smw0.setup

smw.smc, 2012

smw.smc is an artistic game modification of the SNES game Super Mario World. The usual world representation of the platform game is broken — all graphics are erased. The gaming experience is at the border between playability and aesthetic representation and tries to question this relationship. It is an homage to the great work of JODI and Cory Arcangel.

August 27, 2012 · 1 min · admin
CFG01kl

Contemporary Fine Games @ Platine 2012

The Results of the Seminar Contemporary Fine Games will be shown at the Platine Festival in Cologne. The festival showcases electronic media ranging from art to alternative forms of gaming.

August 10, 2012 · 1 min · admin
PaidiaLab11

Paidia Institute @ Next Level Conference 2011

Paidia Institute is part of the exhibition and panel programme of Next Level Conference 2011. As part of the conference, Paidia Institute takes part in Cologne’s Long Night of Museums 2011 as well.

November 1, 2011 · 1 min · admin
Paidia_Laboratory

Paidia Laboratory: Feedback, 2011

Paidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains that may or may not involve human elements. In an ongoing series of artistic experiments the feedback behaviour of games is studied and put in new contexts through modifications of hardware and software, creating an open structure of artifacts, schematics and patterns. The focus lies not on the usability of games, but rather on an archeology of interaction – determining the limits and boundaries of games in order to understand the media specific characteristics of computer games and the spaces they create. ...

August 15, 2011 · 1 min · admin
PaidiaLabFeedback_kl

Paidia Laboratory: Feedback at Platine 2011

Paidia Institute will be part of the Platine 2011 (Cologne, August 15th-19th) with the Paidia Laboratory: Feedback.

August 10, 2011 · 2 min · admin
Lauf02

RGLdDECFeedback Machine, 2011

Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine The installation couples a number of computer games, controllers and physical artifacts into a self playing machine. The project expands upon Paidia Laboratory: Feedback realizing a Rube Goldberg machine that crosses boundaries of platforms, interfaces and genres, answering the question: How to sink the putt? How to sink the putt? Plugging in the power connector (A) turns on robotic hand (B) which plays the Atari classic Decathlon hurdle game (C). As runner passes the finish line (D) light dependent resistor sends signal to solenoid (E) that presses a button on a game controller (F) which launches tortoise shell in Mario Kart killing Luigi (G) causing a black screen detected by light dependent resistor (H). Motor gets activated and coils up string that pulls mouse against hammer (J). Smashed mouse button clicks on Hyperlink (K) thereby sending a signal to Second Life having a giant mobile phone appear (L). Second Life avatar clicks on virtual mobile (M) causing text message to be sent to real mobile (N). Vibration of phone is detected by piezo sensor that activates solenoid which repeatedly presses a keyboard button (O) allowing a terrorist with a flashlight in the game Counter Strike to move forward (P). The light is detected by a light dependent resistor which causes a counter terrorist player to eliminate the terrorist (Q). The shot is detected by a piezo sensor (R) that activates a servo motor which opens a Play Station 2 CD tray (S), thereby a weight connected to a toy gun falls down (T). Gun shoots a wooden plank attached to remote control (U). Toy helicopter lifts off and pulls a mouse to the side (V) causing a virtual helicopter in the game Battlefield to go down (W). Crash is detected by light dependent resistor which turns on marble run that plays Winter Games bob sleight (X). Marble hits golf ball, golf ball hits Wii remote fixed with a rope to the ceiling (Y). Wii remote swings and sinks the putt in the Wii sports golf game (Z). If somebody gets shot by gun or electrified move away before cops arrive. ...

February 20, 2011 · 2 min · admin

CollecTic and Thumbs Down @ Platine, Cologne

From 16th till 19th of August two of my games ( CollecTic & Thumbs Down) will be presented at the PLATINE festival in Cologne.

July 30, 2010 · 1 min · admin