virtual boom, 2022
Virtual fireworks made for my children. We can no longer afford to harm the environment... Continue reading virtual boom, 2022
Virtual fireworks made for my children. We can no longer afford to harm the environment... Continue reading virtual boom, 2022
On Wednesday 7.12.22 I was invited to give a keynote on the panel Intermediality/Hybrid Form... Continue reading Talk: Expanding Media @werkleitz: Umbruch Film, 2022
As part of the #SpielKlima conference from 3 to 6 May 2022, I gave a... Continue reading Talk: Games for Future @SpielKlima-Konferenz 2022 ENERGIETAGE Berlin
Artist interview with Annesley Black and Marion Saxer about the development of our music game... Continue reading Interview-Essay: „THIS FEELS GREAT“ 2021
Essay for the documentation of the stalker symposium at the Academy of Arts on April... Continue reading Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang 2019
Swim!Don’t drown. A little game made for the https://itch.io/jam/picoware Play it at https://pixelsix.itch.io/swimPlay the full... Continue reading Swim! Don’t drown. 2019
A game about an exhibition about games. Result of the void Start() { Play( GameJam();... Continue reading void Start() { Play( //game, 2018
In October/November 2018 we had an exhibition about art and culture of games: void Start(){Play(... Continue reading void Start(){Play( //BURG, 2018
For the annual year book (Jahrbuch 2017: Transformation) of Burg Giebichenstein University of Art and... Continue reading Essay: Der Lauf der Daten, 2017