Finally the documentation videos from the ‘Better than Reality’ residency are finished…
In Last Pawn, a real table with a chess pawn stands in the middle of the room. Around the table are three virtual windows hanging in the air and a virtual avatar stands in the middle of the room. When the participant moves the pawn on the table, the avatar walks to a position in space. If the avatar ends up in front of a window, he opens it and a new virtual space appears behind it. Like this, different spaces and atmospheres can be experienced. Additional real theater light is controlled by the system to support the experience.
The second project Human Sandbox was developed as a side experiment. Here, one participant equipped with the AR-system stands in the middle of the room, while another participant places several physical objects on the table. They track and manipulate the virtual objects seen by the other participant. With this system we were able to test and experiment with different objects much easier. An interesting result with this approach was that game logic could be developed without having to program it. You could play ‘Hide and Seek’ , just by putting and moving objects on the table.