Blog Archives

Interview-Essay: „THIS FEELS GREAT“ 2021

Artist interview with Annesley Black and Marion Saxer about the development of our music game THIS FEELS GREAT. Annesley Black, … Continue reading

Tags:

Essay: T.H.E.Z.O.N.E. Ein postapokalyptischer Spaziergang 2019

Essay for the documentation of the stalker symposium at the Academy of Arts on April 26 and 27, 2019. Jonas … Continue reading

Swim! Don’t drown. 2019

Swim!Don’t drown. A little game made for the https://itch.io/jam/picoware Play it at https://pixelsix.itch.io/swimPlay the full game at: https://www.lexaloffle.com/bbs/?tid=34751

Tags:

void Start() { Play( //game, 2018

A game about an exhibition about games. Result of the void Start() { Play( GameJam(); sounds by me and freesound.org:246028 … Continue reading

void Start(){Play( //BURG, 2018

In October/November 2018 we had an exhibition about art and culture of games: void Start(){Play( at Burg Gallery Volkspark. Games … Continue reading

Essay: Der Lauf der Daten, 2017

For the annual year book (Jahrbuch 2017: Transformation) of Burg Giebichenstein University of Art and Design Halle I wrote a … Continue reading

Talk: ¡SIN MARCO! Making art, animation and games in VR

In September I was together with Milan Grajetzki in Mexico City for an presentation and workshop at Facultad de Artes … Continue reading

Global Dreams @ Unauthorized SFMOMA Show 2017

Global Dreams was part of the Unauthorized SFMOMA Show. Unauthorized SFMOMA Show was a series of solo shows that took … Continue reading

Tags:

Talk: No Frame, 9th Nov. 2016

In September 2016 I gave a talk about framing in animation, games and art at the Exapnded Animation symposium that … Continue reading

VR performance/talk, 2016

Short excerpt of my performance during the exMedia evening Regel + Spiel on June 30th 2016 at the Academy of … Continue reading

Paidia @ New Gameplay at Nam June Paik Art Center

Our installations Paidia Laboratory: feedback #2 and #6 are part of New Gameplay, a show at Nam June Paik Art … Continue reading

Global Dreams, 2016

dream-like experiments in global thinking  

Skip Waiting, 2016

  SKIP WAITING a game made with godot by Jonas Hansen Down­load it at itch.io (Win, Mac, Linux) Skip Waiting … Continue reading

VR.Connect, 2016

VR.Connect is a VR prototype made together with Andreas Schönau during the #ViveJamCPH, secretgamejam.com, organized by Julie Heyde & hosted … Continue reading

Talk: Computerspielen – perspectives of play, Nov. 2015

A short references list of a talk I gave at the Game Studies at the Museum event at Museum of … Continue reading

Talk: Rules – make + break, Oct. 2015

RULES: make + break, making rules for critical play Reference list of a talk I gave at the TH Köln … Continue reading

Duel42 @ play15

My game DUEL42 is part at  this year PLAY15 festival from 15th till 19th of September. Under the topic of emotion the exhibition collected a fine … Continue reading

ESCAPE 2107, 2015

ESCAPE 2107 no way out! Escape an infinite array of vectorized spaces before time runs out. Play it online | Down­load … Continue reading

Older →