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    <title>Virtual-Reality on jonas hansen</title>
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      <title>Talk: Expanding Media @werkleitz: Umbruch Film, 2022</title>
      <link>https://pixelsix.net/talks/talk-expanding-media-werkleitz-umbruch-film-2022/</link>
      <pubDate>Wed, 07 Dec 2022 20:53:21 +0000</pubDate>
       <guid isPermaLink="false">https://pixelsix.net/?p=2013</guid> 
      <description>&lt;p&gt;On Wednesday 7.12.22 I was invited to give a keynote on the panel Intermediality/Hybrid Form as part of the symposium &lt;a href=&#34;https://werkleitz.de/umbruch-im-film/&#34;&gt;Umbruch Film&lt;/a&gt; by &lt;a href=&#34;https://werkleitz.de&#34;&gt;werkleitz&lt;/a&gt; in Halle. In my talk I gave a presentation on changing media reception in immersive media and what the challenges and strategies are in developing immersive narrative worlds.&lt;/p&gt;
&lt;p&gt;This panel dealt with questions of how complex narratives can be conceived and produced not only as FIlm, but also in other media forms (video installation, VR &amp;amp; AR, apps and internet applications, podcasts, etc). Participating were: Clemens von Wedemeyer, Marleine van der Werf, Paul Kirsten, Katharina Weser, Maren Schuster, Lars Rummel, Thomas Taube, Ralph Wendt, Ana Maria Vallejo and Peter Zorn as host.&lt;/p&gt;</description>
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      <title>Talk: ¡SIN MARCO! Making art, animation and games in VR</title>
      <link>https://pixelsix.net/talks/talk-sin-marco-making-art-animation-and-games-in-vr/</link>
      <pubDate>Thu, 28 Sep 2017 11:20:33 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1782</guid> 
      <description>&lt;p&gt;In September I was together with &lt;a href=&#34;http://nvrmind.io/&#34;&gt;Milan Grajetzki&lt;/a&gt; in Mexico City for an presentation and workshop at &lt;a href=&#34;http://www.fad.unam.mx/&#34;&gt;Facultad de Artes y Diseño FAD UNAM&lt;/a&gt;. It was a very nice crowd and we had lots of interesting discussions, till the earth began to shake and reality felt more virtual than VR &amp;hellip;&lt;/p&gt;
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&lt;p&gt;Watch the presentation &lt;a href=&#34;http://mediacampus.cuaed.unam.mx/node/5870&#34;&gt;online.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;Stream of the full presentation and performance:&lt;/p&gt;
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&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/VR.jpg&#34;&gt;&lt;img alt=&#34;VR&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/VR.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PuntoSeguro.jpg&#34;&gt;&lt;img alt=&#34;PuntoSeguro&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/PuntoSeguro.jpg&#34;&gt;&lt;/a&gt;&lt;/p&gt;</description>
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      <title>Talk: No Frame, 9th Nov. 2016</title>
      <link>https://pixelsix.net/talks/talk-no-frame-9th-nov-2016/</link>
      <pubDate>Wed, 21 Dec 2016 10:19:10 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1766</guid> 
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In September 2016 I gave a talk about framing in animation, games and art at the &lt;a href=&#34;http://www.expandedanimation.com&#34;&gt;Expanded Animation symposium&lt;/a&gt; that was part of the &lt;a href=&#34;http://www.aec.at/radicalatoms/en/&#34;&gt;Ars Electronica Festival 2016&lt;/a&gt; in Linz.&lt;/p&gt;
&lt;p&gt;In this talk I focused on strategies that expand and question the traditional use of the screen and actively incorporate the human body and the physical space. Not only since the renaissance of virtual reality has the rigid format of the screen as a frame been challenged, but also through a long history of artistic inquiries that explored the boundaries between the real and the mediated space. The question we have to ask ourselves is to what extent these expanded spaces create a deeper understanding of reality or completely cut us off via immersive simulations of existence. I showed examples of my own work and also work of students of the newly formed department exMedia at the Academy of Media Arts Cologne to open discussions about the hybrid forms in art, animation and games.&lt;/p&gt;</description>
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      <title>VR performance/talk, 2016</title>
      <link>https://pixelsix.net/projects/vr-performance-regel-spiel-2016/</link>
      <pubDate>Wed, 28 Sep 2016 10:24:54 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1744</guid> 
      <description>&lt;p&gt;Short excerpt of my performance during the &lt;a href=&#34;https://www.khm.de/termine/news.3937.exmedia-3-experimental-expanded-existentiell&#34;&gt;exMedia evening Regel + Spiel&lt;/a&gt; on June 30th 2016 at the Academy of Media Arts Cologne.&lt;/p&gt;
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&lt;p&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01688-e1475057851957.jpg&#34;&gt;&lt;img alt=&#34;dsc01688&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01688.jpg&#34;&gt;&lt;/a&gt;&lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01771-e1475057940796.jpg&#34;&gt;&lt;img alt=&#34;dsc01771&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01771.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01768-e1475057902542.jpg&#34;&gt;&lt;img alt=&#34;dsc01768&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01768.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01742.jpg&#34;&gt;&lt;img alt=&#34;dsc01742&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01742.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01660-e1475057880163.jpg&#34;&gt;&lt;img alt=&#34;dsc01660&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01660.jpg&#34;&gt;&lt;/a&gt; &lt;a href=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01655-e1475057820381.jpg&#34;&gt;&lt;img alt=&#34;dsc01655&#34; loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/uploads/DSC01655.jpg&#34;&gt;&lt;/a&gt; pictures Thomas Reul&lt;/p&gt;</description>
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      <title>VR.Connect, 2016</title>
      <link>https://pixelsix.net/projects/vr-connect-2016/</link>
      <pubDate>Tue, 02 Feb 2016 07:50:52 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=1701</guid> 
      <description>&lt;p&gt;VR.Connect is a VR prototype made together with Andreas Schönau during the #ViveJamCPH, &lt;a href=&#34;http://secretgamejam.com&#34;&gt;secretgamejam.com&lt;/a&gt;, organized by Julie Heyde &amp;amp; hosted by Unity&lt;/p&gt;
&lt;p&gt;Many thanks for playing: Casper, Gian, Julie, Johan, Sara, Simon and all the others!&lt;/p&gt;
&lt;p&gt;Song: Jangle by Blank &amp;amp; Kytt, Creative Commons (CC BY 3.0)&lt;/p&gt;
&lt;p&gt;Press: &lt;a href=&#34;http://www.vrnerds.de/vive-jam-copenhagen-vivejamcph/#eindeutiger-bezeichner&#34;&gt;Ein geheimer Vive Game Jam in Kopenhagen?&lt;/a&gt; &lt;a href=&#34;http://www.vrnerds.de/vive-jam-copenhagen-vivejamcph/#eindeutiger-bezeichner&#34;&gt;WTF?! Da müssen wir hin! (vrnerds.de)&lt;/a&gt;&lt;/p&gt;
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