gt;THIS FEELS GREAT&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Annesley Black, Jonas Hansen, Marion Saxer: THIS FEELS GREAT - Gamedesign und Komposition in Marion Saxer, Karin Dietrich &amp;amp; Julian Kämper (eds.): Musik als Spiel – Spiel als Musik. Die Integration von Spielkonzepten in zeitgenössischer Musik, Musiktheater und Klangkunst, transcript 2021, ISBN: 978-3-8376-4932-1&lt;/p&gt;
&lt;p&gt;Link: &lt;a href=&#34;https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik&#34;&gt;https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik&lt;/a&gt;&lt;/p&gt;
&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat01.png&#34;/&gt; 
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&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat02.png&#34;/&gt; 
&lt;/figure&gt;</description>
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      <title>Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang 2019</title>
      <link>https://pixelsix.net/publications/essay-t-h-e-z-o-n-e-ein-postapokalyptischer-spaziergang/</link>
      <pubDate>Thu, 30 Dec 2021 10:00:37 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=1912</guid> 
      <description>&lt;p&gt;Essay for the documentation of the stalker symposium at the Academy of Arts on April 26 and 27, 2019.&lt;/p&gt;
&lt;p&gt;Jonas Hansen: Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang in Cornelia Klauß, Claus Löser &amp;amp; Jule Reuter (eds.): &lt;a href=&#34;https://www.adk.de/de/news/?we_objectID=62660&#34;&gt;Andrej Tarkowski. Stalker – Film und Ausnahmezustand&lt;/a&gt;, Akademie der Künste, Berlin 2021, ISBN 978-3-88331-243-9&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf&#34;&gt;https://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf&lt;/a&gt;&lt;/p&gt;
&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Stalker%5FPublikation%5FJH.png&#34;/&gt; 
&lt;/figure&gt;</description>
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      <title>Essay: Der Lauf der Daten, 2017</title>
      <link>https://pixelsix.net/publications/essay-der-lauf-der-daten-2017/</link>
      <pubDate>Sat, 21 Jul 2018 15:02:58 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1849</guid> 
      <description>&lt;p&gt;For the annual year book (&lt;a href=&#34;https://www.burg-halle.de/hochschule/hochschulkultur/publikationen/publication/jahrbuch-2017/&#34;&gt;Jahrbuch 2017: Transformation&lt;/a&gt;) of Burg Giebichenstein University of Art and Design Halle I wrote a short essay about the absurdity of digitalization:&lt;br&gt;
&lt;strong&gt;Der Lauf der Data&lt;/strong&gt;, Jonas Hansen (&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/BURG2017_DerLaufDerDaten_Hansen.pdf&#34;&gt;PDF,&lt;/a&gt; german).&lt;/p&gt;
&lt;p&gt;Published by Hochschulverlag Burg Giebichenstein Kunsthochschule Halle&lt;br&gt;
ISBN 978-3-86019-140-8&lt;/p&gt;
&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/csm%5FBURG%5FJahrbuch%5F2017-Foto%5FHochschulpressestelle-DSC01855-HQ%5Fee103f1e13.jpg&#34;/&gt; 
&lt;/figure&gt;</description>
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      <title>Computerspielen. Perspectives of Play, 2014</title>
      <link>https://pixelsix.net/publications/computerspielen-perspectives-of-play-2/</link>
      <pubDate>Sat, 05 Jul 2014 20:31:15 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1104</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_01.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_01&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_01.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Computerspielen. Perspectives of Play. Verlag der Kunsthochschule für Medien Köln, Köln, 2014
Jonas Hansen, Thomas Hawranke, Mischa Kuball, Lasse Scherffig (eds.)&lt;/p&gt;
&lt;p&gt;Exhibition catalogue of the exhibition &lt;a href=&#34;https://pixelsix.net/computerspielen-perspectives-of-play/&#34; title=&#34;Computerspielen exhibition&#34;&gt;Computerspielen. Perspectives of Play&lt;/a&gt; at Dortmunder U in 2013-2014.&lt;/p&gt;
&lt;p&gt;›› &lt;a href=&#34;https://www.khm.de/verlag/#Gesamtkatalog&#34; title=&#34;KHM Publishing&#34;&gt;KHM Publishing&lt;/a&gt;
›› &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM-Computerspielen_web.pdf&#34; title=&#34;Computerspielen. Catalog&#34;&gt;PDF&lt;/a&gt; (3.6 MB)&lt;/p&gt;
&lt;p&gt;ISBN: 978-3-942154-34-5&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_02.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_02&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_02.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_08.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_08&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_08.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_13.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_13&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_13.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_14.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_14&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_14.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_16.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_16&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_16.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_17.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_17&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_17.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
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      <title>off topic #5: verlieren, 2014</title>
      <link>https://pixelsix.net/publications/off-topic-5-verlieren-2014/</link>
      <pubDate>Mon, 21 Apr 2014 11:36:58 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1057</guid> 
      <description>&lt;p&gt;Off Topic is an annual magazine for media arts focussing on a variety of art forms in practice and theory. The fifth issue deals with the topic of “verlieren” (to lose). It collects personal stories, interviews, theoretical and visual essays, How-Tos and more.&lt;/p&gt;
&lt;p&gt;Co-Editor with Olivier Arcioli, Konstantin Butz, Dirk Specht&lt;/p&gt;
&lt;p&gt;Co-Author with Thomas Hawranke article: &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/HansenHawranke_HowToUnderstandKillScreen.pdf&#34;&gt;How to understand&amp;hellip; Kill Screen (pdf)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Published by Media Art Academy Cologne, KHM January 201 4, ISBN 978-3-9421 54-30-7&lt;/p&gt;</description>
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      <title>PAUSE – Computer games and cultural contingencies, 2013</title>
      <link>https://pixelsix.net/publications/pause-computer-games-and-cultural-contingencies-2013/</link>
      <pubDate>Wed, 20 Nov 2013 11:47:59 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1482</guid> 
      <description>&lt;p&gt;exhibition catalogue, 2013&lt;/p&gt;
&lt;p&gt;Concept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig&lt;/p&gt;
&lt;p&gt;As part of &lt;a href=&#34;http://playcgn.de/&#34; title=&#34;http://playcgn.de&#34;&gt;PLAY! CGN&lt;/a&gt; and for the &lt;a href=&#34;http://khm.de&#34; title=&#34;khm&#34;&gt;Acad­emy of Media Arts Cologne&lt;/a&gt;, the exhibition &lt;a href=&#34;https://pixelsix.net/pause-computer-games-and-cultural-contingencies/&#34;&gt;PAUSE&lt;/a&gt; at the &lt;a href=&#34;http://www.temporarygallery.org/&#34; title=&#34;temporary gallery&#34;&gt;Tem­po­rary Gallery&lt;/a&gt; (Cologne) presented works on the topic of computer games through the focus on waiting and interruption.&lt;/p&gt;
&lt;p&gt;The catalogue provides an overview of the selected works, including: Pip­pin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Hel­big (DE), Hörner/Antlfinger (DE), Mil­tos Mane­tas (UK), Kent Sheely (US), Jeroen D Stout (NL), Yuk-Yiu IP (HKN) and presents our game THIS FEELS GREAT.&lt;/p&gt;</description>
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      <title>Sardegna. Dislocations 2012</title>
      <link>https://pixelsix.net/publications/sardegna-dislocations-2012/</link>
      <pubDate>Wed, 15 May 2013 14:44:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1087</guid> 
      <description>&lt;p&gt;The content of the publication is the result of a week long workshop in Southern Sardinia held by Susanna Schoenberg, Lasse Scherffig and me with participants from Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent.&lt;/p&gt;
&lt;p&gt;The focus of the artistic workshop/laboratory was on waves trasmission and scanning as an approach to develop ideas of spaces or layers of spatial reality. Participants had the possibility to work with radio- receiver, capacitive sensors and 3d scan technology to invent enquiries and built instruments.&lt;/p&gt;</description>
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      <title>Migrating:Art:Academies:, 2010</title>
      <link>https://pixelsix.net/publications/laboratory-v-migratingartacademies-isbn-978-9955-854-91-3/</link>
      <pubDate>Tue, 16 Nov 2010 18:30:23 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=383</guid> 
      <description>&lt;p&gt;&lt;strong&gt;Migrating:Art:Academies:&lt;/strong&gt;&lt;/p&gt;
&lt;p&gt;Published by EESI, European School of Visual Arts, KHM, Academy of Media Arts Cologne, VDA, Vilnius Academy of Art.
Octo­bre 2010, ISBN: 978-9955-854-91-3&lt;/p&gt;
&lt;p&gt;The content of this book is the result of the two years Migrating Art Academies (MigAA) project led by European School of Visual Arts (EESI, FR), the Academy of Media Arts in Cologne (KHM, DE), and the Vilnius Academy of Arts (VDA, LT).&lt;/p&gt;
&lt;p&gt;Next to papers, articles, essays about the academic strategies and practicies it documents numerous art works realized by MigAA participants, several of them I supported during the laboratories in Berlin, Vilnius, Linz and Bordeaux/Gironde .&lt;/p&gt;</description>
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      <title>Point and Click. Adventure als Spielprinzip, 2010</title>
      <link>https://pixelsix.net/publications/point-and-click-adventure-als-spielprinzip-2010/</link>
      <pubDate>Wed, 21 Apr 2010 11:58:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1076</guid> 
      <description>&lt;p&gt;The content of the publication is the result of a four day workshop by Aram Bartholl organized by Lasse Scherffig and me. During the workshop the adventure game genre was analysed and strategies of applying its rules to public space were developed.&lt;/p&gt;
&lt;p&gt;Co-Editor with Lasse Scherffig
Layout with Daphné Keramidas&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/pointclick/PointClick_Web10.pdf&#34;&gt;Point&amp;amp;Click (PDF, 3mb)&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/pointclick&#34;&gt;/pointclick&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_7_kl.jpg&#34;&gt;&lt;img alt=&#34;PointClick_7_kl&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_7_kl.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_5_kl.jpg&#34;&gt;&lt;img alt=&#34;PointClick_5_kl&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_5_kl.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_4_kl.jpg&#34;&gt;&lt;img alt=&#34;PointClick_4_kl&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PointClick_4_kl.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
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      <title>Better than Reality interview</title>
      <link>https://pixelsix.net/publications/better-than-reality-interview/</link>
      <pubDate>Sun, 12 Oct 2008 16:11:18 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=92</guid> 
      <description>Ori Inbar from &lt;a href=&#34;http://gamesalfresco.com/&#34;&gt;Games Alfresco&lt;/a&gt; (a Blog In Pursuit of the Ultimate Augmented Reality Game) interviewed me about the Better and Reality project at V2. If you are interest about augmented reality you should check out his website, he made a nice overview of all different kinds of developments within Augmented Reality. To read the interview go to &lt;a href=&#34;http://gamesalfresco.com/2008/10/09/better-than-reality-project-a-look-behind-the-augmented-reality-art-scene/&#34;&gt;link&lt;/a&gt; or keep reading here:</description>
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      <title>Wanderer featured in Neural #30</title>
      <link>https://pixelsix.net/publications/neural-30/</link>
      <pubDate>Sun, 06 Jul 2008 21:43:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=67</guid> 
      <description>&lt;p&gt;In the &lt;a href=&#34;http://www.neural.it/art/2008/07/neural_30.phtml&#34;&gt;Neural #30&lt;/a&gt; the game Wanderer is featured by Julian Oliver in his article &lt;strong&gt;Be My Controller: Opening up the Urban, Button by Button.&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;ldquo;Wanderer (Jonas Hielscher and Jiri Heitlager 2005) explores strictly automated instruction, a machine&amp;rsquo;s authority over the movement of an otherwise &amp;lsquo;free&amp;rsquo; subject, as a platform for a kind of auto-dérive. (&amp;hellip;) The real game of Wanderer is between the player and themselves, their ability to wholly and effectively commit their bodily movement, their freedom of action, to the instructions of a machine. (&amp;hellip;) As such by playing with control in urban environments, with authority over ourselves, we&amp;rsquo;re given a valuable opportunity to learn more about how and why we allow cities and societies to steer our desires, actions and movements within them.&amp;rdquo;&lt;/em&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/wanderer_neural2.jpg&#34;&gt;&lt;img alt=&#34;wanderer_neural2&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/wanderer_neural2.jpg&#34;&gt;&lt;/a&gt;
Furthermore the issue is packed with lots of interesting articles about &lt;strong&gt;new media art&lt;/strong&gt; . &lt;strong&gt;Ludic Society/Margarete Jahrmann&lt;/strong&gt; interview . &lt;strong&gt;Homo Ludens Ludens exhibition&lt;/strong&gt; report . &lt;strong&gt;Play Cultures, the world of digital games in contemporary art and culture&lt;/strong&gt; report . &lt;strong&gt;Be My Controller, opening the urban, button by button&lt;/strong&gt; .news: Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle&lt;/p&gt;</description>
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      <title>Documentation of the WARUM 2.0 Installation</title>
      <link>https://pixelsix.net/publications/documentation-of-the-warum-20-installation/</link>
      <pubDate>Thu, 06 Mar 2008 21:26:26 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=63</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://cargoweb.files.wordpress.com/2008/04/dvdwarumup.jpg&#34;&gt;The Documentation of the WARUM 2.0 Installation at the ARTEFACT festival is finished. A preview of the Documentation can be viewed &lt;a href=&#34;http://oncemore.warum.becoming.be/page.php?label=INSTALLATION+ARENA&#34;&gt;here&lt;/a&gt; .&lt;/p&gt;
&lt;p&gt;WARUM 2.0 in 4 dvd’s with interviews with Paul Virilio and cameraman Daniel Demoustier; a visual and sound tour through the installation arena &amp;amp; ‘the unbearable lightness of doom’ sequence as bonus.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://cargoweb.wordpress.com/2008/04/03/warum-2o-release-4-dvds/&#34;&gt;Info at cargoweb&lt;/a&gt;&lt;/p&gt;</description>
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