Wanderer, 2006

The prototype is developed during the CARGO WORKSHOPS in Oostende, Belgium. The object of the GPS game Wanderer is to be in continuous motion and to follow auditive commands given by the game system. Because the game is not mapped onto the coordinates of the physical space, it can be played in any location. The player is continuously confronted with the objects in public space functioning as game obstacles. In this way the game transforms the meaning of the physical object in public space.

Jonas Hansen concept, design, programming
Jiri Heitlager concept, design, programming

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