nextLconf_p_s2_085

Paidia Laboratory: Feedback #1, 2013

In the experiment feedback #1 two game controllers of a fighting game are modified. The vibration feedback of the controller are used to create two closed feedback loops. The vibration motor of each controller is linked with the PUNCH button of the controller. As soon the setup gets a start impulse by pressing one PUNCH button the system plays itself. In 2013 Paidia Laboratory: Feedback was part of the game exhibition “Computerspielen - perspectives of play” in Dortmunder U, Dortmund. ...

December 5, 2013 · 1 min · admin

Paidia Laboratory @ CHAOS! Complexity in Art and Science

Paidia Institute will show two pieces from the project Paidia Laboratory: feedback at the exhibition CHAOS! Complexity in Art and Science organized by ERES foundation in Munich.

August 14, 2012 · 1 min · admin

Paidia Laboratory: Feedback at transmediale 2012

Paidia Laboratory: feedback @ transmediale 12 in/compatible The cycle Paidia Laboratory: feedback examines computer games as closed feedback systems. In an ongoing series of artistic experiments the feedback behaviour of games is studied, by coupling their in- and output through modifications of hard- and software. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games.

January 18, 2012 · 1 min · admin