offtopic_1_kl

off topic #5: verlieren, 2014

Off Topic is an annual magazine for media arts focussing on a variety of art forms in practice and theory. The fifth issue deals with the topic of “verlieren” (to lose). It collects personal stories, interviews, theoretical and visual essays, How-Tos and more. Co-Editor with Olivier Arcioli, Konstantin Butz, Dirk Specht Co-Author with Thomas Hawranke article: How to understand… Kill Screen (pdf) Published by Media Art Academy Cologne, KHM January 201 4, ISBN 978-3-9421 54-30-7 ...

April 21, 2014 · 1 min · admin
Pause_01

PAUSE – Computer games and cultural contingencies, 2013

exhibition catalogue, 2013 Concept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig As part of PLAY! CGN and for the Acad­emy of Media Arts Cologne, the exhibition PAUSE at the Tem­po­rary Gallery (Cologne) presented works on the topic of computer games through the focus on waiting and interruption. The catalogue provides an overview of the selected works, including: Pip­pin Barr (MT), Michael Bell-Smith (US), Karen Eliot (DE), Daniel Hel­big (DE), Hörner/Antlfinger (DE), Mil­tos Mane­tas (UK), Kent Sheely (US), Jeroen D Stout (NL), Yuk-Yiu IP (HKN) and presents our game THIS FEELS GREAT. ...

November 20, 2013 · 1 min · admin
Dislocation12_1_kl

Sardegna. Dislocations 2012

The content of the publication is the result of a week long workshop in Southern Sardinia held by Susanna Schoenberg, Lasse Scherffig and me with participants from Academy of Media Arts Cologne, EESI Poitiers and Sint-Lucas Ghent. The focus of the artistic workshop/laboratory was on waves trasmission and scanning as an approach to develop ideas of spaces or layers of spatial reality. Participants had the possibility to work with radio- receiver, capacitive sensors and 3d scan technology to invent enquiries and built instruments. ...

May 15, 2013 · 1 min · admin
MIGAA_1 2

Migrating:Art:Academies:, 2010

Migrating:Art:Academies: Published by EESI, European School of Visual Arts, KHM, Academy of Media Arts Cologne, VDA, Vilnius Academy of Art. Octo­bre 2010, ISBN: 978-9955-854-91-3 The content of this book is the result of the two years Migrating Art Academies (MigAA) project led by European School of Visual Arts (EESI, FR), the Academy of Media Arts in Cologne (KHM, DE), and the Vilnius Academy of Arts (VDA, LT). Next to papers, articles, essays about the academic strategies and practicies it documents numerous art works realized by MigAA participants, several of them I supported during the laboratories in Berlin, Vilnius, Linz and Bordeaux/Gironde . ...

November 16, 2010 · 2 min · admin
PointClick_2_kl

Point and Click. Adventure als Spielprinzip, 2010

The content of the publication is the result of a four day workshop by Aram Bartholl organized by Lasse Scherffig and me. During the workshop the adventure game genre was analysed and strategies of applying its rules to public space were developed. Co-Editor with Lasse Scherffig Layout with Daphné Keramidas Point&Click (PDF, 3mb) /pointclick

April 21, 2010 · 1 min · admin

Point <span class="amp">&</span> Click Publication (german)

Just in time for the upcoming computer game conference NextLevel (20th - 21st of April, Cologne) we finished our small and shiny workshop publication: Point&Click, Adventure als Spielprinzip More info and a downloadable PDF version is available here.

April 11, 2010 · 1 min · admin
wanderer_neural1

Wanderer featured in Neural #30

In the Neural #30 the game Wanderer is featured by Julian Oliver in his article Be My Controller: Opening up the Urban, Button by Button.: “Wanderer (Jonas Hielscher and Jiri Heitlager 2005) explores strictly automated instruction, a machine’s authority over the movement of an otherwise ‘free’ subject, as a platform for a kind of auto-dérive. (…) The real game of Wanderer is between the player and themselves, their ability to wholly and effectively commit their bodily movement, their freedom of action, to the instructions of a machine. (…) As such by playing with control in urban environments, with authority over ourselves, we’re given a valuable opportunity to learn more about how and why we allow cities and societies to steer our desires, actions and movements within them.” Furthermore the issue is packed with lots of interesting articles about new media art . Ludic Society/Margarete Jahrmann interview . Homo Ludens Ludens exhibition report . Play Cultures, the world of digital games in contemporary art and culture report . Be My Controller, opening the urban, button by button .news: Emotoscope, Modi 2.0, Rom Check Fail, Amalgus Cycle ...

July 6, 2008 · 1 min · admin
dvdwarumup

Documentation of the WARUM 2.0 Installation

The Documentation of the WARUM 2.0 Installation at the ARTEFACT festival is finished. A preview of the Documentation can be viewed here . WARUM 2.0 in 4 dvd’s with interviews with Paul Virilio and cameraman Daniel Demoustier; a visual and sound tour through the installation arena & ‘the unbearable lightness of doom’ sequence as bonus. Info at cargoweb

March 6, 2008 · 1 min · admin