Paidia Laboratory: Feedback, 2011
Paidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains... Continue reading Paidia Laboratory: Feedback, 2011
Paidia Feedback Laboratory examines computer games as closed feedback systems, as servomechanisms or control chains... Continue reading Paidia Laboratory: Feedback, 2011
Rube-Goldberg-Lauf-der-Dinge-Electronic-Circuit-Feedback-Machine The installation couples a number of computer games, controllers and physical artifacts into a... Continue reading RGLdDECFeedback Machine, 2011
http://www.facebook.com/album.php?id=764717417&aid=288893 http://www.facebook.com/album.php?id=764717417&aid=288894
Thumbs Down is the modern way of Pfahlsitzen (pole-sitting). Similar to pole-sitting, the player has... Continue reading Thumbs Down, 2010
Expanded City is a collaborative work, developed together with students from the Academy of Media... Continue reading Expanded City, 2010
Eight+ a synaesthetic user-generatedcontent-post-new-rave-multiplayer-shooter in 2D. Eight+ is an anarchic mix of rhythm, action, sounds... Continue reading Eight+, 2009
Space-Time-Net-Scans: 1000 Pixel, 37 Seconds, 27.027 Hz, from Cologne to Vilnius and back. In the... Continue reading Lanscape, 2009
interactive environment In the period 2008-2009 I was part the audio-dome playground research group at... Continue reading Audiodome Playground, 2008
In the summer of 2008 I did an artist in residency at V2_lab about augmented... Continue reading augmented reality residency, 2008