KHM_computerspielen_Bild

Computerspielen. Perspectives of Play, 2013

On Friday, December 6th our exhibition Computerspielen. Perspectives of Play opens at Dortmunder U(U2_Kulturelle Bildung/ Museum Ostwall). The exhibition presents artistic positions from the past decade that analyze computer games and the act of playing. It is organized for Next Level Conference 2013 and is open until January, 5th 2014. Artists: Anna Anthropy, Sebastian Blank, Karen Eliot, Mary Flanagan, //////////fur////, Alexander Gurko, Guillermo Federico Heinze, JODI, Karin Lingnau, Feng Mengbo, Molleindustria, Marnix de Nijs, Paidia Institute, Eddo Stern, Olaf Val, Bill Viola, weAREmedienkuenstler ...

December 3, 2013 · 1 min · admin

PAUSE - Computer Games and Cultural Contingencies, 2013

As part of PLAY! CGN and for the Academy of Media Arts Cologne, we present an exhibition about the theme PAUSE in games at the Temporary Gallery, Cologne. ›› pause. computer games and cultural contingencies With works by: Pippin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Helbig (DE), Hörner/Antlfinger (DE), Miltos Manetas (UK), Kent Sheely (US), Jeroen de Stout (NL) und Yuk-Yiu IP (HKN). Opening: November 20th, 2013, 7 p.m. with Concert: Annesley Black performs together with Theo Nabicht and Ernesto Molinari, playing live music and our computer game THIS FEELS GREAT ...

November 12, 2013 · 1 min · admin
ZKM_gameplay

Paidia Feedback Lab @ ZKM_Gameplay 2013

Paidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same series will be seen at the exhibition ZKM_Gameplay at the ZKM Medienmuseum in Karlsruhe. Opening: June 21st 2013 Exhibition: June 22nd 2013 – Octobre 31st, 2014 zkm press release (PDF, german) Paidia Institute is represented with Paidia Laboratory: feedback by Jonas Hansen, Thomas Hawranke, Karin Lingnau and Lasse Scherffig.

June 12, 2013 · 1 min · admin

Paidia Laboratory @ CHAOS! Complexity in Art and Science

Paidia Institute will show two pieces from the project Paidia Laboratory: feedback at the exhibition CHAOS! Complexity in Art and Science organized by ERES foundation in Munich.

August 14, 2012 · 1 min · admin
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Contemporary Fine Games @ Platine 2012

The Results of the Seminar Contemporary Fine Games will be shown at the Platine Festival in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.

August 10, 2012 · 1 min · admin

Paidia Laboratory: Feedback at transmediale 2012

Paidia Laboratory: feedback @ transmediale 12 in/compatible The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.

January 18, 2012 · 1 min · admin
PaidiaLab11

Paidia Institute @ Next Level Conference 2011

Paidia Institute is part of the exhibition and panel programme of Next Level Conference 2011. As part of the conference, Paidia Institute takes part in Cologne’s Long Night of Museums 2011 as well.

November 1, 2011 · 1 min · admin
Weather Tunnel

Weather Tunnel Project, Translife Triennial

July 27th - August 17th, 2011, National Art Museum of Chia, Beijing, http://mediartchina.org As part of the Weather Tunnel Project at Translife Triennial in Beijing, China, two works from the Academy of Media Arts Cologne are shown: Blind Spots by Susanna Schoenberg and the Solar Wind Periscope by Lasse Scherffig and me.

July 27, 2011 · 2 min · admin

KHM @ Beyond Festival

3D-Festival BEYOND, March 27-29th

May 19, 2011 · 2 min · admin
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RGLdDECFeedback Machine, 2011

Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine The installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon Paidia Laboratory: Feedback realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres, answering the question: How to sink the putt? How to sink the putt? Plugging in the power connector (A) turns on robotic hand (B) which plays the Atari classic Decathlon hurdle game (C). As runner passes the finish line (D) light dependent resistor sends signal to solenoid (E) that presses a button on a game controller (F) which launches tortoise shell in Mario Kart killing Luigi (G) causing a black screen detected by light dependent resistor (H). Motor gets activated and coils up string that pulls mouse against hammer (J). Smashed mouse button clicks on Hyperlink (K) thereby sending a signal to Second Life having a giant mobile phone appear (L). Second Life avatar clicks on virtual mobile (M) causing text message to be sent to real mobile (N). Vibration of phone is detected by piezo sensor that activates solenoid which repeatedly presses a keyboard button (O) allowing a terrorist with a flashlight in the game Counter Strike to move forward (P). The light is detected by a light dependent resistor which causes a counter terrorist player to eliminate the terrorist (Q). The shot is detected by a piezo sensor (R) that activates a servo motor which opens a Play Station 2 CD tray (S), thereby a weight connected to a toy gun falls down (T). Gun shoots a wooden plank attached to remote control (U). Toy helicopter lifts off and pulls a mouse to the side (V) causing a virtual helicopter in the game Battlefield to go down (W). Crash is detected by light dependent resistor which turns on marble run that plays Winter Games bob sleight (X). Marble hits golf ball, golf ball hits Wii remote fixed with a rope to the ceiling (Y). Wii remote swings and sinks the putt in the Wii sports golf game (Z). If somebody gets shot by gun or electrified move away before cops arrive. ...

February 20, 2011 · 2 min · admin