Paidia Laboratory: Feedback #1, 2013
In the experiment feedback #1 two game controllers of a fighting game are modified. The... Continue reading Paidia Laboratory: Feedback #1, 2013
In the experiment feedback #1 two game controllers of a fighting game are modified. The... Continue reading Paidia Laboratory: Feedback #1, 2013
On Friday, December 6th our exhibition Computerspielen. Perspectives of Play opens at Dortmunder U(U2_Kulturelle Bildung/Museum Ostwall). The exhibition... Continue reading Computerspielen. Perspectives of Play, 2013
exhibition catalogue, 2013 Concept with Thomas Hawranke, Karin Lingnau, Lasse Scherffig As part of PLAY!... Continue reading PAUSE – Computer games and cultural contingencies, 2013
As part of PLAY! CGN and for the Academy of Media Arts Cologne, we present an exhibition about... Continue reading PAUSE – Computer Games and Cultural Contingencies, 2013
This semester seminar @ KHM: KHM, WS 2013/14: open _lab _discussion _source _access _play An experimental... Continue reading Seminar, Winter 2013/14
THIS FEELS GREAT is the title of four computer games specially developed for Annesley Black’s portrait... Continue reading This Feels Great, 2013
Paidia Laboratory: feedack #2 and Paidia Laboratory: feedback #6 out of the same series will be seen at... Continue reading Paidia Feedback Lab @ ZKM_Gameplay 2013
The content of the publication is the result of a week long workshop in Southern... Continue reading Sardegna. Dislocations 2012
This semester I am teaching three seminars: KHM, SS 2013: DREIxD – Introduction into three dimensional design... Continue reading Seminars, Summer 2013