Burg Giebichenstein, University of Art and Design Halle, 2016 - present

- summer 2026: What if … - Games als Zukunftslabor. Komplexes Gestalten
- summer 2026: Login - security satire. Creative Coding with Sebastian Thewes
- winter 2025: Roads of Reflection. Komplexes Gestalten in cooperation with the Media and Communication Studies (MLU) and Computerspiele Museum Berlin | Burg-Arcade | Rave Racer
- winter 2025: The Hike. Grundlagen Game-Design with Sebastian Thewes
- summer 2025: Reise • Utopie. Komplexes Gestalten in cooperation with the Transport Museum Dresden
- summer 2025: Sh!t happens. Grundlagen Game-Design with Friedrich Hanisch
- winter 2024: sabbatical semester in Aotearoa/New Zealand, Talk:./neu(see)land.log
- summer 2024: Games for Future v2: Solarpunk. Komplexes Gestalten
- May 2024, Games for Future: towards a solarpunk gaming manifest, A.MAZE Festival (Berlin)
- summer 2024: Interactive Mirror. Creative Coding with Tristan Schulze
- winter 2023: Time to (inter)act! – Gestaltung von Zeit und Interaktion. Komplexes Gestalten
- winter 2023: Silly Olympics. Grundlagen Game-Design with Tristan Schulze
- summer 2023: ARCADE.minimal. Grundlagen Interface-Design with Tristan Schulze
- winter 2022: Stuck in a Loop … Grundlagen Game-Design with Oliver Von Zweydorff
- winter 2022: [Playing stories - Lebensgeschichten spielerisch erfahrbar machen](* * *https://www.burg-halle.de/design/multimediavr-design/multimediavr-design/lehrangebote/l/playing-stories-lebensgeschichten-spielerisch-erfahrbar-machen/). Komplexes Gestalten with Friedrich Hanisch. RatKing
- summer 2022: Grüße aus Übermorgen - eine Auseinandersetzung mit interaktiven Szenarien alternativer Zukünfte. Komplexes Gestalten with Sarah Buser
- summer 2022: WWVJ – world wide visual jockey. Grundlagen Interface-Design with Tristan Schulze
- winter 2021: ESC + EDU. Komplexes Gestalten with Willy Dumaz
- winter 2021: A day before/after … Grundlagen Game-Design with Oliver Von Zweydorff
- summer 2021: 5 Inch Border Show. Komplexes Gestalten with Tom Hanke, Malte Westphalen
- summer 2021: Body Movin. Grundlagen Interface-Design with Tristan Schulze
teaching report 2016 - 2020
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winter 2020: Play Your Self. Komplexes Gestalten with Jana Reinhardt & Friedrich Hanisch. RatKing
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winter 2020: Alltagsspiel. Grundlagen Game-Design with Tristan Schulze
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summer 2020: Unsichere Wirklichkeite. Komplexes Gestalten with Sarah Buser
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summer 2020: Don‘t touch! Be touched. Grundlagen Interface-Design with Tristan Schulze
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winter 2019: Games for Future. Komplexes Gestalten with Tristan Schulze
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winter 2019: delicious play. Grundlagen Game-Design with Tristan Schulze
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summer 2019: Sehen, was nicht ist. Komplexes Gestalten with Sarah Buser
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winter 2018: Play Time! Grundlagen Game-Design with Tristan Schulze
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winter 2018: Interface – Time. Grundlagen Interface-Design with Mathias Jüsche & Tristan Schulze
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summer 2018: void Start(){Play( . Komplexes Gestalten with Mathias Jüsche & Tristan Schulze
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winter 2017: Get Real! Grundlagen Game-Design with Mathias Jüsche & Tristan Schulze
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winter 2017: AltCtrl. Grundlagen Interface-Design with Mathias Jüsche & Oleksiy Zelikov
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summer 2017: Near Future Scenarious. Geschichten von Übermorgen. Komplexes Gestalten
Media Art Academy Cologne, KHM, 2007 - 2016

Laboratory for Dimensional Research
- summer 2016: Animation & Games Projektkolloquium
- summer 2016: open lab
- winter 2015: Digitales Spiel
- winter 2015: Playing With Unity
- summer 2014: Designing Holographic Scenes
- summer 2014: open lab
- winter 2013: open _lab _discussion _source _access _play
- summer 2013: DREIxD, seminar
- summer 2013: Contemporary Fine Games | join, seminar
- winter 2012: Dislocations12, workshop, Sardinia, IT
- summer 2012: Contemporary Fine Games re:play, seminar
- summer 2012: 3D Experiments — open lab, seminar
- summer 2010: Point and Click, Adventure als Spielprinzip, workshop
- 2008 - 2010: Migrating Art Academies, Laboratories I - V
Complete list of all seminars and workshops at KHM (PDF)
Cologne University of Applied Sciences , Cologne Game Lab, 2014-2015

- summer 2015: Game Design Practises
- winter 2015: Game Design Mentoring
- winter 2014: Game Design Practises
- winter 2014: Game Design Mentoring
workshops
- May 2013, Critical 3D, cyber/space, Unity Workshop, Bauhaus-Universität Weimar, Faculty of Media, Weimar
- Dec. 2012 & Jan. 2013, Code als Grundlage, Unity Workshop, ifs Internationale Filmschule Köln, Köln
- Sep. 2011, Blender, Realtime 3D Workshop, Institute of Electronic Music and Acoustics – IEM, Graz, Austria
- Dec. 2009, conducting Play09 Labor, laboratory for media artists, Creative Gaming, Potsdam, Germany
- Sep. 2008, conducting Play08 Labor, laboratory for media artists, Creative Gaming, Potsdam, Germany
- Nov. 2008, Better than Reality Workshop, V2_ Institute for the Unstable Media, Rotterdam, The Netherlands
- Feb. 2008, Augmented Reality Games Workshop, Mediamatic, Amsterdam, The Netherlands
- Sep. 2007, Arduino Interface Workshop, Linux Audio Conference, KHM, Cologne, Germany Mini Arduino Workshop, KMT, Utrecht School of the Arts, The Netherlands
- Feb. 2007, Physical Computing Workshop, DVTG, Utrecht School of the Arts, The Netherlands
- Oct. 2007, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands
- Feb. – March 2007, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands
- Sep. 2006, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands
- March 2006, Machinima Workshop, Mediamatic, Amsterdam, The Netherlands
- Oct. 2005, Machinima Workshop, Cinekid Festival, Amsterdam, The Netherlands
- June 2002, 3D Stage Design Workshop, Identidade Cultural, Arte y Tecnologia (ICAT), Heredia, Costa Rica


