Posts Tagged ‘games’

Paidia Institute @ Next Level Conference 2011

Paidia Insti­tute is part of the exhi­bi­tion and panel pro­gramme of Next Level Con­fer­ence 2011. As part of the con­fer­ence, Paidia Insti­tute takes part in Cologne’s Long Night of Muse­ums 2011 as well.

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KHM @ Beyond Festival

3D-Festival BEYOND, March 27-29th
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Gaming Lab at Play09

After the great succ­ses of last year’s play08 fes­ti­val, there will be play09. A fes­ti­val about the cre­ative use of games and gam­ing tech­nolo­gies. From 3rd till 5th of Decem­ber there will be an exhi­bi­tion, work­shops, pre­sen­ta­tions and a lab with six media artists in Potsdam/Berlin. For a detailed overview of the pro­gram have a look at play09.de.
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Indie Games Article in New York Times

Can D.I.Y. Sup­plant the First-Person Shooter, New York Times

An arti­cle in the New York Times, about how indie game devel­op­ers are mak­ing waves in the scene and draw­ing atten­tion from the main­stream. The arti­cle offers insights on why games like Flower, Braid, and Blue­berry Gar­den became suc­cess­ful ven­tures for their developer…

my personal 3 minutes of uniqueness…

after three weeks of try­ing I made it to 3 min­utes and some seconds:

what a sim­ple but genius lit­tle game Heather Kel­ley & Jonatan Söder­ström devel­oped dur­ing the Nordic Game Jam 2009:  4 Min­utes and 33 Sec­onds of Unique­ness (inspired by John Cage)

also  now with geo­graph­i­cal visu­al­i­sa­tion:

this is defi­natelly the best game of the last month :-)