Stalker_Publikation

Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang 2019

Essay for the documentation of the stalker symposium at the Academy of Arts on April 26 and 27, 2019. Jonas Hansen: Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang in Cornelia Klauß, Claus Löser & Jule Reuter (eds.): Andrej Tarkowski. Stalker – Film und Ausnahmezustand, Akademie der Künste, Berlin 2021, ISBN 978-3-88331-243-9 https://www.adk.de/filmundmedienkunst/Tarkowski_Stalker.pdf

December 30, 2021 · 1 min · admin

Point <span class="amp">&</span> Click Publication (german)

Just in time for the upcoming computer game conference NextLevel (20th - 21st of April, Cologne) we finished our small and shiny workshop publication: Point&Click, Adventure als Spielprinzip More info and a downloadable PDF version is available here.

April 11, 2010 · 1 min · admin

Are Games Art?

http://www.manifestogames.com/node/2481: Update: RESCHEDULED. Due to a schedule conflict for one of the guests, we’re rescheduling the chat–tentatively for the following week at the same time and day. I’ll update again when the time is nailed down. Life Chat on Manifisto Games about “Are Games Art?” on Wednesday, Oct. 25 with on the subject of games and art with Henry Jenkins, Jesper Juul, Marc LeBlanc, and Eric Zimmerman. Network: irc.freenode.net Channel: #gamesandart Time: 6PM PST, 9PM EST, 2 AM GMT Participants: Henry Jenkins is the Director of the MIT Comparative Media Studies Program and the Peter de Florez Professor of Humanities. He is the author and/or editor of nine books on various aspects of media and popular culture, including the recently published Convergence Culture: Where Old and New Media Collide. ...

October 26, 2006 · 2 min · admin

Game Studies 2.0

Julian Kucklich wrote a resume about the last five years of game studies (since the year 2000, when Arseth announced the ‘year one’ of game studies) and now Julian Kucklich announced Game Studies 2.0: So what I have called Game Studies 2.0 is really a phase of transition between colonialist game studies and postcolonial game studies. The outside interest in our little corner of the world, both academic and non-, draws attention to just how comfortable this corner has become. However, complacency is hardly the appropriate attitude in the face of ongoing change all around us. We like to think that we have developed theories and models that allow us to speak with some authority about a topic that is dear to our hearts. We still like to play, after all, even if the games are getting more derivative and lacklustre year by year. This might easily turn out to be a fallacy. In a world where prominent theorists are becoming increasingly aware of gaming culture, playing games might just not be enough.This is the reason why I look hopefully toward signs of change such as the development of MMOG studies, steeped in jargon as it may be, spearheading a renewed interest in the diversity of gaming cultures… ...

September 6, 2006 · 1 min · admin