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    <title>Game-Art on jonas hansen</title>
    <link>https://pixelsix.net/tags/game-art/</link>
    <description>Recent content in Game-Art on jonas hansen</description>
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    <item>
      <title>exhibition | void Start(){Play( | BURG 2018</title>
      <link>https://pixelsix.net/projects/burg-void-startplay-2018/</link>
      <pubDate>Sun, 17 Mar 2019 14:12:11 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1815</guid> 
      <description>&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/BURG-2018-11-Ausstellung-AlexanderDalbert%5F4.jpg&#34;/&gt; 
&lt;/figure&gt;

&lt;p&gt;In October/November 2018 we had an exhibition about art and culture of games: &lt;a href=&#34;https://burg-halle.de/void-start-play&#34;&gt;void Start(){Play(&lt;/a&gt; at &lt;a href=&#34;https://www.burg-halle.de/hochschule/hochschulkultur/burg-galerie/archiv/a/void-start-play-2&#34;&gt;Burg Gallery Volkspark&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;em&gt;Games are part of everyday culture. They can be played everywhere: at home, mobile and connected with others. They are an established medium, at the center of various subcultures and are also subject of sustained artistic inquiry. Players/designers/artists analyze and question rules, possibilities of agency and forms of expression in games and develop new forms of expression. The exhibition&lt;/em&gt; &lt;strong&gt;&lt;em&gt;void Start(){Play(&lt;/em&gt;&lt;/strong&gt; &lt;em&gt;showed experimental games, as well as artistic comments about games.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Talk: No Frame, 9th Nov. 2016</title>
      <link>https://pixelsix.net/talks/talk-no-frame-9th-nov-2016/</link>
      <pubDate>Wed, 21 Dec 2016 10:19:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1766</guid> 
      <description>&lt;p&gt;&lt;div class=&#34;video-embed&#34;&gt;
  &lt;iframe
    src=&#34;https://player.vimeo.com/video/191473103?dnt=0&#34;
    allow=&#34;fullscreen&#34;
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&lt;/div&gt;

In September 2016 I gave a talk about framing in animation, games and art at the &lt;a href=&#34;http://www.expandedanimation.com&#34;&gt;Expanded Animation symposium&lt;/a&gt; that was part of the &lt;a href=&#34;http://www.aec.at/radicalatoms/en/&#34;&gt;Ars Electronica Festival 2016&lt;/a&gt; in Linz.&lt;/p&gt;
&lt;p&gt;In this talk I focused on strategies that expand and question the traditional use of the screen and actively incorporate the human body and the physical space. Not only since the renaissance of virtual reality has the rigid format of the screen as a frame been challenged, but also through a long history of artistic inquiries that explored the boundaries between the real and the mediated space. The question we have to ask ourselves is to what extent these expanded spaces create a deeper understanding of reality or completely cut us off via immersive simulations of existence. I showed examples of my own work and also work of students of the newly formed department exMedia at the Academy of Media Arts Cologne to open discussions about the hybrid forms in art, animation and games.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia @ New Gameplay at Nam June Paik Art Center</title>
      <link>https://pixelsix.net/archive/paidia-new-gameplay-at-nam-june-paik-art-center/</link>
      <pubDate>Wed, 17 Aug 2016 09:57:40 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1732</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Paidia_Saol_01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Our installations &lt;a href=&#34;https://pixelsix.net/paidia-laboratory-feedback-2014/&#34; title=&#34;Paidia Laboratory: feedback&#34;&gt;Paidia Laboratory: feedback&lt;/a&gt; #2 and #6 are part of &lt;a href=&#34;https://njpac-en.ggcf.kr/archives/exhibit/new-gameplay&#34; title=&#34;New Gameplay&#34;&gt;New Gameplay&lt;/a&gt;, a show at &lt;a href=&#34;http://njpac-en.ggcf.kr/&#34; title=&#34;Nam June Paik Art Center&#34;&gt;Nam June Paik Art Center&lt;/a&gt; in Yongin, South Korea.&lt;/p&gt;
&lt;p&gt;The exhibition presents work by 34 artists and artist groups. The works range from art that has computer games as its subject to computer games designed by artists, putting these in dialog with classic video art. It is co-curated by Nam June Paik Art Center and &lt;a href=&#34;http://zkm.de/&#34; title=&#34;ZKM&#34;&gt;ZKM | Center for Art and Media&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Laboratory: feedback, 2014</title>
      <link>https://pixelsix.net/projects/paidia-laboratory-feedback-2014/</link>
      <pubDate>Sun, 25 Jan 2015 09:05:43 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1677</guid> 
      <description>&lt;p&gt;Installation together with &lt;a href=&#34;http://paidia-institute.org/&#34;&gt;Paidia Institute&lt;/a&gt;  &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_071.jpg&#34;&gt;&lt;img alt=&#34;44_PI_Schwindel_07&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_071.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_08.jpg&#34;&gt;&lt;img alt=&#34;44_PI_Schwindel_08&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_08.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_09.jpg&#34;&gt;&lt;img alt=&#34;44_PI_Schwindel_09&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_09.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_02.jpg&#34;&gt;&lt;img alt=&#34;44_PI_Schwindel_02&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_02.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_03.jpg&#34;&gt;&lt;img alt=&#34;44_PI_Schwindel_03&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/44_PI_Schwindel_03.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;documentation: Schwindel der Wirklichkeit, Akademie der Künste, 2014&lt;/p&gt;</description>
    </item>
    <item>
      <title>Computerspielen. Perspectives of Play, 2014</title>
      <link>https://pixelsix.net/publications/computerspielen-perspectives-of-play-2/</link>
      <pubDate>Sat, 05 Jul 2014 20:31:15 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1104</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_01.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_01&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_01.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Computerspielen. Perspectives of Play. Verlag der Kunsthochschule für Medien Köln, Köln, 2014
Jonas Hansen, Thomas Hawranke, Mischa Kuball, Lasse Scherffig (eds.)&lt;/p&gt;
&lt;p&gt;Exhibition catalogue of the exhibition &lt;a href=&#34;https://pixelsix.net/computerspielen-perspectives-of-play/&#34; title=&#34;Computerspielen exhibition&#34;&gt;Computerspielen. Perspectives of Play&lt;/a&gt; at Dortmunder U in 2013-2014.&lt;/p&gt;
&lt;p&gt;›› &lt;a href=&#34;https://www.khm.de/verlag/#Gesamtkatalog&#34; title=&#34;KHM Publishing&#34;&gt;KHM Publishing&lt;/a&gt;
›› &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM-Computerspielen_web.pdf&#34; title=&#34;Computerspielen. Catalog&#34;&gt;PDF&lt;/a&gt; (3.6 MB)&lt;/p&gt;
&lt;p&gt;ISBN: 978-3-942154-34-5&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_02.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_02&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_02.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_08.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_08&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_08.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_13.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_13&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_13.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_14.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_14&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_14.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_16.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_16&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_16.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_17.jpg&#34;&gt;&lt;img alt=&#34;Computerspielen_17&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Computerspielen_17.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
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    <item>
      <title>Paidia Laboratory: Feedback #1, 2013</title>
      <link>https://pixelsix.net/projects/paidia-laboratory-feedback-6-2013/</link>
      <pubDate>Thu, 05 Dec 2013 22:00:20 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1468</guid> 
      <description>&lt;p&gt;In the experiment feedback #1 two game controllers of a fighting game are modified. The vibration feedback of the controller are used to create two closed feedback loops. The vibration motor of each controller is linked with the PUNCH button of the controller. As soon the setup gets a start impulse by pressing one PUNCH button the system plays itself.&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/nextLconf_p_s2_084.jpg&#34;&gt;&lt;img alt=&#34;nextLconf_p_s2_084&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/nextLconf_p_s2_084.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/nextLconf_j_60364.jpg&#34;&gt;&lt;img alt=&#34;nextLconf_j_60364&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/nextLconf_j_60364.jpg&#34;&gt;&lt;/a&gt;
In 2013 Paidia Laboratory: Feedback was part of the game exhibition &lt;a href=&#34;https://pixelsix.net/computerspielen-perspectives-of-play/&#34;&gt;&amp;ldquo;Computerspielen - perspectives of play&amp;rdquo;&lt;/a&gt; in Dortmunder U, Dortmund.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Computerspielen. Perspectives of Play, 2013</title>
      <link>https://pixelsix.net/archive/computerspielen-perspectives-of-play/</link>
      <pubDate>Tue, 03 Dec 2013 23:45:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1049</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg&#34;&gt;&lt;img alt=&#34;KHM_computerspielen_Bild&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/KHM_computerspielen_Bild.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;On Friday, December 6th our exhibition &lt;a href=&#34;http://www.next-level.org/konferenz/ausstellung/#/&#34; title=&#34;Computerspielen&#34;&gt;Computerspielen. Perspectives of Play&lt;/a&gt; opens at &lt;a href=&#34;http://www.dortmunder-u.de/&#34; title=&#34;Dortmunder U&#34;&gt;Dortmunder U&lt;/a&gt;(&lt;a href=&#34;http://www.dortmunder-u.de/partner/kulturelle-bildung&#34; title=&#34;U2&#34;&gt;U2_Kulturelle Bildung&lt;/a&gt;/ &lt;a href=&#34;http://www.dortmunder-u.de/en/partner/museum-ostwall&#34; title=&#34;Museum Ostwall&#34;&gt;Museum Ostwall&lt;/a&gt;). The exhibition presents artistic positions from the past decade that analyze computer games and the act of playing. It is organized for &lt;a href=&#34;http://www.next-level.org/konferenz/start/#/&#34; title=&#34;Next Level Conference&#34;&gt;Next Level Conference&lt;/a&gt; 2013 and is open until January, 5th 2014.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Artists:&lt;/strong&gt;
Anna Anthropy, Sebastian Blank, Karen Eliot, Mary Flanagan, //////////fur////, Alexander Gurko, Guillermo Federico Heinze, JODI, Karin Lingnau, Feng Mengbo, Molleindustria, Marnix de Nijs, Paidia Institute, Eddo Stern, Olaf Val, Bill Viola, weAREmedienkuenstler&lt;/p&gt;</description>
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    <item>
      <title>PAUSE – Computer games and cultural contingencies, 2013</title>
      <link>https://pixelsix.net/publications/pause-computer-games-and-cultural-contingencies-2013/</link>
      <pubDate>Wed, 20 Nov 2013 11:47:59 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1482</guid> 
      <description>&lt;p&gt;exhibition catalogue, 2013&lt;/p&gt;
&lt;p&gt;Concept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig&lt;/p&gt;
&lt;p&gt;As part of &lt;a href=&#34;http://playcgn.de/&#34; title=&#34;http://playcgn.de&#34;&gt;PLAY! CGN&lt;/a&gt; and for the &lt;a href=&#34;http://khm.de&#34; title=&#34;khm&#34;&gt;Acad­emy of Media Arts Cologne&lt;/a&gt;, the exhibition &lt;a href=&#34;https://pixelsix.net/pause-computer-games-and-cultural-contingencies/&#34;&gt;PAUSE&lt;/a&gt; at the &lt;a href=&#34;http://www.temporarygallery.org/&#34; title=&#34;temporary gallery&#34;&gt;Tem­po­rary Gallery&lt;/a&gt; (Cologne) presented works on the topic of computer games through the focus on waiting and interruption.&lt;/p&gt;
&lt;p&gt;The catalogue provides an overview of the selected works, including: Pip­pin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Hel­big (DE), Hörner/Antlfinger (DE), Mil­tos Mane­tas (UK), Kent Sheely (US), Jeroen D Stout (NL), Yuk-Yiu IP (HKN) and presents our game THIS FEELS GREAT.&lt;/p&gt;</description>
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    <item>
      <title>PAUSE - Computer Games and Cultural Contingencies, 2013</title>
      <link>https://pixelsix.net/archive/pause-computer-games-and-cultural-contingencies/</link>
      <pubDate>Tue, 12 Nov 2013 17:39:33 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1040</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://lassescherffig.de/wp-content/uploads/2013/11/4742e2baea.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;As part of &lt;a href=&#34;http://playcgn.de/&#34; title=&#34;PLAY! CGN&#34;&gt;PLAY! CGN&lt;/a&gt; and for the &lt;a href=&#34;http://www.khm.de/&#34; title=&#34;KHM&#34;&gt;Academy of Media Arts Cologne&lt;/a&gt;, we present an exhibition about the theme PAUSE in games at the &lt;a href=&#34;http://www.temporarygallery.org/&#34; title=&#34;Temporary Gallery&#34;&gt;Temporary Gallery&lt;/a&gt;, Cologne.&lt;/p&gt;
&lt;p&gt;›› &lt;a href=&#34;http://www.khm.de/nocache/aktuelles/veranstaltungen/veranstaltung/article/3037-pause-computer-games-and-cultural-contingencies/nCall/3/&#34; title=&#34;pause&#34;&gt;pause. computer games and cultural contingencies&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;With works by: Pippin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Helbig (DE), Hörner/Antlfinger (DE), Miltos Manetas (UK), Kent Sheely (US), Jeroen de Stout (NL) und Yuk-Yiu IP (HKN).&lt;/p&gt;
&lt;p&gt;Opening: November 20th, 2013, 7 p.m.
with Concert: Annesley Black performs together with Theo Nabicht and Ernesto Molinari, playing live music and our computer game &lt;a href=&#34;http://this-feels-great.de&#34; title=&#34;FEELS GREAT&#34;&gt;THIS FEELS GREAT&lt;/a&gt;&lt;/p&gt;</description>
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    <item>
      <title>Paidia Feedback Lab @ ZKM_Gameplay 2013</title>
      <link>https://pixelsix.net/archive/paidia-feedback-lab-zkm_gameplay/</link>
      <pubDate>Wed, 12 Jun 2013 08:41:16 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1014</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/ZKM_gameplay.jpg&#34;&gt;&lt;img alt=&#34;ZKM_gameplay&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/ZKM_gameplay.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same &lt;a href=&#34;http://paidia-institute.org/laboratory/feedback&#34; title=&#34;Feedback&#34;&gt;series&lt;/a&gt; will be seen at the exhibition &lt;a href=&#34;http://on1.zkm.de/zkm/stories/storyReader$8340&#34; title=&#34;ZKM_Gameplay at the ZKM&#34;&gt;ZKM_Gameplay&lt;/a&gt; at the ZKM Medienmuseum in Karlsruhe.&lt;/p&gt;
&lt;p&gt;Opening: June 21st 2013
Exhibition: June 22nd 2013 – Octobre 31st, 2014&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;http://container.zkm.de/presse/PM_Gameplay_D.pdf&#34;&gt;zkm press release (PDF, german)&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Institute is represented with Paidia Laboratory: feedback
by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.&lt;/p&gt;</description>
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    <item>
      <title>smw.smc, 2012</title>
      <link>https://pixelsix.net/projects/smw-smc-2012/</link>
      <pubDate>Mon, 27 Aug 2012 12:00:20 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=750</guid> 
      <description>&lt;p&gt;smw.smc is an artistic game modification of the SNES game Super Mario World. The usual world representation of the platform game is broken — all graphics are erased. The gaming experience is at the border between playability and aesthetic representation and tries to question this relationship.&lt;/p&gt;
&lt;p&gt;It is an homage to the great work of JODI and Cory Arcangel.&lt;/p&gt;
&lt;div class=&#34;video-embed&#34;&gt;
  &lt;iframe
    src=&#34;https://player.vimeo.com/video/44343435?dnt=0&#34;
    allow=&#34;fullscreen&#34;
    title=&#34;Vimeo video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;</description>
    </item>
    <item>
      <title>Contemporary Fine Games @ Platine 2012</title>
      <link>https://pixelsix.net/archive/contemporary-fine-games-platine-2012/</link>
      <pubDate>Fri, 10 Aug 2012 20:16:52 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=730</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/CFG01kl3-650x434.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The Results of the Seminar &lt;a href=&#34;http://www.contemporary-fine-games.de/replay/&#34; title=&#34;contemporary fine games | replay&#34;&gt;Contemporary Fine Games&lt;/a&gt; will be shown at the &lt;a href=&#34;http://www.platine-cologne.de/12/&#34; title=&#34;platine 12&#34;&gt;Platine Festival&lt;/a&gt; in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Paidia Institute @ Next Level Conference 2011</title>
      <link>https://pixelsix.net/archive/paidia-institute-next-level-conference-2011/</link>
      <pubDate>Tue, 01 Nov 2011 12:25:41 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=494</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLab11-900x506.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Paidia Institute is part of the &lt;a href=&#34;http://www.nextlevel-conference.org/#/next-level-ii/ausstellung/&#34;&gt;exhibition&lt;/a&gt; and &lt;a href=&#34;http://www.nextlevel-conference.org/#/next-level-ii/programm/&#34;&gt;panel&lt;/a&gt; programme of &lt;a href=&#34;http://www.nextlevel-conference.org/&#34;&gt;Next Level Conference 2011&lt;/a&gt;. As part of the conference, Paidia Institute takes part in Cologne’s &lt;a href=&#34;http://www.museumsnacht-koeln.de/submit__search__event__176&#34;&gt;Long Night of Museums&lt;/a&gt; 2011 as well.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Paidia Laboratory: Feedback, 2011</title>
      <link>https://pixelsix.net/projects/paidia-laboratory-feedback-2011/</link>
      <pubDate>Mon, 15 Aug 2011 12:53:02 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=579</guid> 
      <description>&lt;p&gt;Paidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Paidia Laboratory: Feedback at Platine 2011</title>
      <link>https://pixelsix.net/archive/may-26-2011-paidia-laboratory-feedback-at-platine-2011/</link>
      <pubDate>Wed, 10 Aug 2011 17:18:21 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=420</guid> 
      <description>&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/PaidiaLabFeedback_kl-900x423.png&#34;&gt;&lt;a href=&#34;http://paidia-institute.org/&#34; title=&#34;Paidia Institute&#34;&gt;Paidia Institute&lt;/a&gt; will be part of the &lt;a href=&#34;http://www.platine-cologne.de/11/&#34; title=&#34;Platine11&#34;&gt;Platine 2011&lt;/a&gt; (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.</description>
    </item>
    <item>
      <title>RGLdDECFeedback Machine, 2011</title>
      <link>https://pixelsix.net/projects/rube-goldberg-lauf-der-dinge-electronic-circuit-feedback-machine-2011/</link>
      <pubDate>Sun, 20 Feb 2011 13:14:30 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=590</guid> 
      <description>&lt;p&gt;&lt;strong&gt;Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine&lt;/strong&gt;&lt;br&gt;
The installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon &lt;a href=&#34;https://pixelsix.net/paidia-laboratory-feedback-2011/&#34;&gt;Paidia Laboratory: Feedback&lt;/a&gt; realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres, answering the question: How to sink the putt?&lt;/p&gt;
&lt;p&gt;&lt;div class=&#34;video-embed&#34;&gt;
  &lt;iframe
    src=&#34;https://player.vimeo.com/video/31722410?dnt=0&#34;
    allow=&#34;fullscreen&#34;
    title=&#34;Vimeo video&#34;&gt;&lt;/iframe&gt;
&lt;/div&gt;

&lt;strong&gt;How to sink the putt?&lt;/strong&gt;&lt;br&gt;
Plugging in the power connector (A) turns on robotic hand (B) which plays the Atari classic Decathlon hurdle game (C). As runner passes the finish line (D) light dependent resistor sends signal to solenoid (E) that presses a button on a game controller (F) which launches tortoise shell in Mario Kart killing Luigi (G) causing a black screen detected by light dependent resistor (H). Motor gets activated and coils up string that pulls mouse against hammer (J). Smashed mouse button clicks on Hyperlink (K) thereby sending a signal to Second Life having a giant mobile phone appear (L). Second Life avatar clicks on virtual mobile (M) causing text message to be sent to real mobile (N). Vibration of phone is detected by piezo sensor that activates solenoid which repeatedly presses a keyboard button (O) allowing a terrorist with a flashlight in the game Counter Strike to move forward (P). The light is detected by a light dependent resistor which causes a counter terrorist player to eliminate the terrorist (Q). The shot is detected by a piezo sensor (R) that activates a servo motor which opens a Play Station 2 CD tray (S), thereby a weight connected to a toy gun falls down (T). Gun shoots a wooden plank attached to remote control (U). Toy helicopter lifts off and pulls a mouse to the side (V) causing a virtual helicopter in the game Battlefield to go down (W). Crash is detected by light dependent resistor which turns on marble run that plays Winter Games bob sleight (X). Marble hits golf ball, golf ball hits Wii remote fixed with a rope to the ceiling (Y). Wii remote swings and sinks the putt in the Wii sports golf game (Z). If somebody gets shot by gun or electrified move away before cops arrive.&lt;/p&gt;</description>
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    <item>
      <title>CollecTic and Thumbs Down @ Platine, Cologne</title>
      <link>https://pixelsix.net/archive/collectic-thumbs-down-platine-cologne-germany/</link>
      <pubDate>Fri, 30 Jul 2010 13:08:35 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=124</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg&#34;&gt;&lt;img alt=&#34;imag0228.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/imag0228.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From 16th till 19th of August two of my games ( &lt;a href=&#34;http://www.platine-cologne.de/10/?p=97&#34;&gt;CollecTic &amp;amp; Thumbs Down&lt;/a&gt;) will be presented at the &lt;a href=&#34;http://www.platine-cologne.de&#34;&gt;PLATINE festival in Cologne&lt;/a&gt;.&lt;/p&gt;
</description>
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