From 14-17 march ‘06 was the Machinima workshop at Mediamatic. Together with Mark Meadows (US | artist, 3D animator, game developer), Friedrich Kirschner (Germany | machinimamaker, editor Machinimag), Daniël van Gils (NL - interaction designer, machinima educator) and of course Mediamatic we provided the workshop. The main tools we used for the workshop were Machinimation 1 & 2 and Sims2, but also any other game was possible to use.
What I really like about machinimas (making films in games) is, that it is a development out of the fan culture, where gamers stopped playing a game and started creating their own content. The shift from consuming to creating makes it interesting. To get an idea of machinimas have a look at films at the official machinima site, check out the online readers or have a look at wikipedia.
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