For the Birdz, 2005
For The Birdz is a motion tracking game, where the player can can fly a virtual bird by real body movements. The player is standing in front of a camera. A computer is analyzing the movements in the image and will filter out the positions of the users hands. The positions are translated to a virtual 3D bird, which is projected in front of the player. By moving the hands the player can control the wings of the bird and start to fly.
Jonas Hansen concept, 3d design, programming
Sylvain Vriens concept, programming