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    <title>Games on jonas hansen</title>
    <link>https://pixelsix.net/tags/games/</link>
    <description>Recent content in Games on jonas hansen</description>
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    <language>en-US</language>
    <lastBuildDate>Thu, 25 Jul 2024 15:53:50 +0000</lastBuildDate>
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    <item>
      <title>games for future - research wiki</title>
      <link>https://pixelsix.net/projects/games-for-future-research-wiki/</link>
      <pubDate>Thu, 25 Jul 2024 15:53:50 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=2160</guid> 
      <description>&lt;p&gt;The man-made climate change is one of the greatest challenges of our time. In every domain, we&amp;rsquo;re forced to question the status quo, and the gaming industry is no exception. On this wiki, we aim to tackle a fundamental question: How can we, as a sensitive and self-reflective community of independent game developers and academics, contribute to shaping a sustainable future for both our medium and our planet? Inspired by the positive utopias of solarpunk, we want to look into a hopeful future and discuss how games might play a positive part in it.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Talk: Games for Future @SpielKlima-Konferenz 2022 ENERGIETAGE Berlin</title>
      <link>https://pixelsix.net/talks/talk-games-for-future-spielklima-konferenz-2022-energietage-berlin/</link>
      <pubDate>Fri, 18 Nov 2022 10:28:16 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=1950</guid> 
      <description>&lt;p&gt;As part of the &lt;a href=&#34;http://www.spielklima.de/&#34;&gt;#SpielKlima conference&lt;/a&gt; from 3 to 6 May 2022, I gave a talk about Potentials, Opportunities and Risks of Digital Games in the Climate Discourse - &amp;ldquo;Games for Future&amp;rdquo;, showing projects we do at &lt;a href=&#34;https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/&#34;&gt;Multimedia|VR-Design&lt;/a&gt; at &lt;a href=&#34;https://www.burg-halle.de&#34;&gt;BURG&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;I ended the presentation with the statement that:&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Games can …&lt;/strong&gt;&lt;br&gt;
● create awareness&lt;br&gt;
● create empathy&lt;br&gt;
● change behaviour (nudging)&lt;br&gt;
… and much more!&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;Players should …&lt;/strong&gt;&lt;br&gt;
● look at their own footprint (energy consumption and use of resources)&lt;br&gt;
● question their own gaming behavior and interests.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Interview-Essay: „THIS FEELS GREAT“ 2021</title>
      <link>https://pixelsix.net/publications/interview-essay-this-feels-great-2021/</link>
      <pubDate>Thu, 30 Dec 2021 10:20:22 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=1919</guid> 
      <description>&lt;p&gt;Artist interview with Annesley Black and Marion Saxer about the development of our music game &lt;a href=&#34;https://pixelsix.net/this-feels-great-music-game-cd-release/&#34;&gt;THIS FEELS GREAT&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;Annesley Black, Jonas Hansen, Marion Saxer: THIS FEELS GREAT - Gamedesign und Komposition in Marion Saxer, Karin Dietrich &amp;amp; Julian Kämper (eds.): Musik als Spiel – Spiel als Musik. Die Integration von Spielkonzepten in zeitgenössischer Musik, Musiktheater und Klangkunst, transcript 2021, ISBN: 978-3-8376-4932-1&lt;/p&gt;
&lt;p&gt;Link: &lt;a href=&#34;https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik&#34;&gt;https://www.transcript-verlag.de/978-3-8376-4932-1/musik-als-spiel-spiel-als-musik&lt;/a&gt;&lt;/p&gt;
&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat01.png&#34;/&gt; 
&lt;/figure&gt;

&lt;figure&gt;
    &lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/MusikSpiel%5FThisFeelsGreat02.png&#34;/&gt; 
&lt;/figure&gt;</description>
    </item>
    <item>
      <title>Duel42 @ play15</title>
      <link>https://pixelsix.net/archive/duel42-play15/</link>
      <pubDate>Wed, 16 Sep 2015 09:11:12 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1626</guid> 
      <description>&lt;p&gt;My game &lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;DUEL42&lt;/a&gt; is part at  this year &lt;a href=&#34;http://hamburg.playfestival.de/play15/&#34;&gt;PLAY15 festival&lt;/a&gt; from 15th till 19th of September. Under the topic of &lt;em&gt;emotion&lt;/em&gt; the exhibition collected a fine selection of impressive games. For an overview of the selected titles have a look at the &lt;a href=&#34;http://hamburg.playfestival.de/play15/category/programm/sehen/exhibition/&#34;&gt;exhibition site&lt;/a&gt; or visit the festival in Hamburg.&lt;/p&gt;</description>
    </item>
    <item>
      <title>DUEL42 @ Platine 2015</title>
      <link>https://pixelsix.net/archive/duel42-platine/</link>
      <pubDate>Mon, 06 Jul 2015 13:21:46 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1580</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;&lt;img alt=&#34;Duel42_play30596&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/Duel42_play30596.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;My game &lt;a href=&#34;https://pixelsix.net/duel42/&#34; title=&#34;DUEL42, 2015&#34;&gt;DUEL42&lt;/a&gt; will be part of this year &lt;a href=&#34;http://platine-cologne.de/&#34;&gt;PLATINE&lt;/a&gt; festival from 3rd till 6th of August. An unique festival that takes place in Cologne-Ehrenfeld in local pubs, theatrical workshops and small galleries. It focuses on electronic media, from art up to alternative games.&lt;/p&gt;</description>
    </item>
    <item>
      <title>KHM @ Beyond Festival</title>
      <link>https://pixelsix.net/archive/412/</link>
      <pubDate>Thu, 19 May 2011 11:50:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=412</guid> 
      <description>&lt;a href=&#34;http://pixelsix.net/?p=318&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/uploads/ExpandedCity_01-657x318.jpg&#34;&gt;&lt;/a&gt;&lt;strong&gt;3D-Festival BEYOND, March 27-29th&lt;/strong&gt;</description>
    </item>
    <item>
      <title>Tom Russoti @ Lab.D @ KHM</title>
      <link>https://pixelsix.net/archive/tom-russoti-khm/</link>
      <pubDate>Sat, 19 Jun 2010 13:17:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=121</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg&#34;&gt;&lt;img alt=&#34;TomRosotti Workshop @ Lab.D @ KHM&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/TomRosotti_WebFlyer.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;From 14th-15th of June, we invited &lt;a href=&#34;http://www.aesthletics.org/&#34; title=&#34;Tom Russotti - Aesthletics.org&#34;&gt;Tom Russotti&lt;/a&gt; at &lt;a href=&#34;http://www.khm.de/labd&#34; title=&#34;Laboratory for dimansional research&#34;&gt;Lab.D&lt;/a&gt; at the &lt;a href=&#34;http://www.khm.de&#34; title=&#34;KHM&#34;&gt;KHM, Academy of Media Arts&lt;/a&gt;. Tom Russotti is founder of the &lt;a href=&#34;http://www.aesthletics.org/&#34; title=&#34;Aesthletics.org/&#34;&gt;Institute for Aesthletics&lt;/a&gt;:&lt;/p&gt;
</description>
    </item>
    <item>
      <title>Gaming Lab at Play09</title>
      <link>https://pixelsix.net/archive/gaming-lab-at-play09/</link>
      <pubDate>Tue, 17 Nov 2009 22:11:31 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=113</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.creative-gaming.eu/bilder/play09_Motiv.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;After the great succses of last year&amp;rsquo;s play08 festival, there will be play09. A festival about the creative use of games and gaming technologies. From 3rd till 5th of December there will be an exhibition, workshops, presentations and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the program have a look at &lt;a href=&#34;http://play09.de/&#34;&gt;play09.de&lt;/a&gt;.&lt;/p&gt;
</description>
    </item>
    <item>
      <title>my personal 3 minutes of uniqueness…</title>
      <link>https://pixelsix.net/archive/my-personal-3-minutes-of-uniqueness/</link>
      <pubDate>Wed, 04 Mar 2009 08:53:29 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=98</guid> 
      <description>&lt;p&gt;after three weeks of trying I made it to 3 minutes and some seconds:&lt;/p&gt;
&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/4min33sec.jpg&#34;&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/4min33sec.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;what a simple but genius little game &lt;a href=&#34;http://www.moboid.com/&#34;&gt;Heather Kelley&lt;/a&gt; &amp;amp; &lt;a href=&#34;http://www.cactus-soft.co.nr/&#34;&gt;Jonatan Söderström&lt;/a&gt; developed during the &lt;a href=&#34;http://www.nordicgamejam.org/&#34;&gt;Nordic Game Jam&lt;/a&gt; 2009:  &lt;a href=&#34;http://www.kloonigames.com/blog/games/4mins33secs&#34;&gt;4 Minutes and 33 Seconds of Uniqueness&lt;/a&gt; (inspired by John Cage)&lt;/p&gt;
&lt;p&gt;also  now with &lt;a href=&#34;http://acmserver.cs.ucr.edu/~jbasseri/4_33.htm&#34;&gt;geographical visualisation&lt;/a&gt;:&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.kloonigames.com/blog/wp-content/uploads/2009/02/4mins_visual.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;this is definatelly the best game of the last month :-)&lt;/p&gt;</description>
    </item>
    <item>
      <title>Wanderer featured in Neural #30</title>
      <link>https://pixelsix.net/publications/neural-30/</link>
      <pubDate>Sun, 06 Jul 2008 21:43:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=67</guid> 
      <description>&lt;p&gt;In the &lt;a href=&#34;http://www.neural.it/art/2008/07/neural_30.phtml&#34;&gt;Neural #30&lt;/a&gt; the game Wanderer is featured by Julian Oliver in his article &lt;strong&gt;Be My Controller: Opening up the Urban, Button by Button.&lt;/strong&gt;:&lt;/p&gt;
&lt;p&gt;&lt;em&gt;&amp;ldquo;Wanderer (Jonas Hielscher and Jiri Heitlager 2005) explores strictly automated instruction, a machine&amp;rsquo;s authority over the movement of an otherwise &amp;lsquo;free&amp;rsquo; subject, as a platform for a kind of auto-dérive. (&amp;hellip;) The real game of Wanderer is between the player and themselves, their ability to wholly and effectively commit their bodily movement, their freedom of action, to the instructions of a machine. (&amp;hellip;) As such by playing with control in urban environments, with authority over ourselves, we&amp;rsquo;re given a valuable opportunity to learn more about how and why we allow cities and societies to steer our desires, actions and movements within them.&amp;rdquo;&lt;/em&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/wanderer_neural2.jpg&#34;&gt;&lt;img alt=&#34;wanderer_neural2&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/wanderer_neural2.jpg&#34;&gt;&lt;/a&gt;
Furthermore the issue is packed with lots of interesting articles about &lt;strong&gt;new media art&lt;/strong&gt; . &lt;strong&gt;Ludic Society/Margarete Jahrmann&lt;/strong&gt; interview . &lt;strong&gt;Homo Ludens Ludens exhibition&lt;/strong&gt; report . &lt;strong&gt;Play Cultures, the world of digital games in contemporary art and culture&lt;/strong&gt; report . &lt;strong&gt;Be My Controller, opening the urban, button by button&lt;/strong&gt; .news: Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle&lt;/p&gt;</description>
    </item>
    <item>
      <title>Come Out &lt;span class=&#34;amp&#34;&gt;&amp;&lt;/span&gt; Play Festival 2007</title>
      <link>https://pixelsix.net/archive/come-out-play-festival-2007/</link>
      <pubDate>Sun, 30 Sep 2007 21:21:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=59</guid> 
      <description>&lt;p&gt;In September &lt;a href=&#34;http://pixelsix.org/collectic&#34;&gt;CollecTic&lt;/a&gt; was played at the &lt;a href=&#34;http://comeoutandplay.org/&#34;&gt;Come Out &amp;amp; Play Festival 2007&lt;/a&gt; in Amsterdam. The Festival was part of &lt;a href=&#34;http://www.picnicnetwork.org/&#34;&gt;PICNIC&#39;07&lt;/a&gt; and was a great platform to present my game and meet people who love to play.&lt;/p&gt;
&lt;p&gt;Mission of Come Out &amp;amp; Play:&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;The Come Out &amp;amp; Play Festival seeks to provide a forum for new types of public games and play. We want to bring together a public eager to rediscover the world around them through play with designers interested in producing innovative new games and experiences.&lt;/em&gt; &lt;em&gt;Oh yeah, and we want to have city-size fun.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Machinima at GC 2007</title>
      <link>https://pixelsix.net/archive/machinima-at-gc-2007/</link>
      <pubDate>Mon, 06 Aug 2007 21:18:40 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=57</guid> 
      <description>&lt;p&gt;In August I had been at the &lt;a href=&#34;http://www.gc-germany.com/&#34;&gt;Games Convention Germany 2007&lt;/a&gt; in Leipzig. It is one of the biggest consumer game fairs in Europe, so all known game companies are there and presenting there new titles.&lt;/p&gt;
&lt;p&gt;Besides this commercial event, there is also a complete hall about Game Art and here was also a Machinima booth with machinima movies exhibited, workshops and talks. I was invited to give a talk about Games and Art. If you are interested what my talk was about, have a look at my &lt;a href=&#34;http://pixelsix.org/assets/files/CG07_VideoGameArt_Final.pdf&#34;&gt;powerpoint presentation&lt;/a&gt;.&lt;/p&gt;</description>
    </item>
    <item>
      <title>&lt;span class=&#34;caps&#34;&gt;V2&lt;/span&gt; TestLab:&lt;span class=&#34;caps&#34;&gt;PLAY&lt;/span&gt;</title>
      <link>https://pixelsix.net/archive/v2-testlabplay/</link>
      <pubDate>Wed, 25 Jul 2007 21:17:27 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=56</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/testlab.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In July I had been at the &lt;a href=&#34;http://www.v2.nl/&#34;&gt;Test_Lab : Play event at V2&lt;/a&gt; presenting &lt;a href=&#34;http://pixelsix.org/collectic&#34;&gt;CollecTic&lt;/a&gt;.&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;&lt;em&gt;TEST_LAB: PLAY! will feature a selection of the best European electronic-art graduation projects. The pieces have been selected according to originality and quality, and especially the way they use the concept of play&lt;/em&gt; &lt;em&gt;- that is, the playfulness evoked by the work. At TEST_LAB: PLAY! these projects will be demonstrated, tested, and discussed among makers, audience and experts.&lt;/em&gt;&lt;/p&gt;</description>
    </item>
    <item>
      <title>Manifesto Games</title>
      <link>https://pixelsix.net/archive/manifesto-games/</link>
      <pubDate>Wed, 06 Sep 2006 21:03:32 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=46</guid> 
      <description>&lt;p&gt;There is hope for young independent game developers:&lt;/p&gt;
&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/manifesto.jpg&#34;&gt;&lt;/p&gt;
&lt;blockquote&gt;
&lt;p&gt;There has been alot of complaining - some constructive, some not - about the relative plight of Independent Gaming in the face of towering production budgets, IP gorging producers and guarded distribution monopolies.&lt;/p&gt;
&lt;p&gt;One of the most active voices, &lt;a href=&#34;http://www.costik.com/weblog/&#34;&gt;Greg Costikyan&lt;/a&gt;, has actually done something about it, along with other industry activists behind the &lt;a href=&#34;http://209.120.136.195/scratch.php&#34;&gt;Scratchware Manifesto&lt;/a&gt;. It&amp;rsquo;s called &lt;a href=&#34;http://www.manifestogames.com/&#34;&gt;Manifesto Games&lt;/a&gt;, an alternative distribution and publishing context for developers with small teams and budgets, and especially those teams with the kinds of risky game designs (read &amp;lsquo;innovation&amp;rsquo;) the videogame industry believes it can&amp;rsquo;t (ironically) afford to make.&lt;/p&gt;</description>
    </item>
    <item>
      <title>Collectic @ Media Technology</title>
      <link>https://pixelsix.net/archive/collectic/</link>
      <pubDate>Sun, 06 Aug 2006 21:01:41 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=44</guid> 
      <description>&lt;p&gt;My graduation project &lt;a href=&#34;http://pixelsix.org/collectic/&#34;&gt;CollecTic&lt;/a&gt; is finished. I presented it on 30th of June &amp;lsquo;06 at &lt;a href=&#34;http://mediatechnology.liacs.nl/&#34;&gt;Media Technology&lt;/a&gt;, Leiden University. Since August 2006 it is available for download at &lt;a href=&#34;https://pixelsix.net/collectic&#34;&gt;http://www.pixelsix.net/collectic&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Here you can also find the paper and some more documentation material.&lt;/p&gt;
&lt;p&gt;CollecTic is further discussed online at:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog/2006/07/10/collectic-collect-access-points-and-combine-them-in-a-puzzle/&#34;&gt;Pasta and Vinegar&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://pspupdates.qj.net/index.php?pg=64&amp;amp;q=collectic&#34;&gt;Pspupdates.qj.net&lt;/a&gt; download Collectic at &lt;a href=&#34;http://dl.qj.net/CollecTic-v.0.13-General-Games-PSP-Homebrew-Games/pg/12/fid/9297/catid/195&#34;&gt;dl.qj.net&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.kotaku.com/gaming/collectic/&#34;&gt;Kotaku.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.youtube.com/comment_servlet?all_comments&amp;amp;v=ENnT5DVnj5Y&amp;amp;fromurl=https://pixelsix.net/watch%3Fv%3DENnT5DVnj5Y&#34;&gt;YouTube&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.dcemu.co.uk/vbulletin/showthread.php?t=31959&#34;&gt;Dcemu.co.uk (1)&lt;/a&gt; &lt;a href=&#34;http://www.dcemu.co.uk/vbulletin/showthread.php?t=28134&#34;&gt;Dcemu.co.uk (2)&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.techeblog.com/index.php/tech-gadget/collectic-interactive-psp-game&#34;&gt;Techeblog.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.awayfromkeyboard.org/?p=25&#34;&gt;Awayfromkeyboard.org&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.numberless.net/blog/2006/07/06/collectic-big-game-on-the-psp/&#34;&gt;Numberless.net&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.homebrewhowto.com/psp-homebrew-and-hacks-news/collectic-v.0.13-out-now.html&#34;&gt;Homebrewhowto.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.blinklist.com/Lyndsay/collectic/&#34;&gt;Blinklist.com&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.ownage.nl/game/1942/&#34;&gt;Ownage.nl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://atocorp.free.fr/blog/index.php?2006/07/17/47-collectic&#34;&gt;Atocorp.free.fr&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.unmediated.org/archives/2006/07/collectic_colle_1.php&#34;&gt;Unmediated.org&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&lt;a href=&#34;http://www.bashers.nl/2006/07/collectic_scannen_met_je_psp_als_game.php&#34;&gt;Bashers.nl&lt;/a&gt;&lt;/li&gt;
&lt;li&gt;&amp;hellip;&lt;/li&gt;
&lt;/ul&gt;</description>
    </item>
    <item>
      <title>Animal Controlled Computer Games</title>
      <link>https://pixelsix.net/archive/animal-controlled-computer-games/</link>
      <pubDate>Thu, 06 Apr 2006 20:59:13 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=42</guid> 
      <description>&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/WimEck_PackmanBugs.jpg&#34;&gt;&lt;img alt=&#34;WimEck_PackmanBugs.jpg&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/thumbs/thumbs_WimEck_PackmanBugs.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Animal Controlled Computer Games is the graduation project from Wim van Eck, a study college and friend of mine. In his project he build a Pacman game, in that the player can play Pacman against real crickets, that controls the ghosts in the Pacman maze. By doing this he analyzes the advantages and disadvantages of real-time behaviour of live animals in comparison to behavior-generating code in computer games.&lt;/p&gt;
&lt;p&gt;Interesting about this idea in my opinion is, that through the use of real life elements in a game, the game gets unpredictable. It happens once to him that during playing the game one cricket piled his skin. Because of the new and white skin of the cricket, the color detecting system of the game could not detect the cricket for certain period. During this period the cricket was a real ghost for the system.&lt;/p&gt;</description>
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