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Sound World
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Player
Settings
Tag: Player
Adjust Speed and Mouse Sensitivity
Disable: Jumping & Moving Platform
Add Component:
Audio > Audio Source
Scripts > ResetPosition.js
Scripts > FPSwalksounds.js
Scripts > PauseCursor.js
// ResetPosition.js
public var resetY = -5;
private var myStartPosition : Vector3;
private var myStartRotation : Quaternion;
function Start () {
myStartPosition = transform.position;
myStartRotation = transform.rotation;
}
function Update () {
if(transform.position.y < resetY) {
transform.position = myStartPosition;
transform.rotation = myStartRotation;
}
}
// PauseCursor.js
Screen.showCursor = false;
// FPSwalksounds.js
var walkSounds : AudioClip[];
var audioStepLength = 0.3;
function Awake () {
PlayStepSounds();
}
function PlayStepSounds () {
var controller : CharacterController = GetComponent(CharacterController);
while (true) {
if (controller.isGrounded && controller.velocity.magnitude > 0.3) {
audio.clip = walkSounds[Random.Range(0, walkSounds.length)];
audio.Play();
yield WaitForSeconds(audioStepLength);
} else {
yield;
}
}
}
AudioPark
Setup
Create Empty (name it AudioPark)
Create Empty (name it AudioCar)
Link both object by drag & drop
AudioPark add component:
Audio > Audio Source (add clip, play on awake, loop)
Scripts > RotateMe.js
AudioCar add component:
Audio > Audio Source (add clip, play on awake, loop)
// RotateMe.js
#pragma strict
var speed : float = 10;
function Update () {
transform.Rotate(Vector3.up * Time.deltaTime * speed);
}
TriggerTree
Setup
Create Cube (name it TriggerTree)
Adjust position & size
Set Box Collider > Is Trigger
Turn off Mesh Renderer
Create Empty (name it SpawnPoint)
Adjust position
add component to TriggerTree:
Script > triggerSpawnObject.js
// triggerSpawnObject.js
#pragma strict
var prefabObject : Transform;
var spawnPoint : Transform;
function OnTriggerEnter (other : Collider) {
if(other.gameObject.tag == "Player") {
Instantiate (prefabObject, spawnPoint.position, Quaternion.identity);
}
}
AudioTriggerHouse
Setup
Create Cube (name it AudioTriggerHouse)
Adjust position & size
Set Box Collider > Is Trigger
Turn off Mesh Renderer
add component to TriggerTree:
Audio > Audio Source (add clip, play on awake (off), loop)
Script > triggerPlayAudio.js
// triggerPlayAudio.js
#pragma strict
function Start() {
if(audio.isPlaying) audio.Stop();
}
function OnTriggerEnter (other : Collider) {
if(other.gameObject.tag == "Player") {
if(!audio.isPlaying) audio.Play();
}
}
function OnTriggerLeave (other : Collider) {
if(other.gameObject.tag == "Player") {
if(audio.isPlaying) audio.Stop();
}
}
Sun
// lookAt.js
#pragma strict
var target : Transform;
function Update () {
transform.LookAt(target);
}
> download SoundWorld.zip (9.4mb)