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    <title>Workshop on jonas hansen</title>
    <link>https://pixelsix.net/tags/workshop/</link>
    <description>Recent content in Workshop on jonas hansen</description>
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      <title>Point &amp; Click Workshop @ KHM</title>
      <link>https://pixelsix.net/archive/point-click-workshop-khm/</link>
      <pubDate>Sun, 21 Mar 2010 22:18:48 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=117</guid> 
      <description>&lt;p&gt;&lt;img alt=&#34;Schnizelgagd.jpg&#34; loading=&#34;lazy&#34; src=&#34;http://pixelsix.net/wordpress/wp-content/gallery/research_10/Schnizelgagd.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;Last week, 8th-11th of march, we hosted an intensive workshop together with &lt;a href=&#34;http://datenform.de/&#34;&gt;Aram Bartholl&lt;/a&gt; at the &lt;a href=&#34;http://www.khm.de&#34;&gt;KHM, Academy of Media Arts&lt;/a&gt;. The workshop was dealing with adventure games and public space and was organized by Lasse Scherffig and me, its results will be presented at the upcoming computer gaming conference &lt;a href=&#34;http://www.nextlevel-conference.org/&#34;&gt;“Next Level“&lt;/a&gt;.&lt;/p&gt;
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    <item>
      <title>Gaming Lab at Play09</title>
      <link>https://pixelsix.net/archive/gaming-lab-at-play09/</link>
      <pubDate>Tue, 17 Nov 2009 22:11:31 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/?p=113</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.creative-gaming.eu/bilder/play09_Motiv.gif&#34;&gt;&lt;/p&gt;
&lt;p&gt;After the great succses of last year&amp;rsquo;s play08 festival, there will be play09. A festival about the creative use of games and gaming technologies. From 3rd till 5th of December there will be an exhibition, workshops, presentations and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the program have a look at &lt;a href=&#34;http://play09.de/&#34;&gt;play09.de&lt;/a&gt;.&lt;/p&gt;
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    </item>
    <item>
      <title>Augmented Reality workshop</title>
      <link>https://pixelsix.net/archive/augmented-reality-workshop/</link>
      <pubDate>Sun, 01 Jun 2008 21:29:38 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=66</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.selectparks.net/images/lh_4_sml.png&#34;&gt;&lt;/p&gt;
&lt;p&gt;From June 2nd till 4th I will be teaching an Augmented Reality workshop at &lt;a href=&#34;http://www.mediamatic.net/&#34;&gt;Mediamatic&lt;/a&gt; together with &lt;a href=&#34;http://www.selectparks.net/&#34;&gt;Julian Oliver&lt;/a&gt; and &lt;a href=&#34;http://www.mediamatic.net/person-3337-en.html&#34;&gt;Klaas Kuitenbrouwer&lt;/a&gt;. It will be a 3 day intensive workshop in which the participants will design and construct a prototype of an Augmented Reality Game using the &lt;a href=&#34;http://www.hitl.washington.edu/artoolkit/&#34;&gt;ARToolkit&lt;/a&gt; (with &lt;a href=&#34;http://www.artoolworks.com/community/osgart/&#34;&gt;OAGART&lt;/a&gt;) Basic 3d modelling will be done with &lt;a href=&#34;http://www.blender.org/&#34;&gt;Blender&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;For more information have a look at &lt;a href=&#34;http://www.mediamatic.net/artefact-36632-en.html&#34;&gt;www.mediamatic.net/artefact-36632-en.html&lt;/a&gt;&lt;/p&gt;
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      <title>Physical Computing Workshop</title>
      <link>https://pixelsix.net/archive/physical-computing-workshop/</link>
      <pubDate>Tue, 06 Feb 2007 21:14:37 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=54</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/Lauf_01.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the week from 29 January till 3 February I gave a &lt;a href=&#34;http://www.pixelsix.org/workshops/index.php?n=PhysicalComputing.PhysicalComputing&#34;&gt;&amp;lsquo;Physical Computing&amp;rsquo;&lt;/a&gt; workshop at the &lt;a href=&#34;http://hku.nl/&#34;&gt;Utrecht School of the Art&lt;/a&gt;. Together with Joris Wijdom, Marcel Dolman and assisted by Tim van Elferen we provided the workshop for the second year of the &lt;a href=&#34;http://theaterweb.hku.nl/clk/show/id=75292&#34;&gt;&amp;lsquo;Design for virtual Theater&amp;rsquo;&lt;/a&gt; class.&lt;/p&gt;
&lt;p&gt;In the workshop we focused on creating creative IN and OUTPUTS with the computer using &lt;a href=&#34;http://cycling74.com/&#34;&gt;Max/MSP&lt;/a&gt;, the &lt;a href=&#34;http://www.arduino.cc/&#34;&gt;Arduino board&lt;/a&gt; and electronics.&lt;/p&gt;
&lt;p&gt;The workshop task was, to create an interesting chain response between the group computers, without connecting them with a network cable. Every group had to create at least one input and output plus an interesting processing of it, so that in the end a chain response between all computers could be made.&lt;/p&gt;</description>
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    <item>
      <title>Cross Media &amp; Alternate Reality Gaming Workshop</title>
      <link>https://pixelsix.net/archive/cross-media-alternate-reality-gaming-workshop/</link>
      <pubDate>Wed, 06 Dec 2006 21:13:05 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=53</guid> 
      <description>&lt;p&gt;In 11/12 November and 2/3 December 2006 I participated in the &lt;a href=&#34;http://posse.scout.becoming.be/page.php?label=arg&#34;&gt;&amp;lsquo;Cross Media &amp;amp; Alternate Reality Gaming Workshop&amp;rsquo;&lt;/a&gt; part of the &lt;a href=&#34;http://www.cargoweb.org/forum/index.php?c=14&amp;amp;sid=12469dfac6b694833772ae789b50fb80&#34;&gt;CARGO WORKSHOPS 2006&lt;/a&gt; in Oostende, Belgium.&lt;/p&gt;
&lt;p&gt;The results of the workshops will be presented at &lt;a href=&#34;http://cargoweb.org/&#34;&gt;CARGO MEDIA SPACE&lt;/a&gt; on February the 4th 2007. &lt;a href=&#34;http://www.cargoweb.org/&#34;&gt;http://www.cargoweb.org/&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;The workshop was initiated and coached by Jensen Dehaes (&lt;a href=&#34;http://wisper.be/&#34;&gt;Wisper vzw&lt;/a&gt;). Participants of the workshop were &lt;a href=&#34;http://www.sojo.be/&#34;&gt;Jo Cleykens&lt;/a&gt;, &lt;a href=&#34;http://dadata.org/&#34;&gt;Jiri Heitlager&lt;/a&gt;, &lt;a href=&#34;http://www.lowstandart.net/&#34;&gt;Walter Langelaar&lt;/a&gt;, &lt;a href=&#34;http://www.indymedia.be/&#34;&gt;Bruno De Bondt&lt;/a&gt;, &lt;a href=&#34;http://www.lumineus.nl/index.htm&#34;&gt;Jeroen Neus&lt;/a&gt;, &lt;a href=&#34;http://www.comababy.nl/&#34;&gt;Edwin Uytenbroek&lt;/a&gt; and &lt;a href=&#34;http://pixelsix.org/&#34;&gt;me.&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;During the workshop we discussed the topic &lt;a href=&#34;http://en.wikipedia.org/wiki/Alternate_reality_game&#34;&gt;Alternated Reality Games&lt;/a&gt; (ARGs) and the concept &lt;a href=&#34;http://www.oreillynet.com/pub/a/oreilly/tim/news/2005/09/30/what-is-web-20.html&#34;&gt;Wep2.0&lt;/a&gt;. Based on these topics we developed our own project &lt;a href=&#34;http://posse.scout.becoming.be/page.php?label=chuba&#34;&gt;&amp;lsquo;Chuba&amp;hellip; ?&amp;rsquo;&lt;/a&gt;.&lt;/p&gt;</description>
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    <item>
      <title>Machinima workshop</title>
      <link>https://pixelsix.net/archive/machinima-workshop/</link>
      <pubDate>Mon, 06 Mar 2006 20:58:27 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=41</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;http://www.pixelsix.net/wordpress/wp-content/gallery/research/machinima.jpg&#34;&gt;
From 14-17 march &amp;lsquo;06 was the Machinima workshop at &lt;a href=&#34;http://www.mediamatic.nl/&#34;&gt;Mediamatic&lt;/a&gt;. Together with &lt;a href=&#34;http://www.boar.com/&#34;&gt;Mark Meadows&lt;/a&gt; (US | artist, 3D animator, game developer), &lt;a href=&#34;http://www.zeitbrand.de/&#34;&gt;Friedrich Kirschner&lt;/a&gt; (Germany | machinimamaker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima educator) and of course Mediamatic we provided the workshop. The main tools we used for the workshop were &lt;a href=&#34;http://www.fountainheadent.com/n.x/fe/Home/Productions/Machinimation&#34;&gt;Machinimation 1 &amp;amp; 2&lt;/a&gt; and &lt;a href=&#34;http://thesims2.ea.com/&#34;&gt;Sims2&lt;/a&gt;, but also any other game was possible to use.&lt;/p&gt;
&lt;p&gt;What I really like about machinimas (making films in games) is, that it is a development out of the fan culture, where gamers stopped playing a game and started creating their own content. The shift from consuming to creating makes it interesting. To get an idea of machinimas have a look at films at the official &lt;a href=&#34;http://www.machinima.com/&#34;&gt;machinima site&lt;/a&gt;, check out the &lt;a href=&#34;http://www.mediamatic.net/artefact-11049-en.html&#34;&gt;online readers&lt;/a&gt; or have a look at &lt;a href=&#34;http://en.wikipedia.org/wiki/Machinima&#34;&gt;wikipedia&lt;/a&gt;.&lt;/p&gt;</description>
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    <item>
      <title>Crystalpunk wokshop</title>
      <link>https://pixelsix.net/archive/crystalpunk-wokshop/</link>
      <pubDate>Mon, 06 Mar 2006 20:55:47 +0000</pubDate>
       <guid isPermaLink="false">http://pixelsix.net/wordpress/?p=40</guid> 
      <description>&lt;p&gt;&lt;img loading=&#34;lazy&#34; src=&#34;https://pixelsix.net/wordpress/wp-content/gallery/research/crystalpunk.jpg&#34;&gt;&lt;/p&gt;
&lt;p&gt;In the weekend of 11-12 March 2006 was the &lt;a href=&#34;http://socialfiction.org/crystalpunk/&#34;&gt;Crystalpunk workshop for soft architecture&lt;/a&gt; in Utrecht (NL) with a lot of cool speaker: &lt;a href=&#34;http://aitools.org/aiml-sets/&#34;&gt;Mario Campanella&lt;/a&gt;, &lt;a href=&#34;http://www.interactionfield.de/&#34;&gt;Mirjam Struppek&lt;/a&gt;, &lt;a href=&#34;http://www.aether.hu/&#34;&gt;Adam Somlai-Fischer&lt;/a&gt;, &lt;a href=&#34;http://armyofclerks.net/&#34;&gt;Pablo Miranda Carranza&lt;/a&gt;, &lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog&#34;&gt;Nicolas Nova&lt;/a&gt;, &lt;a href=&#34;http://www.ezct.net/&#34;&gt;Jelle Feringa&lt;/a&gt; and &lt;a href=&#34;http://z25.org/&#34;&gt;me with z25.org&lt;/a&gt; :).
I presented the RFID installation &lt;a href=&#34;http://dat-a.z25.org/&#34;&gt;Dat-a&lt;/a&gt;, that I developed together with z25.org.&lt;/p&gt;
&lt;p&gt;The slides from my presentation can be found here: &lt;a href=&#34;http://pixelsix.org/wiki/uploads/Blog/dat-a_pres.pdf&#34;&gt;dat-a_pres.pdf&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;To get a good overview of the lectures, have a look at &lt;a href=&#34;http://tecfa.unige.ch/perso/staf/nova/blog/2006/03/14/wrap-up-of-the-crystalpunk-workshop-in-utrecht/&#34;&gt;Nicolas Blog&lt;/a&gt;.&lt;/p&gt;</description>
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