MyBot at ARTEFACT, Belgium

Kinetic Life / MyBot will be exhibit at ARTEFACT festival 2008 –> 12 - 17 February 2008 –> STUK kunstencentrum Leuven, Belgium The installation will be part of Warom2.0 from Stefaan Decostere (CARGO) at the ARTEFACT festival in Belgium. In my installation, a robotic hand plays the computer game Second Life. By pressing keys of a computer keyboard, the hand moves a virtual Avatar on the screen. The movement of the hand’s fingers is an automated ongoing routine. The routine will be interrupted, when a person stands close to the hand. But after a short while the hand, and with it the virtual avatar, will go back to their monotonous routine. The installation can be seen as a physical and virtual kinetic performance. In Second Life the avatar walks through a collage of photographs and interview fragments by Daniel Demoustier about war victims. ...

February 22, 2008 · 1 min · admin
MyBot1

Warum 2.0 :: MyBot, 2008

WARUM2.0 is a public experiment where the visitors can explore documentary images and media shaped by YouTube, Second Life and surveillance cameras. Passively watching is no longer sufficient - instead we need to select, evaluate and choose. The installation features unique videos from Darfur, Afghanistan, Haiti, Gaza, Iraq and Kosovo by acclaimed cameraman Daniel Demoustier, as well as interviews with cultural theorist Paul Virilio. The installation can be seen as an ongoing investigation of media and the influence of mediated images that more and more determine our relation with the world around us. ...

February 14, 2008 · 1 min · admin
Dat-a_03

Dat-A, 2005

Dat-a is an art installation made by me together with z25.org for ‚Soiree des Ateliers‘ at Huis aan de Werf, Utrecht Netherlands. Subject of the installation is Radio Frequency Identification chip (RFID) and the consequences when this new technology will be implemented in everyday life. With this installation z25.org is hoping to create a discussion about RFID and the influence of this technology on who we are. Central question is how do we experience our identity when our movement through space is continuously monitored and when this collected data about where we are and where we have been is used to make assumptions about who we are. All the receiving and sending devices were custom made by z25.org. ...

November 14, 2005 · 1 min · admin
KONICA MINOLTA DIGITAL CAMERA

Reactionmachine, 2005

The installation Reaction Machine plays with the intimate field of tension between the people. Balance of power, personal input and connecting old and new technology are all part of this experience. Reaction Machine is an open system, in which the visitor‘s reaction determines the art work. In the Reaction Machine different kinds of technologies are combined in one object, a television screen is combined with a old rusty gear wheel and a handle, all together connected to a computer with a web cam, microphone and speakers. The object looks unfamiliar, but the interface is clear: a chair in front of it to sit, a television screen to watch and a handle to turn. When a curios visitor sits down and starts to explore the use of the machine, he will ...

September 14, 2005 · 2 min · admin